In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
A special thank you to ChasingArtwork of Deviantart, who allowed us to use this stellar banner image.
There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
The icons you see across the site are from FontAwesome, an amazing icon library.
All images on this site belong to their respective owners or creators. Kingdom Hearts: World Destiny does not claim ownership of anything except our unique story.
All Original characters are the intellectual property of their respective RPers. Do not steal any characters or other creative works.
All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
So as the title clearly entails... this post is going to be the interview that was held by Game Informer Magazine's Bryan Vore to Tetsuya Nomura on the upcoming game that all of us Kingdom Hearts fans have been awaiting and speculating upon. Birth by Sleep. I just received the magazine today -- as did probably anyone else that's subscribed with them. However, I'm just going to cut the talk; here's the interview:
Tetsuya Nomura has his hands in almost every big project at Square Enix, including the mysterious Final Fantasy Versus XIII, but the Kingdom Hearts series will always be his baby. We spoke with Noruma to get the run down on Birth by Sleep and try and figure out what he's bringing to E3 in June.
[/i][/size]
Q: The North American versions of Kingdom Hearts games have traditionally included several extras. What kind of bonuses can we expect?
A: There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode; keyblades, abilities, minigame maps and songs. We're also unleashing a mysterious enemy for North American fans, so hopefully everyone will enjoy the challenge.
Q: How did you decide which Disney worlds would be in Birth by Sleep?
A: The process of choosing worlds has been the same with every entry. First, we select the worlds that are essential based on the scenario; in this title's case, the three princess' worlds. Then, to add some variety to the locations we decided to include Deep Space (Lilo & Stitch) and Neverland (Peter Pan). Since Kingdom Hearts: Birth by Sleep takes place before the rest of the games in the series, we decided to include Olympus Coliseum (Hercules) to show the contrast between past and present. We were able to incorporate more locations because of the hardware's capacity, and also because this tile caries the same weight as a numbered Kingdom Hearts title.
Q: How did you decide to set Birth by Sleep before all the other Kingdom Hearts games?
A: We set it before the other games to resolve the mysteries that have been scattered this far, and to clarify what mysteries lie ahead in the series. I hope everyone gets to see the secret ending!
Q: What can you tell us about the new enemy, the Unversed?
A: Heartless are realizations of darkness in the heart, while Unversed are an existence borne of negative emotion. They're similar in essence, but more information on their true identity will be revealed in due time by a certain individual.
Q: How did you decide on featuring the three playable heroes in Birth by Sleep with different quests rather than a single protagonist like Sora or Roxas?
A: Everything is part of one big story, and there is only one final destination. Fans of the series who already know what happens beyond Birth by Sleep may be able to predict where the three are headed. I thought that by separating the story into three perspectives, and having the player choose the order of progression would deepen the mystery, making the journey all the more interesting. Even if you complete one character's story, you'll become even more curious as to what happens to the other two, and eager to see how everything comes to a close for the three.
Q: Can you explain some of the new combat elements?
A: The main concept for this battle system was to incorporate speed and tension in combat. There are three new systems that comprise the core of the game's battle system, and the Command Deck is definitely a key component. Each command has a level assigned to it, and there are several ways to develop them. There is also a charge time for each command, and timing is a crucial factor to using them successfully. You can freely adjust the command column, creating a setup that reflects your personal strategy and battle style.
The Shotlock command is an evolution of the target lock-on, which was one of the few constants throughout the series. You can use it to wipe out multiple enemies at once, or as a special one-shot attack against powerful enemies.
Dimension Link (D-Link) was a concept we took from the scenario and built into the system. It's an extension of the summoning system, and allows you to access other characters' deck commands by connecting with them.
Q: What was the inspiration behind the new Command Board?
A: I personally love board games, and this was a concept I had been working on for years as something I wanted to construct as a system one day. It's not a concept I thought of just for this game, but I think we were able to link it very well with with the current command leveling system. It's not just a minigame, but an alternate game whose results affect the main game as well.
Q: What did you want to accomplish with the multiplayer gameplay in Birth by Sleep compared to 358/2 Days?
A: In Kingdom Hearts 358/2 Days, you could venture to different worlds to accomplish missions, but this time around players can gather in a world called Mirage Arena to defeat target enemies. Up to three players can play co-op or against each other three-on-three. There are also minigame battles that are new to the series: Command Board and Rumble Racing. We utilized the hardware's wireless capabilities and capacity to the fullest to offer minigames that people can jump in and out of. This way, players can enjoy the variety of battles and worlds that the game has to offer.
Q: Translations of you interview in Kingdom Hearts: Birth by Sleep Ultimania seem to confirm that Kingdom Hearts III is coming along with two other games.
A: Kingdom Hearts III is not a confirmed title. I actually phrased my answer for Ultimania "two titles other than III" to avoid speculation that we were working on Kingdom Hearts III.
Q: Are there any hints you can provide about these new games?
A: Hints would give away too much, and for Kingdom Hearts we're contractually obligated to keep any information that has not been officially released under wraps. However, I can say one of the two projects mentioned above came into existence because we wanted to do something for the North American fans, so we'll be announcing it at E3.
Q: Any chance these new games will spread to consoles that Kingdom Hearts hasn't been on yet like Xbox 360, PS3, Wii or iPhone?
A: We have no plans at the moment, but have been discussing opportunities with various parties, so once we've completed the two new projects, we'll begin thinking about the next steps.
Q: Final Fantasy Versus XIII is your current primary project. How is it coming along?
A: Development is progressing smoothly, but starting with E3 and through winder, there are a number of titles I am involved in that will be announced. And of course, the company as a while has many upcoming projects, so we'll take it one step at a time. We do have places to officially showcase the title at a certain point.[/quote]