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My personal issue with DI being invaded is that aside from KH1, it was never threatened in the games. Even Master Xehanort left the place before beginning his campaign, and returned for non-violent-affairs. The entire place reeks of end-game content, so a group showing up there to try and take it with no build-up whatsoever loses credibility for the entire thread being serious. The entire thread could go belly-up for the good guys, I'd never really believe it was a legitimate thread. I currently still don't.
Maybe we should sit down and establish a hierarchy of things and places that can be done and what to, before allowing groups free reign over what they choose to do. This could help to delegate how many people are available to each event/thread, who may be needed and for what role, and create a system of which the thread's ramifications can be handled in a serious manner, IE build-up or elusions to what the event may be before it happens.
Minor worlds like Wonderland or even Port Royal would be low on this list. Worlds like Radiant Garden, Castle Disney, Destiny Islands, would be higher on this list. Perhaps create some form of point systems to go with this, so the campaign of a group like the Dark XII or Organization can establish credibility as a threat before handling something more epic-scale as a mass-invasion of a staple world.
Post by Ellie who has 0% on May 15, 2012 17:44:00 GMT -4
DI was never invaded for its heart in any other game, because it wasn't important to. It wasn't in Master Xehanort or Org XII's priority to take hearts from worlds. Destiny Island fell in KH1 not only because it needed to story-wise, but because it was a vulnerable world to take, and it still is.
That's enough for it's credibility. It doesn't need an elaborate climatic rising action, because the world in the grand scheme of everything...is just another world. Instead of ranking worlds by importance to characters (which the universe really wouldn't take into account), rank them by their vuilnerability and hold of plots of take over when we have other plots for that world.
Disney Castle and Destiny Island...are easy games. Disney Castle lacks its cornerstone and had multiple UNFINISHED attempts to claim it. Radiant Garden would naturally need more work, because of it's nature. One would need a way to pass Tron, a legit accepted route, to pass through the world freely.
If anything these worlds lack little development to even resist being taken, and the number of resisting people is a small group in regards to active characters. Also some worlds has been so inactive without plots that 'role-playing wise' it wouldn't be missed, while IC removal of worlds would create an impact.
I would disagree wholeheartedly. Destiny Islands fell in KH1 long after the other worlds began to. It was left alone when the worlds returned to the realm of light and is well-renowned in the games as being a source of light- the antithesis of heartless, nobodies and certainly Xehanort. For all intents and purposes, the games have left DI alone because of the sole fact that it is home[/], it is the origin point, and if there is meant to be any sense of completion in the game it would be to return there. Yet, as every world is once again set upon by Heartless and Nobodies, the Islands are untouched. Why? Radiant Garden wasn't spared. Atlantica wasn't spared, Olympus wasn't spared. And yet if the Heartless and Nobodies have a realm both in-game and on-board that is safe and off-limits to anyone but themselves, the other side of that coin would be Destiny Island. Why is it not given the same protection?
The World That Never Was is aptly the "Nobody of Worlds", as Nomura put it. If Destiny Islands isn't meant to be the opposite of that, then something was lost in translation because it is pretty clearly established as a home of safeharbor by and for the main trio of the games. DI is special in that way. We don't go back to it because there is no threat there, not because it isn't important to the plot- it clearly is important. It's what Sora and Riku spend two games saving and trying to return home to. The only reason we don't ever go back there is because A) if Sora and Riku had gone back there before the end of KH2, then hell, there's no real ending is there? Beat Xehanort come BACK home? Kinda weak- and B) there isn't anything there to fight and save or keep from danger. It would be as it was in BbS: a cutscene with important events, but no play.
No, Destiny Islands is very important. And if the Heartless and Nobodies have to make any and everyone else jump through hoops to get to their world, there should be an equivalent for light-sided characters to. A place where they can go and not have to worry about combat or conflict unless there is a severe and significant lack of other worlds to act as a buffer. It isn't about vulnerability, it's about the universe itself having equal and opposite reactions between the light and dark, something already a factor of the games.
