Name: Davy Jones
Nickname: Captain
Age: 150
Gender: Male
Species: Artificial Nobody
Position: Neutral Evil
Powers/Abilities/Techniques/Skills: Immortality: Granted by the Sea Goddess Calypso, this allowed Jones to ferry souls that died at see from one world to the next. When he became trapped in this position, he used this gift in order to become one of the most feared beings on the seas as he could live forever. However, the one thing that can kill him is if someone stabs his heart, due to the Dutchman needing to have a captain to ferry souls to the next world.. However, if one kills him, they must take his place as Captain of the Dutchman, due to the geis he cast upon it when he removed it. He also has a high tolerance to pain, either being able to ignore or shrug off stab wounds.
Crew: Jones spent a good deal of his time after forsaking his duty, recruiting sailors near dead or dying to join his crew. Overtime this crew also lost their humanity and became bound to the Dutchman. Each crew mate has had different things done to them, but it is generally the same, becoming akin to beings of the sea.
Sword Master: Davy Jones was known as a master swordsman, being matched by few others. He had an aggressive and offensive style of fighting; his strokes were often swift, powerful, and highly varied. It was very difficult to defend against his attacks, and it often took up most of an average-skilled opponent's attention and concentration. His own defense was nearly as keen as his offense, and some opponents took to using unorthodox methods to defeat him or simply hold their own until help could arrive.
Captain's Tactics: Through the time in which he comitted himself to his duty and the time after he spent terrorizing the seas, Jones gained many abilities and talents, one of those being superhuman strength. He also was able to spend several years furthering his abilities such as a cannonneer and a seaman, becoming one of the most deadly foes on the high seas. He has also developed a talent at invoking fear upon any individual, no matter the state he or she is in, knowing full well how to inflict damage upon one's heart. He also gained the ability to call forth the Kraken, though his pet has been lost due to the destruction of Port Royal. He is also able to walk through solid objects and can return to his ship at any time by doing so.
Weapon/Items: Barnacle Encrusted Sword: A sword that is well over three hundred years old, Jones acquired this sword before being enlisted as the transporter of souls between worlds. Over time, the sword became encrusted in Barnacles, hardening it further than the steel underneath it.
Claw-Arm: Perhaps Jone's most dangerous weapon in his arsenal, his claw arm that he gained through the years losing his humanity. This claw is able to break swords with minimal effort due to his superhuman strength or cut through large chunks of wood.
Locket: A personal memento to Davy Jones given to him by Calypso before he set off for his duty. If he is ever lamenting, he will normally open it to listen to the melody on it.
Key to Dead Man's Chest: Jones always carries the key to Dead Man's Chest on him underneath his tentacle beard attached to a necklace. This is so he always know that the way to his heart is lost.
Flying Dutchman: This vessel has the ability to travel between the worlds that inhabited Port Royal, such as the land of the living and dead. Once the ship traveled across worlds for the first time when Port Royal was destroyed, it inherited the ability to cross between the lanes between to travel to other worlds. If the world it makes port in has a large enough body of water, the ship will make port on the world itself. Otherwise, Davy will simply go down to the world himself.
Picture: static.comicvine.com/uploads/original/12/127910/2493694-jones.jpgAppearance: In his new form, Jones' head was replaced with something resembling an Octopus (a cephalopod), with a "beard" of forty-six tentacles hanging from his mottled, green-skinned face. He would often use these tentacles in place of his upper limbs, such as to hold the key to the Dead Man's Chest or play his pipe organ. A prominent sac also bulged from the back of Jones' head, which was nestled underneath a hat covered with barnacles. This sac is in actual fact the back portion of a standard Octopus. A siphon was located on the left side of his face, making up for his lack of a human nose. This lack of a human nose also gave his voice a slightly nasal sound. He had a crustacean-style claw for his left arm and a long tentacle-like index finger on his right hand. His right leg resembled that of a crab, which in turn resembled a peg leg, which gave Jones an awkward gait. so he occasionally used a barnacle-encrusted wooden stick as a crutch. His blood was black rather than red and his skin had a light green shade. No barnacles grew, on his skin, unlike the claw or the crab leg.
His suit consisted of a coat which was originally light blue with thin golden brims on the cuffs and around the buttonholes, but later faded, a light grey one-breasted waistcoat and dark grey breeches. Since his clothes were nearly always wet, they appeared much darker then they actually were and seemed to have a dark-greyish or dark green shade. Like the crab leg and the claw hand, the clothes were covered with barnacles. On his left leg, which remained human-like, he wore a leather boot. A dark red sash and a leather belt with a patinated buckle completed this suit. However, the most notable piece of cloth which he wore was his hat, which was a tricorn which had the same light blue color as his coat and a similar thin golden brim along the edge. Its front corn was bigger then the other two and divided, so that its silhouette resembled the devil's horns.
While he was unable to go on land due to the duty he was charged with, the destruction of Port Royal has freed him from his duty. However, he is still cursed with his malformed appearance due to forsaking his duty back on his homeworld. He is still also bound to the Dutchman, meaning any who stab his heart shall take his place as Captain.
