Welcome to Kingdom Hearts: World Destiny! We are an AU Kingdom Hearts RP with no word count. World Destiny's story takes place post Dream Drop Distance, at which point we make considerable steps in our own story direction. Feel free to check out the Plot link to find out more!
All guests are welcome to drop in and say hi!
Nightfall: Chapter 2
Two years after the events of Dream Drop Distance, the Darkness became so great that it swallowed the worlds, locking them away within its merciless abyss.
Twilight Town, now covered in eternal night, stands as one of last Sanctuaries of Light. It is where players begin their journey.
Ever resourceful, the Moogles have created a safe place for refugees. They have charged the Denizens of Light with finding Castle Oblivion: it holds a key to the puzzle of the lost worlds.
But within the dark shadows of the sanctuary world a powerful dark force still looms, waiting to strike. Each survivor must choose whether to go to Castle Oblivion or stay behind to protect the world from the dragon that lurks in the shadows.
Powers: Arthas is a very physical fighter and prefers to fight with his Marumasa, although he can use fire, blizzard and cure spells. If the situation gets tough, he becomes stronger.
Basic Spells: Arthas can cast fire, blizzard, thunder, cure and aero spells using his Force Card.
Health Sap: Every time Arthas hits an enemy, a small amount of health is sapped from them. The amount acually depends on how much he wounded the enemy.
Blazing Blade: When Arthas is low on health, his Marumasa becomes enveloped in flame and is able to fire off fire balls. (Avaliable once a day)
Libra: Arthas is able to know the enemy's strengths and weaknesses, but has a harder time reading more powerful enemies.
Minor Darkness Immunity: Arthas is able to resist a minimal amount of dark powers, such as a gravity spell or the attack of a Shadow.
[/center] During his travels, Arthas was able to come across a synthesis crystal in a shop that, when it was imbedded within his katana, gave the blade the earth element. Each ability used by the blade involves the earth somehow, and can vary on which type of earth is available. The crystal will also change the blade’s form when used. (Explained in weapon section)
Earth Defense: Arthas swings his sword upwards, and a cocoon of earth surrounds him, protecting him from an attack. There are several types of this spell, each with a unique effect. In regular earth, it can block physical attacks and can stop magic spells at basic levels, though will crumble at any higher levels. Around sand, a shield that slows attacks rather then stopping them is formed, but it can not deflect magic. Around crystal, which is rather rare, it will form a cone-shaped shelter that reflects magic back at enemies and can withstand a fair amount of physical damage. Each shield can only block one spell, after which Arthas will utilize his next ability. Requires a two post recharge before it can be used again.
Defense Eruption: Arthas will slash his shield that has been made, and the shield will break into many sharp shards that fire at one enemy. Sand is unable to deal damage, but can irritate an enemy’s eyes and temporarily disable them. Only usable after Earth Defense
Stone Edge: This ability activates whenever Arthas is regularly attacking. At random intervals, large amounts of the earth around him will rip from the ground itself and launch at an enemy.
Stone Limit Break~ Earthquake: Arthas stabs his sword into the ground, which releases tremors and a large shockwave that knocks enemies off their feet and damages them. However, allies may be affected as well, unless they avoid it or have Float cast.
Sand Limit Break~ Sand Sarcophagus: Up to two enemies are enveloped in sand up to their necks, which holds them in place for one of their posts. With this, they are at risk for attacks, both physical and magical.
Crystal Limit Break~ Terra’s Fury: Large spires of crystal shoot out of the ground from under enemies, knocking them skyward. After a few seconds, the pillars shatter and cover the ground in sharp shards of crystal, which will injure the enemy if it hits the ground. After a post, the crystals will rejoin with the earth.
((Each Limit Break requires a 5 post recharge and may only be used in the appropriate terrain.))
Weapon(s): He carries a large katana called Marumasa, a dark blade given to him by his former master Soxan. When he is near death, the katana's power increases. But since it is a dark weapon, he is sometimes taken over by it and can't control his actions for a short while. Arthas knows that the sword might eventually take him over, but he isn't particuarally worried about it. He also has a Focus Card that, when he uses it, allows him to travel to other worlds. He can cast fire, blizzard, thunder, aero and cure spells. If he uses his powers enough, he is able to cause Marumasa to be enveloped in flames, a skill he calls Blazing Blade. The drawback to this skill is that he can only use it once a day.
Since acquiring the Terra Crystal, Arthas can change the appearance of his sword. The crystal will grow around Marumasa, forming the form of a longsword seemingly made of blue crystal material. This form allows him use to his earth abilities, and can be used for an indefinite amount of time.
Appearance: He is of average height and weight and has blue eyes and short-cut blonde hair held back by a headband. He wears a card on a chain around his neck, his own creation and the source of some of his powers. His face is covered in scars from previous battles with the Heartless. He wears a black robe similar to Orginazation XII's, but is a little longer and doesn't have the chain or tassles. But regardless of this, he is known all over the worlds as a protecter. He tends to hide in the dark so as to not be spotted. He also carries one item from each world he has been to, as a reminder of his time there.
