NameMikhail Rutherford
Age19 Years Old (September 19th)
GenderMale
SpeciesHuman
PositionNeutral Good, Head of the Guardians of the Worlds
Powers/Abilities/Techniques/Skills
Pyrokinesis: Fire has probably been Mikhail’s closest friend and most powerful ally throughout the years, always being there for him whenever things needed to heat up a bit. It’d be quite simple to guess the amount of skill one possesses over the element by just looking at his background: born to a respected family of pyromancers, trained by the elite Blazing Dragoons, squad leader and key chess piece in the wars back at Elona and, of course, more than four years of off-world experience. This ability, however, roots deeper than the orthodox “magick” union between individual and element; it is pure firebending.
Manipulating the element itself is no big challenge for Mikhail, taking little to none of his strength to play with burning and living fire. He can shift its form and change its direction and intensity as well, among other things. Creating it when it’s nonexistent is a different story: by exciting the atoms in the air he can ignite, or combust, floating particles in the area, giving him enough material to work with. However, because of the uncommon origin of the link between the element and himself, conjuring flames doesn’t drain his mana pool, feeding off from his own vitality instead (think of it as a third bar in a video game-esque situation, aligned with the health point one). Basically, if he ended up creating too many flames from his own energy without resting, his own life would start combusting away as well.
While lava could be perhaps considered as part of the terrakinesis branch, minor control over it comes as a bonus with Mikhail’s fire manipulation bundle. By utilizing his main pyrokinetic abilities, Rutherford can heat up the ground to such extent that he's able to melt it into, essentially, lava. Whether it's used for deflecting a geomancer's attacks or forcing people to watch their step, this ability can turn out to be really useful against certain foes. However, because of this, the chances of successfully utilizing it are few, making it a somewhat limited technique; also, melting rock into lava is much more complicated than simply using pure fire, and thus tends to drain him more. To avoid overworking himself, the man usually rests between its uses (two or three posts, depending on the amount of lava used). Pyrokinesis grants Mikhail some resistance and immunity to heat and basic fire spells and manipulation, but it permanently makes the learning of any type of hydrokinesis and florakinesis impossible.
Agility: Instead of being a heavy hitter with the blade, Mikhail is more of a hit and run type of fighter. Quick on his toes, he tends to unleash rapid combos before sliding away, circling his opponents and waiting until finding another opening. This also makes him hard to catch as well as hard to hit with most conventional weapons. Agility, combined with a time magick buff, could turn Mikhail into a deadly assassin.
Stealth: In addition to being quick, Mikhail can also be silent, being an excellent choice for covert missions or leading ambushes. The male is able to hide his tracks and basically fly through areas, making it seem as if he had never been there. This includes toning down his aura considerably to avoid detection from enemies with special abilities, however slightly weakening his abilities in general. This skill reaches its fullest potential in dark areas as well as in those covered in fog or mist.
Strategic Mind: Mikhail is a capable strategist, from planning long-scale sieges at a base to bending the enemy’s own abilities to his advantage within the heat of the battle. He is analytical and cold when it comes to armed conflicts, making it hard to distract or provoke him into making mistakes in the middle of a fight.
Gummi Ship Piloting: With help from the Elona Remnant’s AI, EVE, Mikhail has slowly learned the ways of the gummi. He can decently drive the ship from one world to another and even break Heartless blockades standing on his way. However, there are still times when the pressure gets to him and he ends up saved by EVE’s accurate calculations and outstanding use of the ship’s weaponry.
Aura Reading: A passive ability Mikhail usually activates upon making an acquaintance or just before the beginning of a fight. It allows him to actually see other people’s auras, or their “essence”, giving him basic information regarding the other’s elemental preference, personality, alignment and sometimes even species, making it a good human form Heartless and Nobody detector. However, if one is concentrating to hide certain aspect of their persona, it is quite possible to fool this skill. It is really common between Elonians and quite similar, if not equal, to the common Libra.
