Welcome to Kingdom Hearts: World Destiny! We are an AU Kingdom Hearts RP with no word count. World Destiny's story takes place post Dream Drop Distance, at which point we make considerable steps in our own story direction. Feel free to check out the Plot link to find out more!
All guests are welcome to drop in and say hi!
Nightfall: Chapter 2
Two years after the events of Dream Drop Distance, the Darkness became so great that it swallowed the worlds, locking them away within its merciless abyss.
Twilight Town, now covered in eternal night, stands as one of last Sanctuaries of Light. It is where players begin their journey.
Ever resourceful, the Moogles have created a safe place for refugees. They have charged the Denizens of Light with finding Castle Oblivion: it holds a key to the puzzle of the lost worlds.
But within the dark shadows of the sanctuary world a powerful dark force still looms, waiting to strike. Each survivor must choose whether to go to Castle Oblivion or stay behind to protect the world from the dragon that lurks in the shadows.
Sora usually uses his spells in combination with others. Each spell depletes a percentage of his magical energy. Once depleted, magical-energy (MP) takes five rounds to recharge completely. If available, certain potions/ethers will also replenish MP.
Firaga: Creates a ring of fire around Sora. Each cast depletes 16% MP (therefore if using this spell exclusively, he could cast it roughly 6 times before depleting all magical energy). Sora can use this spell once per post. Blizzaga: Creates a powerful beam of ice which can range about 25 feet. Depletes 16% Sora can use this spell in rapid fire. Thundaga: Calls down four bolts lightning. Depletes 30% MP. Once per post. Curaga: Currently cures 88% of his own health. Depletes 58% MP. Once per post. Aeroga: Creates a vortex of wind about him, acting as a shield against physical attacks. Sora takes ½ the normal damage. This spell lasts three posts. Depletes 38% MP
Drive Forms: Valor Wisdom Master Final
These forms are made possible with the help of Donald and Goofy. Sora depends on their strength, combining with his to give him special power. They can be accessed for 3 rounds (less if either he, Donald or Goofy are low on health). I’m going to play that these are very dependent on his friends. If all three of them are in poor health, and Sora attempts Master, Sora might only be able to access the Drive for a single round or even revert to Anti Form. Sora can only access drives once per battle (approximately 10 posts).
Give range for high jump and glide. Abilities: High Jump: 11 feet Glide: Like a hang glider or paper airplane, Sora can glide to the ground from a high place. The height from which he jumps determines how far he can glide. If he jumps off a flight of stairs, he can’t go very far. If he jumps off a tall building, he can clear a few blocks. He cannot fly unless aided by pixie dust. Dash: Allows Sora to move very rapidly. Just like a sprinter, Sora can get worn out if he uses his over a long period of time. Dodge Roll: ...pretty much what it says.
Sora works closely with his friends. Their strength is his strength. Their limits are his limits. A sort of “I’ll hold him and you punch” concept, if you will. This leaves a lot of room open for creativity, but Sora adapts to new situations and strengths.
…Honstly, we’ve all played the game right?
One of Sora’s greatest assets is his speed. What he lacks in size and muscle, he makes up for in agility. His sheer willpower is a formidable strength on its own. However, he often demonstrates a lack of technique, barreling headlong into battle without taking a moment to strategize. This gets him into trouble.
The pockets on Sora’s clothing, gifted to him by the three good fairies have the ability to hold more than the average pockets.
7 serenity stones (in a small pouch) 1 Ball point pen 1 Dark Anklet 1 packet of Kleenex 12 Lucid shards 1 Plastic Spider Man ring (from a vending machine) 2 Mysterious Goo 3 Elixers 800 munny 3 ethers 2 paper clips 2 Orichalcum 1 Honorary Membership card 4 Tents 5 Mega-potions 1 Power Band Thundaga Trinket Draw Ring 1 pretty blue stone Keychains, keychains, keychains
For now, Sora favors the Kingdom Key and Oathkeeper. This is subject to change, as he develops new and stronger relationships with his friends.
