Daughter of an eccentric doctor, she is versed in the basics of medicine and white magic. Her naivety, curiosity and compassion are some of her best qualities... as well as her worst. Name: Cadence Dahlia Kanrik
Nickname:Cade, Cadey
Age: 17
Gender: Female
Species:Human
Position: Benevolent Neutral – Her heart lies in the gray area between Light and Darkness. While her powers, and her nature to help anyone who is injured be they a being of Light or Darkness, align her closer to the Light, her lack of knowledge regarding the conflict amongst the worlds prevents her from taking to one side or the other.
Powers: Cadence’s abilities utilize an MP gauge system – designed primarily to keep her from spamming spells like Protect in combat endlessly. Upon entering the RP she starts out with 100MP and as she casts spells MP is deducted from that total. She regains MP over time at a varying rate depending on the situation she is in: 0MP per post when in combat and 5MP per post when outside. In the case of a series of threads that take place in close progression, Cadence’s MP total at the end of one thread is carried over to the next, i.e. if she ends one thread with 87MP, she will start the next with 87MP. In a thread where a new day is beginning, she will start fresh with her gauge at 100MP.
White Magic (Supportive/Defensive)
As opposed to being versed in combative techniques, Cadence instead utilizes supportive and defensive White Magic. While not entirely proficient in her abilities, still studying and learning, she has mastered the lower tiers of some of the most basic spells in a White Mage's arsenal:
• Cure : The most basic of curative magic spells and the spell learned first by aspiring practitioners of White Magic. Heals the smallest of wounds, scrapes and cuts.
[MP Cost: 2]
• Cura: A stronger version of the cure spell, capable of healing more severe wounds.
[MP Cost: 5]
• Esuna: Neutralizes status ailments such as burns, silence, and some poisons.
[MP Cost: 10]
• Float: A curious levitation spell that Cadence managed to customize. When cast, the spell conjures up a pair of ethereal wings on the desired target, allowing them to fly for a short time. While active, Cadence cannot use any other skills, as she must keep her focus on the Float spell or else the spell’s effects will fade away.
[MP Cost: 3 per turn upkeep]
• Protect: A defensive spell that generates a magical barrier around the desired target, protecting the target from all incoming damage while it is up. Much like Float, Cadence cannot cast other spells while she has Protect up and must remain focused on the spell. The barriers strength also depends on Cadence’s own health: the weaker or more injured she is, the weaker the Protect barrier will be, and vice verse.
[MP Cost: 5 per turn upkeep]
• Reflect: The second defensive spell that Cadence knows that, much like Protect, generates a barrier, but unlike Protect this barrier lasts only the instant it is cast. It absorbs all incoming attacks and reflects the attack back at the attacker. Cadence has not exactly completely mastered this spell, so 75% of the time it does not work as desired and sends her flying instead.
[MP Cost: 20]
• Dia: A spell that can only cause harm to the undead. Pretty much useless (unless zombies start over-running the worlds), Cadence instead uses this spell to light up dark spaces. When cast, it takes the form of a floating sphere of light that could fit in the palm of her hand.
[MP Cost: 3 per turn upkeep]
Outside her magical capabilities, Cadence is well versed in basic first aid and herbal medicine.
As Cadence continues on her adventures she will learn more spells and skills.
Weapon:Oddly, Cadence’s preferred weapon of choice is a
white lace parasol. Though it looks flimsy, the otherwise unassuming trinket is an enchanted gift from her father and she uses it as a conduit to focus her spells. Cadence uses the parasol’s domed shape to form the barriers for her Protect and Reflect spells when casting them on herself. When using her spells on distant targets, her parasol transforms into a pearly mage’s staff. The staff’s appearance is simple: it is a white staff with a head shaped like a dahlia blossom with a sphere set in its center.
Picture: Original concept art.Other art featuring her.Appearance: Cadence is a girl of small stature, standing barely at five feet tall with a skinny frame. Both her skin and hair are fair, the later sweeping her shoulders in windswept locks, creamy gold in color. While much of her physical appearance is a fair shade, her two identifying features are not. The first is a light rash of freckles that runs across the bridge of her nose and her cheeks. The second is her eyes. Large and round in shape, they are a warm shade of brown: luminous and welcoming when she is happy, smoldering like coals when she’s infuriated.
