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But would it be correct to meddle with memories once more? The only reason the cards existed in the past is because Namine was erasing ONE person's memory. I dunno about a mob's memory, though. My sketchbook would fall apart. XD
Okay, in the past it was stated that world changes (specifically things like Yen Sid's castle among some), even Castle Oblivion's takeover, can't be canon if nobody else tries to fight, right?
How about this be the TAKING of CO? Namine would want to be there (because of her history) so she can handle small things, but since the people aren't Sora, she can't demolish their memory. >.> Remember, her powers extend slightly to people outside Sora's influence.
Now! Let's say somebody does something extremely awesome! Not as in "oh, you're a super good hero" or "that was really evil", but in "save the box of kittens or the one person?" kind of choice.... They should be given a card with a special ability. Sorta like a points system, right? Honorable mentions get cards to help them in future battles.
This could be a huge arc event that extends outside, in the basement, and upper stories if it's gonna be a battle for control. In the end, two different groups might control the castle. ;D And then they have to DUKE IT OUT.
Now... As they say, if you can't beat em, join em. So how bout it? It maintains the same ideas, but gives it a wider influence. ANYBODY can be in on this, although the loners won't have as much of an influence. It would promote joining groups like the Guardians or something as well.
Namine! She could tell Mikhael about Castle Oblivion!
She's been there! She knows a lot about the castle! I think I filled a p(l)othole!
I am winners...
Now, many people seem to want to take issue with the card system, but can't think of anyway to fix it beyond remove it. How about this? Each person suggests only one thing that needs improvement. I come back tomorrow, get the list of things, take it home and rebuild the system until 4 in the mornig, then I bring it back for everyone to look over? Also, Sinn, the cards couldn't just be because of Namine. What better way to make it easy to get "lost in oblivion" than by making the rooms changable? And, since each floor resets when someone changes floors, it keeps people from finding the castle's secrets at all.
Jan 18, 2011 17:44:42 GMT -4
Last Edit: Jan 18, 2011 17:47:33 GMT -4 by halen2020
Well that wouldn't be a problem. See, the cards that Namine helped create were the source of the rooms. Now- Namine isn't here anymore, so how could CO's rooms be manipulated? Were there cards left behind? If so, they would be at the resting chamber on the highest floor.
What if one of the sides (XIII or XII) modified it to where peoples memories were broadcast on the different floors? This would create a giant obstacle to continue the battle for CO.
To quote something that Larxine said, "I'm surprised that you could change a card like that."
She was referring to when Namine changed a card into the riku replica's lucky charm. If Namine created the cards, why would Larxine be surprised that Namine could change them? It's because the cards were always there. If we could get some pre-CoM history on the Castle, then we would know for sure, but we must infer.
^.^ Well I am pretty sure Vexen probably made the cards. Theory, yes, but would you put it past him? I mean Namine is needed to put memory onto them. Memory cannot be interpreted into data, and Castle Oblivion itself didn't rely on data. That was purely magic.
But~ The cards don't have to go, but the battle cards are very hard to understand. I propose that battle cards be a reward, and not be a full-on battle system.
So.... Maybe Namine's presence could make the cards active again?
If possible, could Castle Oblivion have different worlds then CoM? Maybe they would form to the entrants or rulers of each floor. For example, Xaldin was quite focused on Beast's Castle, so his floor could be that world. (Hypothetically, of course.)
Post by Ellie who has 0% on Jan 18, 2011 19:06:39 GMT -4
To clarify...Namine only fawked up Sora's memories...Riku had his memory data used, yet he had no influential intervention by Namine what so ever.
Honestly..if you want people trapped in Oblivion...what better way to keep them trap there by keeping them in an endless cycle of their memories. This naturally the levels of each floor with all due technicalities would be different between person to person making them victims of their own production. In short, I find the cards a natural element of Castle Oblivion, a domain that will make one trap similar to how the Realm of Nothingness can drive on mad until ceasing to exist by forgetting their memories. This make the castle... a pontential hazard zone to those who can loose their way. In short, Namine isn't needed for Castle Oblivion to be Castle Oblivion. -------------------------------------------------------------------------------------------------------
As for the card system, it would be extremely costume made differentiating from person to person. Since common attacks can't be trumped, then the card system is only neccesarily for slieghts and magick, so one's deck and card amounts would be depicted by their own personal abilities. I do find 30 an overkill to see as a standard. Also you would have to trust participants to make their deck responsibly and reasonably.
Naturally not so strong attacks would composed of smaller numbers, while stronger attacks compose of bigger numbers.
...after figuring that out condense to a deck, but give less cards then what the character needs, but enough to make effective attacks.