People often say that Sora is practically defined by his unnaturally spiky, chocolate brown hair, but it just isn’t true.
Though his boyish face, small nose, and easily smiling mouth are often a dead giveaway, it is Sora’s eyes that truly make him stand out: for Sora’s eyes are blue.
No, not a dark grey masquerading as blue, nor a watery, sky-blue, but a true, dark cerulean that can only be seen by staring into the shallow part of an ocean on a perfectly clear day. They blaze brightly, full of the light in his heart, reflecting unending optimism and unshakable confidence. One look into those eyes and one knows that there is still good in the worlds. Unfortunately, because they tend reflect everything in his mind and heart, Sora has never been much good at the art of lying.
His honey-brown skin speaks of long days in the tropical, island sun, swimming and surfing and sparring. He is lean, but strong from countless battles against the Heartless and the Organization. Of course, it was a bit of a shock for him to wake up after his slumber in Namine’s care, several inches taller and his voice considerably deeper than it had been before, but he soon adapted. Though swiftly approaching adulthood, Sora still retains some of the softness of childhood in his face, and of course still clings fast to his youthful enthusiasm for life.
Sora’s clothes were gifts from three Good Fairies, consisting of loose, black pants, cropped just below his knees, fitted with large red pockets for various potions and items. Yellow straps and buckles loop and criss-cross his lower half, securing his pockets. Having always been fond of the primary colors, Sora was glad to have a least some yellow on his personage. His black half-jacket was worn over a navy, sleeveless top, accented with more red pockets. Black gloves and, large, comfortable tennis shoes finished the outfit…And, of course, Sora never was never fully dressed without his silver crown-pendant secured about his neck by a chain.
Sora’s personality is like a warm, summer morning that’s just beginning. Eternally positive, Sora is always ready with a smile and an encouraging word. He does not merely believe in the Light, following its bright beams where they may lead, but, in fact, is Light, shedding it where he walks. The heart of the worlds respond to him, calling him for help and the help of his keyblade.
His strength comes from his ability to make friends. He has a keen sense of justice, never hesitating for a moment to help someone in need. Because of his outgoing, friendly nature, people are naturally drawn to him, and because of his desire to help those around him, people can’t help but love him.
Sora has a competitive spirit and just a hint of teenage cockiness that could easily spell trouble if it weren’t for his uncanny ability to meet and defeat all challenges thrown his way. He never believes for one second that he will lose, and because of that…he doesn’t.
Of course, he makes mistakes as often as the next person (perhaps more), and there are days when he feels acute pain and sadness, but he is never alone to wallow in misery and bounces back quickly with an easy smile on his face and a new adventure on the horizon.
Original World: Destiny Islands.
Sora was born into a tropical paradise, cruelly wrenched away from him and hard-earned back from the clutches of darkness.
Current World: Destiny Islands
Movie/Video Game(s): Kingdom Hearts and all associated titles
Sora was helping people even before he was able to walk and talk, the light of his newborn heart going out to Ven, at the hour of his need. He grew up on Destiny Islands, with his best friend, Riku, whom he spent every moment possible with, playing on the beach, in the sand, and in the waves. At four, he met a stranger who told him to look after Riku…and he has done so to the best of his ability ever since. During this same year, he accepted Ven into his heart to heal his hurts.
Later, Kairi entered his life and the three were inseparable. He went to school, but had no big plans for the future, enjoying the easy life of an islander. At 14, he began to have strange dreams, foreshadowing his adventures to come. His world was soon torn apart by the heartless. In one terrorizing moment, he lost his friends, his home, and his island. In the process he discovered he had the ability to wield a mysterious weapon known as the keyblade.
He found himself in Traverse town, where he met Donald and Goofy, soon to be his companions as he traveled the worlds, determined to find his friends and set thing right.
