Welcome to Kingdom Hearts: World Destiny! We are an AU Kingdom Hearts RP with no word count. World Destiny's story takes place post Dream Drop Distance, at which point we make considerable steps in our own story direction. Feel free to check out the Plot link to find out more!
All guests are welcome to drop in and say hi!
Nightfall: Chapter 2
Two years after the events of Dream Drop Distance, the Darkness became so great that it swallowed the worlds, locking them away within its merciless abyss.
Twilight Town, now covered in eternal night, stands as one of last Sanctuaries of Light. It is where players begin their journey.
Ever resourceful, the Moogles have created a safe place for refugees. They have charged the Denizens of Light with finding Castle Oblivion: it holds a key to the puzzle of the lost worlds.
But within the dark shadows of the sanctuary world a powerful dark force still looms, waiting to strike. Each survivor must choose whether to go to Castle Oblivion or stay behind to protect the world from the dragon that lurks in the shadows.
Updates + Events
Last Update: July || Summer
* Activity check
* Forum roster updated
* New profiles being integrated
Castle Oblivion The attempt to activate Castle Oblivion's Mognet teleport started! That's one step closer to reclaiming the lost worlds!
Audrey survived the destruction of her dear mothership and will be initially transferring to the RG Mothership before traveling to the Traverse Mothership to work on repairs. Mikhail is currently inside his own ship but shall be heading back to the Traverse Mothership shortly.
Crew members and people interested in participating in the plot! Atlantis was paused to allow for the creation of Atlantean OCs, which will enrich the roleplay for the next episode, but little interest in creating a full profile has been displayed and/or people haven't realized the opportunity has opened.
So here's a shortcut! If you wish to have an Original Character which hails from Atlantis for this plot, fill out the mini-profile below and simply post it in this thread. This will not take up a character slot and you will have the choice to drop the character later, or go on to make a full profile for him/her.
Name: Gender: Occupation: Personality: Appearance: History Synopsis:
Name: (Atlantean Language; mention nickname if applicable) Gender: Occupation and Abilities: Some to consider (Italicized words depict some typical abilities and skills of mentioned occupation. You can refine the abilities as you wish.) -
Sages: *Healer (Compassion, healing abilities) *Hydromancer (Heightened water powers; toned down due Main Crystal's weakness) *Aeromancer (Heightened wind powers; toned down due Main Crystal's weakness)
Providers: *Animal keepers (Boldness, sensitivity, or compassion, depending on animal; skill, knowledge of creatures) *Fishermen/women (Skill, speed, knowledge of this form of hunting) *Weavers (Skill with textiles) *Craftsmen (Skill with weapon forging/furniture building/other crafts) *Crystal harvester (Sometimes strange magical abilities)
Other: *Artisans (Skill with medium of choice, architecture; typically perceptive, broad-minded) *Scholars/philosophers/teachers (Knowledge of subject(s), intelligence) *Other (request)
Personality: (Keep Atlantean culture in mind) Appearance: (Keep Atlantean culture in mind; silver hair, tribal markings and clothing.) History Synopsis: (Life summary; be as detailed as you wish, but minimum two sentences.)
Name: Keati'amarsa Esibag ((Nickname: Keita)) Gender: Female Age: Appears to be 16 Occupation: Hydromancer/Healer Combo
Waters of Soothing: A simple spell that requires at least a small amount of water to work. It relieves the target of pain, though doesn't necessarily heal them. With enough water, this can actually act as an an anesthesia to put the target in a relaxing sleep while being healed.
Healing Waters: A slightly more advanced spell that requires Keita to be focused for its full effect. Water is poured over a wound, and Keita's healing magic will enchant the liquid, causing it to heal open wounds and even broken bones. However, the water will not heal internal bleeding unless in direct contact with the organ that is injured, which is a dangerous process to achieve.
Moderate Hydromancy: Keita can manipulate water at a fairly proficient level, being able to use it as projectiles, a ranged weapon in the form of a whip and to envelop her enemies in water, drowning them or at least cutting off their air supply.
Personality: Keita is a very quiet Atlantean girl, shy and timid around others, but is a rather accomplished healer. Keita is very kept to herself, not showing what's on her mind until she chooses to. She isn't very violent unless absolutely forced to be. Appearance:Keita~ Keita is a mocha skinned and white haired youth who is yet to develop her more woman-like features, looking a few years younger then she actually is. She wears a simple silvery-white dress on her thin frame, and has blue tattoos on the right sides of her face, down her neck, torso, arm and leg, and wears a crystal earring in the right ear. History Synopsis: Born to a family of healers, learned the craft as a child. Became a healer at age 14, performed the craft ever since. Was accepted as a healer in the Royal Atlantean Army, has served there since.
Last Edit: Nov 19, 2011 16:50:42 GMT -4 by chris975
----- Name: Gesumok Beke'eyobag (Name of Nick: Gesu) Gender: Male Occupation: Crystal-Lore (combination crystal harvester-philosopher-sage)
~Magics: He knows mid-level aeromancy, able to create gusts and other winds, lob it at enemies for damage, and use it defensively.
~Cryst-keeper: His body is inlaid with several crystals. This was the result of his studies and brief mining of the gems.
