Name: Mois
Nickname(optional): Boss
Age: Kinda hard to tell
Gender: Male
Species: Moogle (mole-bat)
Position: Greedy neutral
Powers: Large amounts of magic power. Mois tends to lean more to status spells and attack, with some healing and almost no buff spells. Moogles are a highly magical race, so it is easier for them to learn magic.
Smithing. This is an interesting power. Given the right materials and workspace, Mois can create just about anything. He can also figure out how to create most weapons given a hour or so to study them. When he finds a new recipe, he records it in the logbook, and can spread it to other moogles.
Weapons: Smithing Hammer
Picture(optional):
Appearance: Like all moogles. About a foot tall, pale pink/white fur, large red boing-ball on the end of his antenna, small purple bat wings, and a small pink nose. He carries a pouch over his shoulder.
Personality: Always willing to help an adventurer get what he/she/it needs, kupo, Mois is one of the organizers of the efficiently run Moogle Network, kupo. He is a moogle smith, which is different from a blacksmith, and know more about shards, stones, gems, crystals, item creation and use, then most other people.
History/Background: Runs a synthesis shop and is 5th in command of the MN. Born and raised in Radiant Garden, he fled to Traverse Town when Hollow Bastion was created. Returning home, He set up the Ethereal Moogle Sales system, allowing the moogles to export items and services to other worlds. He now is in charge of sales and public relations, as well as occasionally dealing with the competition.
Role Playing Sample: see Cid, kupo
Questions? Kupo? You mess with me, you gonna lose your kupo nuts. Kupopopo...
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Name: Tanner Blake
Nickname(optional):Age: 26
Gender: M
Species:Human
Position: Behind the counter of an ice cream shop. (Good)
Powers:Summon - He can summon something. He had no idea what he is going to summon any time he lays down a spell. Whenever he summons, he gets a random item or creature that is under his control for a period of time. This time is dependant on how powerful the item is, and how hard it would be to upkeep. For example, a baseball bat he could keep all day, a large horse he could keep for a few hours, and Shiva would only stay a few minuets.
The things that he gets are anything from a proper summon, to odd quirks of nature like a razor tipped spatula, or a frying pan. What is summoned is chosen by a chart and dice. When he summons something, he knows what it is, what it does and how to control it.
All the spell requires is a circle (drawn or constructed) to work, and whatever the circle is made of disappears. For example, if the circle was drawn on a wall with chalk, the chalk would go poof, but if the circle was carved in the wall, the wall would be gone. The circle must be at least a foot wide. This cannot be done with a living object. On it, yes, but he cannot use a person as the circle.
If he spends a whole week with access to his notes drawing up a circle, he can control what he summons, but carrying a completed circle with him really drains him, so he just uses a battle circle most of the time (plain circle).
Unsummon - Get rid of whatever he has summoned.
Unsummon2 /Break Bond - Get rid of something that someone else has summoned, or just break their control over it.
Weapon: Ice cream paddles (indestructible). The back of the handles have flat-head screwdrivers built in.
Also relatively competent with most common weapons - at least enough to know which end to stick in the other person.
Picture(optional):Appearance: Tanner is tall and lanky at 6’1”. He has shoulder-length dark brown hair, worn lose and falling into his eyes, or tied back when serving ice cream. His eyes are green and he has a startlingly open grin. Tends to wear blue jeans, and old t-shirts with obscure jokes printed on them. He occasionally wears an apron when outside the shop, but only when he forgets to take it off.
Personality: He prefers to be happy, due to the fact that he has been sad, and it was unpleasant and unproductive. However, he is quick to anger, but tries to hold it in. He enjoys ice-cream, and attacking heartless. If he was not in a world where he could go off and let off steam by stabbing heartless, he would probably be jailed. Other than that, he is a very nice person, and does not hate on people very much.
History/Background: Born and grew up in a war zone, Tanner quickly learned how to survive on his own. He has no idea who his parents were or what happened to them. He was alone from as far as he can remember, but his parents took care of him for a few years, then a church until he ran away at age 10. He lived off of passing soldiers, doing odd jobs for them, and, if need be, stealing from them. He learned war from them, and got training with just about every weapon, because there were many sides to the war, and they were all willing to teach someone who was 'so helpful,' and who could beat other people for bets. About the time of puberty, his magic started breaking though, and every time he touched a circle, something random was summoned. A battle caster found him, and trained him to meditate. The meditation allowed him to control his power, so he would stop destroying things all the time. He also learned how to release a summon, and with much research and practice, he learned how to control what he summoned. At some point he went out to find a way to fight for the war, something happened, and he ended up on Traverse Town. There, he proved to be an excellent fighter and helped fight the heartless. He likes living there. At some point, he had saved enough money to open up an ice cream shop, and runs it himself, because it is a fun thing to do.
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Name: Jude
Nickname(optional):Age: 17-ish
Gender: Male-ish
Species: Heartless, Neoshadow-ish
Position: Evil-not-ish
Powers: Sinking into the floor, portaling, eating people’s hearts to steal their lifeforce, all the basic neoshadow powers. Also, he cannot reproduce like normal heartless, because he will eat the heart instead of letting it form into a new heartless. He is a dead end evolution.