After many an adventure, Sora was forced to leave both of his friends behind once again, in order to save the worlds. He took a detour at Castle Oblivion, where his memories were taken apart one by one, and then chained back together again by a witch named Namine. A year later, he continued his search for his friends, eventually returning to his island safely, with his Nobody in tow, Roxas, a result of taking his life to save Kairi in earlier adventures.
For ten months, Sora enjoyed a respite on the islands, reuniting with his friends and family,doing his best to adjust to the routines of a normal life. Though it was unspoken, his friends soon felt the call to adventure stirring in their hearts and one by one they left to sail the stars.
Never one to be left behind, Sora set out to find Riku and Kairi. It was odd not having his traveling companions Donald and Goofy at his side, but Sora was a good pilot and navigated through the emptiness in his gummi ship, Intrepid, solo.
Before long, he found himself looking at a familiar sight. Traverse Town was both hardly changed and greatly transformed. Almost none of the original residents remained, yet the indomitable spirit and eccentricity remained as they always had. There, Sora was greeted by Zexion disguised as Namine. Convinced it was she, he took her advice to travel back to Destiny Islands to find Riku. Little did he know, he was walking right into a trap.
Role Playing Sample: This is a selection from “The Gift of the Goddess” taken from the archives. It’s old, but I wrote it. If you need something brand new, let me know.
Sora’s parents had been normal; Two human beings with human aspirations, with warm, human blood flowing through their veins. Sora had never been exposed to Mako poisoning. He was not superhuman. He carried no impressive, six-foot long weapon. He had not been trained or bred for the art of heroism. In fact, he had not been trained for anything at all. He did not know the subtle walk of the hunter, or the dangerous art of warfare. He did not read from books to define and understand himself (he never wondered). He did not understand the wickedness of wordplay and deceit (he never tried).
Sora was a boy who grew up in nature’s lap of luxury, with simple wants, simple desires, and a simple understanding of how the world worked. He believed in his friends and the Light they carried within.
In essence, he was everything that Genesis and Sephiroth were not.
But there was more than that.
There was magic. There were forces of Light and Dark that had chosen him to carry the most powerful weapon of all: The Keyblade. There was a powerful Heart beating within his chest that responded to every other beating Heart he came across. In turn, the Heart of all things responded to him, quiet and subtle, or loud and abrasive, they responded. It would not have taken Sephiroth's unique gifts of perception to feel his presence.
The Worlds knew him as a hero.
And what was a hero? Who could define one? Was it a simple measurement of impressive actions weighed against the stakes and awarded as a merit? Was it merely an accidental title assigned by the writers of history? Was it a mark of status to separate one powerful man from the next?
Without the Keyblade, Sora was merely a boy with a keen sense of justice, and a deep-rooted desire to help people. Yet…it would not have altered his actions in the slightest. Without it, he would have fought on, searching, doing everything in his power to find those he loved. The skills and powers acquired were incidental: they were likely to develop without any sort of divine intervention anyway. Thusly, the Keyblade was also incidental. It did not shape who he was. It did not transform him into a hero. It was him; a definition for what he stood for, and a powerful tool to help him achieve his goals. His acceptance of his task, further sealed his fate.
The Worlds knew him as a hero because, that was what he was and would always be, so long as he continued to roam the stars.
Now he stood, somewhere between deciding to get something to eat for lunch, and going to visit Leon at home. As luck would have it, he looked up. Two shadowy figures perched atop the clock tower. Odd. He looked back down. Aerith and Leon sprinting for the entrance. Even odder.
Fortune had always been kind to Sora. He had always been one of Her favorites. It was even said that Lady Luck would actually break her dates with others just to come be with him at the right moment. She must have been there now, as his cerulean eyes took in the sight and made the connections. There was trouble.
Without a second thought, the boy ran after them, unhindered by injuries, strong and ready to help face whatever problem had arisen.