Wardrobe-wise Cadence has an affinity for lace, thus her usual attire involves a pastel green sundress hemmed with layers of lace. With her dress she wears black leggings and ankle-high brown leather boots. She doesn’t wear much jewelry, save for a jade beaded coil bracelet around one wrist and a silver pocket watch on a chain around her neck.
Personality:The best way to describe Cadence is that she’s a youthful spirit who wants nothing more from life than to see more sights and learn about them.
Raised by an overbearing and overprotective father, Cadence does not know much of the outside world and the people who inhabit it, even in her home world of Twilight Town. She is very naive when it comes to most things, especially the conflict between the Light and Darkness. She will generally approach people, be they good or evil, with a warm demeanor until she gets to know them better. Also very compassionate, Cadence will help anyone she sees that needs it, using her magic to heal or protect them. She easily grows attached to people, having been forcefully kept away from others by her father, and is quick to place her trust and loyalty in those who she deems deserves it.
Despite her naivety, Cadence in herself is a very bright individual, good with solving puzzles and thinking outside the box in risky situations. She is also a very curious girl, always wanting to learn more about the larger world and eager to embark on the next adventure, looking for answers in all sorts of places, even in the dangerous ones. She is not to be confused with being fearless, however. If she senses an idea or a situation will have a disastrous outcome she will back down, and although she hungers for the freedom to explore she still worries about her father - both for his rage towards her for running away, and his well being – debating with herself if she should continue on her adventure or return home.
Original World: Radiant Garden (Her time there of which she remembers none.)
Current World: Twilight Town (Which she regards as her “Home World.”)
History:Cadence was born in Radiant Garden – a few years before its fall to the Heartless – to her parents: her mother Dahlia, a musician by profession, and her father Othello Kanrik, a doctor. Because of how young she was at the time, she remembers near little to nothing of her early life in the Garden and what she does know are but a few meager facts she managed to pry from her father in her later years.
To her knowledge she knows her mother died when she was very, very young – a few weeks after she was born – under circumstances her father refuses to disclose to her – a terrible fever that he should have been able to take care of, but was unable to. She also knows her father aspired to some sort of “apprenticeship” up at the castle, but failed to make the mark and due to other circumstances he also refuses to disclose – the Heartless spewing forth from the castle that one fateful night – they were forced to flee their home world and settle elsewhere. Thus Twilight Town and her father became the only home and family she ever knew.
Her life in Twilight Town, from the earliest age she could remember to the present, had a near absolute consistency to it. Mostly in part to the overbearing and overprotective nature of her father.
Cadence never attended school. Not preschool, not elementary school, not middle school, not high school. Her father was resolute and steadfast in his insistence that she would remain home and be home-schooled under his tutelage. In addition to that she never really got out much, her father insisting she stay at home and study and play with her spells and stay out of town and away from those other strange children and their violent Struggle matches and their talk of the Wonders of Twilight Town.
Her father kept insisting it was for her own protection and that he couldn’t bear the thought of her getting hurt, but in all honesty she could not imagine what he was protecting her from and why. She had heard stories of inky black monsters and white, rubbery creatures prowling the Town alleys on occasion, but never did she see such things in her rare ventures outdoors, sparse moments of freedom from her father to explore the rather restricted world she calls home.
Because of her reclusive life-style, Cadence had few friends growing up. She knew some of the Twilight Town kids in passing – enough to know their faces, their names, but not really who they were, and she supposed it was vice verse for them as well. She never tried making friends either, cowed by her father’s insistence that she stayed out of “the world’s affairs.”
Sometimes she resented her father for how he nearly controlled every aspect of her life, and fantasized running away, catching a ride with someone and traveling to another world, to explore places she had never seen, learn things she could not learn staying holed up in Twilight Town. But deep down she knew he just wanted her to remain safe. And she was safe… she could take care of herself, couldn’t she?
Almost to prove to herself that she could, one day, on a whim, while her father was locked away in his study, she gathered up what few essentials she thought needed, gathered up what munny she had saved, sought out the Moogles that ran a trading post in Twilight Town – and other worlds – and bartered her way onto one of their trade goods gummi ships. A one way trip to their next stop delivering stock. She had gone through with her lofty escapist fantasies and ran away from home.
Oft times she wonders if it she regrets going through with what she had done.
Role Playing Sample: “
Squeakity, squeak, squeak,” said Cadence to Lucifer. She thought he had to be the most adorable cat she’s ever seen.
Lucifer thought she was the tastiest mouse.
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