Minor Darkness Immunity: After his first encounter with Jadis the White Witch (now Lady of Traverse), Mikhail became able to resist basic dark spells such as Magnet and Gravity, as well as repelling the weakest types of Heartless (Shadows and Soldiers, for example).
Swordsmanship: It refers to the skills of one well-versed in the art of the sword. Having almost a decade of experience in this area, Mikhail is quite skilled with the blade and is able to eliminate Heartless and protect himself with ease. His preferred style, though a tricky one, is dual wielding, feeling more comfortable with two blades under his command than just one. However, there’s area for improvement in his technique as it lacks finesse and stability.
Cure: The basic healing enchantment, commonly used for self-healing more than anything. A bright aura of green surrounds the target, patching up small wounds such as minor cuts and bruises while bringing some relief to aching muscles and restoring their vitality. There’s a one post cooldown between uses to avoid draining his mana pool.
Magnet: A basic dark spell. It generates a vortex with a single sphere orbiting in it, pulling lightweight such as weaponry and weak Heartless toward it. Magnet also begins to slowly sap the nearby foes’ vitality. There’s a one post cooldown between uses.
newMagnera: An upgraded version of Magnet, learned through constant practice and use. It generates a bigger and more powerful vortex with a pair of orbs orbiting in it, attracting medium weighted weaponry and items as well as the average human being. If faced with above average physical struggle or equivalent tier magic, there's a good chance that the vortex would fall apart prematurely. There’s a three post cooldown between uses.
Gravity: A basic dark spell. It conjures a sphere of artificial gravity that, upon contact, makes the victim’s body heavier and thus harder to move around, attack and dodge with ease. There’s a one post cooldown between uses.
newZero Gravity: A variation of Gravity, learned through experimenting in the middle of a training session. It conjures a sphere of artificial gravity that, upon contact, flings the victim and those around them into the air, immobilizing them for two posts as they float helplessly around the area. For this technique to work, the victims must be of a same or lower weight as the user; if he tried to raise, for example, a Large Body, the best he'd be able to do would be pushing it a few feet back and perhaps disorienting it. Zero Gravity has an area of effect of around seven feet and a cooldown of one post after its effects end.
newDark: A basic dark spell, if not the purest manifestation of the element among the first tier. Mikhail tends to cast by turning his arm into an energy pistol, releasing spheres of pure darkness from his palm as if they were bullets. The man hasn’t quite gotten used to the technique, being hit by its recoil after constant use. A maximum of five orbs can be currently unleashed a time, with a three post cooldown between uses.
newDark Fire: A variation of Dark, and one which makes Mikhail much more comfortable. He is able to release dark energy in the form of flames as well as manipulating this “cursed fire” as if it were normal one. Mikhail’s dark pyrokinesis is not quite polished though and he’ll be hit by its recoil after constant use. There’s a three post cooldown between each summoning of dark flames.
Weapon/Items
[/size]
Flame´s EndAbilities:
Fire Boost: Boosts up fire related techniques, increasing their power and effectiveness.
Path to ManaAbilities:
MP Haste: Replenishes a small part of the wielder's mana pool every post.
Caxnon's Blue Comm RingAbilities:
S.O.S.: Allows Caxnon and Dragorno Storm to find out the wielder's current location, as well as allowing him/her to know their position as well. (Ability null now that they're both MIA; kept for sentimental reasons more than anything).
Mira's Crystal of Dark ShadowsAbilities:
S.O.S.: Allows Jadis the White Witch to find out the wielder's current location.
Shadow Slayer: Repels Shadow Heartless.
Call of the Beast: As a last resort, it coats the user with its large amounts of darkness, drastically boosting dark aligned techniques, physical strength and speed while limiting rational behavior. Each use slightly taints the wielder's heart. (Usable once in each thread).
newAtlantean Crystal NecklaceAbilities:
Atlantean Healing: Allows the user to heal minor wounds using the crystal's energy, momentary covering the affected area with a blue hue. Its powers are equal to a Cura spell. (Three post cooldown).
