Ciraph, The Midnight Dragon [Kingdom of Strife] | World Destiny
Welcome to Kingdom Hearts: World Destiny! We are an AU Kingdom Hearts RP with no word count. World Destiny's story takes place post Dream Drop Distance, at which point we make considerable steps in our own story direction. Feel free to check out the Plot link to find out more!
All guests are welcome to drop in and say hi!
Nightfall: Chapter 2
Two years after the events of Dream Drop Distance, the Darkness became so great that it swallowed the worlds, locking them away within its merciless abyss.
Twilight Town, now covered in eternal night, stands as one of last Sanctuaries of Light. It is where players begin their journey.
Ever resourceful, the Moogles have created a safe place for refugees. They have charged the Denizens of Light with finding Castle Oblivion: it holds a key to the puzzle of the lost worlds.
But within the dark shadows of the sanctuary world a powerful dark force still looms, waiting to strike. Each survivor must choose whether to go to Castle Oblivion or stay behind to protect the world from the dragon that lurks in the shadows.
The reason I'm bringing him back now is I've noticed there are no evil/darkness aligned player characters currently on the site, and pretty much nothing is known about the villains of the site's main plot right. Ciraph is my attempt, as a normal member, to help give someone for everyone's good characters to deal with until the main villains of the site are revealed. After that happens, I plan on him just kind of bein a wildcard type character, doing whatever gets him closer to his goal of eating Twilight Town's heart. My overall plan for him is to, at least eventually, become the sort of enemy that the other player characters eventually have to team up to defeat.
The Kingdom of Strife is a land almost constantly at war. As such, it's denizens have become very hardy and adaptable in order to survive the harsh conditions of their world. Large contingents of soldiers of all sorts are common in major cities across the nations of the Kingdom of Strife, as well as smaller units in the towns and villages.
In the center of the single continent in this world is the Kingdom of Dryden. Due to its geographical location at the center of the world, and defensible positions due to the numerous mountain ranges that snake through its borders, it is a strategic location for anyone attempting to take control of the rest of the world. This has led to Dryden being the nation most often at war in the Kingdom of Strife.
The constant wars and battling led to much darkness taking hold in the world, and eventually the Heartless began to show up. Before any of the nations' leaders could think to put their petty differences behind them, the Heartless began to move across the world en masse, a masive horde of darkness rolling across the land and engulfing everything in its path. The Kingdom of Strife's inhabitants' last efforts to fight back against them became known as The Heartless Wars. They ended up being mostly futile gestures, though, as the Heartless were appearing in numbers too great for them to overcome through their hardened martial prowess.
The last bastion of defense for the Kingdom of Strife's inhabitants was Fort Sentra, in the heart of Dryden, where the world's keyhole rested. The fort's defenders held out valiantly for months before the Heartless finally overwhelmed them and took the heart of the world, destroying it.
Ciraph was born in the Kingdom of Strife to one of the few dragon tribes left in the world. The dragons had continued to remain neutral in the wars of the Kingdom ever since their numbers had been devastated by The Great Wars, nearly driving the race to extinction and forcing them to struggle for survival. As dragon-kind mature slowly, and therefore replenish their population slowly, the young were very closely and fiercely protected so as to preserve their race from extinction.
When he was about 50 years old, the Drydenian Rebels came to Ciraph's tribe, asking for their assistance against the army of the nation that gave their tribe sanctuary. The tribe leader refused their request for assistance, continuing the dragons' neutrality in any further conflicts on the small world. This made the Rebel's leader angry, and he secretly plotted an ambush of the tribe, setting up ballistae and other large siege weapons in a crossfire to catch those who fled. All but a handful were killed, most of them younger than Ciraph. As such, they looked to him for leadership through this difficult time.
Ciraph made an alliance with the Drydenian King, Vhokra, against the rebels in order to bring them to justice. It was just a few short years after, though, that the Heartless began appearing across the world. Ciraph and the remnants of his tribe fought alonside the Drydenian army against this new threat, playing more than just a significant part in keeping the forces of darkness at bay for so long. However, the dragons themselves eventually began falling to the Heartless. With their numbers dwindling and the Heartless' numbers growing quickly, the Drydenians and their dragon allies ended up under siege in their final stronghold, Fort Sentra. There, they managed to hold out for several months before the Heartless' numbers overwhelmed the defenders and took the Kingdom of Strife's keyhole.