There's a cornucopia of legitimate reasons to keep something like Destiny Islands hands-off until later developments. There isn't much to let it be otherwise, except for saying things are all "vulnerable", in which case I can get into the list of reasons that The World That Never Was should also be brought to open it's doors just the same as any other world should.
Disney Castle and Destiny Island...are easy games. Disney Castle lacks its cornerstone and had multiple UNFINISHED attempts to claim it. Radiant Garden would naturally need more work, because of it's nature. One would need a way to pass Tron, a legit accepted route, to pass through the world freely.
Also problematic. In-game, there was a strict series of events that led to Disney Castle being brought to be vulnerable. Maleficent herself was on-hand to help see it along, and when the problem was rectified it was largely cleared up, game mechanics aside. These issues have already occurred on-board, which lets it slide from debate- the cornerstone is gone and not replaced. That's already the equivalent of unlocking the back door and herding the badguys through it. But if the cornerstone was replaced, you'd be talking about rewriting in-game universal mechanics to say that Heartless could just wander around the place unabated.
Radiant Garden is under constant siege because of it's history alone. But Tron's arm only extends so far. If you wanted to get technical, the Heartless or the Nobodies would be free to tear asunder over 85-90% of the world before even being under threat by the Claymores. They have and do on a rather consistent basis in any thread taking place outside the city walls. But anything resembling the Heart of the World would likely be found in the main town itself, where Tron is strong and running, and a non-Heartless/Nobody would have to sneak in, bypass the systems and take it down. No world is safe, yes, but they certainly are not "easy".
If anything these worlds lack little development to even resist being taken, and the number of resisting people is a small group in regards to active characters. Also some worlds has been so inactive without plots that 'role-playing wise' it wouldn't be missed, while IC removal of worlds would create an impact.
This is the issue. There is no development for worlds, there is no army of characters to defend them freely because there is no army of characters. Under this logic presented, the XII and XIII can just go ape-sh!t on worlds until they hit one with player characters on it. That isn't fair. It isn't fair to the characters, it isn't fair to the list of worlds and it isn't fair to the players. To have a small fraction of the member base holding certain characters be able to erase worlds from the board because there is no resistance to it is manic.
For there to be any sake of attempting to save them at all, there would have to be "development". How would we even establish that when the year+long Atlantis plot goes nowhere, the threads that DO matter to World saving/decimating stagnate and there are rules in place to keep the characters who could save these worlds from getting to them unless they have transportation which is nigh-impossible for the average character to find?
Essentially, this entire board as it is set up in order to allow worlds to be taken is broken, flawed and hollow. It is absurdly lopsided, and built in a fashion that is aesthetically lent towards following the same system that the video games serve: No one to save these worlds but a few select heroes versus a nearly unending army of enemies that can go anywhere whenever they want that really don't even need a player-handled character to oversee. So unless some form of value or basis of protection or source of ability built on how Heartless and Nobodies get to worlds and how the Lightsided characters have a chance to stop them is created, we're looking at all but about 4 worlds being able to be decimated for no other reason but because.
And if there is no system as such to be implemented, there's no sense in any kind of plot to begin with. There is none to be had. There is no way for characters to save worlds unless they happen to be there by chance already anyway, or they are local to the world, which means they are more-or-less glorified citizens with no real ability to stave off such an attack to begin with. And there is nothing logical or sensical to say how or why the Dark XII and Orgy XIII, two groups ONLY VERY RECENTLY resurrected and brought to the board to have amassed their power. They are just, within a blink of the eye, stronger in every way possible than they ever were before at any point in the games. I don't really buy that.
The Dark XII took Port Royal as a whole group + friends. It was a dead board defended lightly by 2 or 3 characters. No issue there. But the recently revived Organization sends half of it's members, if that, to DESTINY ISLANDS and finished the job in 3-4 pages of thread with heavy enemy resistance, including Sora and Riku, Rook if you really feel he's comparable to their level, as well as a small handful of others on their side? That's a little silly.
