Name: James Pleiades Hawkins.
Nickname: James always goes by “Jim,” so that’s more of a name than a nickname. His other nicknames include Jimbo, Jimmy (to his irritation), and cabin boy (to his humiliation).
Organization XIII or Dark XII Nickname: N/A
Age: Fifteen.
Gender: Male.
Species: Human.
Position: Chaotic Good.
Powers/Abilities/Techniques/Skills: Jim has no magical abilities whatsoever, and little fighting prowess. However, he does have quite a few skills that come in handy.
Intelligence – Beyond anything else, Jim is an exceptionally smart kid. As his mom puts it, “he built his first solar surfer when he was eight.” He figured out how to open the tricky sphere map to Treasure Planet when Dr. Delbert Doppler failed to do so – and countless others. When Silver was teaching him a number of things – like knot-tying and operating a space longboat – Jim would stop paying attention halfway through because he’d figure it out, and end up being one step ahead of his teacher. His knowledge of engineering is pretty incredible as well. Logical and pragmatic, his low self-worth causes him to think nothing of his own intelligence; he’s barely aware that he’s smarter than others. Of course, since he’s young, his natural smarts can sometimes be outweighed by his naïveté and unfamiliarity with some dangerous situations – poking his nose in where it doesn’t belong, for instance.
Agility – Though not much of a fighter, Jim is quick on his feet – faster and more lithe than most of his opponents. Coupled with his smarts, he’s able to think on his feet as well. He’s no good at fighting – the first time he’d ever used a laser pistol was when Captain Amelia handed him one – but he figured out the basics of wielding it quickly and could aptly defend himself. His quick feet and mind are what gets him out of trouble.
Sarcasm – Unfortunately, this ability often gets him back
into trouble – along with curiosity. Still, there’s no point in denying that Jim is especially blessed with the gift of deadpan.
Survival Skills – Tying knots, operating vehicles, building things – all those skills come in handy in living on his own. While he has all the skills, he sometimes lacks the instinct, and seeks out dangerous thrills for the hell of it.
Weapon/Items:The Map to Treasure Planet – a round, golden, puzzle sphere a bit bigger than his fist. Before the Heartless came, Jim managed to nab the map yet again for his own safekeeping. As of right now, it’s hiding in his deep pockets.
Laser Pistol – also known as a plasma pistol. This particular weapon has the aesthetic value of a
steampunk style pistol. It shoots out bolts of purple lasers that are hot and intense enough to melt holes in metal, and they’re quite explosive. However, this particular pistol only has a certain number of shots: 15 rounds, to be exact, because he didn’t swipe any extra ammo. Every shot counts in this case, and thank goodness shots can’t be fired in rapid succession.
Picture:Official ArtworkConcept ArtworkHeadshotAppearance: Jim is just under 5’6” and weighs 140 lbs. He’s a slender kid, but there’s a certain stock to his sinewy muscles that gives him a little more bulk than, say, someone like Sora. He’s pale, but not abnormally so; he spends a lot of time outside doing things, so, as a result, he doesn’t have the pallor. His eyes are blue – precisely the same shade as his mom’s – and possess a childlike roundness that is a direct contrast to the shadows between his eyes that show when he’s particularly moody. He’s a brunet, with short hair that frames his face; the bottom half of his scalp is shaved, except for the tail of hair he’s got braided on the back of his head.
Often, Jim wears baggy, high-waisted pants held onto his slim body with a belt; a loose, collar-baring shirt with rolled up sleeves (often in black or tan); comfortable yet slightly clunky boots; and, once in a while, a dark, high-collared jacket that gives him a distinctive “bad boy” look. However, at the moment, he doesn’t have the jacket on him – so he looks like more of the “boy” and less of the “bad.”
Personality: Jim is a complex kid with a lot of darkness in his past that he’s yet to quite get over. An introvert, Jim is a man of few words – though, when he does speak, it is with an unmistakable snarkiness. He is quick to protest when things don’t go his way, or to downplay particularly dangerous events. He’s got this core of anger inside him that reflects a lot in his low self-esteem, an anger that seems to lash out at the most unexpected of times. For the most part, he just seems generally unhappy – or even apathetic.