Light (6) Cure (4) Aero (1) Attacks (14)
Attacks 0 (4) 5 (2) 6 (1) 7 (2) 8 (1) 9 (2)
24 cards Also I would removed Heartless Cards and Friend Cards, since they are unneccessary. Unless someone's abilities are too mimic heartless...they won't need it, or they have an ability associating with an enemny card. It truly shouldn't be something given out without much reason. Friends Card is the same thing; also this is only in the gameplay, because Sora is alone...people won't be alone if this plot truly takes flight....Friends card is only neccesary if one already had an ability that incorporates a friend...making the friend apart of the card counter.
Also before each battle the cards should be arranged randomly perhaps by a moderator. I don't know if that lessons the messiness.
Also depending on the charries' strength and the amount of cards should dictate how many 0's they have. I see no reason for a powerful character to have a bunch of trump cards; now for a weaker character who lacks elaborate skill ... 0's cards can help even the odds. The reason why Minnie have that much 0's is because she relies on her magick cards...which isn't a lot to deal each attack once.
=3= yeeeaaah after doing this guy...I will say there's truly not an easy way to do this. Just by looking at his skillset alone...it will cause for...one hell of a deck. O.o aaand I'm above 30 XD Ba-dow
Post by Jason Arilani on Jan 18, 2011 20:10:39 GMT -4
Simple enough, there are some characters that just have too many abilities to make it work with a card system. I mean... Arlan is probably the only one on the site that uses cards for all of his attacks. (And yes, all of them. His sword and Tilanis are held in the cards). Luxord also uses cards with his attacks, but... thats it. And I happen to play both of them.
I dunno... I just don't see the card system working out to well. Some people will make their decks too powerful, and some would be too weak. Plus, if you notice in the game, Sora and the heartless USE their actual attacks. Sora actually attacks with the keyblade and uses magic and summons and the heartless actually attack back. In my opinion, the cards were mainly there to add a degree of difficulty, some degree that I feel won't be easy to create on this site.
Furthermore, in terms of finding out about Castle Oblivion, Jason (I think) is that one OC that Seed was talking about that knows about Castle Oblivion and the reason why is explained in Jason's history (He watched Sora in his crystal ball as he went through his adventures, including through Castle Oblivion) and he saw what it did. So if you need someone else to help, Jason would be able to help them find it.
This is a warning. I will be taking out the flaws in your arguement Ellie, and there are a lot.
I do find 30 an overkill to see as a standard. Also you would have to trust participants to make their deck responsibly and reasonably.
Ellie, I do apologize for not mentioning this, but actually, decks are built before the cards have numbers. Only once a person has the cards they want are numbers selected from random.org.
Second, charcters are only allowed four deck sleights.
Full cure: Cure+ Cure + Cure +Cure
Third, you can only have a max of three cards per sleight. Also, fourth, if Minnie knows Curaga, or even Curagun, she casts at that level with a single cure card. That is because Namine isn't going to erase the abilities of everyone who sets foot in the castle. So, you will know all your spells.
Naturally not so strong attacks would composed of smaller numbers, while stronger attacks compose of bigger numbers.
Fifth, a card's strength doesn't come from its number. That just indicates how difficult it is to break. If you check Chain of memories, you see that most cards have levels for attack, break recovery, and reach. That is where the card's strength is. Plus there are very powerful low number slights. Ars Arcanum, for example.
Also before each battle the cards should be arranged randomly perhaps by a moderator. I don't know if that lessons the messiness.
Sixth, that would make things much more difficult on all who participate. Imagine if in CoM, you deck was shuffled before every battle. How hard would it be for you to set up sleights?
Light (9) Aero (1) Faith (2) Brave (2) Haste (1)
Seventh: brave, faith, and haste are not elements. They are aligned to elements, however. Brave and faith are related to light, while haste is related to time.
Heartless Red Nocturne Blue Rhapsody Yellow Opera Turquoise March
Eighth: you are only alowed two enemy cards.
Enfire/frost/thunder/water: Red Nocturne, Blue Rhapsody, Yellow Opera, Turquoise March (added for neccessary means) Barfire/frost/thunder/water: Heartless (can be chosen how it's used either En or Bar)
Ninth: You cannot use enemy cards in sleights.
In short, Namine isn't needed for Castle Oblivion to be Castle Oblivion.
Thank you for backing me up. I got tired of pointing this out.
If possible, could Castle Oblivion have different worlds then CoM? Maybe they would form to the entrants or rulers of each floor. For example, Xaldin was quite focused on Beast's Castle, so his floor could be that world. (Hypothetically, of course.)
The Villians are the ones who decide what worlds the floors become. So, theoretically, you could have Beast's Castle. However, I don't want worlds repeating. or, at least, I don't want very many repeats. How many worlds are there, anyways?
I think now would be a good time to show an example deck. I could just post the deck text, but that would be boring for me. So, I made this last night, including custom weapon cards.
Jan 19, 2011 11:39:13 GMT -4
Last Edit: Jan 19, 2011 11:48:39 GMT -4 by halen2020
Might I pop in here? I strongly suggest leaving out a full card battle system. Things will become complicated and risk being unfair. Simply use your normal attacks, or if you'd like, mention that you draw a card before using your normal attack.