Name: Xaldin
Organization XIII or Dark XII Nickname(optional): The Whirlwind Lancer
Age:Looks in his late-20s, early 30s
Gender:Male
Species:Nobody
Position:Neutral
Organization XIII or Dark XII Position:No. III
Power(s):Float:Xaldin, having control over the wind, can float on air without any effort. He uses this to his advantage in battle, staying out of his enemies reach. [No cooldown needed]
Air Manipulation:Xaldin uses the air around him to hold the three lances he cannot carry and quicken the speed of his attacks. He may also shoot a vortex-like ball of air at his opponents and knock them airborne. [No cooldown required for minor abilities, but Aero/Aerora/Aeroga spell require a 1/2/3 round cool down, respectively]
Jump: Similar to his Dragoon's signature attack, Xaldin teleports over the enemy, his lances all meeting at one point. He will then use air to thrust the lances down at a high speed at the enemy. Xaldin tends to do this more than once, and will often when in a tight spot. [Can be used a maximum of three times in a row, but then requires a 3 round cooldown]
Air Dragon: Xaldin enlarges his lances and fuses them together using air, forming a dragon-like structure that he is able to ride upon. He will get out of the enemies reach and have the dragon shoot a giant whirlwind from its mouth. [Lasts 3 rounds, then requires a 4 round cooldown]
Aeon Enslaving~Hades:[/color]
Hades was a former summon of the Summoner Apollo, who is now working for Xaldin under the deal that his Summoner's heart will stay safe. Hades believes that, with the power of all the combined Aeons, Artemis can be reborn.
- Elemental Spells: Firaga, Waterga, Thundara, Blizzara [-ga spells require a 2 round cooldown, -ra spells only one]
- Impulse: Deals moderate non-elemental damage to all foes. [Requires a 2 round cooldown]
- Overdrive~Mega Flare: A large blast of non-elemental magic hits all foes for heavy damage. After this attack, Bahamut must be dismissed and may only be summoned after 8 rounds.
Weapon(s): Xaldin carries six lances that he calls Lindworm. They are about six feet each in length, although they can be enlarged. The points are replicas of the Nobody symbol, and are razor sharp. When in battle, he holds two in one hand and one in the other, and uses air to hold the other three around him. He attacks by thrusting them in different directions using air, jumping down upon a foe with all six pointed downwards (Jump) and can make them spin around him, as a form of defense.
Picture(optional):Xaldin Appearance:Xaldin looks to be in his late 20s or early 30s, having long dreadlocks and sideburns that go onto his cheeks, ending in a point. He wears the normal attire of the Organization XIII, the black cloak, gloves and boots. Four of his dreadlocks are tied together by the fifth, giving them a ponytail-like appearance. Long sideburns go down to his cheeks and end at a point, facing towards his nose. He has flesh tunnels with an earring going through it. Xaldin is almost always seen with a serious expression on his face, which causes people to be suspicious. For that reason, he keeps his hood up when in public.
Personality: Xaldin is a cunning fighter, tending to exploit his enemies physical and mental weak points and use them to his advantage. He likes to work alone, and if forced to work with someone, he acts rather unpleasant (though Axel and Xigbar seem to be exceptions, though why is still unknown). When looking at situations, he only analyzes the relevant information, ignoring the rest. One thing Xaldin is good at is getting into people's heads, forcing them to resort to anger, even if that means taking what is most precious to them. He enjoys to fight and will attack without a moment's hesitation. Another thing Xaldin enjoys to do is toy with his opponents before fighting them, to bring out the darkness in their hearts.
Lately, he's been "experimenting" with Somebodies, from undines to Aeons to even humans. He enjoys playing games with his "toys", and seems to have a singular goal in mind when doing this.
Original World:The World That Never Was
Current Residing World:The World That Never Was
History/Background: Long before the man that was once Dilan worked under Ansem the Wise, he lived in a small house on the outskirts of Radiant Garden, the only child of an impoverished couple. His father worked guard duty for the castle of Ansem the Wise, and his mother ran a small shop in the square, though it didn't make much business. As he was raised, his parents slowly and surely began to near losing their home, but they fought to do whatever they could to keep it, so their son could grow up in the best way that he could. At age 4, he was sent to school, where he began to learn that there was much more in life then his simple home, simple parents, and his simple life, and this came as a shock to him
Throughout these years of school, he learned a great deal, and performed rather well despite his not so favorable upbringing. He also managed to make friends rather easily, though they would sometimes cause him to get into trouble. Despite all this, his parents were very proud of him, and were able to breathe sighs of relief upon his good fortune. Over time, the business began to get better for his family, and they managed to afford a house in the city, where they soon moved.
Dilan, however, had started to misbehave more, and caught the interest of a few older children. He had angered one by stealing something of theirs, and they turned their focus upon him. One day, as he was walking to school, they cornered him and threatened him physically. This abuse led to him discovering his affinity for the wind, as the ones he had angered were suddenly buffeted by a sharp gust. This caught the attention o his father, and he began to train as a guard alongside his schoolwork, under request of Ansem the Wise himself.