Unlike most of his kinsmen, though, Ciraph did not perish with their world. Somehow, the white dragon managed to survive the destruction by passing through one of his portals of light and found himself on a world that seemed very similar to his own homeworld; a place called Traverse Town. While it wasn't exactly overrun with Heartless, they definitely had a heavy presence on this new world. Ciraph stayed there briefly, protecting small groups of its inhabitants while trying to use his light portals to jump to other worlds like he had before. It took him several months of attempts, but he eventually learned how to use them to travel to other worlds at will. He used this to begin searching other worlds for any other members of his tribe that may have survived the destruction of their homeworld.
His search was cut short, however, when he became entangled in a fight with a powerful human form Heartless by the name of Kuja back in Traverse Town. Ciraph fought well against Kuja, but in the end he was defeated and his heart was taken. However, instead of turning into a shadow or some other lesser Heartless, Ciraph's strong heart allowed him to keep his original form, with his appearance only slightly changed. After he was turned into a Heartless, Ciraph learned that Kuja was an underling for the Dark XII, the Heartless counterparts to Organization XIII. Due to how the darkness warped his personality, Ciraph joined them as well. He assisted in the invasion of Disney Castle and the destruction of Port Royal, proving himself to the Dark XII and earning himself a permanent spot amongst their followers.
When they disappeared, however, Ciraph decided to act on his own and began leading the lesser Heartless to take the hearts of several worlds. He began with The Land of Dragons, using his Heartless to distract the Chinese Army while he took the world's heart himself. He then moved on to the Pridelands. Using what he learned in The Land of Dragons, he managed to maneuver his Heartless to take the world's heart without having to do so himself. He then continued to other worlds: The Dwarf Woodlands, Wonderland, and the Pride Lands all fell to The Midnight Dragon.
The entire time, he was well aware of other worlds also disappearing at a significantly faster rate than he could have taken them. While he was curious about who, or what, was taking these worlds, he was unable to find out what happened. So, he continued his rampage across the worlds. His sights are now set on Twilight Town.
Ciraph is a larger dragon, standing at just over 6' tall to the shoulder when on all fours, and towering at over 10' when on his hind legs. This large size makes him very slow when on the ground. His tail is about 3' long from base to tip. It has four large spikes, usable for fighting, near the end.His wingspan is approximately 15' in width from wingtip to wingtip.
He has large spines running down the length of his back, starting at the base of his skull and ending at the tip of his tail. The scales and spines on his back are the black of the deepest, darkest midnight with a glossy, lustrous quality to them. The scales on his sides and underbelly are a dark, smoky gray, with the same shimmery quality to them. They act as a sort of armor for him, with the scales on his back and limbs being the strongest (comparable to stronger plate armor) and the scales on his underbelly and sides being the weakest (comparable in strength somewhere between chainmail and leather armor). His eyes are the same glowing yellow of other heartless, except they have a quality of intelligence to them.
Undying: As a Heartless, Ciraph cannot be "killed" except by a Keyblade. His physical body may be destroyed/damaged/etc. However, this will only require him to retreat back into the Darkness to recover, at the absolute worst.
Minor Heartless Control: As an exceptionally powerful Heartless, Ciraph is able to control many of the weaker, more minor Heartless varieties. This includes, but isn't limited to, Shadows, Soldiers, Flying soldiers, and Large Bodies.
Draconic Fire: Ciraph is able to breath blue fire, the hottest of all. A classic trait of dragons, this is not so much a power as a natural ability. Also, naturally, this means he is highly resistant to fire as well(can sit in/pass through normal, non-magical fire unharmed and is highly resistant to fire-based magic.)
Armored Scales: Ciraph's scales act as a sort of armor for him, with the scales on his back and limbs being the strongest physically(comparable to stronger plate armor, difficult to pierce except with weapons made specifically to pierce such armor. They provide minimal protection to magic). These are also the weakest magically, offering little to no protection against offensive spells.