Just like any kind of warlike combat, this is MEANT to be Light against Dark against Nothing. There SHOULD be worlds like in any war that are a middle ground/frontline, and ones on each side that are capitals, defended naturally by those therein.
Or we should just all agree that it's totally kosher for Rook, who can use Dark Portals and has been to The World That Never Was twice before, to gather a bundle of good guys andmarch on an enemy stronghold so they can raze it to the ground. Either way.
Activity check well and on its way, thank you Ellie. ^^
Regarding activity lapse: Forgive me while I go analytical. I may be able to attribute this in part to something other than all of Rook's surmises (though they all play their part, as with any RPG). We've suffered a decline in the average advanced, dedicated RPer joining the site in the past approximately 3 months. When you look at the patterns, fresh and motivated blood is excellent for re-stimulating plots on WD. When that lapses, things sometimes grow stale, and muse may even falter - though that can be undone by a resurge in the community. Like what's happening now. This recent activity decline happened rather quickly, and it's not bad. But slow activity = slower plots, the broader the slower. (In high activity, almost the opposite is true.) Some tinkerings and Rook's 'shufflings', and heck, maybe a bit of advertising, and things will pick up speed again.
On those! So far, things that I'm noticing from this ought to be worked on (some of WD's 'loose bolts', as Rook has dubbed them of this nature before, that need to be tightened up for fluidity):
- Battle system - Plot communication: the only thing I can honestly say I bridled against was this:
That said, the plotwhore thing needs a more stable meeting schedule. Things are apparently just not happening or no one is on the same page. Be it on MSN or here on a subforum, the "meet when we can/wanna" thing doesn't fly.
It's hard for me to find the words to refute this, because I'm a staff member, and feel obligated to the welfare of WD. But this site is a Role Playing Game. It is a large part of my life and others, a stress reliever, a constant mind exercise that keeps me sharp when plot tangles and the like come up. The last thing I need to be told is that when I can and want to give up my time for it doesn't work.
Communication issues, I see. Things not happening or happening all too slowly, definitely. 'Nobody being on the same page' is an exaggeration, like lots of your claims, but that's because you exaggerate in order to make very good points be clearer. That's fine with me. And I see you on most of this one. I just think it can be addressed in a manner that doesn't indicate iron for what should be a process of a very dynamic hobby.
In another sense, I do think we need a better communication on events before they occur. As a community, too, not just the various groups of plotwhores. Rising Storm is just one of many threads that's gone under fire after its creation.
- Character distribution: a little confused on what you and Rook might mean there, Cade, about the 'one canon character', but I'd like to hear it. It brought to mind a musing I had once. Perhaps, for the sake of world activity, WD could require that a member has to pick up a world canon after a certain point on the site. - The. . . should I call itwarfare of WD?
On the DI thread, and points relating to it.
The thread wasn't my idea, but I had executed it, and therefore felt and still do feel responsible. Up until now I had not been convinced by any means that the attack was inconceivable, and here were some of the reasons why;
- In Bluey's old site plot posted for the Islands, it had actually mentioned the eye the antagonists had on the world, and that they had plots for it. I figured if there had been any earlier quarrels against that claim, they had been ruled down prior to my arrival on WD. - Up until this point, I had more of Ellie's and others' logics in my mind, all of which do make sense. - Physically, all thoughts of the world in question aside, it made sense. To contradict this:
But the recently revived Organization sends half of it's members, if that, to DESTINY ISLANDS and finished the job in 3-4 pages of thread with heavy enemy resistance, including Sora and Riku, Rook if you really feel he's comparable to their level, as well as a small handful of others on their side? That's a little silly.