Personality: He is a very intellegent, warrior like person. He has a deep hatred for the Heartless, for they murdered his parents and destroyed his home world. But he can't stand to watch others be attacked and will help them at all costs. But for his tough looking exterior, he is a really emotional person. He likes to collect items from each world he goes to as a reminder of what he has been through in them. He likes to read, always carrying a book with him when he can get his hands on one. He particurally liked to read ones on the many worlds and their legends. He also carries a picture of him and his sister on the beach, playing. He hopes one day he will find her and be with her again. Since coming to these new worlds, he has joined the Guardians of the Worlds, making him a little overprotective of others. He feels obligated to help others and will, even if they don’t desire it.
History/Background: He was born in the world Tranvia, a world that is based on cartomancy, or the use of cards for divanation. But in this world, the cards (called "Force Cards") can grant certian powers and are made for the purpose of combat. People on this world are very religious and worship many gods. There is awareness about the other worlds, and people constantly leave Tranvia via Gummi Ship to study these worlds. People from Tranvia are able to wield what they call "Navu", which they believe is a power passed down from the god Lorna, their god of combat. Navu is acually a type of darkness, except it doesn't overwhelm the people's hearts or taint their souls. All the people have at least a small amount of magical powers when they are born, usually enough to make a book levitate or create a floating ball of light for a few seconds. But there are the rare cases where there are high-level powers in one person, what the people call the "Gifted". Arthas is one of these rare cases.
Arthas was raised by his parents Nera and Cora and his sister Erica. He was known to be a Gifted at a young age, where he was reading high-level books and acually understanding them. He was never told about his powers and left to find them on his own. It took him a while, but soon he was shooting fireballs from his hands and infusing ordinary objects with magical powers. He always wanted to be a warrior for his town and practiced fighting and making cards. He had few friends, because all the children thought he was a freak. In first grade, he astonished his teachers by quoting a famous book by the writer, warrior, and card and weapon-maker Soxan, who wrote books on the theories of cartography. At age 10 he graduated from high school and was sent to mentor under Soxan, who would teach him to master card design and the art of the blade.
Soxan soon became his most trusted friend and ally. They would spend hours a day sitting around and talking about many subjects that interested them. One of these was the Heartless. They didn't understand how a dark power could be so overwhelming to others and be so bad. The rest of the day, Arthas was taught how to infuse cards with powers and mastery with the sword. Arthas struggled with card-making, though. Every time he would be about to say the last spell, he would forget it and the card would be useless. Soxan drilled the line into his head, trying to get him to remember, but for the most part failed. So they spent a majority of the time practicing swordmanship, especially with katanas, the main weapon in Tranvia.
But one day, on his 15th birthday, he was trying to infuse another card with magic. He reached the last line and got it right. The card glowed with a rainbow of colors and floated into the air. Then it fell to the desk. It had changed from a plain white card to one with a blue background and a golden trim. Soxan was amazed. Arthas had created a card called the Traveler, one that allowed the wielder to travel to other worlds. The last one was made was by Soxan, at the peak of his powers, which was 40 years back. Soxan took the card and told Arthas he had passed the final test and was worthy to be a warrior. He gave Arthas the Marumasa, a dark sword Soxan himself had once used. But he warned Arthas that the sword could sometimes overpower his darkness immunity and control him. Arthas asked Soxan where the sword had originated from, and Soxan told him that he had made it and infused it with Force Card power 40 years ago. Arthas then decided he wanted to stay with Soxan and help him gaurd the world. Soxan agreed, and together they prevented anything wrong happening in Tranvia.
At least, until the Heartless showed up.
Arthas and Soxan were sitting behind the house one day when they noticed a plume of smoke coming from the town. They ran inside to grab their weapons and hurried to the city. Once they got there, they saw a horrific sight. Heartless were everywhere, attacking and killing the people. They both ran into the streets and held the Heartless off. They fought the Heartless back to where they were originating from, which seemed to be a keyhole-shaped portal. Arthas and Soxan both realized that the world's Keyhole had been opened and needed a keyblade master. But the last keyblade master from Tranvia died 1 century before, when the Keyhole was last opened, and the power went extinct. Soxan told Arthas to go check on the townspeople to see if anyone had died. Arthas nodded and ran to the downtown, where most the people lived.