Personality: Davy Jones is known for his sadistic ways, showing no more care for his own crew than his foes, Proud, cruel, and hateful, Jones is a creature of malice. Perhaps a nihilist as a result of Calypso's perceived betrayal, the only thing he seems to enjoy is to ensure the lives of those around him were as miserable and joyless as his own one. He regularly mistreated his own crew as well, believing that all humans should suffer through the afterlife with much pain.
Jones is also very non-credulous, always expecting for someone to betray him due to Calypso not waiting for him. So whenever he is collecting a debt from someone or sends them on a task for him, he will mark them so he can ensure that it is done. He does have some faith in his crew though, allowing them on occasion to perform tasks for him, though this is because they are bound to the Dutchman.
Even though Jones fells betrayed and became very bitter towards Calypso, if love is ever brought up, his more soft side is brought up, still loving Calypso after all of these years. Although he knows how easily love can be severed and will not hesitate to sever that tie.
Original World: Port Royal
Current World: Destiny Islands
Movie/Video Game(s): Pirates of the Caribbean: Dead Man's Chest, At World's End
History: Before Davy Jones became one of the most feared beings on the seas, he was a man, a pirate who fell in love with the sea goddess Calypso. Due to his love for her, when Calypso asked him to ferry the souls of those who died at sea, he agreed. He would not be able to return and see her again for ten years, but he knew when that day came it would be worth it. To accomplish this, Calypso gave him The Flying Dutchman, a ship capable of moving between the world of the living and what would come to be known as Davy Jone's locker.
However, when Davy Jones returned to the world of the living, he found that Calypso was not waiting for him like she had promised. At this moment, Jones felt he had been tricked into his service by the sea goddess and swore vengeance. To this end, he convened with the First Brethren Court and bound Calypso in human form so that men could tame the seas for themselves.
Jones, however felt deep guilt for betraying Calypso as he still loved her despite her betrayal. Therefore he carved his heart from his body and placed upon it a terrible geis. If someone were to stab his heart, then their's would take his place. Once he did this, he placed his heart inside Dead Man's Chest and buried it in the most remote of locations and kept the key on him at all times.
After this was done, Davy Jones began his rule of the seas now that Calypso no longer controlled it. He began to attack and sink ships across the world and pressed any survivors into joining his crew to sail the seas for all eternity. As Jones had forsook the task he was given, his physical appearance became monstrous, fused with all types of sea creatures to match his new found cruelty. For many years he became known as the devil of the seas and delighted in the suffering of man.
Several years passed and one day Davy Jones was summoned by the Brethren Court once again in order to help identify the traitor the was among them. Jones identified Boris "Borya" Palachnik, Pirate Lord of the Caspian Sea as the traitor, and noted that there were seven rouge captains in his fleet. This would be Jones's second encounter with Jack Sparrow, the first having left his memory.
Five years after being summoned by the Court, Jones found himself being summoned by Captain Jack Sparrow to his supernatural realm, having gone done with his ship the Wicked Wench. After the ship had been burned and scuttled on orders of Cutler Beckett, Jack asked Jones to raised the ship from the depths. In return, after Jack had been captain of the vessel for thirteen years, Jones would come and collect Jack's soul and he would serve on the Dutchman for one hundred years.
After this Jones continued to sail the seas and one day came upon William 'Bootstrap Bill' Turner who had been strapped to a cannon and forced to be submerged at the bottom of the seas. Due to the Aztec Curse, William could not die, so Jones offered him an escape. William took the deal and joined Jones's crew and became one of the newest crew members. However, when the world was lost to darkness in an attack, Jone's sailed his ship into the maelstrom and managed to escape the fate of his world, that of destruction.
Role Playing Sample: The normally peaceful skies that hovered around the Caribbean had become pitch black with lightning crackling in the sky. The hardest torrents of rain and wind plagued the seas and no ship dare set sail in these waters except for the Flying Dutchman. Despite the harsh winds and terrain the sea was ushering, the crew could still be found ensuring that the ship sailed straight and true.
As the ship rocked on the inside, Davy Jones could be found inside the Captain's Cabin playing his pipe organ to pass the time. The melody he ushered from the instrument gave off a vibe of cruelty and harshness. It was at a fast pace, Jones using the tentacles that was once his beard to play the organ at a faster pace than most could accomplish.
Soon however, the playing came to an abrupt stop, Jones sensing that something was amiss on his ship. He marched out of the cabin, his hand on his sword, each foot step creaking against the floorboards of the ship. "Which of ye bilge rats has caused a disruption on my ship?"
None of the crew stepped forward to claim responsibility for this, however Jones immediately went to the front most end of the ship and pulled out his telescope to see what was ahead. There was no ships on the horizon, but a maelstrom, that churned more fiercely than any storm that had ever raged the seas. The blackness that covered the hole forming in the sea intrigued Jones's curiosity, but his thoughts were soon redirected.
"Unknown ships sailing from astern, all hands to the turnaround!" Jones turned to the one who gave that order and merely glared at him, which stopped the rest of the crew in their tracks.
"Belay that order, we sail into the abyss in front of us. To yer stations!" The crew murmured to themselves for a few moments before rushing to their stations to give them full speed ahead into the maelstrom. As the ship began to churn in the maelstrom, the ship was whisked away into what would only be the beginning of the new voyages of the Flying Dutchman, the plagued ship that narrowly escape the destruction of the world.