Rising Storm was originally all of the Organization members but Lexaeus, Saix, and the Superior. The only original threats were Sora and Riku, who were lured there, since they had no ways of knowing Rook and Era were on the play island, and that Tidus would trail Sora/Riku, but they figured they would have more opposition. Hence the large force. Threats on the main island likely weren't regarded as much of a problem - it was out of the way of their goal, and they knew of nobody in such a peaceful place who would sense the source of the trouble like Era and Rook did. That being said, we actually got complaints about the fight being too advantageous for the Organization. xD
It will take more than 3-4 pages to finish the job, for sure, whichever way it went. Despite everyone attempting to maintain a bit of brevity. They weren't aiming to annihilate everyone - they've been trying to open a door. For the most part, if I were to read through the thread and pay no mind to the response dates of later posts, I'd noticed the action running smoothly and believably.
Now I'm not as sure.
Rook has reason too. And brings up balance, which is what has made me pause, and argue with myself. The Nobodies and the Heartless have their 'bases'. But so too have those safe spots, namely, Castle Oblivion, The Castle That Never Was, been run over by the Light and even utterly destroyed before. The Cornerstone's been removed from Disney Castle - to the possession of Yen Sid, and even Mr. Disney's center of seclusion is falling to the ground. In the games, both the Dark and the Light don't have an end-game spot. Just the Light, the victors. But here a triumvirate is at war and, despite the unequal footing, all seem in for the long haul.
Two vertices of the triangle attempting to swallow Hearts outweigh the one that protects them. The Heartless and Nobodies are hardly deterring each other, too, as Syn pointed out in the Activity Check. Last I was in where they even met was an unfinished thread ages ago, and even then nothing more than harsh words went down. If we don't regulate this in some way, the universe collapses. It's just too unbalanced.
And too confusing for this time of night, for that matter. I really ought to shut up soon, before my sense-making dwindles entirely.
Or we should just all agree that it's totally kosher for Rook, who can use Dark Portals and has been to The World That Never Was twice before, to gather a bundle of good guys andmarch on an enemy stronghold so they can raze it to the ground. Either way.
But Rook. We would never agree on that. Because, truth is, if we did, you could do that. Your character could do that, and raze WD and all we've worked for her along the way. Which seems your point. What troubles me is that you would make it.
May 16, 2012 0:20:19 GMT -4
Last Edit: May 16, 2012 0:48:59 GMT -4 by Zephiris
Let me preface this with a disclaimer. As with any posts I make of this variety, I am not looking to tear anything down. I am not looking to offend or rile anyone up. I'm not trying to change things to better suit a way that I see them. I am only trying to point out flaws that I see that should be addressed by those who CAN change them, or brought to the mass attention of the member base so something can be said about it for the sake of fairness. I'm not trying to be an ass about anything, I just tend to speak my mind when an issue arises- I don't see how they get noticed or fixed any other way.
Communication issues, I see. Things not happening or happening all too slowly, definitely. 'Nobody being on the same page' is an exaggeration, like lots of your claims, but that's because you exaggerate in order to make very good points be clearer. That's fine with me. And I see you on most of this one. I just think it can be addressed in a manner that doesn't indicate iron for what should be a process of a very dynamic hobby.
Perhaps I was being too verbose. I meant by "not on the same page", that we hadn't had a formal meeting (or attempt at one, to the best of my knowledge) for months and months. It would only take one or two meetings every few months in order to assess and reassess things and how they are going. I'm not vindicating the notion of something like "one meeting a week for two hours on a set night at a set time". That's impossible for a good many people, myself included. But more can be done.
Character distribution- yes, that is what I meant. Too many world/canon characters not being used, too many taken but not played with. Allowing some players to have hold on a few of them at a time (2, maybe. 3 at the MAX!), so long as the characters do not come to conflict with one another by way of importance (IE, no one allowed to play both Xemnas and Ansem, or Sora and Riku, etc.) may be another route we can go with. Maybe even allow only staffers and interns to hold that many until other members can prove themselves active and loyal enough to be entrusted with them, at which point they can be opened up for auditions, instead of inactive until applied for.
Two vertices of the triangle attempting to swallow Hearts outweigh the one that protects them. The Heartless and Nobodies are hardly deterring each other, too, as Syn pointed out in the Activity Check. Last I was in where they even met was an unfinished thread ages ago, and even then nothing more than harsh words went down. If we don't regulate this in some way, the universe collapses. It's just too unbalanced.
