In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
A special thank you to ChasingArtwork of Deviantart, who allowed us to use this stellar banner image.
There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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All images on this site belong to their respective owners or creators. Kingdom Hearts: World Destiny does not claim ownership of anything except our unique story.
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All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
Post by jorgewaggoner on Apr 11, 2011 23:29:05 GMT -4
Dressphere Name: Return to Madness Inspiration: Wonderland, American McGee’s Alice, and Poe. Image: Description: Alias sports a Black jack style Victorian suit consisting of A black top hat with a violet ribbon round it, a black dress shirt with silver cuff links, a purple vest with silver trim, black slacks with dark green trim, and black dress shoes with silver trim. Abilities: Looking Glass: Alias can summon a magical looking glass to block his opponents attacks and reflect half the damage back on them.[one post cool down] Cheshire Effect: Alias can fade in and out of visibility for short amounts of time. [Invisible for 3 posts and then visible for 3] Drink Me: Alias pulls a bottle out of his pocket and takes a sip, weather he grows larger, or everything shrinks has yet to be determined, but he moves about more easily, and his kicks are to be feared for some time.[one use lasts for 4 posts] White Queen’s Blessing: A power full healing wind whips through the area, healing Alias’ allies. [Three post cool down] Finisher: Feel Your Guilt: Alias sends a wave of energy out, which causes people to remember all the horrible things they have done, and feel guilty about anything that they might have done. [Examples: Riku would feel guilty about what he did when the darkness took him over. Kairi would feel bad about her helpless state during KH1. Namine would feel guilty about what she did to Sora. Note: Because heartless cannot feel they are bombarded by the emotions they do not understand, this is fairly traumatic and renders any hit immobile for 2 posts while they are attacked by their own actions].
Post by untitled01 on Apr 13, 2011 23:13:58 GMT -4
Don't worry, it's alright.
Could use some shading though. You could ask Curry for some advice. Or just ask her to do it herself completley. Either way. I'm too lazy to do my character.
Description: Doogie’s dressphere gives him the appearance of a very large cactuar. The top part of his mascot does sit on his head, but is detachable. While in it, it’s often hard for Doogie to talk, and it gets very hot and stuffy.
Abilities:
1000 Needles: A normal attack for Cactuars, Doogie’s mascot suit shoots out 1000 needles. Capable of dealing a ton of damage, not all of the needles hit though.
Bear Hug: Doogie rushes the opponent, and if he’s able to, grabs the opponent and will essentially hug them, digging his slightly barbed arms and body into the opponent.
Cactuar Poison: Doogie’s mascot suit shoots out a few needles and if one hits, can easily poison the opponent.
Cactuar Darkness: Doogie’s mascot suit will shoot out a few needles, and if one hits, will “blind” the opponent, making it very difficult for them to land a hit.
Cactuar Slow: Similar to Cactuar Poison and Cactuar Darkness, Doogie’s suit shoots out a few needles, but these (as the name implies) inflicts Slow on an opponent, making them sluggish, and easier to hit.
Cactuar Water: As most cacti are filled with liquid, Doogie’s suit amplifies and grants his ability to use Water as a spell.
Black Magic: Allows Doogie to use any Black Magic that he knows, plus Water
Drawing: Allows Doogie to draw in his notebook with a needle, and summon one of his summons.
Description: Doogie becomes bestowed with some Ninja-like clothes and a headband for this dressphere. He adapts to the night, and gains speed and physical strength, but gives up some of his defense, and unfortunately HP as well.
Abilities:
Status Magic:
Blind Silence Slow Poison
Throw: Doogie is able to throw things in his possession, such as:
Shruikens Scrolls Rocks Sticks Anything in his possession really
Illusions: Many Ninjas (Doogie included) have learned to make illusions of themselves and are able to project them at the enemy. Doogie can't do it for very long, or make very many though. He can make three illusions, and they will last for 3 posts at the most. Then he has to recharge the ability for 3 posts.
Double Equipped: Doogie is able to weild two weapons at once. He mostly chooses to be equipped with a katana and dagger, but sometimes will store the dagger away in favor for a Shruiken.