Atlantean Vitality: Preserves the wielder's youth and strength to some extent.
newSpark Lemon Ice CreamAbilities:
Thunderbolt: Upon consuming the ice cream, the user is able to access the Thunderbolt command style. A bright greenish-yellow aura surrounds them, infusing their attacks with lightning and its power for five posts. The finisher, sharing the command style’s name, conjures a single orb of electricity above the user, which is consecutively shattered into multiple lightning bolts than rain down on surrounding foes. (One use only, obtained by winning the first day of the Summer Picture Scavenger Hunt 2011).
newLighter (x2)Abilities:
Flame Source: Generates bright and burning flames, allowing the user to use them in fire based techniques. (Minor manipulation only, five post cooldown).[/right]
newPicture newAppearance[/size]
While he has in fact grown and changed physically throughout the journey, Mikhail’s true essence has never been twisted or shifted into something else; no, not even a tiny bit. The man’s growth spurt has apparently ended at six feet two inches, which is still good and definitely considered tall when compared to the hume height standards. His body has been toned ever since he joined his country’s army but his muscular mass has been increasing as of late, having him weighing 181 pounds with little to no fat to speak of. Still, he isn’t what you’d call “bulky” and certainly not your average tank, taking a lean, slender body build instead to suit his fighting style; versus trying to be a damage dealing powerhouse Rutherford tends to be an agile fighter, adopting a “hit and run” technique to take down his opponents slowly.
The male’s skin tone has always been tanned, adopting a sun kissed color thanks to the bond he shares with the heat. However, having chosen the now chilly Traverse Town as his temporary residence to gather intel and recruits to restart the Guardians, his skin has been slightly affected by the cold and absence of sunlight in the world, becoming paler as the weeks go by. This creates a greater contrast to his pitch black hair, which still falls down on multiple spikes. However, the hairstyle itself is now a tad wilder and messier than before. His eyes are wide, observant and analyzing as before but certainly warmer and much more welcoming than before. They sport a bright grayish-blue hue, showing the man’s inner peace despite being bound to such a wild element.
His attire is quite varied, constantly changing as both he and fashion progress through life. Mikhail’s current selection isn’t really that different from his immediate previous one, starting off with a sleeveless plain black shirt that may be the same as before, just after undergoing certain “homemade modifications”. At times, and especially when visiting colder worlds, he tends to wear a blue jacket to keep himself warm without wasting valuable energy. His navy blue jeans have been switched for a pair of gray trousers, which, for some reason, have turned out to be an even more comfortable choice, fixed in place by a maroon leather belt. On his feet he tends to wear a matching pair of crimson running shoes, but these can also be switched out for black ones whenever it’s needed. His hands are covered by a pair of fingerless black leather gloves and a blue ring finds its place around his right ring finger. Two scabbards find their place attached to the belt, but they’re mainly worn for aesthetic purposes as their blades can be summoned at will. And last but not least, Rutherford tends to wear a pair of chains around his neck, each one hosting an artifact: from one hangs a red crystal, a gift from his childhood friend Mira that has earned a higher purpose, and on another rests a blue atlantean crystal which he obtained during his last journey to the Lost Empire.
newPersonality
Mikhail has recently gone back to his roots, showing more and more characteristics of the cheerful, easygoing persona he had been back home. He’s still observant, he’s still cunning, he’s still persistent… but that emerging coldness that had seemed so out of place is apparently gone by now. Against all odds and contrary to popular opinion, the recent deaths and disappearances of those closest to him have finally opened his eyes and made it evident that living life as an icy, bitter man would be counterproductive to his current objectives and goals.
Speaking of aspirations, Rutherford is currently just focusing on a single one, and possibly the greatest of them all: defeating, or perhaps keep the Dark XII at bay. He himself has seen what lesser Heartless can do by themselves and if these sentient creatures are allowed to control them and do as they please, consequences could be catastrophic as seen in the destruction of Port Royal. However, the Guardians of the World have seemingly fallen apart at their initial stages and the man must now start from square one and avoid repeating the mistakes that pulled the founding members away, as well as finding away to capture the biggest, baddest fish of them all.