This is another large issue. A few of them. Characters switching players, unfinished threads, and a lack of commitment notwithstanding among them, at the time Xemnas was RP'd by a player who shall remain nameless. At that time (all under Sephadmin's regime) a lot of main characters were handled by his real life friends in a very unfair abuse of power and authority. These players never really posted unless they were with one another, forming a very problematic class-system within WD. While this isn't the issue now, it does all lend itself to the problem as it relates to the thread you mentioned: Then-Xemnas was AWOL FOR MONTHS. MONTHS. No manner of taking the character was made for the betterment of an entire group. So when the thread happened, of which Rook and Era were key parts in it, and Marluxia was using his clout to take command of the Orgy when Xemnas was not around, we had the makings of a conflict as the ENTIRE PLOT was created to help make: The Organization XIII versus the Dark XII, pot-marked by Organization members doing things, in-character things, to bring inner-conflict to the group- Marluxia/Xemnas.
This was no joke of a thread. It was quick, to the point, moving with frequency, and full of character and rivalry. The Dark XII were invaded in their home by a large force of the Organization. Until randomly and with no reason, Xemnas called them back, abruptly ending the conflict in the middle of it.
Why? Because the Xemnas-player returned, said "I didn't say you could do this", and everyone, like puppies to their owner, just up and followed word with no argument, abandoning the thread in simple, short posts. If they posted at all.
Xemnas-player was inactive. Came back, and with one post OoC in the thread, ruined the entire thing. Then disappeared again. There was no follow-up thread wherein the Organization had to account for acting without Xemnas' orders. Nothing.
This is all to demonstrate the importance of activity and communication as either main canon characters or plot characters. You hold many keys. Leaving for months then coming back and still pretending to lead anything shouldn't be allowed. Canons need to be distributed wisely. This has been largely fixed as of late, but canons are still important factors that are lost in the expanse, and it ruins a lot.
But Rook. We would never agree on that. Because, truth is, if we did, you could do that. Your character could do that, and raze WD and all we've worked for her along the way. Which seems your point. What troubles me is that you would make it.
Raze WD to the ground? No no, if that were the case then the plot of this site, for all we've done to salvage it from it's broken and... dare I say "fangirl-logic" state it was in before, would still be horrible and flimsy. It shouldn't trouble you at all that I say this, because it's already being done to the light-sided characters, and that's my point. You yourself agreed that the board is vastly unbalanced. Now you're arguing with the ability to balance it by allowing both sides the same options of attack. You can't have it both ways.
I, as an RPer, see the site, it's threads, and all we as members do, as writing a grand tale through the eyes and actions of many characters. Dozens, hundreds, however many. But like an grand tale, there are facets of the story to be unveiled and shown in parts. To march my character into TWTNW and light it up like a tiki torch would be counter to everything I believe, because such an interaction or event would be the equivalent to skipping to the end of the book just in order to get to the ending so you can read the next part in the series.
The bad guys are doing it to the good guys, and for as far as I can see, no reason. Canonically, nothing is behind the door in the cave on the Play Island except for the Keyhole to Destiny Islands, not the Heart itself, something which the Heartless AND the Nobodies wouldn't have any way around without a Keyblader in their midst. This is all aside from the point that even in the games it is said that no keyhole can ever be unlocked again (the only POSSIBLE exception being that it is unlocked from BOTH SIDES, but this is never confirmed).
The Nobodies are attempting to open it as if it were a simple twist-and-pull-knob door. It isn't. There is no way for them to open it. They lack the ability, they lack the potential, they lack any and everything necessary in order to make this plan of opening the door work. It's a fruitless endeavor that is essentially leading them to assault a main Light world, gain nothing, and risk everything. Unless the plan was to do nothing else but blame the Dark XII, they may as well start looking through closet doors for the Heart of the World instead.
