In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Hereby I introduce to you. The new Lesser Nobody of Vexen. The Nobody Guard.
First of all, eventhough I appreciate the work that Shiay has put in drawing out the Shielder Nobody for Vexen, I personaly didn't find them working for me. The design was in my opinion to brutal and primal. A strange thing for creatures that are without hearts and emotions.
The Nobody Guard is a Nobody that hovers above the ground. It carries a large shield that blocks nearly every attack, much like the Beserker. It has the highest defense of all lesser nobodies. Not only fysical but also magical they have a high resistance. They are also quick to turn to block back attacks. And usually work in pairs.
But this means it also has little offensive capabilities. It swoops it's shield like a giant sword, slashing at those that try to get near. But mostly they defend. They are ideal for guarding and protecting area's that the Organization doesn't want intruders in.
The drawing is done by me but I traced the main shape from a work on deviant art and then Nobodyfied it.
Vexen will start using these Lesser Nobodies very soon.
What do you mean? If you want to play a Dusk as a character then you would control that character. It would probably still be commanded by any member of the organization but you would decide what the Dusk would do.
(although a disobidient Dusk would very quickly be obliterated)
As the Zexion filling the void...is it okay if I make a change to his underlings? I think this is a nice change from all the more-humanoid Nobodies that the other members control.
Name: Alchemist Master: Zexion Physical Description: Large Nobodies that are roughly two-thirds the size of a Twilight Thorn, in comparison. They are mage-like in looks, and hover across the ground instead of walking. They are relatively weak HP-wise, but upon being 'defeated' they eject four Nightfrights from their back. If all four are not defeated within 2 post-rounds, the remaining ones re-enter the Nobody husk and re-animate it. The number of Nightfrights remaining correlates to the amount of HP the Alchemist has. Picture: Power/Attack: ~|Transmute: The only, if very versatile, ability of the Alchemist. The Nobody morphs parts of the surroundings to attack, such as using metal as a blade or stone as a blunt-force weapon. The possibilities for attack are endless, though the Alchemist generally follows a strict attack pattern.
Name: Nightfright Master: Zexion Physical Description: Ethereal nobodies that hover above the ground. Their long, flowing forms are perplexing to the eye, as parts of their bodies fade in and out of sight at random. They are immune to all but the most powerful magic, instead surprisingly taking damage from physical attacks. Picture: Power/Attack: ::Retreat! ...not. When engaged in battle, they will seemingly flee through the Nobody corridors with which they usually enter; in reality, they are teleporting to another location. The corridor stays for a couple of seconds before ejecting damaging Nobody thorns at enemies. ~Circle Reject: A simple energy wave in all directions. It's not meant to do much damage, simply get all possible enemies away. They often do this directly preceding a Possession. ~Possession: Their primary power. Nightfrights can enter and take control of inanimate objects, using them to attack. Destroying the object (which is more difficult with the Nobody's presence) or flooding it with Light will expunge the Nightfright from whatever it was possessing. They can temporarily possess living beings, but only to slow them down. They can be easily shaken off when possessing in this manner.
Jun 1, 2013 16:31:31 GMT -4
Last Edit: Jun 10, 2013 22:54:32 GMT -4 by Deleted