Mikhail’s trademark sarcasm remains even during these times of hardships and turmoil, allowing him to throw in a smartass remark or two to lighten the mood. This wry sense of humor doesn’t necessarily mean that he’s unable to adopt the air of seriousness required under certain circumstances; in fact, during critical missions, Rutherford is one of the first to concentrate fully on the task at hand and push others toward doing the same. He also has a curious sense of duty toward those in need, believing that it’s his duty to aid those in trouble and protect them from the various evils roaming around the galaxy.
The man does believe in justice, but he also believes that there are times where rules need to be bent or broken to achieve something important. He tends to be a “do-it-yourself” people when others find themselves in danger, ignoring local law enforcement protocol and going ahead to help the victim himself. You could say that, at times, he makes his own “justice”, and that could become a flaw that’d prevent him for forging more alliances in the future.
Though he has opened some more to other individuals throughout his journey, earning Mikhail’s trust still remains an extraordinary feat. Suspicion, mistrust (and paranoia to some extent) are an old scar on his heart, an ancient wound that never really healed completely. When he doesn’t trust someone enough, the pyromancer simply tends to avoid relying on them, acting as if they weren’t among the group unless a certain talent of there is strictly required for success. Even then, Mikhail will keep these people close; defectors and traitors are the last things he needs in times like these.
As a result the man tends to keep his friends and allies nearby and under his protection, perhaps to a point that makes it unhealthy. It’s usually hard to provoke the man into recklessness and unnecessary violence but if someone close to him ends up hurt, Mikhail will certainly lose his cool, his nerves and his patience. However, if given a chance, the male will tend to take peaceful and diplomatic agreements instead and avoid participating in bloodbaths, as he calls them.
When he does end up in a fight, Mikhail attempts to strictly follow a core strategic order: first, he adopts a defensive position, studying his opponent’s techniques as well as their strengths and weaknesses; then he starts to create an effective strategy to execute in his mind, thrusting in a hit or two to help with his hypothesis. And last but not least, he strikes, using his recently obtained knowledge to gain an upper hand and emerge victorious in the skirmish.
Mikhail has been all of his limited free time on extra training sessions, aware that they could become the deciding factor in a battle against the XII. He tends to focus on his weakest and newest techniques with the purpose of perfecting and mastering those areas. However, when he isn’t overcome by that military work out mentality, Rutherford usually enjoys music, having learned how to play piano and guitar to a lesser extent.
The worlds need new heroes to aid the keyblade wielders in their war against darkness, and Mikhail Rutherford may end up becoming their newest ally.
Original World
Elona
Current World
Elona’s Remnant, the Gummi Ship
newBackground[/size]
According to the standard elonian, and apparently also galactic, calendar, Mikhail Rutherford was born to Stan Rutherford and Devona Austen on September 19th on the world of Elona. Elona was a world heavily influenced by the four main elements: fire, water, wind and earth, with each of the many existing kingdoms having adopted an element, and their respective deity, as their patron and guardian. The Rutherfords were a middle-upper class family from the Kingdom of Nayam, one of the main nations that had adopted Zhaitar, the god of war and fire, as their protector. They were naturally opposed to the Kingdom of Winter and the other nations who had trusted Grenth, the god of death and water, as well.
The Rutherfords lived in Nayam’s capital city, and it is here that Mikhail story first begins to heat up. He was talented from a young age, unusually demonstrating skill and slight control over his element, fire, from the age of three. At first, his family did nothing about this, shaking it off as mere luck and a one-time event. However, after a certain series of events around the city (quite hilarious by the way, but fortunately his pranks were stopped before a tragedy occurred), the military academy finally placed an eye on the youth, holding an investigation regarding him and his family bloodline until his prodigal talents were finally accepted. At the age of five, the boy was taken into the training grounds. His firebending instructor, Sir Aidan, was immediately surprised by the boy’s feats; he had managed to technically master the basic techniques in a rather short time.