Description: For this dressphere, the light in Doogie's heart is channeled through his crystal, and essentially takes over his heart. He is stripped of any Black Magic, along with his ability to fight with his original sword, and instead he is bestowed with attacks of Light, White Magic, and a sword made of light.
Light Discs: Doogie forms discs of light in his hands, and throws them at his enemies
Screams of the weak: Doogie is able to essentially "scream" at his enemy, and instead of sound coming out, a beam of light does.
Sword of light: As stated in the description, Doogie is bestowed with a sword made of light to use instead of his own.
Shield of Light: Doogie is able to manipulate light itself and either make a shield he can carry, or armor to put on himself. It solidifies, and is as hard as any metal.
Post by Kuri, Queen of Feels on Apr 17, 2011 14:13:51 GMT -4
wow... this is the latest I've ever done a contest..... I'm so indecicive with this one god XD I have all my final sketches done, and 2 pictures are just done, but the descriptions are dificuuullltt XD
(Pictures only so far)
Dressphere Name: Balance of Darkness Inspiration + Description: Ok so simply, my goal was to make the darkest Dressphere I could for poor little Kuri. She’s far to light filled. Lady luck: strictly appearance wise. I couldn’t resist dressing her as a whore! Trainer/Summoner : This actually has to do with powers I do want her to have eventually. I want Kuri to be able to summon things along with her white magic. ( This Dressphere is supposed to balance the white mage one out) Dark Knight: I wanted at least one Dressphere to enable her to use a sword, so I picked dark knight for that reason because it fit my darkness theme. Alice of Human Sacrifice ( Vocaloid song): This is how I got my ideas to be so twisted XD. If you haven’t heard this song, go look it up! But I was mainly inspired away from happy wonderland by this video, and especially for the queen Idea , I got that from Miku. EGL: bottom ½ clothes style. Yugioh: red eyes black dragon was the perfect Ref for the kind of dragon I wanted lol. Abilities: Pros: Dark Knight : -Attack: Decent enough handling of a sword to connect. - Darkness: sacrifices HP ( or just Energy) in order to inflict non-physical damage to an enemy -Bio: inflicts Poison on an enemy -Charon: Sacrifices All energy ( or remaining energy) to inflict near unblock able damage to one or two enemies. Trainer/ Summoner - Dragon Fire: The dragon can breathe fire, and will do so when it feels like it. -Dragon Strike: Inflicts physical damage to whatever opponent attacks. - Darkness: Inflicts darkness.
Cons Puppetry: This is not a power that Lakuri can control, or has any choice over. This attack comes immediately after the summon of the black dragon; who will turn Lakuri into a puppet with all above abilities. She dose not remember anything that happens for the duration of when the Dragon has her under its control, and she pretty much turns into a Zombie.
Dressphere Name: Pure of Heart Inspiration: Yuna Braska FFX, White mage, Songstress, Lolita. Description: This Dressphere combines the “White mage” and “Songstress” Dresspheres. Lakuri’s outfit turns almost all white except for the few silvery chains and light pink lace on the ends of almost all of the fabric. She also gains a staff and headset- microphone.
Abilities: (White Mage) Summon: This allows Lakuri to summon a simple small summon since she’s still learning how to use the summon ability. (Unfortunately I haven’t been able to draw him well yet >.< his name is peaches though ) Shell: Allows Lakuri to lessen the physical damage done to someone. Curaga: One step up from her normal healing ability without the help of the Dressphere. Esuna: Removes negative status ailments.
Post by Ellie who has 0% on Apr 18, 2011 22:09:45 GMT -4
Yep I can crank out 2 more, but I know for sure I won't be able to ink/paint it like I would want to within this week. (3 weeks of school left >O LET THE CRAMMING BEGIN)
D: My likkle ouce of freedom before shiz start beating me over my head.
With the touch of the dressphere, Kairi is armored in a keyblade armory. It¡¦s a pale pink like the Oleander hence the title ¡§Slaying Olea¡¨ for it is beautiful, yet poisonous. The decor of her lining are silver, while her drappery like robe is a sheer red. As the warrior dressphere, her attacks have elemental abilities as well as "break attacks".
//Spellbound Her keyblade is enchanted to align with diverse elements, but each element goes along with different flowers that emits from each attack.
