Welcome to Kingdom Hearts: World Destiny! We are an AU Kingdom Hearts RP with no word count. World Destiny's story takes place post Dream Drop Distance, at which point we make considerable steps in our own story direction. Feel free to check out the Plot link to find out more!
All guests are welcome to drop in and say hi!
Nightfall: Chapter 2
Two years after the events of Dream Drop Distance, the Darkness became so great that it swallowed the worlds, locking them away within its merciless abyss.
Twilight Town, now covered in eternal night, stands as one of last Sanctuaries of Light. It is where players begin their journey.
Ever resourceful, the Moogles have created a safe place for refugees. They have charged the Denizens of Light with finding Castle Oblivion: it holds a key to the puzzle of the lost worlds.
But within the dark shadows of the sanctuary world a powerful dark force still looms, waiting to strike. Each survivor must choose whether to go to Castle Oblivion or stay behind to protect the world from the dragon that lurks in the shadows.
Charme's inspiration is Music and passion. A being that manipulates magic to summon music and set the scene, he thrives on being center stage.
Charme is also a character I used previously in a tabletop campaign and I fell in love with him, as did my party members. Honestly, I could write a small novel based on this but I will keep it as simple as possible to remove a lot of that development. I think it's far more important that he gets to develop from scratch in this universe.
This character will have lost everything in the beginning. This will not be a chip that he carries on his shoulders throughout the series because I would rather keep said background static and create dynamic experiences throughout what happens in THIS universe rather than carrying over grudges from a previous one.
There's not much history behind a young boy living in poverty who sold himself to the Darkness. The child sought glamour and love, and as such he gained the ability to entice others, the ability to pull their gazes. His want for freedom, contact, and attention endowed him with power. Thus, Charme took on his name and enticed the world!
The story of Charme is that of beauty, secrecy, and manipulation. In a world very far away, he sold himself to a Dark entity simply known as 'Secret Keeper', a demi-god who collected vast amounts of data by stealing it from the memories within peoples' Hearts. The Heartless flocked to her and she tore them apart, examining the information within their bounty.
She had been locked away for hundreds of years by a servant who had betrayed her. Thus, she contacted the dying orphan via his dreams. 'Free me,' she said. 'I will give you everything you want and more. Consider this... a down payment.' Charm was gifted with a piece of her power- he told her what he wanted and one of her loyal servants came to him with a contract. It was simple. Sign the contract, be gifted a piece of the Keeper, and you can go on your way.
Needless to say, to this day this was widely considered a bad idea.
But regardless, the greed, hunger, and ignorance of the Darkness led Charme to his new duty. To free her, he needed a key to the Doors of Stone that bound her. 'A group of adventurers traveling the world for the Heroes' Guild happened to have stumbled upon this key,' so said the loyal servant of this Secret Keeper. 'Meet them and guide them to the door. Open it yourself, or charm them into it. I don't care. If she's freed, your part of the contract will be fulfilled.
So he did. Charme met this party at an inn during one of his performances, drank two of them under the table, and proceeded to tell them how much he needed bodyguards for his caravan. Think! Drinks every night, a warm place to rest afterwards, and Charme would bring in money by the wagonloads. The party watched in drunken awe as he twirled the Aether to his will, creating music and lights, and couldn't say no- the Entertainer's plan began to unfold. Over the next few months, Charme carried them throughout the world as they each traveled towards their separate destinies. The motley crew was quite dynamic- an aged samurai searching for peace, a young farmboy who wished to be a paladin, a black mage who built machines to amplify her spells, and quite a few more. With every day, they grew to trust Charme. The Caravan grew more than this unnamed narrator could justly explain in such a short overview of the grand scheme.
He was headstrong, a little silly, and the first to step into any situation. Perhaps it was his youth that gave him his confidence, but that very youth is what made the older party members so protective of him. As Gil poured in, Charme built the caravan higher and higher. Repairing a decades-deceased airship, building a machina-fueled empire with the black mage, dancing drinking and loving all over the world! The world was at his fingertips. But the day of reckoning eventually came.
He stood in front of the Secret Keeper's prison-keeper. The man, turned into a dark entity with infinite life, raised a brow. What could a caravan of mortals do to him? Charme activated the pinnacle of his abilities, Opus. The ability to conjure up Aetherial items from his imagination. A stone door with a single hole to fit a key. He looked to the farmboy who had held the key since the beginning. The only one who had never truly fallen for Charme, for the farmer-turned-warrior's youthful inexperience had led to anxiety regarding the allure of the dancer. But the boy took out the key that he'd been warned would release a powerful being and shoved it in, believing it would lead to the prison-keeper's demise.
Oh, how very right he was. The only problem was that it spelled their own demise as well. The party was churned by the mass of Darkness released from its prison, the same power that the prison-keeper used the past hundreds of years. Charme gained nothing more than what he already had as the accumulated Darkness within that door burst forth.
As is its nature, this Darkness summoned more. His world crumbled and he fell into the Lanes Between, confused and hurt. But Charme felt no fear- he felt fear in the past, when he feared he might not find food. Water. A roof to sleep under. He feared freezing to death in his sleep. He could survive the cold and biting hunger of this weaker Darkness.
When he finally did wake, he found himself standing upon beautiful stained glass. Whispers surrounded him, warning him. It told him that he had awoken a power within him, but as his light grew so would his Darkness. Time was running out- the door was already open. He had to either walk through it or close it.
The stained glass beneath his feet, a beautiful hume with blonde hair and striking green eyes, began to dissolve into shadows. He inevitably succumbed to it and finally opened his eyes to a new world...