The fact is, that it WAS my point. The truth of the matter is that Rook does meet the criteria necessary in order to get to TWTNW and has history with enough of the main light-sided characters to establish a very credible threat. But would it ever be allowed? No. Despite nothing in the rules saying why, it would be uncouth to do this, despite what the other side of that coin is currently doing and endorsed to do.
Is this because he is an original character, not a main? Maybe because there is no solid notion for what to do with the other two groups who reside there afterwards? Because I as a member am not as active some others and therefore unfit for such a task? I dunno. It isn't even really relevant. My point in all of this is that members of the staff are now saying that what is perfectly acceptable for one group of characters to do at any given time for little or nothing to show for it, is completely unacceptable for another group of characters to do, even if they have the exact same capabilities and EVERYTHING to gain from it, and that is unbalanced. And there is no reasoning or logic to back up why the idea of balance is so problematic.
Post by Ellie who has 0% on May 16, 2012 11:04:20 GMT -4
Alright moving on.
+ Activity check
+ Whether to permit people having more than 1 XII and XIII canon
//those are the only places where the "you can only have 1" is enforced. If I recall, nembers are only permitted to chose only 1 of XII or XIII. Also there's already a ruling to not grab people who would interact a lot with one another.
So I wonder what this modication could turn into. You can have 1 of each. Or... You can have 1 of each /or two in one group.\\
+ Try out new way for battling rps.
//As of now, In regards of the DESTINY ISLAND THREAD + (Sora and Axel) and (Xaldin, Riku, and Era) can continue their little battle/interaction via IM/PM/Cbox (since I did hid the IC box as well)/whatever of choice to get your interactions done. + You can post your end results later, since the main 'tipping of the scales' are events occuring in the Cave: Rook, Xigbar, and Larxene. So those three would be 'finishing' the thread.
+Staff draw conclusion on Rook's suggestion.
Moving on. This thread was to focus on the plot threads were are struggling to finish...not to evolve an opinion into this hullabaloo; you get distracted and loose sight of focus. Your voice has been heard, and we (staff) shall mull it over, and whatever is concluded is concluded. In other words, that discussion ends now.
I assumed as much would be done about it. Maybe instead of sweeping a few dozen paragraphs of really good points about how this site still needs reworked under the rug until you feel like getting to it, a method of actually acting on it should be introduced in FULL VIEW OF THE MEMBER BODY so people with other opinions can have a say in it too, even if it isn't in this thread? The opinions of the staff members aren't the only valid ones on the site.
Salutations. Moot point now, but I'm posting here. I am alive (relatively). As another of World Destiny's proud members, I would like to state my opinion.
To get on with my point, I've felt a lot of acid in this thread, and truthfully, I'm rather flustered at it. Perhaps it is well composed, but what I've been reading isn't exactly kosher with me.
For the most part, concepts about posting activity and reasons/probability of some threads make sense. However, it seems that sometimes the points everyone's trying to get across get weighted down with rhetorical thorns.
I'm not exactly sure what to say about it, except that I don't want this thread, and the discussion of probabilities and character's rights to be the cause of rifts between friendships or any of that nonsense.
If I'm a little sore on this, it is only because I have some people I've rejoiced in having back on the site, and I would be torn to see frustrations between unrefined RP legalities cause some people to disperse one more time.
That being said, I believe World Destiny should operate like a democracy for the most important issues to be discussed, in which the majority wins. Let's open up some ideas amongst the people, and let everyone vote equally on more complex/intricate/important things: Staff and Members alike. Give the vote a timeline, so that whomever votes within that amount of time gets an opinion. Timeline closes. Votes and Opinions get counted/tallied. Thread gets made or a new idea gets made, end of story.
Do I think we should vote on everything? Absolutely not. If someone wants to try to waltz into TWTNW and try lighting the place up, they should be able to try (even if they don't get too far before being confronted and expelled, etc).
Without the freedom to make a few brash actions and the liberty to have some well-played story concepts, we will turn into a very boring site. (What I'm trying to say: voting on everything is bad. Voting on a few things is good, but I don't endorse voting when it overrules the abilities for us to harmlessly explore outside the box of familiarity most RPers spend their stories within).