The scales on his underbelly and sides are the weakest physically(comparable in strength from chainmail to leather armor), offering light to moderate protection against slashing weapons (swords, etc), but little to no protection against piercing or blunt force weapons (maces, spears, arrows, etc). The scales on his underbelly do offer greater protection against magic though: only the strongest of spells (or those specifically designed to penetrate such magical protection) are able to cause serious harm to him through these scales.
Concealment: Ciraph can use the Darkness to become invisible and conceal himself from view. This does not prevent him from being detected by any means other than eyesight. Due to how much noise he typically make while moving around, this is usually only useful when he is attempting to conceal himself from enemies at a distance. As such, its applications in combat are practically non existent, outside of assisting in fleeing.
Inner-World Travel: Ciraph is able to open up corridors of Darkness to travel from one world to the next. As a Heartless, this doesn't really affect him in any negative way. (Not used for now, as Twilight Town is the only available location in the RP. Mostly around as an explanation of how he's been getting around between worlds.)
Thunder: Long range, single target spell that calls a bolt of electricity from the sky to strike an enemy.
Blizzard: When casting Blizzard, Ciraph becomes temporarily surrounded by swirling chunks of ice that damage nearby enemies. The effect lasts only briefly, and is best used to defend himself from enemies he cannot physically reach/hit otherwise.
Stop: Freezes the target in place for just a few moments (1 - 2 posts).
Vulnerable to the Light: As a Heartless, Ciraph is very vulnerable to the Light. This means that he is destroyed fully by Keyblades, and is harmed more by spells with an affinity with the Light.
Living Tank: Ciraph is rather large and heavy. Naturally, this lends him towards being much less nimble than smaller, lighter opponents while on the ground. He has some difficulty keeping up with and hitting faster opponents. This is not as much of a weakness in the air, where Ciraph is significantly more nimble than on the ground.
Flight Disruption: When in flight, Ciraph becomes significantly more nimble. However, this comes with its own drawbacks. In flight, Ciraph becomes susceptible to his flight being disrupted by manipulation of the air. While it is difficult (but still possible) to outright knock him out of the air, he is very easily slowed and can even have his flight path changed by someone manipulating the air around his wings.
Armor Weak Points: While Ciraph's scales are very effective armor for the most part, it does have weak points that can be exploited. Namely, his wings are totally unprotected, though the membranes that form them would need to be punctured multiple times before he becomes incapable of flight.
His underbelly, while mostly protected when on the ground, is more vulnerable to physical attacks. This means that in flight, he is very vulnerable to arrows.
His back and sides are protected from physical attacks very well by very hard, very tough scales. They will prevent most, if not all, damage from all but the most powerful weapons. However, this comes at the cost of leaving him very susceptible to magic in these areas: they offer some protection against magic, though it is very little. Against the weakest of spells, it could be considered mediocre protection. Against moderate to strong spells, he may as well be unprotected.
Ciraph is very calm and collected under most circumstances. Unlike most Heartless who can easily lose control of themselves, the Midnight Dragon exercises constant control over himself and his emotions. His actions seemingly show him devoid of any kind of mercy or compassion. This is not to say that he feeds indiscriminately on the hearts of all he comes across. When he comes across someone who he deems to be useful in some way, he has a tendency to make a deal with them or attempt to manipulate them in some way. He is especially fond of intimidation, often using his Stop spell to gauge his target's will before using his sheer size and power to force others into doing what he wants. He also takes much enjoyment in taunting and tormenting those with weaker hearts and wills as well.
On rare occasions, though, he does lose control of his emotions. When this happens, he becomes a terrifying sight, a rampaging monster capable of burning and leveling half a town. When this happens, he behaves more like the common Heartless varieties typically encountered, attacking wildly and blindly in an attempt to consume the heart of whatever is nearby. The one thing that is a holdover from his pre-Heartless days is he still loves to fly. Even in his Heartless form, a peaceful flight through the clouds calms him remarkably quickly. He will do this whenever he gets news that is particularly upsetting to him in an effort to keep himself from acting too rashly and ruining his plans.
All-in-all, Ciraph is a rather terrifying presence to be around, and only those with a strong heart could hope to stand against him.