In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Lust for Power: A magic spell that suffers a severe cool-down of up to 5 posts in a battle. The spell buffs Marxs' strength, stamina, and agility. Making him faster, stronger, and able to take a few heavy blows for a short period of time. Time duration lasts the post it was cast and a partial of the next depending on the circumstance.
Thunder / Thundara: Thunder casts a single bolt of lighting at the target. Thundara casting two to three bolts at target location in hopes of striking the enemy,
Fire: Sends a single ball of fire at an enemy
Blizzard: Sends a shard of ice at an enemy.
Cure: Small healing spell capable of healing minor wounds.
Storm: Consumes the moisture in the air to create a thunder storm that boosts lighting and thunder abilities to both Marxs and his opponent. Under a storm Marxs is able to cast stronger lighting spells such as Thundaga. Only usable once per battle and lasts for 2 to 5 posts or until stopped by either Marxs or another force.
Electric Field: Only usable when under a storm. Creates a field of electricity in either an orb around Marxs or a wall in front of him to block magic abilities. Suffers a severe cool-down of up to 5 posts. Generally only used once, if that, per battle.
Copy-cat: Creates two identical lookalikes of Marxs that attack the enemy. They have magic abilities and fade when struck. If they make contact with a swing of their weapon it does next to zero damage like being hit with a blunt piece of wood. The sole idea behind the ability is distraction.
*Marxs specializes in Thunder magic. All other forms of magic are of basic skills.
Weapon:
Marxs wields a sword with a transparent blade. Inside the blade is a yellow liquid looking substance that flows in and out of itself. Every time Marxs defeats an opponent with the blade a memory is stored inside making the weapon stronger. It was given to him when he was a human boy. The sword is about 3 feet in length and 3 to 4 inches wide. It has the shape of an elvish looking blade, curved slightly from the middle of the blade to the tip. When the blade bears an owner it connects to their mind and can be summoned and dismissed as the owner pleases.
As a human he also came to wield the Metal Chocobo keyblade and continues to do so as a Nobody. Marxs, for some reason unknown to him, can no longer summon the keyblade for the time being. He has dedicated himself to finding it within him once again.
Picture:
Appearance:
Marxs is 6' tall exactly. He has sharp, bright, blonde hair and yellow eyes. His hair is short, fluffy, and yet holds its own unique shape at the same time by pointing to his right slightly as if the wind had permanently set it that way. He wears a black cloak given to him by his now former master, Marluxia that looks like a typical Organization cloak. He wears black gloves on his hands as well as black boots on his feet. There is a bright yellow earring in his left ear that resembles a bolt of lighting signifying his lust for lighting spells. He is right handed but actually uses is left hand more dominantly because he legitimately just wants to.
Personality:
Marxs is a very cocky, yet still a very wise individual. He assesses a situation and adapts to it immediately. He enjoys finding flaws in others and pointing them out. Marxs tends to question reality and the purpose of everything within it. Quite often he'll question those that confront him with philosophical questions in hopes of hearing something worth while. He rarely confronts others as he prefers to watch them instead. However, when others confront him he isn't shy to, again, immediately point out their flaws, kill, or attempt to once again find purpose to his existence. His tone of voice and tactics in a conversation are often sarcastic and and slightly full of comic relief, yet he finds no self-enjoyment out of his wittiness. It's more or less, something to do.
Unfortunately, when Marxs is alone his thirst for knowledge on the purpose for existance can lead to figuring himself to be full of zero purpose in himself. This only drives him harder to find a purpose. His mind has no hesitation to bury itself in the philosophy of life and existence. Quite often he wishes for someone to converse with that has his sense of 'smarts'.
When not zoning out in deep thought about the world Marxs has a habbit of enjoying the art of battle. He'll often get his mind off his typical thinking to toy with someone or work at becoming stronger in hopes of someday taking over the Dark XII's castle for his own. A big, nice, castle always sounded nice. Plus, he hated the Dark XII and held them responsible for making him the way he is now. It only seems logical to Marxs that he should destroy them as they did him. If anything it was something to strive for. Who really cares anyways... with no known purpose to his own life it really didn't matter what he does with it.
