Welcome to Kingdom Hearts: World Destiny! We are an AU Kingdom Hearts RP with no word count. World Destiny's story takes place post Dream Drop Distance, at which point we make considerable steps in our own story direction. Feel free to check out the Plot link to find out more!
All guests are welcome to drop in and say hi!
Nightfall: Chapter 2
Two years after the events of Dream Drop Distance, the Darkness became so great that it swallowed the worlds, locking them away within its merciless abyss.
Twilight Town, now covered in eternal night, stands as one of last Sanctuaries of Light. It is where players begin their journey.
Ever resourceful, the Moogles have created a safe place for refugees. They have charged the Denizens of Light with finding Castle Oblivion: it holds a key to the puzzle of the lost worlds.
But within the dark shadows of the sanctuary world a powerful dark force still looms, waiting to strike. Each survivor must choose whether to go to Castle Oblivion or stay behind to protect the world from the dragon that lurks in the shadows.
Updates + Events
Last Update: July || Summer
* Activity check
* Forum roster updated
* New profiles being integrated
Castle Oblivion The attempt to activate Castle Oblivion's Mognet teleport started! That's one step closer to reclaiming the lost worlds!
Post by Ellie who has 0% warning damn on Nov 27, 2011 20:07:20 GMT -4
Haruka I'll say you're fine, but people don't go overboard with these profiles. Normally I'm hollering details, but these specifically aren't meant to be overly detailed since these characters aren't permanent.
- Also we need a New Milo Thatch. He was formally played by Lint Trap, who's been occupied and warged by life. Drop a mini profiiiiile HERE and give a RP sample. He will be needed SOOON and...for the whole plot so post my pretties poooost!
Occupation: Museum Linguist/Translator and Cartographic Restoration Expert in Washington D.C. (former)
Personality: A nerd on the outside and a geek at heart, Milo is a through and through scholar, and is always fascinated by something new. His dream has been to follow in his grandfather's footsteps as an explorer for as long as he can remember, and his death weighs even heavier on his desire to finish his grandfather's work and fulfil his aspirations to find the lost city of Atlantis. He is remarkably intelligent, and there is probably no person alive who matches his knowledge of the Atlantean language, and he is one of the top linguists in Dead Languages in the world - a rare boast which comes with it the inevitable intellectual mannerism and incorrigible fascination with everything outside the study room. However, he is his father's son, and a strong sense of justice dictates his actions, and no matter how strong his desire to seek out knowledge, he is loath to throw aside his morals in his quest for wisdom.
Appearance: A linguist through and through, Milo is of slight build and is made for little more than walking long distances. He has parted brown hair and hazel eyes that blink owlishly through a pair of large round glasses, and his face is usually lit with a goofy half-uncertain smile. Though often dressed in a suit and bow-tie, Milo currently wears a trenchcoat and combats with boots to navigate the rough passage to Atlantis. He is rarely seen without his precious Shepherd's Journal.
History Synopsis: Born in Fishkill, New York to Augustus and Lucille Thatch, Milo was raised in a scholarly environment from a young age, fed on tales of ancient civilisations and lost cultures - most significantly those of a lost city which sank beneath the sea millenia ago. He graduated from Buford Beaumont High School with high honours, and was offered many places at distinguished establishments such as Yale and Princeton, but opted to take a course at Harvard for his advanced academic studies. He then went abroad to England where he was awarded a double doctorate in Linguistic Theory and Dead Languages - a prestige which made him one of the world's leading experts on ancient linguistics. In the event of his grandfather's death, he worked even harder at his job at the museum, waiting for a chance to take up his grandfather's torch and light the way to the dream that they had both been aspiring to from the very beginning - the civilisation lost thousands of years ago, Atlantis.
RP Sample: The sound of his own heavy breathing was the first thing that echoed in Milo’s ears as his senses began the gradual return to consciousness. He hadn’t been knocked unconscious before – well, maybe once, in first grade, when he’d been pushed into a door handle during the dinner rush, and possibly even twice when he’d been used as target practice for the football team at Buford Beaumont High... on second thought, maybe he had suffered a few knock outs in his time.
While reminiscing on past days, Milo felt the discomfort of something rough and uneven between his shoulder blades, and without thinking, he shifted his body to try to ease his body into a more comfortable position, when a sharp pain lanced across his chest, and bulled his mind into full awareness. Opening his eyes, he thought that he had somehow forgotten how to see (of course, that was ridiculous, but they had seen some crazy stuff so far) then his eyes got used to the darkness and he could dimly make out the rocky terrain surrounding him. As he tried to shuffle into a more straight-backed position, the painful sensation on his chest area struck again and he let out a small cry of pain, his hand reflexively reaching up to press against it.