Fire --> Roses, Water --> Lotus, Thunder --> Daisy, Snow Plant --> Ice
//Breaks Breaks are a variety of debuff attacks that can aid the warrior in gaining the upper hands. Each breaks align with diverse toxic flowers. She can only conduct two breaks consecutively before waiting four posts.
Power Break -Buttercups- Inflicts physical damage and lowers opponent's strength for 3 posts.
Armor Break -Narcissus- Inflicts physical damage and lower¡¦s opponent's defenses for 3 posts.
Magick Break -Nightshades- Inflicts physical damage and lowers opponent's magick level for 3 posts. (A -ga reverts to a -ra, a -ra reverts to basic, basics won't be able to be casted)
Delay Break -Periwinkles- Inflicts physical damage and slow on opponent for 3 posts.
//Limits The below are limits; she can only do 4 limits before wearing out. It can be a combination of any, but once she hits four, Kairi must wait for six posts before recasting.
Prism Rain: Light of various spectrums ejects from her keyblade to chase and attack her opponents.
Land Breaker: Jumping up, Kairi jams her keyblade into the ground as strong as she could release energy through her keyblade to make the earth spike up damaging enemies around her.
Tornado Strike: Spinning around Kairi and unleash an aero based attack that slash and push away enemies around her perimeter.
Flammable : Using her keyblade, she can produce a ball of fire, and once slashing it, the ball combust into mini balls with a range of hitting enemies in front of her and at her sides.
Bubble Blaster: With a wave of her keyblade, Kairi is encased in a bubble for defense, but it can combust into bubble jets. --------------------
Being the princess of hearts, she's already a token portion to an important keyhole to the heart of all worlds. With the dressphere rooting from a world where spirits are ever present and acknowledged, she can connect to the hearts of worlds she have a personnal connection with whether a cherished memories, friends, etc. Her necklace alters with a tear drop boney pendant, but her original pearl rests in the center of it ready to guide her away from any darkness that comes her way. Her skin is decorated with foreign red-orange tattoos.
Her attire is common for one swimming in the islands. Although the sphere aligns with a different world and culture, it latches onto the wearer what it's closer to them. Even if Kairi was native to Radiant Garden, Destiny Island is the only world she would truly call home. Her top is flowing with a sunset theme with blue islander flower print as a sunny wrap hangs off her hip covering her short blue skirt. With the sphere being used for fighting purposes, it would be unreasonable for her to roam anywhere and everywhere bare foot, so her feet are protected by strapped sandals.
Functions:
Kairi is able to summon a spirit representing the heart of a world, but it can't be any world she steps her foot on or never heard of. It have to be a world that is personal to her. With these spirits rooting from a strong basis, one one can be summoned at a time, and a summon can only be switched at defeat or being dismissed.
++ Tortuga Tierra - Destiny Island An earthly turtle that swims in the air. It's large enough to permit Kairi to ride it's shell, which compose of palm trees, rocks, sand, and papou trees. By being an earthly mother spirit, it aligns with nearly all natural elements.
The sentient of Destiny Island is quite the maternal spirit. It had welcomed the Princess when she fled from Radiant Garden, but it feels a failure for not protecting when the world fell. For that, the sentient is very active when summoned perhaps even more than Kairi to not permit any harm to reach her.
Geomancer--> Being an Earthly Spirit, she can utilize the various medium of the earth, which differs from world to world and may cause different effects. Sand can decrease accuracy by vision; mud can slow opponents down, and bricks and rocks can be overall painful.
Terra: With a bellowing roar, she can uproot the earth damaging nearby enemies.
Aero--> The islands do have their hurricane seasons granting the spirit alignment with the element of wind.
Aerora: She can bend the wind as a defensive sphere or propel it as a offensive attack.
Vortex: Opening her mouth, she can use the winds to suck in her prey and snap at them when they are in close-range.
Thunder-->
Thundaga: With a low hum, rain of bolts strikes down multiple opponents.
Shock: Her eyes can eject beams of thunder giving her accurate long-range attacks.
Water-->
Waterga: With a moaning song, a large bubble of water levitates before dispercing away impacting multiple enemies.