Still, he’s been working through that. Though it’s hard having two father figures, now, that have turned their backs on him, at least
one of them
pretended like he was worth it for a little while. That thought took hold; he became more confident in his abilities, all right with showcasing his intelligence once in a while, and just generally started enjoying life more. He doesn’t want to be a hero, but he just wants his future to
matter.
Jim is a guy who likes to take risks to avoid the emotional turmoil he’s got going for him. He doesn’t like playing by anybody’s rules except for his own – and that counts for laws and such. With his solar surfer, he’d ride the wind to wherever he pleased, to hell with the consequences. A lot of that came from him not knowing what to do with himself – seeing no future for him in school and failing on purpose, belligerent and moody – but some of that is tempered with the childlike sense of adventure he still possesses. As much as he can gripe or complain, around people he cares about – his mom, Silver, Morph – he can joke and goof off and generally lighten up and smile.
He just really wants to do the right thing – though he’s not quite sure what the right thing is, or how to even begin finding it. He’s a lost, angsty kid, and it didn’t help that he lost a role model at a young age. Nonetheless, when given a task, he’s hardworking and perseveres through tough, backbreaking jobs, if only to prove himself to the world. He’s thoughtful and pragmatic, if a bit dry and suspicious. He’s brave and got his own morals, even if he doesn’t always follow through with them.
And speaking of suspicion – Jim’s got a curiosity that can get him into trouble in the worst of times. He finds out a lot of things about people by paying attention and being observant – though not being as quiet as he perhaps should. He doesn’t go around picking fights, but his attitude certainly doesn’t help him when confronted. He’s risky yet cautious, stiff yet laidback, unhappy yet excitable. It all depends on whom he’s around.
Original World: Montressor
Current World: Traverse Town
Movie/Video Game(s): Disney’s
Treasure Planet (2002)
History:The world Jim is from is not the only world he’d been to; before gummi ships, there were giant ships that used solar-powered sails to move about through space. While a number of worlds had barriers to break through, it could be done – and so, at least in his part of the universe, a lot of planets and places had been explored.
James Pleiades Hawkins was born fifteen years ago on the planet of Montressor to Mr. and Mrs. Hawkins, the owners of the Benbow Inn – a lovely little joint on Montressor that welcomed in various travelers through space, which was nice, considering the Montressor Space Port was so close to home. For the first few years of his life, Jim looked like he was going to have a nice family growing up, and his childhood was completed with the stories he’d read about the notorious pirate Captain Flint, who looted thousands upon thousands of ships and hid all his treasure – the loot of a thousand worlds – on a legendary world called Treasure Planet. These sort of stories made Jim dream of space travel, and one day finding Treasure Planet for himself – perhaps not to be a hero, but also not quite for the loot, either; maybe it was the idea of such a fantastic adventure.
But his time as a good-natured dreamer was short lived. As Jim grew older, his father became more and more distant, not even bothering to take into account the marvels that his little boy was building as the days passed. One day – when Jim was around eight years old – his father got up before Jim or Sarah (his mother) had awakened and left them, without so much as an explanation.
Jim was never quite right after that. Childhood neglect and apathy led him to be quite apathetic as well, though hiding just under the surface was his growing temperamental nature. Despite his genius, he grew dark and moody and spent his days seeking freedom and a way to get off this blasted rock. Guilt hung around him wherever he went, as though Sarah Hawkins’ disappointed eyes followed his every misstep; but he tried to ignore it by diving into dangerous activities. By the time he was in high school, he was failing most of his classes and talking back to authority; he’d even been put on probation for solar surfing in out-of-bounds areas. On one particular day, he was brought back by the police bots after they’d confiscated his solar surfer and his mother was informed that if he crossed the line one more time, he’d be on his way to juvenile hall.
This was the state Jim was in – angry, miserable, and convinced he was never going to have a future in life – when the stray ship crash-landed on the Benbow Inn’s docks. An old salamander by the name of Billy Bones toppled out of it, and Jim took him inside, as it looked like he was dying. Before Bones’ last breath, he gave Jim a peculiar golden sphere and warned him to “Beware the cyborg.”