But it had even more Heartless here, and these wern't just Shadows. Arthas recognized Avalanches and Large Bodies from his study on the species. Yet he still fought on, suffering many injuries, which the Marumasa would heal every time he hit a Heartless. Then he heard screaming coming from a building. He realized that it was his parents. He ran in and saw them being attacked by a group of Neoshadows. Arthas tried to take out the Heartless, but he wasn't strong enough and was knocked back, stunned. He watched as his sister managed to fight her way out and tried to help his parents. But she wasn't quick enough. Both of them were attacked by 3 Neoshadows apiece, and were killed. Arthas, crying, got up and reached into a level of his powers he had never dared to breach. He rose Marumasa and it burst into flames. He ran at the Neoshadows and took them out with one blow. He doused the fires with his maind and ran down the stairs. Then he saw all the survivors getting on a Gummi Ship. He ran up to one of the drivers who was helping the others get on and asked if he had seen Soxan. The driver said no, he hadn't entered yet. Arthas went running back to where they had started their battle.
He looked for Soxan but didn't find him. Then he heard a low moan from a dark alleyway. He ran over to it and found Soxan, bleeding from a wound on his chest. He told Arthas that he wouldn't make it and gave Arthas the card, telling him what it could be used for and that he was destined to eliminate the Heartless. Then his eyes seemed to fade out of focus and he slumped over, dead. Arthas held back his tears and ran back to where the Gummi Ship was, only to find it taking off. He yelled at them, but the Gummi Ship dissapeared. Arthas ran around, trying to find another way off the world and defeating any Heartless he found. He didn't want to use the card because he doubted he had the will to use it. He searched the world high and low, looking for a form of transportation. He found other survivors, but all were killed by the Heartless eventually. Finally, Arthas gave up. He went into the ruins of a house and sat, waiting for the Heartless to come and eliminate him.
They eventually did find him. He saw 2 Neoshadows walk in and spot him. They attacked, but Arthas didn't resist. They attacked him until he was near fainting. Suddenly his life flashed before him in an instant and he realized that he didn't want to die and wanted to respect his master's last wishes. He stood up, faced the Heartless, and swung his sword at them. They were destroyed and left a shadowy mark on the floor. He then removed the card from his pocket and focused his powers on it. A portal appeared in fromt of him and in it he saw an image of Traverse Town, which he recognized from a book. He smiled and walked through the portal.
He emerged in Traverse Town and was instantly spotted by a townsperson. The man took Arthas to the inn, where he asked him who he was. Arthas explained that he was a survivor from Tranvia that didn't make it to the Gummi Ship in time. The man then revealed he was the owner of the inn and gave Arthas a room and rations. In exchange Arthas was to protect the inn from Heartless attacks. And so Arthas' new life began, and he realized it was focused on destroying the Heartless with the power he had been blessed with. He kept the Heartless under control in Traverse Town and other worlds too, when he heard they were having a mass outbreak. And so his life went, tracking the Heartless down and eliminating them. He occasionally fell under the dark control of Marumasa, but always prevailed in regaining control.
Now that he's gotten comfortable to the worlds, he has joined the Guardians and has met a kind girl he has fallen in love with, Heaven.
Role Playing Sample:Arthas stepped into the inn he was staying in and went to his room. He had had a long day in Wonderland, taking out the Heartless. He yawned and entered his room, grabbing his favorite book, "A Warrior's Guide to the Worlds." He opened it to the chapter on Wonderland and read what kind of Heartless were there. The world mostly had Striped Arias and Grey Caprices. But a Heartless he had never seen before had showed up, too. It looked like a Striped Aria, but was a blue-green color and moved along a set path. He noticed it didn't attack and got faster the less health it had. He went to the Heartless reference and found out it was called an Emerald Serenade. He finished reading on it and put his book down. Not even bothering to turn off his light, he laid in his bed and went to sleep.
The next day he walked down to the main part of the inn and talked to the owner. "Any new reports on Heartless?" he asked. Kovu, the inkeeper, said, "Yeah. We've heard reports of a mass infestation in Twilight Town. I've sent a message by Gummi Ship to the mayor telling him you were coming." "Thanks." said Arthas and walked out. He didn't get to go to Twilight Town often, but when he did, he always faced extremely strong Heartless. The last time he was there he lost control of Marumasa and was taken over. Luckily he wasn't attacked by Heartless and managed to regain control. But it was his job to protect those in need and he couldn't refuse it. He opened a portal with the card and stepped through.
Immediatly after he got out of the portal, he was attacked by a group of Heartless. He drew his sword and fought back, healing his wounds using Marumasa's powers. Eventually the group of Heartless was gone and he could rest. He sat down, breathing heavily. He took a few moments to catch his breath and started walking towards the clock tower, where he knew the Heartless were most concentrated. Once he got there, he saw a giant black shadow rise out of the ground and reform into a Heartless. Arthas gasped. It was a Darkside, one of the most powerful Heartless he had ever fought. Then he felt the sword's power flair and was taken over by the taint. He struggled to regain control in his mind, but met a ton of resistance. He realized that the Darkside's presence was causing this, and he fought back with an even greater force. If this Heartless' power was enough to set off the power of his blade, then it would be able to cause massive damage to the city and its population. He gave one final shove of mental force and managed to regain control of himself. He was covered in sweat and was drained of all energy. But he got up and went after the Heartless. He could feel the taint trying to take over again, but knew that he couldn't be caught off guard again and held it at bay. He reached the Darkside and started attacking its hands. Then it rose its fist, and he knew it was going to strike. Right as it swung for him, he jumped on its shoulder and invoked Blazing Blade. He hit the Darkside in its head and jumped off its shoulder. Then he fired a massive fireball at it. The Heartless became motionless and faded to shadow. Arthas then collapsed, exhausted. He took a long rest to regain his energy back. When he finally got up, he sheathed Marumasa and opened a portal back home, eager to get to bed and rest.
