In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Powers: Since Maya is a viera, she has an affinity for nature and can hear the “Wood” and use the power of it to cast various spells. But, since she was an outcast from all vieras, she had to teach herself magic, and has created her own spells. Mark of Nature: Maya’s spell power is increased, increasing the level of the magic by one. Lasts 2 rounds. Basic Magic: t took Maya quite a while to teach herself this, but she is very proficient in elemental magic. Her spells are firara, blizzara and thunder. Force: She has mastered a form of gravity magic that allows her to move things she is not in contact with. It is strong enough to lift objects up to 40 lbs., but she can push objects up to 150 lbs. over. Earth Manipulation: Maya has always had a strong affinity for earth, and she can use her magic to manipulate it to her will. This power extends to trees, plants and earth itself. There is a limit though, for she can't control more than one type of earth at a time, and only moderate amounts. Frequent use exhausts Maya. Spontaneous Spellcasting: When Maya is angry or backed into a corner, she loses control of her power, causing it to create randomized spells that lash out at enemies. Maya will learn new skills as her experience progresses.
Weapon:Staff Though not directly a weapon, Maya uses a staff that her father got from an abandoned Hume city. It acts as a focus for her magic, and allows her to direct it. In addition, it is useful for striking a rather annoying companion on the head, though it isn’t an effective melee weapon.
Appearance: Maya tends to show off her Rava Viera side, with dark fur and large ears. She is tall, as most viera are, standing 5’ 11” with her ears up. She has a lean, curved body and is very fit. She has a black tattoo on the back of her right leg, which she got at a young age. Her ears generally tend to curve down at the top, but will perk up when she hears something interesting or surprising. Her ears have two gold rings in each. Instead of claws, she has hume-like fingers, thanks to a contribution of her Veena viera side. Though she doesn’t particularly worry about what she wears, if at all anything, she does have an outfit she will wear, a green cloak with a brown trimming. If that is too much, she will wear a one piece outfit that shows much of her stomach, sides and back. She also has an alternate wear, consisting of a tight-fitting shirt that shows her midsection and a long skirt, both a light green color and trimmed with brown. She will occasionally wear a headband to keep her hair out of her eyes, but only when it is nesiccary.
Personality: Maya is a quiet and shy viera, tending to avoid the company of strangers and non-trustworthy people. As a result of being exiled from her race, she has trust problems around other viera, but feels more comfortable around them then humes. She also has trouble being around male hume, for she was assaulted by some in the city. Her real love is nature, because it makes her feel closer to the Wood. Once, she tried to convince herself that she was more hue then viera, but had a change a thought and instead went into nature, which explains her love for it. She has a very low, yet girlish voice, and she tends to whisper without knowing it. The innocence of a young girl fills her mind, meaning that she knows little of “adult” things. Her eyes will travel from one thing to another constantly, a result of a slight case of ADD she has. She is very self-conscious about being watched, especially when someone was seeing a viera for the first time, with her as that viera. In battle, she will use her magic skills as opposed to physical attacks, since it is more comfortable to her. She likes to finish the fight quickly instead of playing with her enemies, not liking violence. Oh, and the fact that she doesn’t have very much stamina for many spells. When she feels backed into a corner or very angry, her “Spontaneous Spellcasting” will kick in.
Original World: Ivalice Current World: Traverse Town (but wants to leave it)
History:Maya is the result of two rouge viera, one Vena (her mother) and the other a Rava (her father), falling in love and mating. For the first 5 (viera) years of her life, she spent it with her mother, living in Dalmasca around the humes. There she learned the ways of the humes, which seemed alien to her in the fact that she was seen as an oddity. She learned technological skills from her mother, who worked in a garage on technology. She and her mother became very close, and Maya loved her very much. But her life in Dalmasca was cut short as her mother was killed by an unknown hume. Her father took her in, returning to the forest where he lived. There, she was exposed to a new kind of lifestyle, that of the Wood. Her father taught her viera ways and encouraged her to learn magic, focusing on earth magic. She spent a majority of her life in the forest with her father, content with this lifestyle. Along the way, she self-taught herself how to cast certain magic spells and learned how to interperet the language of the Wood, intent on becoming a master of the spirit world. Her father gave her a staff as a present that he had found in an abandoned hume city, and it became her main and only weapon.
But she did not realize the ripples that went through the viera. They saw her as an abomination, and when she turned 12, ran her out of the village, forcing her to go back to Dalmasca. In the proscess, her father died protecting her, considered a traitor. A year of her life was spent wandering the hume world in despair, affected by the death of her father. She didn’t know, or even care, where she went, she just went on. A few caring humes fed her and allowed her to stay with them, which helped her gain her sanity back bit by bit. Eventually, she regained her sanity and returned to Dalmasca, where she hunkered down and made a living fixing mechanics, which she had picked up when living with her mother. Eventually, she earned enough to open her own shop, where she could work on hume appliances. She did this because it reminded her of her mother, but she would do nightly trips to the woods and would connect with nature, feeling the calmest she had in a long time. One day, as she worked in her shop, three hume men came in and asked for a repair, which she gladly did. But, when she got to work, they assaulted her and took everything of value to her. Once again betrayed by those she thought she could trust, she ran to the woods, where she tried to starve herself to death. But, when her hunger was immense, she hit some of the Mist and basically went berserk. Then she lost control of herself and her magic reacted, putting her body through a portal. And when she would wake up, she would be in a brand new world, where the adventure of her lifetime would take place…
Role Playing Sample: See Arthas/Xaldin
Questions/Comments/Suggestions? Yes I know, the history is blah, but my muse is blahher. Sorry! >.<
Mar 1, 2011 17:35:14 GMT -4
Last Edit: Mar 1, 2011 23:51:06 GMT -4 by Zephiris
Looks good! Just a few things need fixing before I can accept her.
Some boundaries/limitations/drawbacks are needed for Earth Manipulation, so that we don't just assume she could uproot an entire forest by lifting a finger.
Also, unfortunately, her mother cannot be a Feol Viera. The race went extinct in Revenant Wings. They'd only be possible if a normal viera mated with an aegyl, which cannot happen anymore due to the aegyls' floating world being locked away from that of Ivalice.
And may I make a suggestion as far as the last bit of Maya's history? Mist has strange effects on Viera, causing them to go beserk and allowing them to do things they wouldn't normally be capable of doing. Perhaps a combination of her own spontaneous magic and an encounter with mist transported Maya to Traverse Town.
In any case, 3 days to edit!
( Note - I think you meant Ivalice, not Ivalace. ;] )