Weeks went by, and then months, and then years, and the male suddenly found himself as some sort of local celebrity, being known for his potential and promising aptitudes throughout the area and surrounding cities. Just after he officially turned eleven years old, Mikhail was sorted into the Blazing Dragoons, the nation’s official ground forces, and began to develop other skills besides elemental manipulation. It was there where he began his hand-to-hand combat training, first mastering the use of a single blade before going ahead and developing a like for the dual-wielding technique. His life in the army went on surprisingly well and flourished, giving the young boy short room to focus on anything other than his training… that is, until he met Mira Andrews.
It all happened after a long day of training at the academy; it was an especially dry day, and sure that area was known for being arid and hot but the intensity wasn’t as strong as it had been that day. Mikhail had been walking down the road home, playing with his fire and testing some new combinations… when he found the girl unconscious on the middle of the road. The male, taking pity of her and knowing this was quite uncommon around the city, immediately took her home where he and his family took care of her. Upon waking up, the girl thanked the boy for “saving her”, immediately forging a connection, a bond between the two. The Rutherfords soon after question her origins and why she had been abandoned in the middle of the road, and it was then when shit went loose.
The girl revealed the existence of others worlds, specifically her own, Rea, which had been destroyed and had had its “heart” consumed by the “Heartless”, a dangerous and unknown race of dark creatures. Mira had managed to escape in some sort of intergalactic transportation vehicle known as “Gummi Ship”; however, her vessel was suddenly trapped by the giant portal of darkness, apparently breaking it apart and, for some reason, leading her show up at Elona. Her traveling companion’s fate, however, remained unknown. Her story seemed unlikely and implausible at first, with Stan and Devona believing she had hit her head too hard and thus her memories were all jumbled up. However, Mikhail, for some reason, was certain that she was telling the truth and decided to believe her; as time went by he and Mira became very close friends.
Unfortunately, some time after the boy turned fourteen, war struck Elona. It had all happened because of them: the Heartless. Each of the kingdoms blamed the other ones for their sudden appearance, sinking the world into a destructive era of everlasting war and nonexistent peace. Mikhail was forced to leave his family and friends, including that maiden he had saved years ago and grown to love. The girl wished him luck and promised to see him again someday, gifting him a special crystal necklace she had brought from Rea as sign of their friendship and their promise.
The teenager completely supported his country, following the King’s and superior commander’s wishes no matter what; after all, they knew what was best for them… right? He did not question raiding enemy towns and cities with his strike team, swiftly murdering enemy soldiers and civilians alike. Something inside him told him to help those innocent victims, to not become a monster and to answer those sorrowful pleas of theirs. But he couldn’t; betraying his nation would be unwise and he was too proud to see the truth behind Nayam’s ways. They were the good guys, he was certain of it.
Eventually, Zhaitan’s kingdoms were successfully united under the Kingdom of Nayam’s banner, but they now opposed an equal: the Winter Kingdom, who had now unified Grenth’s nations on its own. It was during that stage of the war that Mikhail finally snapped, specifically when he was asked to lead his team to raid an enemy town and murder all the male newborns he found. That was unnecessary, cold and he just couldn’t find himself to execute the plan. Upon returning to the main camp, he announced that he was going back home to defend the capital; the army would be free to call him when it fixed its inhuman ways. The commander tried to stop and capture him under the charges of treason, but Mikhail, with the help of his various squad members, eluded capture and finally reached the capital.
Unfortunately he was too late; the man’s squad’s departure had messed up Nayam’s operation and the enemy spies, knowing that their nemesis was weakening, decided to strike immediately, catching many cities off guard through naval attacks including the capital city. His parents were assassinated by the invaders and Mira was taken as “loot” along with other maidens. Upon learning this, the pyromancer, between rage and grief, pursued the killers, catching up with them at what seemed to be a traveler or merchant’s settlement.
This man had apparently landed by accident on Elona with what seemed to be a Gummi Ship. Mira’s story turned out to be completely true. The winter soldiers, amazed by such advanced device, murdered the traveler and attempted to take the airship away and use its technology to their advantage on the war. Fortunately, Mikhail managed to board the ship under their noses. Out of the blue, the ship entered autopilot mode and sent them all into space. The man, realizing he had little time, made himself known and faced the criminals, emerging victorious. However, some of the soldiers had apparently boarded the various escape pods with the trophy girls and eluded death… but not for long. To make matters worse, the Heartless, who had basically been a third party taking advantage of the war, finally managed to find the keyhole, destroying Elona for good.