Water Canon: Opening her mouth, she can conduct a more accurate attack of funneled water.
Since I cannot draw, I will apply my epic spriting ability. And It is getting very epic. You should see my Gardemorphs.
Question: If I were to make a Darkness and Nothingness version of Rose (based on End of the World, which has been argued is actually a World Heartless, and TWTNW, which is, of course, the main base of the Nobodies) would that be okay? Cause those I can do easy. Anything else... Might be a bit difficult.
Apr 20, 2011 12:47:44 GMT -4
Last Edit: Apr 20, 2011 13:31:05 GMT -4 by halen2020
Epic Spriting Ability Go! Dressphere Name: Black Mage Inspiration: Halloween Town, Wizard Heartless Image:s760.photobucket.com/albums/xx241/halen2020/?action=view¤t=WitchRose.png Description: I used the Heartless Wizard as a base, 'cause I liked the hat. I had to remake the wand though, 'cause it didn't look right to just resize it. Now for this form, Rose trades in her normal Kick Ass Leather Girl look for something more traditional. Her top becomes a long sleeve shirt, her pants become a deep purple ankle length skirt, and she dons a purple Wizard's hat. She switched her hammer for a Wizard's Staff, but keeps her other weapons. Her skin lightens to pale, and her hair darkens to orange brown. Her computer turns purple as well. Finally, her ammo belt and punches turn gold colored Abilities: As a Black Mage, Rose gains the ability to cast first level Anima Spells (spells not alligned with darkness or light). She is slower, however, mostly because she doesn't normally wear a dress. Spell List: Fire, Blizzard, Thunder, Aero, Cure. Limit: Spellcaster's Shotgun Rose pulls out her shotgun, then pumps it while shouting one of three spells: Fire, Blizzard, or Thunder. When she pulls the trigger, instead of shot, the spell she called is fired. She may only fire five spell shots, but she may hold the magic for as long as she wants. Cools Down: one page. Dance! Rose holds out both hands and procedes to fire up to twenty half power Fire spells at her opponent. This has the effect of forcing them to dodge very artfully so as not to get hit by the barrage. Rose isn't aiming to hit anyone with this, just to force her foes to break their attack chain. Cools Down: one page. Dressphere Name: Thief Inspiration: Agrabah, Luna Bandit, Fat Bandit Image:s760.photobucket.com/albums/xx241/halen2020/?action=view¤t=ThiefRose.png Description: The swords are custom made, from the Luna Bandit, but the clothing pallete is actually from the Fat Bandit. I liked the colors better. The first, and most noticable change, is to her face. For this form, she wears a mask that covers everything but her eyes. She also dons a red band on her head. Her clothes become skimpier in this form, with her leather jacket becoming a tank top, and her pants becomng cargo shorts. Her shirt is purple, her pants are tan, her computer, and ammo belt are yellow. She is tanner in this form, and her hair is a little lighter. For her weapons, she trades in both her sword and her hammer for daul wield Hooked Scimtars. Abilities: In this form, Rose is striped of much of her armor, and indeed, much of her clothing. This makes her much more agile, able to perform acrobatic trickery that she couldn't with her Wasteland gear. She can run faster as well, bent low at the waste, and using her swords as stabilizers. The stabilizer trick also allows her the wall run easily, and jupm very far with a running start, by generating lift using the blades. She is also quieter, able to now sneak up on foes unaware of her presence. She can also perform a few combat tricks. Hooked: Rose catches an opponents weapon as it is swung at her between her Hooked Scimtars, and attempts to either pull it away, or use it as a lever to fling her opponent. Take Flight: Using her swords as impromptu wings, and with a running start, Rose can jupm high enough in the air to seem like she's flying. in battle, she then flips, and performs a diving piledriver attack with her swords. Pickpocket: This can happen one of two ways: one, she sneaks up unawares on an opponent, and attempts to rifle through their pockets without them noticing; or two, while in close combat, she will slip into a grapple one handed, and attempt to jack one of her opponents items or accesories. Limits Sandstorm Rose charges her foe, and blitzes them with a barrage of sword attacks that move near the speed of sound. If the opponent can block the first slash, they cancel the limit, but it them can, they take heavy damage. Drought (only works on worlds not cast in perpetual night) The sun begins to beat down more heavily. The air roils and shimmers.You feel strangely weak, and cast Cure upon yourself, but the magic doesn't come. Drought is a magic surpression ability that lasts for three of my posts, and ends at the end of the third. Spells are all downgraded a level, making first levels spells unable to work, and casting them takes more energy. So, fire wouldn't work, Fira becomes Fire, Firaga becomes Fira, ect. However, since Rose is an acomplished liar, she has a decent chance of convincing her opponents that thier magic won't work at all. Use: every other page.