He pulled himself out of the debris and stared over Twilight Town. Looked like it was time to start over.
Charme is a beautiful young boy wrapped in free-flowing silks. He is hardly discernable as male with soft and delicate features, sporting both braided and free blonde hair, and verdant eyes. His body type lacks the general masculine features as well- with his lack of fighting prowess, he relies on his beauty, wit, and dexterity to get through many situations. It's all grins and laughs here- he is never caught with a frown. Accessories of various materials lay on his shoulders and arms. Crystal, metal, stone, and even bone adorn his body.
He's quite tiny as well. Barely reaching five-and-a-half feet, he is petite and slim. Part of the draw of free-flowing silks is the fact that he can flair it to catch the eyes of those who might otherwise look over his head.
Sun-wu Baton. A beautiful, ornate golden baton that can shift into three different forms. A needle form, which Charme uses to hold his hair up, a baton form, which he uses to orchestrate his performances, and a staff form, which he uses like a cane or pole to perform feats.
Based from the Staff of Sun Wukong, it's a relic he gained from another world during his months with the D'Amoure Caravan.
From the Heart: This ability allows Charme to manipulate the terrain around him to raise the mood of all parties within. If they were hostile before, they're now wary. If wary, they are friendly. If friendly, they're trusting. This field will last until destroyed or changes via another ability. This simply means that enemies would be far less likely to attack Charme over a party member. Or perhaps even might come to enjoy Charme instead of attacking him. For those that don't have the mental capacity for that, they might instead be far less intent on eating him, going so far as to leave him be or follow him around like a lost puppy if they were inclined.
From The Heart has a passive partition- it is Charme's performance itself. He can summon music, lights, and slight feeling around him. He uses his own passion and imagination to create auditory, visual, and sometime sensual illusions around himself. This doesn't have any affect really, but rather exemplifies his passive nature. It also happens automatically when he uses the active to this ability.
Charme creates rose-tint, essentially.
Mime: Charme has the unique ability to steal a little knowledge from those around him. His ability to perform and his ties to the Secret-Keeper, one who steals information from the Hearts of others, has granted him the ability to look into the Hearts bound to his own through those Aetherial chains and use one ability per turn that they have used in the same turn. Since it can only be used on the same turn as the person using it, it keeps the same cooldowns and resources, requiring the ally to have the resources to use it to begin with.
For ultimate-level spells like Meteor, Ultima, etc., Charme's abilities drop. Understandably, a spell that requires absolute mastery cannot be perfectly performed with a hip shake and a little Aether.
Center Stage: Another AoE ability, Charme can divert attention at will. Maybe it's a blast of music or a rose-tinted blow-kiss, but Charme chooses who looks his way. Anyone CAN look his way, but the entities that he focuses on are hard-pressed to NOT do so. While not a natural draw, it's not something that feels magically induced.
The first and most obvious limitation is Charme's inability to be physically strong. He can't lift heavy objects very well, he's not very efficient in tests of raw physical ability, and must rely on his dexterity when it might not be optimal.
The second comes from his lore- he has Darkness within him, as everyone does. The innate issue is that he has quite a bit of it. He took Riku's path and chose to open his Heart to it. This puts him in a pickle, as it did with Riku. The Heartless will be drawn to that Darkness. It will allow Dark beings more powerful than himself to control him easier.
The third would be his proficiency- Charme doesn't know the slightest thing about combat. He doesn't know how to wield a weapon effectively and he doesn't know how to fight very well. He has to rely on his wits in combat to avoid an unfortunately short departure.
🌙 ABILITY LIMITATIONS
From the Heart: 4 Post Cooldown. Mime: Once per post. Will be his most-used ability, easily, and will make him reliant on his party members to be relevant in combat. All mimicked spells are subject to their original cooldowns. Center Stage: 2 Post Cooldown. Every third post, Charme can direct attention his way.
While bubbly, clever, and perceptive, Charme loves to play the ditsy, bumbling sweetheart. He is constantly moving, humming, or singing- many times he's doing more than one at the same time. His performance is his life. Wherever he goes he seeks the center stage. He wouldn't say this, of course! But his love for applause is an addiction he can't fight.
He's an Entertainer at heart, after all. Doesn't matter where or when, he dances.
He's a lover, not a fighter. Through and through. Honestly, his 'weapon' is a performing instrument, a baton. It's pretty much useless in combat. So you can expect he'll be attempting to charm, think, or run his way out of an engagement! And speaking of engagements- Charme loves, but he doesn't commit. Makes it a point not to, actually! Regardless of race or gender, this playboy is completely foreign to the concept of conservatism. If there are singles abound, you can bet Charme will be raising an eyebrow and throwing a braid or two over his shoulder. His tendency to kiss and forget have been his bane times in the past, but generally his travels keep him away from the claws of his previous interests.
Despite all his charms, he has a tendency to delve into hedonism. Drink, the heavenly aroma of flavored cigars, and a comfortable pallet of pillows are all he needs to have a good time. If he can charm some company, all the better! His sloth and lust can end up taking much of his time away as his perception drains with the drink- his vice is his carefree nature at times.
[PTab=💕 GENDER + SEXUALITY]
✬ Entry 1 ✬ * Everyone occasionally needs to write down their thoughts. You can include threads your character has been in, but you don’t have to. It is encouraged you use this section to keep a list of your character’s experiences and thoughts. *
** Please detail character relationships in the Relationships board, separate from the Profile. **