Mere seconds after he’d died, the Inn was under attack by what could only be pirates, after the strange prize that had transferred to Jim’s possession. He, his mother, and the old family friend – the astronomer Dr. Delbert Doppler – escaped the Inn, and it was unfortunately burned to the ground by the murderous band of pirates – which meant Jim and Sarah’s home was gone. At Delbert’s place, Jim got the sphere to work, and it ended up being a three-dimensional map of how to get the world of legend: Treasure Planet. Sarah didn’t want him going, but Delbert – now that there was proof such a planet could exist – wanted to go quite badly, so after some convincing on Sarah’s behalf, Delbert and Jim were to set off on a ship called the RLS Legacy with a crew that Delbert had hired.
The captain of this ship – the unyielding, witty, tough, and feline Captain Amelia – explained to Delbert that his crew he’d hired was highly suspicious – something Jim kept in mind. Amelia ordered Jim to work with the cook – Mr. John Silver – for the duration of the voyage, and she confiscated the map from him for safekeeping (which he resented, as he was already considering it to be
his map).
Upon meeting the cook, however, Jim realized there was something highly suspicious about him: he was a cyborg, the very sort that Billy Bones had warned him against. They got off to quite a rocky start because of this – in their first conversation, Jim was determined to get some sort of information out of him – but, perhaps, Bones was speaking of a different cyborg. Silver set Jim to mopping the deck – to Jim’s annoyance – but the kid ended up accidentally picking a fight with the awful, ugly, and insect-like spider psycho by name of Scroop. Silver came to his rescue, and even though it took all night for Jim to swallow his pride, he thanked the cook for the help.
For the next few weeks, Silver would work Jim ragged with a number of menial and backbreaking tasks. Silver was perceptive; from one of their first conversations, Jim had admitted that his father had walked out on him and his mom, and Silver sort of took Jim under his wing. He noticed the kid was smart, and Jim started noticing how much Silver actually paid attention to him, tutored him, advised him, and joked with him; it was more than his own father had ever done. As a result, they started to grow a strong, father-son sort of bond that was felt equally by both parties.
And then, disaster struck. A storm came by way of exploding star; while it was Jim’s job to check everyone’s lifelines – which he had done – one of them, it seemed, had come undone; and it was the one of Mr. Arrow, Amelia’s cherished first mate. According to Scroop, he perished because “his lifeline was not secure.” Little did Jim know – though he would find out later – that Scroop had actually cut Mr. Arrow’s lifeline in a moment of vindictiveness.
Still, Jim felt like a failure. For a few precious weeks, Silver had made him feel like something that
mattered… but then he’d gone and screwed up again, proving all of his insecurities right. Silver found him, and gave him such a profound speech and Jim actually started to cry – something he hadn’t done in years. The two shared an incredible moment, where the father-son bond between them was acknowledged by both of them; it was obvious how much the two cared for one another.
“Now, you listen to me, James Hawkins. You got the makings of greatness in you, but you got to take the helm and chart your own course. Stick to it, no matter the squalls! And when the time comes, you get the chance to really test the cut of your sails, and show what you’re made of! Well, I hope I’m there… catching some of the light coming off you that day.”
The next morning – after chasing around Silver’s little pink blob pet named Morph, who could shapeshift and mimic voices and just generally got up to a lot of mischief – Jim found himself in a barrel in the galley, and in the most extraordinary place for eavesdropping. A few members of the crew had come down to talk about something with fervid irritation – Scroop among them – and, to Jim’s shock, they were looking to Silver as their leader. It was
mutiny they were discussing – about taking the treasure for themselves, and killing all who weren’t part of the mutiny. To Jim’s horror – when Scroop confronted Silver about his supposed soft spot for Jim – Silver denied it, saying he cozied up to the boy to keep him off their scent (which Jim had been on in the beginning; he’d been right, Silver
was the cyborg Bones had spoken of). There was a shout of “land ho!” and all the pirates – for that’s what they’d revealed themselves to be – raced up to the deck to gaze upon Treasure Planet. Jim, dazed, hurt, and angry, started to dart up the stairs to go tell Captain Amelia – but Silver (who’d come back down to get his spyglass) encountered Jim in this state and put two and two together. After several visibly tense moments where it seemed as though Silver could be threatening Jim’s life, Jim darted by Silver – stabbing a knife into that cyborg leg of his – and raced up to the captain’s quarters before Silver could catch him.