Something like a decision to (potentially) destroy a world? That may well be worth voting on.
I hope in my attempt to explicate my thoughts, I have not beaten a dead horse to the ground. Please do not dismiss my standing as being biased, but hear my statement as a voice from World Destiny, speaking up. Hopefully it carries a little weight. (And no acid).
A side-note about Rising Storm, I do understand that activity has been slow, but about separating the characters into "finish this somewhere else" and "finish this in IC"; Era kind of jumped on board with the skirmish so that she wouldn't be far away from Rook (in addition to the fact that she wants to protect the Islands) in case of assistance, mostly because she just found him, and she's not about to lose him again.
That being said, when the story is to be divided into two separate sections and finished, if Rook does get injured, Era can't do much about it. Or perhaps she could, but it would seem choppy and weird to have her randomly be around after being told to /thread elsewhere. It seems like the stories of the people finishing elsewhere will be totally not in-synch with the characters finishing in the cave.
This all seems like a little bit of a bad idea to "close out" the thread with, if we're trying to keep the story consistent. If it's that much of a hassle/bad idea to finish it normally, why not just close the thread and head back to square one with the Organization? It's not my favorite cup of Tea, but it would make much must sense than having some characters exiled from the thread, just because we wanted to wrap it up... Whether it's going to be scrapped IC or not.
Actually, Ellie, would you mind we broaden the purpose of this thread to general discussion? We've had a good conversation going down so far, and I have some responses and thoughts of my own to put out there that would benefit more being heard by the member body.
Post by Ellie who has 0% on May 16, 2012 18:57:33 GMT -4
...actually how abooout we ship all of that into another thread. People can continue elaborating/discussing/debating/chatteratta somewhere in Plot Central. So would a lovely person copy posts and wiggle it over?
Making a new thread for general discussion, a biproduct of the ideas spewing from here.
There's no real category for this thread to fit. xD Feel free to address things not only plot related, but site improving as well.
Also don't hesitate to speak your mind, so long as we keep civil and remember that the best arguments include the good and the bad. And we're all a community, striving for the fun, fluidity, and innovation that are the characteristics of WD.
Relocating posts from Rook's additions onward.
May 16, 2012 19:12:33 GMT -4
Last Edit: May 16, 2012 19:12:51 GMT -4 by Zephiris
I meant by "not on the same page", that we hadn't had a formal meeting (or attempt at one, to the best of my knowledge) for months and months. It would only take one or two meetings every few months in order to assess and reassess things and how they are going.
Oh, well, from your prospective that makes more sense. Technically there has been plot meetings, lengthy but nothing I would consider them 'formal', most of them initiated in the cbox and moved to MSN for those interested. Futhermore, most that at least I participated in had to do with world plottings, or some musings on broader plots, but not much associated with WD's runnings as a whole. I wholeheartedly agree with your plan of scheduling get-togethers for the more important issues at least more often than we have been.
To march my character into TWTNW and light it up like a tiki torch would be counter to everything I believe, because such an interaction or event would be the equivalent to skipping to the end of the book just in order to get to the ending so you can read the next part in the series.
This is what I saw in your earlier words that I quoted. Interpreting it this, I certainly had reason to feel concerned, hence my response. But that was me assuming you were speaking like a metaphor, and Era is having me believe now the events actually happened. xD Which definitely undermine my own reasoning. Either way, I think we’re actually on the same side of these points.
Anyway. Rook's comments on the Org not likely being able to open the door is very true! I've acknowledged it before, and have yet been waiting for a contradiction/confirmation. Yet people always seem to forget that detail. xD
To get a few other things straight -
I dislike talking about staff vs. member differentiations in site discussions. The only difference between the two is that staff carries a more concrete responsibility in supporting the site, in many ways non-plot-related, and they acknowledged that when they took up the role. All members should be allowed full rein of their musings, and have equal rights as any to have their voice heard. Analyzing the musings come later. And here where Era's thoughts stepped in, about democracy. I actually am not too fond of that idea, voting and whatnot, at least until no decisions have be made after all areas of discussion have been worn out. I believe the staff's role in this only applies if even in the voting, we see that the results may harm WD on a greater scale, and are forced to put our foot down. Or if things get uncivil, which in most of our community is rare.