Dressphere Name: Archer Viera Inspiration: Archer Viera Class (FF Tactics), Cream the Rabbit (Sonic Advance 2) Image:s760.photobucket.com/albums/xx241/halen2020/?action=view¤t=ArcherVieraRose.png Description: She makes such a cute bunny, doesn't she? I actually thought of this while playing me some Sonic Advance 2 last night. The ears come from Azumarill, the fur color scheme from Eevee, and the bow from my own custom weapon set. This Dressphere has the most physical changes, causing her to grow velvetty fur all over her body, and rabbit ears on her head. Her fur is mostly brown, but turns white at the ends of her arms and legs, on the front of her midsection, and in one small spot on her cheek. She trades in her shotgun for a bow and arrows. Her clothing turns green (and becomes rather skimpy), as does her computer. Her bags turn steely-blue. Abilities: In this form, Rose gains high speed, and very good hearing. She becomes proficient with a bow (something she has never used before), and can even snipe using a small laser built in the her computer. She is, however, more easily damaged, because she has lost the assorted armors she has collected from the Wasteland. Her quiver is magic, regenerating lost arrows at a rate of one per post. It can hold 21. If she fires them all, it takes four posts to refill the quiver. Limits: Hailstorm Rose pulls three arrows from her quiver, and without bothering to aim, fires them in the general direction of her foes. Then she fires three more. Then three more. then more, and more, and more, until her quiver is expended or her foe is now a pincushion.
Dressphere Name: Absent Shillouette Inspiration: The remnants of Larxene, Lexaeus, Zexion and Vexen that you could fight in KHII Final Mix+. Since this power was seperate from their physical forms, the power had to go somewhere, no? So here it is, in Dressphere form. :3 Image: Picture! Description: Maya becomes cloaked in a jacket similar to the ones that the Absent Shillouette's wore, minus the hood. Her hair is short cropped and darker in this form, to reflect how ehr darkness drew this power to her. For each form, she has a particular weapon: A knife called Stilleto, a spellbook called Magus Chromia, a tomahawk called EarthBender and a shield called Frozen Defender. (All seen in picture.) Abilities:
Stilleto
Auto-Haste: Maya's attack speed is increased.
Lightning: Maya can use Thundara magic.
Savage Combo: Maya slashes at the enemy with a lightning-fast combo.
Flash Blade: Maya throws each of her knives one by one, which are all enchanted with electric magic.
Limit Break~Flashback: Maya appears behind an enemy and strikes them with her Flash Blade combo.
Magus Chromia
Magic Booster: Maya's magic power is increased.
Spellwork: Maya gains all -ra level spells.
Illusion: Maya can create copies of herself or an ally to confuse enemies.
Limit Break~Black Rain: Dark balls of energy fall around Maya for 1 post.
EarthBender
Rage: Maya's strength is increased while she holds this tomahawk.
Earth: Maya can sue Earthra spells.
Terra Smash: Maya executes a three-hit arieal combo, followed with a powerful downward swing.
Limit Break~Gaia's Fury: Maya enveops her tomahawk with rock and swings in a full circle two times, followed by two strong swings.
Frozen Defender
Chill: Maya can use Blizzara spells.
Slick: A patch of super-slick ice appears around Maya. And enemies who step on it will fall and be vulnerable.
Icicile Rain: A group of icicles will go after one enemy.
Limit Break~Diamond Dust: Maya releases a fine dust that freezes any enemy upon contact.
Defender: Maya's defense in increased.
[/li][/ul]
Apr 22, 2011 13:24:48 GMT -4
Last Edit: Apr 22, 2011 17:18:12 GMT -4 by Deleted