In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Post by sagefirefox on Mar 20, 2010 14:50:17 GMT -4
I can take the heat, but the heat sometimes gets to me. Sometimes the person may not make the specified edits even when given an example. Maybe they were too rushed? Maybe they had questions? If that's the case then we should have a sign or something that says "Ask if you have questions or if you need and extended time limit." This might help not make the pages so long. Also, there have been rare times in which the person gets frustrated all because their character who might weild a Keyblade or be a Nobody won't be accepted. I know we have a thread stating what they can't make, but perhaps we should specify it again in a second thread.
@ Ellie Yeah, I was trying to find some way to describe the rip-offs and such in only a word or three without giving people outs or loopholes. My issue was with having your character be unoriginal in their creation rather than the actual race.
My issue with the history/personality thing is that I've seen some people posting a novella for their history while the personality of the character is as bland as a toothpick. It's not that I think the history is unimportant so much as I find that people under emphasize the importance of the personality. I was trying to give a contrast.
And giving limitations is a key point, and I should probably add that in.
I'm not sure on how I could simplify/shorten it, but I'll try to solve that issue and then repost it for yah if you want.
When writing thoughts, use either 'apostrophes' or italics, because using quotation marks is normally associated with speech, and when people aren't reading carefully, they often miss the fact that it's actually a thought.
Not sure if this counts, I just think it's a helpful suggestion. I've been in previous roleplay sites, and this mistake happens occasionally where people respond to thoughts (and no, they were not telepaths xD).
Instead of us making a second thread stating what members cannot make (since it will probably just get overlooked, like the current one does) we should just talk to them about it via PM's if they have anything to dispute. Those arguments that include single sentences that are repeated over and over again are the arguments that create 2-3 page corrections.
So basically, instead of creating a second thread, just talk to those people via PM's.
Good idea Doogs. However, we could generalize it a big more:
"Here in World Destiny, we absolutely despise flame threads. If you have a problem or argument with a fellow member, please take it to PM's. Not everyone and their grandma want to know why Shun stole Doogie's cookies."
But...but...Shun! That story is such a good story that I'm sure EVERYONE wants to know it! Aaanyway...back on topic.
@cyrus:
One thing that I've found to help me seperate my character's thoughts and speech is by using color. If any of my characters say something outloud, I have them have a color. For Doogs it is white. Even it's lightblue. Jack is pink, and Rhino is orange. It is a simple, yet effective system that helps everyone. I've also seen people just bold their character's speech, or people that make a new paragraph each time someone talks whereas the thoughts are just in the middle of a paragraph.
The codes for color, and bolding, and italics are very simple. Color: [color=*insert color here*] Text [/color] Bold: [b] Text [/b] Italics: [i] Text [/i]
If you're a newbie and you're aiming for a canon or world character (which are apparently the same thing now?), then there's a few things to note. Copying directly from Kingdom Hearts Wikia or the like is illegal (plagiarism), and it WILL be noticed. It counts as automatic rejection, no exceptions. I also wouldn't get your hopes up if you haven't been around for very long - important charries like Sora, Roxas, and the like are usually only held by experienced members.
The only reason I'm posting this seemingly OBVIOUS tip is because there's been a lot of attempts at canon characters being rejected due to this. Truly, common sense isn't that common.
Apr 14, 2010 18:50:09 GMT -4
Last Edit: Apr 14, 2010 18:51:52 GMT -4 by sanjiro
[Simplified] Brief guide to being original with your original characters:
I'm doing all of this assuming you already have a character name in mind.
For one, BE ORIGINAL. Merely taking a character you've seen before and changing how they look or slightly altering their powers/history/etc but having the basic principles be the same (i.e. having your character be a summoner) is not only rather boring, but it also doesn't give people the chance to see a bit of your personality.
When creating an original character, I tend to start with the basics - how the character looks. When you are putting up the details of their appearance, even the little things matter. Try to put some effort into describing him/her/it so people can imagine what he/she/it looks like.
After describing your creation, I would move on to the personality. Try to give some true emotion to the being you are creating, include some of your own personal twitches, even. This is where your character TRULY comes to life. Include what makes him/her/it angry/sad/happy, what some pet peeves are, how they might react in certain situations, their innate behaviors, some habits they have, and similar things.
After doing that, I work on the powers. The powers aren't as important as some people seem to think what with all the effort they put into them (powers are as important as anything else, not more or less). When coming up with your powers, think about what purpose they are truly intended to serve. Powers are a supplement to your character, something to keep them alive in difficult times. The true value is how you make those powers work, so you shouldn't give a power for every situation. Also include some kind of weakness to create a balance - no being is flawless.
And then the history. The history should be in depth and give a feel of the past of your character. It's almost certainly not a good idea to have large gaps in your history (for example, skipping from them being five years of age to twenty two... there's 17 years of their life not covered). That said, you should avoid detailing every year of their life. Skipping ages where there are no new events is okay, but, if you find your character has no new events for large spans of time, you should probably go a bit more in depth as to what generally happens in what you do describe (or flesh out their history more).
Just cut out some redundancy and such. Also added a few things.
Okay... If your chaacter is a Heartless (standard, not Dark XII), wouldn't they also have access to the corridors of darkness? In the three times I've posted Halen, no one has said anything about that.