In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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This is a summary of the very first Kingdom Hearts game for PlayStation 2. This summary contains many spoilers; you have been warned.
Kingdom Hearts begins on Destiny Islands, where Sora, Riku and Kairi live. The three friends seek to leave the islands to explore new worlds and have prepared a raft for this purpose. One night, the islands are attacked by darkness and shadow creatures called Heartless. Sora rushes to the main island looking for his friends, only to find Riku. Riku disappears into darkness and Sora obtains the Keyblade. Despite Sora's efforts at battling the Heartless, the islands are destroyed, and Sora is left adrift. Meanwhile, King Mickey has left his world to deal with the increasing power of darkness and left instructions for mage Donald Duck and knight Goofy to find the "key".
Donald and Goofy use a Gummi Ship to travel to Traverse Town, where Sora has drifted. Sora encounters the shadow creatures again, and meets Leon, who explains the shadow creatures are Heartless, creatures that consume hearts, and that the Keyblade is the only weapon capable of defeating them. A man named Ansem, the leader of Leon's home world, is said to have studied the Heartless. Sora meets Donald and Goofy and the three decide to travel together: Donald and Goofy to find Mickey, and Sora to find Kairi and Riku. The three travel to various worlds based on Disney films, finding that the Keyblade also locks "Keyholes", passages that the Heartless use to take the heart of the world.
A group of Disney villains, led by Maleficent, seek out the seven Princesses of Heart to unlock the Keyhole that leads to Kingdom Hearts, a repository of knowledge and power and the source of all hearts. This group includes Riku, who Maleficent promises will help find Kairi. Maleficent sows distrust in Riku, telling him that Sora has abandoned him and Kairi for new friends and the Keyblade. An increasingly antagonistic Riku finds Kairi's body, but cannot find her heart.
Sora and his friends eventually arrive at Hollow Bastion, the home world of Ansem and the headquarters of Maleficent. Riku takes the Keyblade from Sora, claiming that he was simply the "delivery boy". Donald and Goofy, taking their order to follow the "key" seriously, leave with Riku. Sora then challenges Riku again, stating that his heart derives strength from his friends; his friends return to him, as does the Keyblade. Shamed, Riku meets a cloaked man who goads him to give into the darkness. The three engage and kill Maleficent but then meet a strangely-behaved Riku with a Keyblade that unlocks hearts. Sora finds Kairi's body and Riku, who reveals himself to be Ansem, possessing Riku's body. Ansem explains that Kairi is a Princess of Heart and that her heart was trapped within Sora's body since Destiny Islands was decimated. After defeating Ansem, Sora uses Ansem's Keyblade to unlock his heart, releasing both his and Kairi's heart. Kairi's heart returns to her body, in turn completing the final Keyhole, while Sora's heart becomes a Heartless. (NOTE: This is when Roxas is born.) Sora is then returned to human form by Kairi's heart and resolves to follow Ansem.
Ansem is found in End of the World, the combined remnants of worlds taken by the Heartless. Ansem explains his belief that darkness is the heart's true essence, and he seeks Kingdom Hearts, as that would be the ultimate darkness. However, upon opening the door to Kingdom Hearts, it reveals its light, killing Ansem. Beyond the door are Mickey and Riku, and they help Sora and the others close the door, as there are many Heartless beyond it. Mickey and Sora use their Keyblades to lock the door. The worlds reconstruct themselves, separating Sora and Kairi. The game concludes as Sora, Donald, and Goofy resolve to find Riku and Mickey.
This is a gernal summary of Kingdom Hearts: Chain of Memories, the third game in the Kingdom Hearts series. This game was originally released for the GameBoy Advance platform only, but as since been remade for the PlayStation 2 platform (Known as Kingdom Hearts: ReCoM)
Kingdom Hearts: Chain of Memories takes place directly after the ending of the first game, Kingdom Hearts. Sora and his friends Donald, Goofy and Jiminy Cricket are walking down a winding path, when a mysterious man dressed in a black, hooded coat appears. He directs Sora towards a massive fortress called Castle Oblivion and then disappears. When the travelers enter, they find the mysterious figure again. When Sora and his companions attempt to engage the figure, they find that their abilities seem to have no effect. The figure explains that they forgot all of their abilities when they entered the castle. He continues by creating a deck of cards made from Sora's and his friends' memories, and tells them that everything they encounter in this castle will be based on their memories. The higher they go, the more memories they will lose in the process.
Meanwhile, floors below, Riku has been transported from the realm of darkness and fights his personal demons as he battles upward from the basement levels of Castle Oblivion. Neither Riku nor Sora are aware that they are being manipulated by a mysterious group called the Organization. Marluxia, the Organization's lord of Castle Oblivion, hopes to control Sora with Naminé's memory altering powers and use him to overthrow the rest of the Organization. Zexion and Lexaeus seek to counter Marluxia using Riku as their pawn. As Riku ascends Castle Oblivion, he, like Sora, encounters various members of the Organization. Vexen fights Riku to obtain his data and creates a replica of him. The replica embraces the darkness and believes himself to be stronger. After the Riku Replica battles Riku and flees, Vexen decides to use the Replica against Sora, after reworking the Replica's memory with Naminé's powers.