Questions/Comments/Suggestions: Meh, needed to clean up this profile, so here it is!
Powers: Since Maya is a viera, she has an affinity for nature and can hear the “Wood” and use the power of it to cast various spells. But, since she was an outcast from all vieras, she had to teach herself magic, and has created her own spells. Mark of Nature: Maya’s spell power is increased, increasing the level of the magic by one. Lasts 2 rounds. Basic Magic: t took Maya quite a while to teach herself this, but she is very proficient in elemental magic. Her spells are firara, blizzara and thunder. Force: She has mastered a form of gravity magic that allows her to move things she is not in contact with. It is strong enough to lift objects up to 40 lbs., but she can push objects up to 150 lbs. over. Earth Manipulation: Maya has always had a strong affinity for earth, and she can use her magic to manipulate it to her will. This power extends to trees, plants and earth itself. There is a limit though, for she can't control more than one type of earth at a time, and only moderate amounts. Frequent use exhausts Maya. Spontaneous Spellcasting: When Maya is angry or backed into a corner, she loses control of her power, causing it to create randomized spells that lash out at enemies. Maya will learn new skills as her experience progresses.
Weapon:Staff Though not directly a weapon, Maya uses a staff that her father got from an abandoned Hume city. It acts as a focus for her magic, and allows her to direct it. In addition, it is useful for striking a rather annoying companion on the head, though it isn’t an effective melee weapon.
Appearance: Maya tends to show off her Rava Viera side, with dark fur and large ears. She is tall, as most viera are, standing 5’ 11” with her ears up. She has a lean, curved body and is very fit. She has a black tattoo on the back of her right leg, which she got at a young age. Her ears generally tend to curve down at the top, but will perk up when she hears something interesting or surprising. Her ears have two gold rings in each. Instead of claws, she has hume-like fingers, thanks to a contribution of her Veena viera side. Though she doesn’t particularly worry about what she wears, if at all anything, she does have an outfit she will wear, a green cloak with a brown trimming. If that is too much, she will wear a one piece outfit that shows much of her stomach, sides and back. She also has an alternate wear, consisting of a tight-fitting shirt that shows her midsection and a long skirt, both a light green color and trimmed with brown. She will occasionally wear a headband to keep her hair out of her eyes, but only when it is nesiccary.
Personality: Maya is a quiet and shy viera, tending to avoid the company of strangers and non-trustworthy people. As a result of being exiled from her race, she has trust problems around other viera, but feels more comfortable around them then humes. She also has trouble being around male hume, for she was assaulted by some in the city. Her real love is nature, because it makes her feel closer to the Wood. Once, she tried to convince herself that she was more hue then viera, but had a change a thought and instead went into nature, which explains her love for it. She has a very low, yet girlish voice, and she tends to whisper without knowing it. The innocence of a young girl fills her mind, meaning that she knows little of “adult” things. Her eyes will travel from one thing to another constantly, a result of a slight case of ADD she has. She is very self-conscious about being watched, especially when someone was seeing a viera for the first time, with her as that viera. In battle, she will use her magic skills as opposed to physical attacks, since it is more comfortable to her. She likes to finish the fight quickly instead of playing with her enemies, not liking violence. Oh, and the fact that she doesn’t have very much stamina for many spells. When she feels backed into a corner or very angry, her “Spontaneous Spellcasting” will kick in.
Original World: Ivalice Current World: Traverse Town (but wants to leave it)
History:Maya is the result of two rouge viera, one Vena (her mother) and the other a Rava (her father), falling in love and mating. For the first 5 (viera) years of her life, she spent it with her mother, living in Dalmasca around the humes. There she learned the ways of the humes, which seemed alien to her in the fact that she was seen as an oddity. She learned technological skills from her mother, who worked in a garage on technology. She and her mother became very close, and Maya loved her very much. But her life in Dalmasca was cut short as her mother was killed by an unknown hume. Her father took her in, returning to the forest where he lived. There, she was exposed to a new kind of lifestyle, that of the Wood. Her father taught her viera ways and encouraged her to learn magic, focusing on earth magic. She spent a majority of her life in the forest with her father, content with this lifestyle. Along the way, she self-taught herself how to cast certain magic spells and learned how to interperet the language of the Wood, intent on becoming a master of the spirit world. Her father gave her a staff as a present that he had found in an abandoned hume city, and it became her main and only weapon.