The sound of his own voice brought the rest of reality back to him. There had been a crash, some deal with some fireflies of some sort – except they had been literal fireflies, actual burning columns of fiery death. He wondered what they were called in Atlantean – ‘bringer of fiery and certain death’ seemed about right, but somehow, he doubted it.
In the darkness, there was a brief flash of blue, so quick that he would usually have missed it, but when everything else was completely black, the light – as momentary as it had been – was impossible to miss. Suddenly, Milo’s imagination brought his fear into life in an innumerable ways as his mind began reflexively calculating the worst possible things it could have been – not a helpful exercise in keeping his composure in such a situation.
What if it’s some kind of amphibious angler? Like, something that can produce that light – being this deep underground and relatively close to water, it might be possible. How about size? Would it be larger than most anglers? It must be that light was too bright for it to be normal size. Oh Lord, I’m about to be finished by an uncatalogued killer fish with legs! I’m sorry, Fluffy – looks like Daddy’s not going to make it back in one piece... there’s a whole crew of able-bodied prey, why am I in this situation when I’m just a linguist?!
Looks good, Kuu. :] You may want to skim some past threads with him, since you haven't had a charrie with the crew up until now. The full list is on the first post (though he hadn't been picked up by Lint Trap until some of the more recent ones).
Okay guys! Deciding to round up the participants of Atlantis. The original plot skeleton was definitely an experimentation in plotting for us, and it has taught a ton for world plots in the future.
Basically, the draft was much too complex and convoluted. We’ve quickly gone through and revised it, condensing the rest of this extensive plot into just four more threads.
Are you guys all up to finishing what we started? We started off so naïvely, it may be a pain to try work through this now. But we’ve learned, and imagine the feeling when this thing is over. All finished.
Normally plot skeletons aren’t shared, to aid with the fun, but I’ll give this to you all now so you can imagine what we’re up for:
1. Finish the current thread, get to the city. 2. The characters of everyone who is currently active will be invited to the King’s chamber for an audience. Can be fairly brief. 3. Wall dechipering, learn the truth of Atlantis. (Not all charries need to participate in this one.) 4. Confrontation, perhaps final battle. 5. Epilogue.
Who of our remaining number feels like giving it a shot?
Wow... this looks like a lot of fun. And I love Atlantis!
Well, this is a big giant IF I were to get accepted, but I'd like to explore this world a little bit. My character Rain travels trough the Realm of Darkness and enters the world via the door, and in a world already corrupted, she could probably end up anywhere (as opposed to where the true "Heart of Atlantis" lies, because that would be difficult to RP...). Thing is, her appearance and mode of travel could make the locals confuse her for a heartless. Or just an evil person. Which I would totally be fine with, and make a way to "prove her innocence". Of course, I don't want to distract from the main plot, and if the "boarding gummi ship" thing was to cut off enrollment, I'd totally understand. I was just wondering if it would be all right to join at this point (probably, with her luck, end up stuck in the city where the confusion starts) and have her meet up with the group when they finally arrive. (Does the city have a dungeon? A prison? Public stocks? zomg, can she be scheduled for stoning!? ... why am I getting excited at the thought of her imprison and condemned?) Anyway, yeah, would she be a welcome addition?
You're enthusiasm is almost giving me muse to hop back to this plot again! It's hard when Kuu, one of the main continuers of it at the present moment, is temporarily having a hard time getting online time.
There will be a perfect opportunity to explore the world coming up. The Atlantis crew is pretty much in the City now, and alongside the main plot thread people are welcome to make threads of their characters exploring.
However, you may want to wait until you get your character is finished and accepted. All things depending, the Corridors may not be a legit way of travel for Rain. If that holds true, you're welcome to assume she had been with the crew the whole time, and just tag along in the next part of their story.
Considering that the crew is freaking HUGE and would certainly be difficult to keep track of everyone, then yeah, that's not too much of a stretch. But darn, there goes the chance for a different starting point for the Atlantean OCs, lol.
*sigh* Well, I had been hoping to get the history 'ok'ed before working more on her, but I suppose this means that I might still have a chance. Oh well. Onward!
Keep in mind that a lot of people who started off at this mission have drifted off, either by inactivity or simply losing interest at the beta stages (which were unnecessarily drawn out when we were testing the waters). That said, though the crew appears quite large now, remember you'll only be RPing with a small crew of members that have hung in there up until now.
Oh no, I figured that, I could tell when I was reading through the posts and seeing who was actually posting. What I meant was: it wouldn't appear odd in the roleplay for her to suddenly start saying something. Like, if it was an established crew, then she wouldn't really have a spot to wiggle in without it appearing odd to the story line.