-Crystalmancy: Gesu can turn things to crystal. A touch of his palm is the easiest medium, but it can be done from afar, albeit much slower, the process taking around 5 seconds to start with the former, and 30 to start with the latter. He can manipulate crystal he's created.
--Sacred Dust: A powdered form of the Atlantean crystal, produced by Gesu rubbing his hands or fingers together. The former coats the hands, the latter simply lets it sprinkle down. In small quantities, it has healing properties; larger amounts can recrystallize if allowed to settle. Its structure either makes it settle rapidly or severely slows its descent. In the case of the latter, the collective glow of an entire cloud can be quite difficult to see through.
Personality: An altruistic soul, Gesu could, however, be less of a miser. He would give everything he had to help someone.... except his personal belongings. Over the years, his studies had depleted his net worth; he's trying to over compensate now. He's not a touchy-feely person, and likes his personal space. He's not as serious as the other Atlanteans about crystals, because he's an endless supplier. Overshadowing everything is his loyalty to his Royalty.
Appearance: Like all others of his race, he has tan skin and snow-white hair, his being relatively short, never growing more than 3/4 inch. His tattoos are the following: A fleur-de-lis on each hand, near the inlaid crystals, and a flourished band near his hairline. He wears the standard blue robes, them exposing only his hands, part of his torso, and his sandaled feet and ankles.
History Synopsis: While in his studies, he mined crystals to get by. The crystals intrigued him, and so he sought to decode their structure and processes. After his research, his high exposure to the life-source gems eventually had them fuse with his body; one in each hand, and one in his chest, near his heart. Ever since then, he dutifully creates crystals as needed, and also acts as sort of a royal guard.
Last Edit: Nov 16, 2011 20:04:53 GMT -4 by starseeker
Post by Ellie who has 0% warning damn on Nov 8, 2011 15:12:38 GMT -4
Name: Kidagakash "Kida" Nedakh Gender: Female Occupation: Princess of Atlantis: Head Ranger, Guard, Sage //Pretty much a Warrior Princess.
Personality: Kida is an open-minded Atlantean woman, who keeps the best of her people in mind before herself; with everything about Atlantis, it's walls and culture fading away leaving the inhabitants' ignorant, Kida strives to uncover her world's history hoping it could restore the world for a better life. By being an heir to the throne, she is very versitile with her skills, political, and can be rutheless when it comes to defending her people; yet being a down to earth princess who's intuned with the world and it's people, she's warm at heart and empathetic.
Appearance: Like all Atlanteans, Kida is too mocha skinned with snow white (even unruly) hair; her tribal marks are a bright blue under her left greyish blue eyes. Peaking well over 5'5, she traditionally wears an indigo tube and a matching short skirt with a long sash along with golden earrings and a golden band on her left arm. Within the city and Atlantean wilderness, she's normally found bearfoot with her halberd, which she alway takes with her during scouting.
History Synopsis: Years ago, her city crumbled and the world was engulfed with water; her mother had vanished, and her father became blind all on the same day; from there the memory of the precious city had deminished and with time of millenias, it became merely unknow foreign runes spotted about the world.
With her people and her father as her immediate family, she was raised as the future Queen of Atlantis and was trained and taught in retrospect of that except the remnants of their world; for some reasons, no one knows anything about the past.
Occupation: Scout – unlike the common Ranger, however, Karod doesn’t work in shifts and return home to report every so often, and instead prefers to live on the fringes of the underground world. He only flees back to the City when a strange occurrence or threat needs to be urgently reported to the royal family. When such incident occurs, the news is typically first heard from Libikharod.
Personality: Karod has the quiet and high-awareness curiosity of a fawn. Rarely does he speak. He looks, rather than listens, and perceives much; typically he observes from the shadows or high in the rooftops of his city. He is more animalistic than social, spooking at encounters and viewing the world with a wide-eyed wariness like a creature of prey. He is skittish among other Atlanteans; however, when on his lonesome he feels at peace, and is extremely sensitive to the beauties and oddities of his hidden world. His fleetness of foot is unparalleled.
Appearance: Karod is young and thin enough to be barely substantial; elders comment that a breath of wind could carry him away, if one could ever catch him. His white hair is just as thin and drapes lankly over his shoulders, reaching the blades of his back when not in motion. Apart from his own Atlantean crystal, Karod wears only a light-weight brown cape and a similarly nondescript, pale, knee-length cloth tied around his lower abdomen. His skin is sienna-colored like all others of his race, and two pale, ice-blue marks paint a thin ‘v’ under each eye. Tribal markings also stripe his ankles.
History Synopsis: The only Atlanteans Karod recognizes as his caretakers are the elders who took him in as an infant, and cared for him as best as they were capable until he was able to support himself. In his childhood he explored the Lost City and the mysterious labyrinth surrounding it, sticking to the background of common citizen life and growing more and more to favor the comforting solitude outside of the city. A strange child, the elders eventually took notice of his lengthy disappearances, and the royal family offered a him a position of a Ranger out of kindness. To their surprise, Karod not only took extremely well to his new role, but his constant and watchful post outside the city has benefitted the city more then they could have imagined from such a young boy.