About Era’s concerns on the DI deal - I definitely share them. I worried about the problem of being in sync. I mentioned it in the last thread. I currently can't think of any way to avoid discrepancy, except perhaps to have members of the thread watching and keeping vigilant, with their own ideas of what’s going on in their aspect of the battle. But even that… ah, my brain just doesn’t want to wrap around the concept. It’s a tricky one.
Heading back to square one with the Organization may be necessary, may not. It hurts us to not have a Xemnas – I remember one of the largest aspects of launching the initial attack was to get the Org up and off its feet, which succeeded! But only for a bit, as the other plots that surged up during the time died slowly with the lack of unity.
In regards to the more than one main canon idea… I’m favoring the notion of that being put in place. Perhaps, for balance, no two members of the same organization/world/ect. may be played by one member. And discretion on multiple leaders or people of high positions might be wise. This kills the idea of having the roleplayers of one side not knowing the plots of the other, but then again, the extra communication would likely be a plus. Care must be taken not to accidently have characters know more information than they otherwise would, of course. But that always holds true.
It is discretion at the players' behalf. I've long been able to tease what I have planned without actually telling people- Someone holding on to both Xemnas and Leon, for example, that's very doable. Two opposite sides that interact rarely. Before someone applies for a second canon/world character, perhaps it should come to the staff for their green-light before a bio is even submitted. That way they can weigh the limits and options, and if turned down, suggest a possible substitute even.
As for the lulls in activity... really, I don't think it comes down to anything more than sheer numbers. Keeping a dozen+ members active at one time may be easy. Keeping them all active while in the same group, under the same banner? You start seeing the odds play against it. The enemy groups lend themselves to great numbers, but it falls apart quickly. Even after Port Royal when Dark XII activity was at its highest, the follow-up missions were slow and ill-paced. Some moved faster, some simply fizzled out. It will always be nigh-impossible to keep so many people-... so many characters- on one page at the same time. Fewer players playing them may be a possible solution, at least for the short term. Willing staffers/interns can adopt a few characters to keep progress fluid.
Again, let me close out this post by saying that when I post these posts, I'm not doing it to dig at anyone, or come across as a jerk (though I'm sure the rambling makes me seem preachy). I mean no ill-will against anything but the problems I see, as ways to expose them and solve them. I have no grudges against anyone on this site (because fortunately, the very few that I ever did left loooooong ago =P ) so please don't take these lengthy posts as rebellious hatespew.
I don't think characters need to actually move into another thread to finish out these skirmishes. I propose that the one-one-one quick battles be rped out in real time and then, with mod approval, be posted in a single post in the same thread it originated.
I'm thinking less plucking characters out as I am thinking let two rpers collaborate on a post.
As far as Destiny Islands goes, I personally don't mind that it is in peril and the focal point of this particular war/mission. Role playing is all about acting under given circumstances. So, unless the given circumstances are: Destiny Islands is untouchable at this time according to the video game rules which deems that worlds heroes come from should be saved for last...then anything is fair game. Whether it should receive special treatment should be something to be discussed and enforced by the plotwhores/mods/whoever is running this joint...and, in my opinion, there really should be someone or a committee of someones keeping these plot points/given circumstances in check. Ok, maybe there is, and I'm slow on the uptake...I've posted like twice so...um...that's my excuse.
Sure, I think in the interests of trying to steer the story a certain way (if that is in fact the aim of this community), then perhaps a DM would need to step in and write into the rp a magical force that keeps bad guys out. It isn't a character-based issue. The characters are (hopefully) acting because they are motivated to act and, in order to ensure the integrity of the rp, they must be allowed to act accordingly. If DI goes belly up, then DI goes belly up and the characters have to learn to deal with it. From my perspective, that's what makes it interesting.