In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
A special thank you to ChasingArtwork of Deviantart, who allowed us to use this stellar banner image.
There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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All images on this site belong to their respective owners or creators. Kingdom Hearts: World Destiny does not claim ownership of anything except our unique story.
All Original characters are the intellectual property of their respective RPers. Do not steal any characters or other creative works.
All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
Rule 50: Remember: Just because your character has a friend that's a girl/boy , that does not mean he/she goes all goo-goo eyes for them ( Oh look there's Annabeth! BAD PERCY JACKSON! ) There's already enough relationships out there
Rule 51: A must for all RPG's. (If this has already been stated, then here we go again to remind you) You are NOT the Matrix! You CANNOT go all ninja and dodge the spell, sword, knife, shoop da whoop lazor, etc. all the time. Don't be afraid to take a couple hits! People will hate you if you constantly do nothing but dodge an attack and then parry. IT'S REDONKULOUSLY ANNOYING!
Rule 52: When dealing with those who are not on your side of factions, forget about trying to sway them to your side. I have seen WAY to many movies, books, cartoons, and even dramas where they may either do the following: A. Join you for a short while then back stab you. B. Say no, and you just wasted vaulable time while a bomb is about to go off, and is counting down. C. Join your side for a long time, then realize, "The other side was better, at least their baked goods contained chocolate" And THEN throw you into a hole where you falll to your death
Rule 53: Please don't make characters appear in worlds that don't exist anymore. Port Royal is gone, the heart is taken. There's no point in making a character there.
Rule 54: Follow the word limit. Your Character is not going to be accepted if you don't meet it so there's no point in not doing so.
Rule 55: Include an RP sample. We need to assess your RP skills. If we let you loose in the RP world and your skills suck, it's not going to be fun for anyone. Even if you suck, that's what RP academy is for so don't be afraid of writing the sample.
Rule 56: Have limitations on your powers. You cannot have infinite control of any element and you can't use ridiculously powerful abilities with no drawbacks whatsoever. You have go into details and explain what drawbacks each of your abilities. If you don't it could be considered God-Modding.
Rule # 60: Under any circumstance, (As my good friend Mewer has just shown us) Must you ever, ever, EVER use incomplete sentences!
As much as you'd like to think this site is all about killing Gigantic oranges in the Cbox, the staff at WD can be pretty serious about good grammar in your threads!
Rule #61: Make sure you actually read these rules, and not just skip to this one, read it, then go on with your life. ACTUALLY READ THESE FRIGGEN RULES!
Rule #62: Don't have your character wield something like a Nodachi (Sepiroth's weapon) if they have not got any/enough experience with it. Wielding weapons like that take a lot of experience. Seriously.
Rule #63: Get your jobs right. If your character is a engineer, they cannot produce a sword. A mage is not good at physical combat. Please be realistic.
Rule #64: Double space your paragraphs. It is not easy or pleasant to read a block or wall of text. Double space people. It makes all our lives easier.
Rule 65 - No keyblades. THAT DOES INCLUDE WEAPONS THAT LOOK LIKE KEYBLADES. Siriusly.
Rule 66 - For the love of all that is good and holy, no God-Moddy. No monsieur, you may not strike him down with one hit. No monsieur, you cannot launch a death beam that homes into people and decimates them.
Rule 67 - Keep age in mind. As somebody up there has mentioned, the younger you are, the less likely you're able to lift a truck and hurl it at people like the Hulk.
Post by starseeker on Jun 30, 2011 13:23:52 GMT -4
Rule #68 - No starting off with super knowledge of the world(s). RPing for it would be much moar fun~ ^ Rule #69 - Dun complain about whatever speed you profile is being checked(ESPECIALLY to their faces). It gets you nowhere. ^personal experience
Rule #70 - IF one reaaaaally wants to have two related people (like moi), at least don't center everything you do around your characters. If you want to do that, write a book.