But she did not realize the ripples that went through the viera. They saw her as an abomination, and when she turned 12, ran her out of the village, forcing her to go back to Dalmasca. In the proscess, her father died protecting her, considered a traitor. A year of her life was spent wandering the hume world in despair, affected by the death of her father. She didn’t know, or even care, where she went, she just went on. A few caring humes fed her and allowed her to stay with them, which helped her gain her sanity back bit by bit. Eventually, she regained her sanity and returned to Dalmasca, where she hunkered down and made a living fixing mechanics, which she had picked up when living with her mother. Eventually, she earned enough to open her own shop, where she could work on hume appliances. She did this because it reminded her of her mother, but she would do nightly trips to the woods and would connect with nature, feeling the calmest she had in a long time. One day, as she worked in her shop, three hume men came in and asked for a repair, which she gladly did. But, when she got to work, they assaulted her and took everything of value to her. Once again betrayed by those she thought she could trust, she ran to the woods, where she tried to starve herself to death. But, when her hunger was immense, she hit some of the Mist and basically went berserk. Then she lost control of herself and her magic reacted, putting her body through a portal. And when she would wake up, she would be in a brand new world, where the adventure of her lifetime would take place…
Role Playing Sample: See Arthas/Xaldin
Questions/Comments/Suggestions? Yes I know, the history is blah, but my muse is blahher. Sorry! >.<
Geomancy ~ Despite the name's literal meaning, geomancy is the art of manipulating forces of nature to do your bidding, akin to that of an Oracle. However, unlike the Oracle, this skillset is mainly focused on basic forces rather then disasters. The use of the individual spell is based on the enviornment that Leo is in. This power is activated by a brown and green gemstone in the shape of a tree.
Branch Arrow~Deals nature damage to one enemy by a branch being magically fired at them. (Usable around trees, no recharge required)
Sandstorm~Causes a tornado of sand that deals Wind and Earth damage to one opponent, and also causes visibility to be minimized for everybody, including Leo. (Usable in deserts and beaches, 2 post recharge)
Gust: A powerful gust of wind strikes an enemy, inflicting Wind damage. (Usable anywhere wind blows, 2 post recharge)
Rock Spires: Causes spires of rock to strike any enemies in range, inflicting Earth damage. (Usable where there is solid rock, 4 post recharge)
Tsunami: Strikes all enemies with a wave of water, dealing Water damage. (Usable where there is a large enough source of water, 5 post recharge)
Summoning ~ The art of calling magical beasts that assist Leo in battle. His summons evolved from the loved ones that died to protect him during the Heartless invasion of his world, and reached their true spiritual forms. This class is activated via a red crystal in the shape of an orb. [One summon active at a time.]
Phoenix (Lyra) ~ The spirit of Leo's mother took this form due to her fiery passion to protect her children and her grace and beauty when she was a neko. She is able to attack with Fira spells and cast cast advanced White magicks (Curaga, Renew, Esuna) [2 post limit, 10 post recharge]
Carbuncle (Alice) ~ The spirit of Leo's younger sister and only sibling, who took this form because of her determination to protect Leo. It can cast many protection spells (Protect, Reflect, Shell, Regen) [2 post limit, 5 post recharge]
Felsteed (Len) ~ The spirit of Leo's father, who takes the form of a mighty steed capable of Fira and an Inferno finishing attack. It can also be used as a mount. [3 post limit, 5 post recharge, if used as a mount then indefinite]
Golden Lion Form ~ A form that unlocks the power of Leo's spirit and releases his Spirit Armor, taught to him by the masters of his race. His fire powers are released and he can channel them freely. His strength and defense are also raised because of this. (Can be used a maximum of 5 posts before a 10 post recharge is required)
[/li][li]Fira~A powerful blast of fire that is aimed at a single enemy.
[/li][li]Homing Firaga: A very swift-moving spell that tracks after one enemy.
[/li][li]Flare Punch: An attack where Leo's gloved fist is enveloped in fire and he punches at a single enemy.
//Unlockable classes: Oracle, White Mage, Mystic Knight ((Unlocked when the respective crystals are activated, which will only happen once they are required for his survival.))
Bo Staff: A staff of sturdy oak that is about as wide as Leo's thumb and is about three inches taller then he is. The wood has been enchanted to the point that it can withstand massive amounts of force and not snap. Leo is very advanced with the bo staff and is considered a master of it.
Claymore of the Golden Lion: A claymore that Leo wields in his Golden Lion form. It has two sharp edges and requires two hands to wield, allowing him to do very heavy damage to his enemies.
