Name: Arran
Nickname: None
Age: 18
Gender: Male
Species: Human
Possition: Neutral
Powers/Abilities/Techniques/Skills:
Aero: Creates a tornado around himself that damages enemies. (Requires two charged wind cards. Cards take three posts to recharge.)
Fire: Launches a ball of fire at any foe that is four feet infront of him. (Requires two charged fire cards. Cards take three posts to recharge.)
Water: Launches a sphere of water at foes three feet infront of him. (Requires two charged Water Cards. Cards take three posts to recharge.)
Stop: Halts weak enemies movements for a short period of time. (Requires two charged Time cards. Takes three posts to recharge)
Gravity: Forces certain Enemies into the ground for a short time doing some damage. (Requires two charged Space cards. Takes three posts to recharge.)
Cura: Heals Aaran or an ally. (Requires four charged Cure cards. Takes 3 posts to recharge cards)
Chain Slash: Unleashes multiple sword slashes. (requires 4 charged steel cards. Cards take one post to recharge.)
Blind: Causes temporary blindness. (Takes 3 charged Darkness or 3 charged light cards. Cards take 3 posts to recharge.)
Magnet: Draws some enemies into a certain area in front of Arran. (Requires one charged Gravity and one charged Steel Card. takes 3 posts to recharge.)
Thunder: Summons down a bolt of lightning that damages Arran's foe. (Requires two charged thunder cards. Takes 3 posts to recharge)
Blizzard: An ice crystal is launched at nearby enemies. (One charged Water card and one charged Wind card. Takes 3 posts to recharge)
Pummel: Several rocks crush his enemy. (Requires Two charged Earth cards. Takes 3 posts to recharge)
Weapons/Items:
Aaron uses a deck of special cards that his grandfather gave to him. These cards store magical energy which can be unleashed. The cards can be recharged with the same element that they represent.
(all other card images can be found in my art)
Number of cards on hand by type:
6 Wind
6 Water
6 Fire
5 Thunder
5 Earth
5 Light
4 Darkness
4 Steel
4 Cure
3 Space
3 Time
Image:
Back of all cardsAppearance:
Arran is a rather tall youth. He has a very athletic build even though he’s not a very athletic person in the realm of things. He has vibrant red hair and sea green eyes. He wears his mid back length air in a ponytail. His clothes consist of a dark brown vest, grey turtleneck under the vest, red jogging pants, and black army boots. He also wears a blue bandana with the symbol for Infinity on it. He has a card pouch attached to his right hip. Even though he doesn’t always wear them he also has a pair of fingerless gloves.
Personality:
Arran is a very critical person. He will study someone for a long time before he makes a decision about whom that person is. Even though his critical personality can make him look like he doesn’t trust any one he’s actually the exact opposite. He will trust a person quite easily if they show the right qualities. He is very loyal to anyone who he sees as an ally. Because he is loyal to his allies he won’t let anyone hurt them without retribution. He has no obvious goal. For the most part he’ll fight with anyone that has proven himself or herself worthy and has a worthwhile goal. He really has no intention to leave his home world although if he had to he would. Because most of his abilities are magic based he doesn’t fight on the front lines preferring to give his friends long-range support. He doesn’t actively seek battles although he can fight well enough. He will tell a person what he thinks of them up front not caring if it’s rude or not.
Original World: Traverse Town
Current World: Traverse Town
History: