Welcome to Kingdom Hearts: World Destiny! We are an AU Kingdom Hearts RP with no word count. World Destiny's story takes place post Dream Drop Distance, at which point we make considerable steps in our own story direction. Feel free to check out the Plot link to find out more!
All guests are welcome to drop in and say hi!
Nightfall: Chapter 2
Two years after the events of Dream Drop Distance, the Darkness became so great that it swallowed the worlds, locking them away within its merciless abyss.
Twilight Town, now covered in eternal night, stands as one of last Sanctuaries of Light. It is where players begin their journey.
Ever resourceful, the Moogles have created a safe place for refugees. They have charged the Denizens of Light with finding Castle Oblivion: it holds a key to the puzzle of the lost worlds.
But within the dark shadows of the sanctuary world a powerful dark force still looms, waiting to strike.
Each survivor must choose whether to go to Castle Oblivion or stay behind to protect the world from the dragon that lurks in the shadows.
Updates + Events
Last Update: May || Spring
* Affiliates section got an overhaul. * MP3 section now uses native browser controls.
Castle Oblivion The attempt to activate Castle Oblivion's Mognet teleport started! That's one step closer to reclaiming the lost worlds!
Hm. Leveling works if you have one character, not multiple. Now, inventory may work. Actually, things to purchase to have on your profile for the OOC Rper may be fun, based on awards, post count, etc. Trophies could be displayed here, if won.
But I must also agree, the whole inventory thing sounds interesting, especially if we can get someone to make images for all the items and trophies and what not. Maybe we can make plushies like the Advent Children forums did...
That's what you'll get, we're already getting some of it, and people don't even have any incentives of post counts, other than their number going up by one. And then there's just people that have high post count from being active and having a little bit of spam here and there (i.e. Yuffie)
So yeah... I don't really see the purpose o it, or a fair way of going about doing it.
How 'bout a healthy mix of light and dark? I mean, dark sounds appealing, but light is always around. How about a theme representing the balance of light, dark, nothingness and [insert missing value here]? Like Silver, Blue, and whatever the other colors are?
Post by Ellie who has 0% warning damn on Oct 10, 2008 21:45:21 GMT -4
There's a way you can get lvl what nots after every number of posts. I had a code that doubled it by the number of post. I'm sure you can edit it for people won't get 2 lvl by one post >> but one every....30...50? *shruggles*
Maybe levels can be gained from competitions in The Coliseum through different cup tournaments.
Oo You can always introduce currency in munnies, which would be manipulated by post >> but have to make purchases and the moderator can just subtract the money away.
There's more small pictures of the inventory in Kingdom Hearts wiki under Item cards
The way I see it, in-game inventory works if you have one character only. Same with leveling, which is skewed often by people's post count. Mine would be high, considering my level, while another's who may play someone of also high power would be far lower.
In short, it sounds like a good idea in theory, but I've rarely seen it work in practice.
As for inventory, it would likely be OOC things, just to have -- or give. That I have seen work far more often than anything you can 'purchase' for your characters to have.