Original World: Arkland Current World: TWTNW
History:
Mars was born and abandoned by his parents in a world called Arkland. Shore, his twin brother, was abandoned as well. The two were found and separated as they were both adopted by separate families weeks after their birth. Growing up Mars was bullied and thus grew to hate that which lived and unknowingly began to grow darker and darker inside. He never knew he had a twin brother on his home world, either.
When Mars was an early teen a man approached him, completely conceled, and gave Mars a sword that had a see through blade. He explained to Mars it would guide him in his endeavors and was owned by his father. His brother, Shore, was given an identical blade that would take on the color blue and that was also owned by his mother. The man said his parents had died and that he was a good friend of theirs. Mars had questions for the man, but before he could ask the man had left.
Later in life, when he was a late teenager Mars had built a reputation of being one to fear. He had grown to hate the world he felt was nothing but a cage to him and did not hesitate to hurt those that stood in his way. He heard rumors of a savior of other cities and sought to find him and end his 'stupid chase to help others'. However, as he finally got close the Heartless made their appearance on his world and brought destruction all over. He refused to die without finding the one that sought out to do nothing but help others instead of Mars' tactic of helping himself.
Mars awoke in Traverse Town and discovered there he had a twin brother and that this brother was the man he was looking for. He had a hidden hate for Shore, but chose to hide it as Shore was the first and only family he'd ever had. They journey'd together to Olympus. There they met a woman named Amaya whom of which they trained with for a while. She had seen a boy named Sora once and frequently told them stories of the keyblade he wielded. Surprised, Mars explained he had actually had dreams of this Keyblade. Not only Mars, but Shore did as well.
They then left and came to a world called Radiant Garden. There the keyblade finally found ownership in Shore and Mars alike. The only explanation they could come up with was that the keyblade couldn't pick because they were twins so it existed within them both. Unfortunately for Mars, the keyblade soon left him and found ownership in Shore after a heroic act to save a life. Mars was furious and sought ways to steal the blade.
Marluxia, a member of Organization XIII, took a fancy to Mars and his inner darkness. He used words wisely and tricked Mars to leaving with him for the World That Never Was. It was there Mars was made an underling of Marluxia for Marluxia's 'future plans'. Marluxia twisted Mars into hating his brother and explained that defeating him in battle would bring the keyblade to Mars.
Shore finally found Mars as he made his way to TWTNW. It was there that Shore made a desperate effort to bring his brother back with him and to cleanse his darkness, but it was too late. Mars struck down his brother and claimed the keyblade for his own.
Mars' inner darkness grew and grew as he trained under Marluxia. One day when he was off on his own he came across a large group of Heartless. He foolishly engaged and encouraged more and more to come at him. In his anger against his entire life he eventually just gave up and fell to the Heartless that then consumed him.
Now known as Marxs, the Nobody that was left behind on Radiant Garden, Marxs begins his journey for knowledge and power. For knowledge to him results in power and power results in making knowledge easier to obtain.
Role Playing Sample:
Might I ... say ... see my other character for RP sample xD ?
Post by Ellie who has 0% on Aug 14, 2011 15:59:34 GMT -4
Abilities: Thunder: I'll just knock it down to Thundera. Seeing that your character have previously been orientated with the thunder element, I gave leniency of the 2 spell levels. You can edit how Thundera functions since you had to cut back Thundaga.
Storm - What's the duration for it? XD Seems like you forgot to insert thaaaat. Also with this I find it appropriate that his thunder will increase a notch to the 3rd level. //
Also you are permitted to give him the title of Keyblade Wielder, since he is one even if he lacks it at the moment. Also please be sure to get in contact with Seed, we don't want him to be blindsided, and the only reason why I'm accepting Marluxia in the history...because ._. it is what it is XD it's a part of your charrie experience here.
So cha patch it uuuup. o3o I doubt it will take you long XD 3 days.
Modified storm to 2 to 5 posts. Thundaga only possible under a storm. Keyblade wielder. Will get in touch with Seed. I kept the history with Marluxia simple so as to make things easier.