Armor/Equipment[/td][/tr]
[tr][td]Elegant Outfit
[/td][td]Terra/Gaia
[/td][td]Kuja's original outfit, complete with flowing sleeves and lots of bared skin.
unequipped.[/td][/tr]
[tr][td]Codpiece
[/td][td]Terra/Gaia
[/td][td]
Good grief, look at that magnificent codpiece. It is absolutely transfixing. You don't want to stare, but how it arrests the eye. unequipped.[/td][/tr]
[tr][td]Steel-Toed Boots
[/td][td]Terra/Gaia
[/td][td]shiny steel boots that end above the knee. they're perfect protective leg wear, even if they can be rather clunky and inelegant sometimes.
[/td][/tr]
[tr][td]White Blouse & Violet Vest
[/td][td]some time after
Start of the Final Adventure[/td][td]a comfortable, white, button-down shirt that is perfect for lounging and brooding. the royal vest is worn over the top to increase the pretentious faux-aristocratic air.
[/td][/tr]
[tr][td]Violet Leather Pants
[/td][td]some time after
Start of the Final Adventure[/td][td]yes, they're leather. what else were you expecting? they're also a little tight, but at least they're no codpiece.
[/td][/tr]
[tr][td]Old Winter Coat
[/td][td]some time after
Start of the Final Adventure[/td][td]a tattered old, white winter coat with billowing coattails. the hood is lined with white animal fur. though it's a little raggedy, it's respectable enough for eloquent Kuja.
[/td][/tr]
[tr][td]White Gloves
[/td][td]some time after
Start of the Final Adventure[/td][td]old white gloves that are filled with holes.
[/td][/tr][/table]
WeaponryNone. What, do you take him for some vulgar knave with crude bloodstained bludgeons on hand?Abilities[/td][/tr]
[tr][td]Culture
[/td][td]innate
[/td][td]Kuja is a high point of culture and poise, being well-read and well-versed in the liberal arts.
[/td][/tr]
[tr][td]Magic
[/td][td]innate
[/td][td]an incredible magician, Kuja's magic is vast and powerful.
[/td][/tr][/table]
Magic -
Kuja also has access to Trance, which changes his magic - denoted by the *. None of his White Magic can be used in Trance, since it is brought on by the power of Darkness. He permanently loses a White Magic spell per each time he goes into Trance, starting with the most powerful - Holy - and ending with the weakest - Cure.[/td][/tr]
[tr][td]Glide
[/td][td]innate
[/td][td]using 1 MP per turn of upkeep, Kuja can almost effortlessly float himself above the ground, traveling through the air rather than allowing his dainty feet to touch the ground. this is his preferred mode to be in during battle, avoiding Earth damage and dodging physical attacks.
[/td][/tr]
[tr][td]White Magic
[/td][td]innate
[/td][td]
Cure - low-level healing spell. costs 5 MP. instant, due to its ease in casting, and it only heals small cuts and bruises on the receivers of the spell. it is hardly useful as a ranged spell.
Cura - medium-level healing spell. costs 10 MP. two post charge, due to its higher power level than Cure. on multiple people, will heal deeper cuts and bruises, but on one person, it will put them back on their feet.
Curaga - powerful healing spell. costs 20 MP. four post charge, due to it being the highest level Cure spell Kuja has available. when ranged, it heals a few major injuries – but on one person has the capability to heal deep gashes and even broken bones (so long as they’re previously set, or else the bone will heal in an awkward place).
Reflect - reflects magic attacks back upon the caster. costs 6 MP. only used on one person per cast, as it is not a ranged spell. instant, due to its ease in casting. the spell itself lasts for 3 of the receiver’s turns.
Holy - an extremely powerful Light-elemental spell. costs 36 MP. six post charge, due to its high power. this spell, despite its power, cannot kill anyone. white light fills up a smaller targeted area until it explodes in a burst of White Magic. very powerful against Heartless, but typically weak against people of the Good alignment.
[/td][/tr]
[tr][td]Lightning magic
[/td][td]innate
[/td][td]
Thunder - low-level Lightning spell, used for damage. short range in that it crashes down one lightning bolt per opponent, and is almost useless against more than one foe. costs 6 MP. instant, due to its ease in casting and low-level power.
Thundara - medium-level Lightning spell, used for damage. wider range, considering that it is a spray of lightning down on one or multiple opponents; it is much more effective on groups than the previous spell, and on one person, it’s positively frying. costs 12 MP. charges for two posts. it takes a bit more time to cast, considering it’s a little more powerful than Thunder.
Thundaga - powerful Lightning spell, used for damage. long range, and targets the field instead of single individuals; lightning rains down from the heavens, possibly causing property damage. costs 24 MP. charges for four posts – due to its high power, it takes longer to cast than the lower Lightning spells. however, it is not nearly as powerful as harsher attacks, like Holy and Flare Star… though don’t be counting it out by any means.
[/td][/tr]
[tr][td]Flare Star
[/td][td]innate
[/td][td]Kuja’s most powerful attack outside of his Trance abilities. non-elemental, it ignores Reflect and is not able to be blocked. costs 50 MP. wide-range. ten post charge, due to its extremely high destructive power. typically this spell does not do enough damage to kill someone – but it can surely bring one to their knees. beads of light surround the targeted area – about Holy’s range – until they home in on the life forms in that area. when the light gathers together, it explodes in a smaller explosion reminiscent of Flare.
[/td][/tr]
[tr][td]Trance*
[/td][td]unlocked through darkness
[/td][td]in Trance, his MP and health momentarily restore to full. the following abilities become instant casts: Glide, Thunder, Thundara, and Thundaga. Flare Star only takes 5 posts to cast. all MP costs are halved, and Glide takes absolutely no MP at all, as it is an innate ability of his Trance.
[/td][/tr]
[tr][td]Dark Flare*
[/td][td]Trance ability
[/td][td]the upgrade from Flare Star. a spell intending death and destruction, its range is huge and its effects are disastrous. non-elemental, it ignores Reflect and is not able to be blocked. it costs 60 MP to cast and has a post charge of six, due to Kuja’s insane power boost. be careful around this one; it’d probably be better to run, or else risk getting knocked out. its range is a lot bigger than Flare Star; it begins much the same, but the resounding explosion takes up much more space. it also takes the form of darkness exploding – since this is a reborn spell of Kuja’s old Flare attack, reborn into darkness. this spell typically takes a huge chunk off his own health if he casts it.
[/td][/tr]
[tr][td]Dark Ultima*
[/td][td]Trance ability
[/td][td]this spell takes all of his MP to cast, no matter what his MP is at. it has a post charge of seven, and then it releases holy hell on basically the entire surrounding area, leveling buildings and possibly brutally damaging civilians. no matter what turn he’s on, Kuja immediately comes out of Trance after casting this spell. all of his MP is spent by this point, and his health is pretty much completely gone. there is no cooldown after a spell of that magnitude, especially with the darkness – he simply faints, the spell having eaten away at his mortality a bit more. he would need medical attention ASAP – perhaps an entire other thread of bed rest to regain his strength. the more he casts it, the more likely it is for him to not come out of it alive. Dark Ultima takes the form of dark purple energy that he shoots from his palms that nearly destroys everything it touches.
[/td][/tr][/table]
Items/Accessories[/td][/tr]
[tr][td]Pages from the opera
Maria and Draco[/td][td]in
Start of the Final Adventure[/td][td]pages from an epic opera that Kuja discovered in an inn. these pages gave him an idea for what to do with his time in Traverse Town...
[/td][/tr][/table]