Jim, Amelia, and Delbert – along with Morph – all tried to escape the pirates, and made it as far as the longboats. They were held up, however, when Morph – choosing the wrong moment to be mischievous – grabbed the spherical map and darted off with it. Jim and Silver both encountered him and tried to coax Morph over – but Morph couldn’t pick between his two best friends and dove into a pile of rope with the map. Silver scrambled for it, but Jim got there first, nabbing the map and running off.
After a wild escape on the longboat – where Amelia was injured – they reached the surface of Treasure Planet… where Jim realized that he’d grabbed Morph, shaped like the map, and that the map was still probably on the ship. While Delbert took care of Amelia, Jim and Morph scouted ahead to find a place to hide. They encountered an insane robot by name of B.E.N. (short for Bio Electronic Navigator) who had been marooned on this planet for years and years. Jim tried to interrogate him about Flint’s treasure – B.E.N. mentioned something about the “centroid of the mechanism” – before B.E.N. could no longer access those memories. His memory drive had been removed, and he could not help Jim even if he wanted to. He
did, however, take them to his home, which was an ideal hiding place.
Silver and his pirates found them, and Jim and Silver met in the middle of no man’s land, where Silver tried to bargain for the map… which only meant he didn’t know it was still on the ship. Silver tried to rope Jim into coming back to his side – saying he didn’t mean a word of whatever Jim had heard in the galley – but Jim (whether or not Silver was telling the truth) was having none of it. They left – each angrier than they had been going into the negotiations – and Jim decided they’d have to get the map back. Using a secret passage, he and B.E.N. encountered the site where the pirates were camping out – and, more importantly, where they had a longboat. They took the longboat back up to the RLS Legacy with the goal of getting the map back and disabling the laser cannons.
Jim told B.E.N. – who was highly erratic and likely to get them caught – to stay put, but he zoomed off to find the laser cannons anyways. Jim found the map in the pile of rope and pocketed it, just before an alarm went off because of an accidental plug that B.E.N. had pulled. Scroop – who’d been left to guard the ship – encountered Jim, and had every intent of killing the little cabin boy. After an ensuing chase – during which the gravity was turned off – Scroop ended up floating away in space, probably to die from lack of oxygen shortly afterwards.
Jim and B.E.N. returned to the hideout to find that they’d been so loud by the campsite that they’d awakened Silver and his gang, who had overpowered Delbert and the injured Amelia. Silver took the map from Jim, but couldn’t get it open; so – using Delbert and Amelia’s lives as motivation – Jim opened the map for the pirates, and forced them to take him along, for no one else could figure out how to open the map.
They reached an empty plateau, but Jim found an inscription in the ground to place the map in. A huge triangular portal appeared before them, as well as a holographic map of anywhere discovered in the universe. Jim and Silver started to flip through the worlds in order to find the treasure.
But trouble struck; the door opening and closing and opening again alerted the dark Heartless that were on plenty of the worlds to filter into Treasure Planet. Soon there was a horde upon them, and in the confusion Jim concluded that the treasure was actually in the center of the planet – the “centroid of the mechanism” – and he used the opportunity to pick the sphere out of the ground and pilfer a pistol from a fallen pirate. He jumped through the closing door into a mysterious world that he’d never seen before, leaving the pirates – and Silver – to fend for themselves… and he was worried for Silver, whether he’d ever admit it to himself or not.
Still, Jim believes the pirates are after him, and – all by himself in this new world – resolves to find the rest of his friends and a way back to Treasure Planet, to the loot of a thousand worlds… and to see if Silver’s all right and still a jerk. If the latter is true, exacting revenge might be necessary.