Appearance: Leo is a very slender neko, only weighing about 130 lbs. and stands at 5' 10". He has long blonde hair which is generally held back in a ponytail. His skin is the typical shade of "white" one would expect of the neko race. He wears a white and red jacket over a black shirt with a gold collar. A black pair of jeans cover his legs and hip area, with half of his calf dominated by white boots trimmed with a fire-like design.
However, the most stunning feature about him is his feline-looking tail and ears, which are the same color of blonde as his hair. Both are tipped in a fluffy tuft of hair, and can be moved at will or unconsciously without assistance, being actual parts of the boy's body.
Personality: Leo, having just lost his whole world, is a very withdrawn individual, which hides his normally cheery and happy personality. Depression aside, he is very likable and friendly, often helping those who need it. He has a soft spot for animals and helps them when they need it, refusing to kill any type of life form without reason. Though he is technically a prince, his personality wouldn't suggest it, for he prefers to act like normal, at the level of the people he once ruled over. Leo doesn’t make a very good leader, and tends to follow those he wishes to protect. He is also very anti-meat, and eats a vegetarian diet. He also doesn't like it when others harm the harmless, and considers himself the protector of the weak.
Sometimes his feline side will come through and he will become very cat-like, purring and meowing on occasion. He will also speak with "nya" at the end of his sentences, a common trait in his race. He also can become territorial, though this isn't a common thing for him.
Original World: Planet R, First World ((FFV)) Current World: Traverse Town
Planet R was merely another planet within the vast net of stars that crossed the sky, lacking in its knowledge of the other worlds. For quite some time, it lived in peace, but all of that changed when the warlock Exdeath attacked the 4 crystals that protected the world. All over the worlds of Planet R, things were being affected, but none more then the neko race that lived in secret, known to themselves as the Crystal Guardians, who closely overlooked the area where the original 4 crystals were mined from. The race was able to draw upon the power of lesser crystals, which were given to the children on their day of maturity.
Leo, however, was a special case, for he was born of the leaders of his tribe, a very high-powered and respected part of the neko society. Some even called him a prince, for from birth he was showered with gifts of gold, silver, silk and other desirable things. He grew up being pampered by those who knew him, and was loved as a prince by his whole race.
He hated it. All he desired was to explore the world, not to be a figurehead that his race could look up to in hope. From a young age, he learned to use the lesser crystals and slowly mastered Summoning, though he could only summon lesser creatures and couldn't control them for that long. He next learned Geomancy, learning it much easier then before, since he had an affinity for the earth. When his younger sister Alice turned 6, he taught it to her as well, but she excelled in her own crystal talent. After the merging of World 1 and World 2 on Planet R, he expressed his wish for adventure to his parents, but they told him he wasn't ready to see the world and all its hatred. So, until age 16, he stayed with his race and finally came to age at 15, where he spent a year preparing to adventure out to Castle Tycoon with his family, but were stopped when the world suddenly began to distort. Little did they know that the 4 crystals had been shattered, but they all sensed something was wrong, and ran to the castle.
From there, they saw that the world was warping and distorting, with the sudden appearance of shadowy creatures interrupted their travel, and they were forced to fight through them, Leo getting minor wounds and his father, sister and mother suffered mortal wounds. As they began to fade, their spirits struck a resonance with Leo's, and he felt their essences drain into him. More of the shadow creatures appeared, but he was suddenly surrounded by three magical beasts, the spiritual manifests of his family surrounding him. They all fought off the creatures with a new resolve, but disappeared when the world went black, as did everything else.
Leo, being truly alone, simply wandered the blackness for some time, before closing his eyes and lying down, accepting his fate.
But fate was not done with him yet. When he would awake, he would be on a new world, facing a new adventure
Role Playing Sample: See Arthas, Xaldin, Yuffie or Ashe.
Questions/Comments/Suggestions? The reason why I chose Planet R is because there are many forest areas that are inaccessible, and there are technically wolf-human hybrids in FFV, so I thought "Why not cat-human hybrids?" And it wasn't explained where the Wind, Fir, Earth and Water crystals came from in FFV, so I created a way. ^^
Talk to Nature: Kali can speak to plants and natural life, but she can't affect it to help her directly. She is only able to transfer power from one plant to another, though she can use them to make herbs and salves.
Talk to Animals: Kali is able to understand what animals are saying, and talk back.
Kitteh Properties: Kali has superior sight, hearing, and climbing skills to humans. In addition, she is very skilled in moving stealthily and quietly.
Retractable Claws: Kali’s paws have claws around an inch long, which are razor sharp. She has the ability to control when they emerge, and they are her most efficient weapon.
Physical Proficiency: Kali is skilled in physical combat, and is also very acrobatic.