Full of regret and afflicted with survivor’s guild, the fifteen year old boy would begin to wander the many worlds out there with the Gummi Ship he had “borrowed” from that merchant. He was (and still is to this day) aided by the aircraft’s AI entity, “Eve”, who instructed him about the galaxy, gummi ship piloting, and the Heartless: their recent achievements, their strengths, their weaknesses… and now he was determined to put a stop to their little crusade. Mikhail spent the next two years of his life training and improving his skills for the war that was to come, as well as traveling to learn more about this whole new world (more like galaxy) he had suddenly been thrust into.
However, his big break in the current conflict wouldn’t take place until the attack on Disney Castle by Marluxia, a flora aligned nobody, and Maleficent, a dark fairy witch. Mikhail did not hesitate to join Mickey’s resistance group to defend the castle, soon finding himself in the middle of the battle and teamed up with Maverick, a young man with the ability to manipulate his bone mass. The attackers were finally repelled but the castle was left in terrible conditions, having been victim of a heavy siege from those aligned with darkness.
Shortly afterward, Mikhail was forced to join forces with Max the Hydromancer, Erika the Gunslinger, Rubix the Psychic and Caxnon the Nobody during a visit to Twilight Town to repel a random nobody attack on Market Street. As the five of them slashed through their enemies with skill, Mikhail could feel as he slowly became bonded to the others; they were all capable warriors, goodhearted warriors. Unfortunately, Rutherford was soon separated from the others and he and Rubix were forced to face Braig and Seed from the Dark XII, narrowly escaping to Olympus Coliseum thanks to the other boy’s teleportation orb.
Mikhail and Rubix were then forced to participate in the Hades Cup, a dark tournament hosted by the Lord of the Death himself. As both of them fought and went up in the rankings, the man ended up running into Mira, his childhood friend who he had presumed dead. Unfortunately their reunion was short lived when Andrews, now a nobody, was ruthlessly murdered in her next match. To make matters worse, Rubix was also lost during the tournament and Mikhail was barely saved by the magic within that trinket Mira had given him years ago.
The man suddenly showed up at Traverse Town, where he ran into Caxnon, the Nobody he had met at Twilight Town, and a woman going by Dragorno Storm. Seeds of rebellion were planted when the nobody shared secret information regarding Organization XIII and the Dark XII, and giving the other two one ring each to serve as communication devices in case they required to meet in the future. However, they would be soon interrupted by Jadis the White Witch who should concern when they foolishly committed themselves to this distant goal. Taking pity of the trio, she decided to “help” Mikhail and Drago by enhancing their darkness with her own and instructing them in the Magnet spell. In the clash between the light of Mikhail’s necklace and the sorceress’s darkness, the object lost its former powers and obtained new ones aligned with the dark.
Soon after, Mikhail would meet Max and Erika on his way back to Olympus. After filling them in regarding the tournament and Rubix’s apparent death, they all agreed to head for the Underworld to retrieve the boy. Unfortunately, it all turned out to be a trap and both Rubix and Erika ended up staying as slaved of Hades’s. Mikhail, struck by guilt and regret, shared the information he had learned regarding the Dark XII with Max and they both decided to create a group to oppose them, the Organization and Hades as well, with the hope to someday rescue their lost allies. The pyromancer, however, was unable to go ahead with the plan under the current circumstances and decided to exile himself in Traverse Town for the time being.
It was then that he met Antique Faustus, a sunny and bubbly girl that seemed to take all his worries and sorrows away. She slowly began to melt that thick wall he had erected around himself for protection and found a special place in his heart that no one has taken to this day. She was, is and will be Mikhail’s first and true love. During his stay in Traverse Town, Mikhail also met Roze, a flamboyant and pacifist Heartless that managed to change his views on the race’s nature, and Jadis, who began to train him in mastering the darkness that resided within his heart. He also ran into Maverick, who had been cursed by the darkness as well and both had a heart-to-heart regarding their condition.