Role Playing Sample: [atrb=width, 450,true][atrb=border,0,true][atrb=cellSpacing,0,true][atrb=cellPadding,0,false][atrb=background,http://i201.photobucket.com/albums/aa302/yukineko109/Jim_bg.png]
Silver was getting anxious, irate; as he shoved Jim aside, the boy scowled, the darkness around his eyes increasing as he observed his once-confidante. It was hard to believe that less than twenty-four hours ago, he was hanging onto every blasted word that cyborg was saying, telling him about greatness and the light within him and pah. It was all a bunch of pipedream nonsense, the sort Jim had no time for in such a dangerous situation.
The colossal triangular portal ahead of them flicked closed and open erratically as Silver – with increasing frustration – poked at new destinations in the holographic map. Didn’t the old man ever think about his actions before he went through with them? It was like this whole “loot of a thousand worlds” dream had gotten him crazier than a Phalupian Karmite with a rash. The term ‘obsession’ hardly covered it; Jim had learned the hard way that nothing mattered more to the pirate than the blasted treasure.
And even with all that so close to him, he was slipping up, right when it mattered the most. Well. Jim was no idiot. He was noticing things that seemed to slip right by the backstabber – that, for instance, they were not just looking in, but things were looking back at them. Little, dark, creepy things, aliens of some kind, poked and prodded at the door – and a few seemed to take a liking to crawling through the door.
B.E.N., next to Jim, was freaking out again. At first, Jim took no notice – preferring to glower at Silver’s back – until he realized the android was muttering something about the treasure again. He thought aloud for a moment, finishing the robot’s sentence… “Buried in the centroid of the mechanism…” A thought arrived, an incredible, crazy idea that seemed so delightfully obvious: “What if the whole planet is the mechanism?”
Before the thought that Jim was completely sure was correct could leave his lips, something unexpected happened – something that threw their whole treasure hunt into the backburner. The little dark aliens were crawling through, all right. The pirates had been eyeing them warily, sure, but they’d seemed harmless and twitchy and, well, let’s face it, the pirates had their minds on other, shinier things. So it took everyone by surprise when a little shadow guy reached into a pirate’s chest and yanked out his heart.
Jim froze. Everyone pulled out of their treasure-induced stupor and into a panic; shrieking occurred, guns blazing, and another heart was lost. How… what… what was going on? He’d never seen anything like this. He knew about murder and torture and various other ways of hurting a being, but never yanking someone’s heart out! The rumors that had spread through the galaxy – rumors that spoke of planets from faraway, unexplored regions completely blinking out of existence, of terrifying creatures that stole people’s souls and hearts – well, they didn’t seem so farfetched now.
But Jim was never one to be stuck in panicked limbo. Seizing the opportunity, he rammed his body into a dazed pirate and pilfered their laser pistol. Silver, it seemed, had gotten distracted by the blighters, and was not directly at the three-dimensional map. Speaking of the aliens, it seemed as though they’d set their sights on Jim; one clawed at his ankle and he kicked it aside, his heart thumping louder as though it could sense something out to destroy it. A bit freaked by all the chaos, he poked a random spot on the map – somewhere far away from Treasure Planet – and the door changed again, into a place that looked like it was covered in snow, and where civilians meandered aimlessly past – making Jim wonder if perhaps the door could only be seen from one side (which would explain how no one ever found out how Captain Flint vanished without a trace). Still, there was no time for dallying about; he wouldn’t go unnoticed for long, and he couldn’t allow the pirates to change the map to where the treasure was.
A daring thought struck him, and he took the opportunity; he plucked the spherical map from the ground and watched, in slow-motion, as the map disappeared into thin air and the triangular door started to close. Without pausing to think about Morph, or B.E.N. – the only thought in his mind was can’t let Silver find this – Jim dove into the closing door, seconds before it winked out of existence.
|
[/color]
[/td][/tr][/table][/center]
Questions/Comments/Suggestions? Gave up Ren to make room for someone who will probably do more for the WD plot. Also, the first part of Jim's RP sample - up until after he's like "what if the whole planet is the mechasim?" - is taken directly from the movie, just put into my own words (except for dialogue, since I can't change that; and the Heartless, since there weren't any Heartless in the movie).