Weapon/Items: Her claws and a short dagger, used only in emergencies. She also has proficiency with a bow and arrow, but her bow broke upon their entry to Traverse Town
Appearance: Kali is a short and lithe kitteh, at fullest height around 5’ 2” and weighing 120 pounds. She has a very human appearance, except for the paws in place of feet and hands, a long bushy tail, and the cat-like ears on her head. She is a kitteh, a part of a race which evolved due to the earth’s magical influence. The fur from her paws extend slightly above the actual paw itself, and her hair and fur is a light brown color. She has golden eyes that seem to glint whenever she sees something that interests her. Her lithe body is just developing into womanhood, and her womanly curves are just showing. She wears a crop top to cover her torso, and a sarong, or a tunic that covers the lower half of her body, which is wrapped around her tail to accommodate its movements.. She also has a cloak that she wears when in nature, for the sounds can be a bit...overwhelming to her, and it helps to block them out. She wears a small beaded necklace on her neck, and leather cuffs on each wrist. It is worth noting that her fur has an ocelot pattern, matching that of her sister.
Personality: Kali is a very happy soul, optimistic and cheery. She’s always the optimist, even in the worst of situations, and she enjoys cheering up those who seem to be in a funk. She’s a very protective kitteh, especially towards her sister Nyika, the other mystic in her village. Her kind personality makes her a natural protector, and she won’t hesitate to leap in and help someone in need. However, since she is part of a nomadic tribe, she is wary of outsiders and non-Terrans.
However, she also has a silver tongue, and is a natural born sweet-talker. She has used this many times to her advantage, usually to get items for her own desire. She has an eye for shiny and valuable, though as of now it is only an interest.
Despite being a mystic, Kali prefers to use physical fighting, and is more comfortable using her claws and dagger then her mystic powers.
Original World: Tamerra II
Tamerra is a world ruled by the four elements: earth, wind, fire, and water. Long ago, when the elements lived in harmony with each other, the world's shepherd, man, tended to the land. One day, the people sought to control the elements, dividing themselves into four groups with one group devoted entirely to the study of one element.
As time passed and the Ancestors' mastery of the elements grew, the people started to morph, their bodies taking on certain traits of their elements: those that studied air grew wings and learned how to control the air currents; those that studied earth grew fur and learned how to talk to nature; those that studied fire grew something and learned how to manipulate light; and those that studied water grew gills and learned how to shape-shift.
Time passed and eventually the races fell out of touch with their element. Without shepherds to make use of the elemental power, the world became unstable and threatened to collapse. It was at this point four scions, one from each race, gathered together and used their power to prevent the world from utter destruction, although what they really did was simply create an alternate reality of their world.
Thus began the mass migration to Tamerra II. Those that were left behind remained in Tamerra I, which became known as the "Spiritual Realm". Some creatures were able to find access to Tamerra II, but access was always temporary and they vanished soon afterwards. The races that resided in Tamerra II began to recognize this link to their former world, and so learned the concept of summoning, sharing bonds between themselves and a "visitor" and reopening the Gateway symbol left behind once a "visitor" left. These visitors became known as "Guardians", as through this shared bond, Guardians acted as protectors of their Summoner.
Centuries passed and like before, the races grew away from Guardians, leaving their visitations as a sort of legend. Guardians, as well, began to forget how to access Tamerra II. Every so often, a Guardian would find access to the plane, but the races soon forgot what they were, and their visitations were treated as will-o'-the-wisps.
Current World: Traverse Town
History: To examine Kali's history, one must first know the history of her world. When the scions created the alternate realm of Tamerra II and set forth the mass migration into this alternate realm, not all creatures and plants were gathered. Tamerra I continued to live despite its collapse, and while the Elements were no longer bound in harmony and the world was set in a near inhospitable state, life will always find a way. Though centuries passed and the people of Tamerra II forgot the lore and their origin, Tamerra I continued to survive, plants finding root, animals fighting for survival, a volatile ecosystem continuing to hold on to its last strands of life.
Though Tamerra I was dying, it was not yet deceased, and the corrupted lifestream of the planet cried and wailed for its people to return and set right what had been wronged. It was this ghostly wailing that plagued the mystics of the Terran tribes, the Earth folk that had the ability to communicate with nature and the lifestream of their planet. Unable to determine the source of the wailing, for it transgressed physical planes, they were haunted by their old planet's cries and ill-suited to provide the balance it so desperately needed. Without a way to ease its suffering, one by one the mystics went insane, committing suicides and murders just to end their suffering or appease the haunts. Their bloodline thinned and mystics became more scarce over the years. Occasionally one would surface, and though their coming was heralded in great rejoicing, they never lived long enough to bring the great prosperity to the tribe that was expected of them.