Suddenly, Max showed up at Traverse Town, having recruited Caxnon and Drago to their cause, and interrupted a training session with Jadis. The woman, learning about the group’s intentions, asked them to look for her locksmith acquaintance, Rellen, who had been last seen at Disney Castle. Antique decided to tag along and the three of them left the world immediately. Unfortunately, they ran into Seed from Twilight Town and his heartless dragon pet, Ciraph, right after landing, being forced to retreat after retrieving an unharmed Rellen.
Back at Traverse Town, Mikhail began recruiting more and more warriors to the Guardians of the Worlds, soon going off world to forge alliances with Disney Castle’s Queen Minnie and Radiant Garden’s Merlin. The garden also turned out to be a good recruiting hotspot as well and the group seemed to be flourishing favorably. However, they would all be tested upon joining the Ulysses crew in their expedition to the Lost World of Atlantis, where, unfortunately, they suffered massive losses, including Max and Mikhail’s own apprentice, Jackson Styx. Now back at Traverse Town with little to no forces, right back where he started, Rutherford must make haste and recruit and discover new talents while remaining strong as he faces the disappearances of those close to him, such as Antique and Caxnon.
And that’s where the story currently lies…
Role Playing Sample
[/size]
How long had it been since he had last walked through these concrete pathways? A couple of weeks? Some months? Maybe even a year or so? He frankly had no idea; the events following the expedition to Atlantis were all rather jumbled, clouded, and reminiscing usually did nothing more than confuse him further. Regardless, the man had always known that he'd eventually find himself forced to come back to Traverse Town. The world had been a home to him in the past and so many things, memories and experiences of his had been imprinted over the planet's surface. Avoiding dropping in once in a while was definitely a complicated task, one that he'd prefer not to fulfill.
One of the first things he noticed upon landing was the radical change of weather. Cold wisps of wind blew against his face, confirming his suspicions; this was work of Jadis the White Witch, and probably only one of the various "side-effects" she mentioned before connecting to the world. Sure, the man has expected some changes in the overall status of the world but this seemed a bit too... extreme. Mentally shaking his head, he reached for the big, brown wooden doors that led to the First District, noticing how they felt familiar and yet so different.
He pushed them open.
This
was Traverse Town, right? Blinking a few times, the pyromancer soon realized that this unrecognizable place was supposed to be, in fact, the warm and cozy First District. Blue eyes scanned the area, barely managing to recognize key spots such as the Accessory Shop or the nearby cafe; it all looked more like a pine forest than anything. Falling snowflakes bathed the buildings white as enormous lines of trees surrounded the district, standing firm and tall as soldiers would. Looking farther, behind this abnormal growth spurt of flora, stood a magnificent castle of ice, erected on top of the ruins that once belonged to the clown, Kefka, and his hideous tower. Well, at least that pain on the eyes was gone, and if Jadis's plan had really worked the world was safe from the Heartless and its masters.
I better gather some information from the locals. It looks like what I knew of this place won't be valid anymore with all of these... improvements around.[/color] Mikhail sighed, taking another look at his surroundings as he continued to ponder. This had probably become a paradise for Antique; he still could remember how much she loved snow, overall cold and all of those things that made him uneasy. He would go and pay her and Jadis a visit once he became more familiar with the town's current layout. He had some pending matters to take care of and there was certainly no chance for distractions; time was something he couldn't afford to waste. Stepping away from the doors he began heading toward the cafe, intending to start his research immediately and hopefully be able to get back to work as soon as possible.[/right]
Questions/Comments/Suggestions?[/size]
Just an update. I know Pyrokinesis is a bit vague… but I swear I try not to go all RAWR POWER god mode. If you need me to state the ability’s most common uses, I’ll happily oblige, just keep in mind that Mikhail’s background and training pretty much back up its flexibility.[/blockquote]