In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Post by Jason Arilani on Feb 13, 2013 16:22:21 GMT -4
If you could even call them Ruins, that is... A white light appeared as a ring on the ground as a being stepped forward. Pocketing the teleportation card, he looked around the area a little bit. "I guess this is what happens when you just let it choose where to go, eh Buddy? May as well have a look around, I suppose."[/color] Arlan said to the wolf that stood next to him. His closest friend, Tilanis, had traveled far and wide with him, the two in a never ending search for the witch who cursed him.
Arlan pressed a button on his card randomizer as he allowed his cards to create a new deck. His style of using luck in his fights was always interesting when he decided to actually fight another. But here, Arlan was wondering if he would find anything at all. This building looked as though it once stood tall, but was now a huge pile of rubble. Even stranger was the fact that it looked to be on a floating island. If he wound up finding someone here, he would be surprised.
[NOTE: The following is really only for me. Being a fighter of luck, I use a List Randomizer to make a list for the cards, and a dice roller to determine which card is used to fight with.]
1. Illusion 2. Holy 3. Unholy 4. Divination 5. Fire 6. Fire 7. Fire 8. Thunder 9. Enchantment 10. Conjuration 11. Ice 12. Holy 13. Energy 14. Abjuration 15. Energy 16. Fire 17. Holy 18. Necromancy 19. Fire 20. Ice 21. Thunder 22. Thunder 23. Divination 24. Necromancy 25. Ice 26. Necromancy 27. Thunder 28. Ice 29. Unholy 30. Conjuration 31. Holy 32. Illusion 33. Divination 34. Fire 35. Evocation 36. Abjuration 37. Thunder 38. Abjuration 39. Energy 40. Energy 41. Unholy 42. Thunder 43. Ice 44. Enchantment 45. Unholy 46. Illusion 47. Enchantment 48. Conjuration 49. Energy 50. Ice 51. Unholy 52. Holy