Kali was one such. She, along with her twin sister, Nyika, showed the signs of mystics at an early age. It was the way they communicated with each other in their special twin dialect, unnatural from other kittehn mews, using the words they were taught from nature and the lifestream to speak with each other privately. It was the way the earth seemed to bend to their needs, bringing back flowers that weren't in season and having a special affinity for the animals of the forest. Kali was born to the Terran tribe of Kymau, one of a pair of twins. The two girls were an inseparable duo, even from birth. As many young Terrans did, they learned how to walk, run, climb and talk from a young age, and excelled quickly. Some even called them gifted, though they realized they tended to keep to themselves. The two would often go into the woods and play in the trees, their giggles carrying from the canopy as they jumped from branch to branch in chase of each other. However, as the elders kept watching, they noticed that the girls seemed to will the branches to move on their own, and often came home with flowers that shouldn’t have been alive during that season. One day, the elders called them in, and tested them in the powers of nature. As they passed, it was confirmed: the twins were to be Mystics of the tribe.
After that point, the girls, now four years of age, were placed into Mystic training, where they were to hone their connections with nature. Both learned to speak the language of the plants, sounds that would range from a low whisper at first, to a low murmur, and eventually to the sound of a normal voice. After this point, the girls were forced to don robes whenever around nature, and wore them almost constantly, due to their proximity to the forest. They trained in the woods often, though Kali preferred to go and help the hunters gather food, where Nyika stayed behind and helped with tasks around the village. Because of this, Kali’s Mystic powers began to take a more physical form, and instead of using the earth’s energy, she learned to manipulate it to her advantage. This made hunting and gathering easier, and helped her strengthen her connection to nature.
However, this didn’t diminish her relationship with Nyika, and they remained as close as ever, though Kali started to become the more protective sister. She sometimes brought Nyika along to help with hunts, and also helped her on occasion. Also, as they would play in the woods, strange creatures would appear on occasion, only to briefly disappear. They never learned what these creatures were, but they enjoyed their company, though fleetingly.
Soon, they were allowed on the elder council, though only in local meetings, for they were kept a secret from other tribes. The elders believed that their powers could be exploited and used to invade, so they hid them in the forest when another Terran tribe came for negotiations. The girls never had any objections, having been told the threat. However, they had gained enough skill to hear the earth at long distances, and they would use this advantage to hear the meetings, slowly gaining an understanding of politics.
This advantage, however, was one that would end around the girl’s 12th birthday. Thanks to a loose tongue on another of the Council, the children’s identities were discovered by another tribe, and there were rumors that the tribe would try to attack the girls. They doubled their training, now focusing on how to defend themselves rather than their normal tasks. Kali excelled in this, and extended her powers to help protect Nyika as well. Soon, the earth brought confirmation of an attack, and the village prepared for the battle. The girls begged to fight with the village, but they were forced to hide, as usual. But, as the fighting started, Kali disobeyed orders and ran towards the battle, Nyika not far behind. As they reached the village, they called to the earth, and used it to help fight off the soldiers.
Eventually, the opposing tribe’s Mystics encountered them, and they stood their ground. The enemies began to call to the earth...and nothing happened in their favor. Instead, earth refused to work for those who threatened the girls, protecting the twins and driving the opposing tribe away, since the rest of their force was incapable of battle. It was then that all realized the other village's Mystics were false. As the villagers of Kali and Nyika’s tribe began to regroup, they recognized the significance of the girls, and gave them the title of Mystics. They worked alongside the elders in village affairs, and no longer had to hide, for they knew the earth would protect them. They sharpened their skills to a fine point over the next few years, as life went on fairly normal.
As they grew and their ability became stronger and more refined, they were subjugated to the ghostly wails of their old planet's dying lifestream. While Kali's outgoing personality seemed to handle the wails as well as she could, Nyika's introverted disposition had a more difficult time suppressing these howls. Kali had to watch out for her sister, who was easier twisted by the dying lifestream, and acted as a tourniquet or the pain Nyika felt. However, she left her sister in the hands of the elders while she went out to hunt, since she wasn't as affected. It worried her, and she would rush back as soon as she could to her sister's side after hunts. Since Nyika was stuck in the village all the time, she became more proficient with plants and being a seer.
Finally, at age 14, they were finished with their training and moved onto full Mystic responsibilities. They became leaders to the village, helping around with gathering food, healing injured Terrans, and even the occasional diplomatic problem. They were seen as a blessing from the earth itself, and were treated with much respect. But that didn’t pull them out of suspicious eyes, especially Kali. People scorned her for hunting instead of helping her sister, and rumors began to spread that she was leeching off her sister, taking Nyika's power for her own. She mostly ignored these accusations...until that fateful day.
Creatures seemingly made of shadow began to appear in their village, which would be dispatched by the soldiers. However, more and more began to appear, and eventually the whole of the world was under siege. As they fought, the twin’s people began to blame Kali and Nyika for this blight, and forced them out into the darkness. They fought as well as they could, but the darkness was eventually overwhelming for the two Terrans. However, not everybody had given up hope on the two. Their strong ties to the earth protected them from being turned to Heartless, and instead of descending into the dark abyss, they were safely deposited to Traverse Town, where their new lives and stories would unfold...