Skip forward a good ten years, and we find Dilan where he was in Birth by Sleep, guarding the castle alongside Aeleus, his childhood friend and fellow trainee. Over the years, his father had eventually retired, and both his parents had passed away from an unknown disease. With mastery of his lance and a hold on his wind powers, he guarded his master, Ansem, from the threats of those who would want him gone and, at one time, the Unversed. In doing that, he met the Keyblade wielder, Ventus, though he would not know of this until told by Even later on. Other then that event, his guard duty was rather monotonous.
However, the arrival of a man named Xehanort changed his life permanently, and not in a good way. Upon this man’s arrival, he joined him in experiments with something called the “Door to Darkness”, and watched as the other “apprentices” of Xehanort fell, until he was the third to last to fall into darkness. As the black, raw power of darkness overtook him, both his Heartless and Nobody were formed.
Enter Xaldin, number III of the Organization. He awoke in The World That Ner Was, still feeling like Dilan, but a little different somehhow. Over time, he eventually found the original “apprentices”, as well as a handful of these other people Xehanort called “Nobodies.” Each of them, in an act of sacraficing their past and humanity, took on new names, and formed Organization XIII. Though Xaldin didn’t know why Xemnas, the newly renamed Xehanort, wanted to form this, he still faithfully served the white-haired man.
He worked the normal recon and Heartless elimination missions for quite some time with the Organization until Roxas showed up, then going with Roxas on multiple missions to Beast's Castle. Xaldin took an interest in the Beast's situation and particularly in the rose. He realized that it was valuable to Beast, and proceeded to meet with Beast, increasing his anger and rage. He hoped to infuriate Beast to the point where the Beast's heart would be engulfed in darkness, creating both a Heartless and Nobody.
But his plan was ruined when Sora first stepped into Beast's Castle. The Keyblade master took out everything Xaldin threw at him, even the Dark Thorn Heartless he had painstakingly worked to find. But, not giving up, he proceeded to steal the rose when Beast and Belle planned to have a romantic dance. Chased by Sora and company, he went to the outskirts of the castle, setting the rose as a trap for Belle, which worked wonders. He captured Belle, and forced Beast to choose between the rose and Belle. Beast chose Belle, and Xaldin was about to let her go when she hit him in the ribs and took the rose, running behind Sora and his group. Xaldin, extremely angry, summoned his lances and attacked the group. But he lost the battle, fading into the darkness.
But somehow, Xaldin was able to return, appearing in The Castle That Never Was. Xemnas gave him the choice of staying with the Organization or leaving. Xaldin chose to stay, once again faithful to Xemnas. And now he works with the Organization, once again trying to help them with their goal of gaining Kingdom Hearts. Xaldin took up his old interest in Beast's Castle again, this time studying the Heartless that showed up there and trying to find the source of the rose's magic. He didn't have to worry about running into anybody for the castle was vacated. So, due to that, he spent most of his time there, away from the Castle That Never Was.
Recently, Xaldin has abandoned Beast's Castle for a new interest: prisoners. He has captured Crystal, an undine, which he plans to experiment with, and has also encountered another person, Onyx, whom he let go as an experiment. Also, Xaldin has acquired the Aeon Bahamut as his servant, after killing its Summoner and holding his heart hostage.
Role Playing Sample: Lightning flashed across the sky of Port Royal, and rain poured down as the monsoon hit the island. Most of the people had found refuge inside the buildings of the pirate's haven, save the occasional drunk or fool who would attempt to find a new refuge. However, another being stood outside, watching over the small town from the concrete walls of the hangman's square. As the thunder and lightning ravaged the sky, his cloaked silhouette could be seen, the two tassels on his chest waving in the wind.
Xaldin was simply watching over the small port, his mission simple: recon, no casualties. He had jumped around the town for a while, his manipulation of the wind keeping him safe from the incoming storm. As he watched, his sharp eyes kept a lookout for Heartless, that scourge that he was sent to find. However, he had found none at all in the few hours he had been here, and he was feeling a little...bored.
The Superior said no casualties...perhaps if I started a little chaos...With a wave of his hand, the winds intensified at a rather significant scale, and he watched in satisfaction as parts of buildings began to come off, and the hurricane force winds caused those left outside to scatter in fear. A small smile tugged at the edge of his mouth, and he watched as several creatures appeared from darkness. The Heartless.
My work here is done. Unless...Another wave of his hand ripped a black hole in the fabric of space, and he stepped through it, appearing before the Heartless that had appeared. They turned towards him, but had no time to response, for each one received a spear through the face. More and more appeared, ones that were more powerful than the ones he had just taken out. Once again, a smile threatened to distort his face, and he made short work of those ones as well.
So my theory was correct...at least here, the Heartless will send reinforcements that increase in power. I believe that I have the information Vexen was looking for.Another portal opened behind him, and he seemingly fell into it, the dark energy taking him from the port to the home base of the Organization, The World That Never Was. His boots clicked against the white floor, and he turned on the spot, his cloak flaring out behind him. He walked into Where Nothing Gathers, and used his air powers to float up to his chair, his hood rising over his eyes. Though there was not a meeting planned, he enjoyed to come here and mull over his thoughts. Now, he shut his eyes and folded his hands, as he reviewed his mission. He had gathered some new intel about Port Royal, but nothing particularly important. However, the Superior seemed to want all of the information he could get, and he was rather curious as to why. As he opened his eyes, he suddenly stood and opened a portal near the wall, turning to enter it.
It was time to go home and figure out those unanswered questions that had been on his mind.