In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
A special thank you to ChasingArtwork of Deviantart, who allowed us to use this stellar banner image.
There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
A charm that has the ability to summon Chicken Little.
You can enter FPS Mode (First Person Shooter Mode). In this mode, you can target the enemy through a scope and will have three commands. One will throw firecrackers at the enemy, stopping them from moving and allowing them to be hit by Chicken Little's main attack. You can end the limit by pressing the Square button.
He's a particularly good summon for defense, as you can not be harmed while performing a limit, and he can stop enemies in their tracks.
When he doesn't perform FPS, he can fire baseballs to attack the enemy. He also whistles occasionally to stun enemies and attract them to Sora, making damaging groups of enemies easier.
Earthshine
A charm that has the ability to summon Simba.
Simba is a physical attacker with a handful of healing abilities. He attacks very rapidly in battle using, as one would expect, his claws and fangs. He has no armor slots, two accessory slots and three item slots. Simba's abilities are as follows:
* Fierce Claw: Attacks an enemy several times. * Groundshaker: Attacks enemies around him. * Healing Herb: Restores the party's HP. * MP Rage: Restores MP when attacked. * Defender: Increases defense when HP is critical. * Auto Limit: Sets the Reaction command to Limit, if a Limit has been equipped. * Hyper Healing: Quickly revives a fallen party member and restores their HP. * Auto Healing: Restores HP when switched out for another party member. * Limit ability: Wildcat
Feather Charm
A charm with the ability to summon Peter Pan and Tinker Bell
Peter Pan
Peter is a largely physical character with support abilities and spells. In battle, since he is in Neverland, he flies around his opponents attacking rapidly with his dagger, which had mediocre power, but with Peter's abilities can be incredibly strong. Peter has two equipment slots and six item slots. His abilities are as follows:
* Hummingbird: Attacks enemies rapidly. * Time Out: Stops enemy movement. * Storm's Eyes: Surrounds himself in protective whirlwind. * Jackpot: Receive more HP/MP and Munny balls from enemies. * Lucky Strike: Increases the likelihood of an enemy dropping a rare item. * MP Haste: Increases rate of MP restoration * Critical Plus: Increases chance of landing a critical hit. Peter has this ability three times. * Treasure Magnet: Attracts HP/MP and Munny balls. Peter has this ability twice.
As a Summon
In Chain of Memories, as a friend, he stands by Sora's side throughout the sequence and slash at the enemy with his dagger.
In Kingdom Hearts II, he flies with Sora to perform flying attacks and fights with his dagger. As a summon ally, he is rather untouchable and is therefore immune to the enemies' attacks.
Tinker Bell
When Summoned, Tinker Bell's appearance is different from the other summons. For one, Donald and Goofy remain on the battlefield and Tinker Bell doesn't vanish after a certain amount of time. Instead she remains with Sora, continuously healing him and his allies until dismissed, and reviving him upon death (provided that Sora does not get hit the second his HP hits 0, Tinker Bell will fully recover Sora's HP).
In this respect, she resembles the recurring Final Fantasy spells Regen and Auto Life (the second is also called Reraise in some installments of the series) in Kingdom Hearts, though this effect is significantly diminished in its usefulness in Kingdom Hearts II as she does not remain indefinitely[/i]
Fireglow
A charm with the ability to summon Mushu.
Mushu is one of the stronger of the Summons, capable of continously shooting fireballs from his mouth. He returns to his world when it is restored. But by leveling up Sleights he can learn his ultimate attack Mega Flare which is attack the Bahamut summon uses in the Final Fantasy Series.
In battle, Mushu can be used in Mulan's Limit move, launching a series of fiery attacks at foes which ends with a downpour of large fireballs.
Glowing Ruby
A crafted charm with the ability to summon Flarin.
Being a loner, there are times where Flarin is resistant to be summoned, however, most of the people that actually do have him as a summon have his respect and friendship already.
As a summon, the summoner can ride upon the wolf's back or have Flarin cast defensive fire spells.
Lamp Charm
A charm with the ability to summon Genie.
Generally, Genie holds the cosmic power of granting three wishes to the one who holds his lamp.
In Kingdom Hearts, after he becomes Sora's summoning ally, he is able to do multiple magic tricks to attack Heartless, such as shooting magic beams and performing the magic spells that Sora already knows.
In Kingdom Hearts II, when Genie once again becomes a summon partner for Sora, he can copy Sora's Drive forms and wielding his own copy of the Keyblade. In each form, he can perform a different type of attacks. However, he can only use Drive Forms according to those Sora obtained.
Naturespark
A charm with the ability to summon Bambi.
Bambi's role in battle is to prance about the area, dropping huge amounts of MP Orbs. Any enemy defeated while Bambi is summoned drops more orbs than usual. Also, the more enemies Sora defeats while Bambi is summoned, the more orbs Bambi drops. If a certain amount of enemies are defeated while Bambi is in play, Bambi will make a great leap and drop a special item, usually Mega-Potions and Elixirs.
In Kingdom Hearts: Chain of Memories, Bambi appears as a Magic Card. When summoned, he drops HP orbs on Sora.
Rudolph MateriaBelongs to Yuffie
A charm with the ability to summon Rudolph.
It summons a reindeer that you ride kind of like Pegasus to get combos, then lands and poofs
Ukelele Charm
A charm with the ability to summon Stitch.
Using the Ukelele Charm, Stitch can be summoned in a battle. Stitch is unique as a summon because he does not actually enter the field when summoned; he instead jumps and crawls around the HUD features. After the summoning scene, Sora tries to follow him, but comically hits the TV screen and returns to gameplay. Stitch stays on the HUD and does most of his actions from there. Usually he will shoot at enemies from the Command menu, or will crawl over to the HP and MP bars and replenish them by erratically licking them. Occasionally, Stitch will also play his ukulele to damage some enemies.
His Limit attack is Ohana, in which Sora uses the Keyblade as a guitar while Stitch also plays on a ukulele.
Watergleam
A charm with the ability to summon Dumbo.
Dumbo is a baby elephant with huge ears that allow him to fly. Apparently being the sole survivor of the destruction of his world, like several other summon characters (e.g. Bambi), Dumbo's spirit was sealed inside the Watergleam stone that Sora discovered while trapped in Monstro. Upon giving it to the Fairy Godmother in Traverse Town, Sora learns how to summon Dumbo.
When summoned, Dumbo hovers in midair with Sora riding on his back. The two are invulnerable to harm until Dumbo is dismissed or runs out of magic. Dumbo blasts a jet of water from his trunk at the enemies, drenching them, pushing them backwards or defeating them. Dumbo can also ascend and descend in flight. Dumbo is a useful Summon and is best used when surrounded by Heartless. Dumbo's world has yet to be shown in the any game so far.
When Sora summons Dumbo in Neverland, Dumbo is able to fly freely in the air instead of floating around.