As Sora ascends through the castle, he battles Larxene, a co-conspirator in Marluxia's plot. Afterwards, he remembers the name of a friend of his that he forgot: Naminé. He learns that she is being held in the castle, and continues to ascend, clashing with the Riku Replica who now believes himself to be the real Riku. After witnessing the death of Vexen, Sora learns about his shifting memories and Marluxia's plans from Naminé; Axel, another Organization member who serves as a double agent, had allowed Naminé to meet Sora to foil Marluxia's plans. Sora forms an alliance with the Riku Replica—who discovers that his memory was also altered by Naminé—and they fight to the top of the castle and defeat Marluxia. Naminé then puts Sora and his friends into pod-like machines to help them regain the memories they lost in the castle, even though they would forget the events that transpired in the castle.
As this occurs above, Ansem, who took over Riku's body in the previous game, attempts to regain control of Riku below, but is continually thwarted with the intervention of King Mickey. On the way, Riku battles another Organization member named Lexaeus, who sacrifices himself to force Riku's darkness to the surface. Later, Riku confronts Zexion, a manipulative Organization member now seeking to dispose of Riku, but Riku embraces his darkness and overcomes him. Arriving in Twilight Town, Riku meets DiZ, an enigmatic man interested in Riku and sends him to speak with Naminé, but the Riku Replica, who now seeks to justify his existence, fights Riku. After eliminating the Replica, Riku learns from Naminé that what remains of Ansem lives in his heart. Riku chooses to face him and DiZ pulls Ansem from Riku's heart to battle. After defeating Ansem, Riku learns that as long as he has darkness at his command, Ansem still resides within him. He sets out with King Mickey as his companion.
This is a general summary for Kingdom Hearts II, the third game of the Kingdom Hearts series, for PlayStation 2. This summary contains spoilers; you've been warned.
Kingdom Hearts II begins one year after Kingdom Hearts: Chain of Memories. Sora, Donald and Goofy have been asleep for the past year to regain their lost memories which are being chained back together by Namine's powers. Meanwhile, DiZ has kidnapped Roxas, the Nobody of Sora (Nobodies are the body and soul left over when a heart is turned into a Heartless), from Organization XIII and placed him in a virtual simulation of Twilight Town. DiZ's goal is to merge Roxas with Sora so Sora can wake and rid the worlds of Organization XIII once and for all. DiZ seeks revenge on the Organization's leader and 4 other members for banning him to a place of nothingness, but his plans are threatened when Organization XIII's Nobodies infiltrate the virtual town. After regaining some lost memories with the help of Axel, Roxas finally merges with Sora. Sora, Donald and Goofy wake up in the real Twilight Town and King Mickey Mouse and Yen Sid send them on another journey. Their goal is to find Riku and stop the plans of Organization XIII, who control the Nobodies. Sora also receives a new set of clothes that allow him to fuse with party members to gain special abilities, known as Drive Form. Afterwards, Maleficent is resurrected and joins with Pete to continue her quest for power.
Sora travels to many Disney-themed worlds, both old and new, and resolves the troubles caused by Organization XIII, the Heartless, Maleficent and Pete, and local villains. Meanwhile, Kairi is kidnapped by Organization XIII. During a visit to Hollow Bastion, they again meet King Mickey, who reveals the true nature of Ansem, the antagonist of Kingdom Hearts. The Ansem who Sora defeated was actually the Heartless of Xehanort, a student of Ansem the Wise. Xemnas, the leader of Organization XIII, reveals himself to be the Nobody of Xehanort. Organization XIII's plan is revealed: they seek the power of Kingdom Hearts, which is the sum of all the hearts that Sora released by destroying the Heartless with his Keyblade. Sora then revisits the worlds to solve lingering problems and new complications, while seeking a path to Organization XIII's base of operations.
Through a passageway in the virtual Twilight Town, Sora, Donald, and Goofy arrive at the World That Never Was, the headquarters of Organization XIII, with Kingdom Hearts looming overhead. There, Sora finds Kairi and Riku, who reveals the nature of Sora's and Roxas' relationship. Mickey meets DiZ, who reveals himself to be Ansem the Wise. Ansem the Wise uses a device that dissipates some of Kingdom Hearts' power, but a system overload causes the machine to explode and kill Ansem. At the top of Organization XIII's castle, Sora and his friends battle Xemnas, who uses the remnants of Kingdom Hearts to power his multiple forms. After Xemnas' death, Sora and Riku are reunited with their friends at Destiny Islands, their home. The game concludes as Sora, Kairi and Riku read a mysterious letter stamped with King Mickey's seal, the contents of which are hidden from the player.