When he dies, he will loose a heart, and come back in the pathways of darkness. If he looses all his hearts (incl. his), he will come back as a
normal soldier, unable to consume hearts. If he is killed by a keyblade, he will die permanently.
Currently;
Str Lvl=3
Agi Lvl=3
Int Lvl=4
Each Int Lvl adds an antenna to his head, each Str Lvl makes him more heavyset, and each Agi lvl makes his gun more defined, as well as adding the regular stat bonuses.
Once he reaches Int Lvl 5, if he eats a heart that was a spell caster, he will learn one random (non-white) spell.
Weapon: The one thing that makes him unique is that his right arm can turn into an tommygun. It fires shards of munny that he produces inside his body. (When you kill heartless they explode into munny, so they must produce it inside.)
Once he reaches Int Lvl 3, he can control his antenna, and can stab with them.
Picture(optional): I drew that myself! And the human sucks!
Appearance:Inky black with glowing yellow eyes. Tall, but tends to hunch. Claws, teeth, rising up like your worst nightmare, ect. Large antenna stick out of his head, falling back and twitching like some 60's hair style (Very odd hair in the 60s. Why does it twitch?). When he is in the floor, all you can see is a, well... Ahhhh! It's a moving shadow! Run for your life! You all know what they look like. You don’t have to be in my head, just go play KH2.
Personality: Runs in instinct, shoots first, questions be dammed. Enjoys long chases on the beach, and death in the moonlight. As a child, he enjoyed hurting small animals, and watching them bleed to death. As he grew to be a teen he went to large animals and humans. The transformation to a Heartless was and easy one for him, it just made the killing easier. He also did not need to sleep anymore, which made more time for more “interesting” “pursuits”.
History/Background: Who here has read
A Clockwork Orange? Who here knows about downtown Chicago in the 1920s? Smash those two worlds together, and you get a world where teens rule the streets, and they all have very large guns. Death was common here. Many people wondered why they lived in the city, but they did not have the money to move away. The darkness came to the world and found it more brutal then the darkness itself. Jude was living with a gang after his parents had disowned him (He got revenge on them).
The darkness came, and when he turned, the worlds opened up for him. He lost most coherent though, but became all the more ruthless and dangerous. He now flits from world to world, killing all he can and gaining power from eating their hearts, instead of letting them become new heartless. He soon came across The World That Never Was, and currently resides there, killing on other worlds and resting there.
Role Playing Sample: No thank you.
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Name: Rexacanalthorp
Nickname(optional): Rex
Age: 5000
Gender: Prefers Male
Species: Genie
Position: True Neutral
Power(s): Absolute Cosmic power. Itty bitty living space.
Rexacanalthorp is only limited in what he can do by his imagination. That said, he can only do things when they are wished for, or when they are funny.
Rex is tied into his lamp, and cannot stray far from it. When the lamp is rubbed, he must come out and grant wishes. Each person gets three (3) wishes. He cannot grant Death, Life, Love, or more wishes. Everything else is fair game.
When he has no wishes to grant, he and his lamp have a tendancy to be misplaced, and picked up by someone else.
Weapon(s): Magic
Picture(optional):Clicky LinkyAppearance:Rexacanalthorp prefers to stay as a smoke cloud, as he does not like people. When asked to become visible, his preferred form is a skinny late-teenager’s body, with smoke clouds trailing back to the lamp for legs. Generally, he keeps with the theme of smoke, making a gray leather jacket over his black T. His fingerless gloves as well as his sleeves cover the bright gold bracelets that he wears. The bracelets symbolize his being bound to the lamp. The lamp and the bracelets are unbreakable, except by a wish.
When someone asks him to become visible, he starts forming from the waist up. When he is up to the face, he takes what the summoner wants/expects him to look like, so his face changes every time he gets a new master. If the person summoning him expects gray eyes, he has gray eyes. If they expect horns and a split tongue, he's got it!
Personality: He’s still upset at getting trapped inside the lamp, but he makes the most of his time there. As such, he has grown to like the lamp better than going outside. When he is called out for wishes, he follows the letter of the law, if not the spirit. If he was ever set free, he would likely disappear from this plane of existence for somewhere quieter.
He’s very proud of being smart, and will try to mess with people. If anyone challenges his intellect, he gets very defensive of it, to the point of being too proud.
Original World: Agrabah
Current Residing World: One of them, wherever he will be found.
History/Background: 3000 years ago, the Genies ran wild. They used their magic willy-nilly, making trouble for everyone. Then, one day, a particularly crafty wizard trapped all of the Genies in lamps. They were scattered around the globe, and anyone who found them could get free wishes. In doing so, the wizard saved the plane from being destroyed, and made some nifty paperweights as well.
Rexacanalthorp was only 2000 years old, and was easily tricked in. Since then, he has been passed around from wisher to wisher. He would be upset, but he only has himself to blame. So he spent his time learning so that he might never be tricked again. He is still angry at humans as a species for outsmarting him, but getting angry leads to weaknesses.
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Name: Corn
Dropped due to new rules