In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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Name: Tina Branford. (Using the Japanese name simply because there is a canon Terra for KH and that'd be cause for confusion.
Nickname: None, really.
Organization XIII or Dark XII Nickname:
Age: Eighteen.
Gender: Female.
Species: Human, now. After saving the world from Kefka, she was no longer able to transform into an Esper and instead became a full human.
Position: Lawful Neutral/ Lawful Good.
Powers/Abilities/Techniques/Skills:
After the war against the empire, Tina was forced to start over. Literally. Having been cleansed of her Esper blood, her abilities that had been associated, with the inclusion of magic, were scrapped. For some reason, she can no longer use her esper form, and those natural magic abilities were lost. So, instead, she has been forced to relearn magic in the way that a human learns it, and is your ordinary magic-knight with a bit of experience. She took a liking to fire-based attacks, and builds off of those.
DEFEND
Tina's form of defense, Defend. A barrier is put up in front of her made out of some kind of ethereal energy, and serves as a pretty sturdy shield, since she doesn't carry legitimate shields anymore. Blocks only the front of her, but can withstand the majority of attacks. 1 post cooldown.
FIRA
A ball of fire is launched at an enemy, doing moderate damage. Considered a basic attack, 2 post cooldown.
QUAKE
Not so much like the canon quake attack, Tina's version is weaker and more contained. A small quake forms around her, stretching only 20 yards and dealing small damage. She uses it as a form of stunning enemies, 3 post cooldown.
TELEPORT
Teleport is a non-damaging attack that is meant for dodging and evasion. Tina can teleport up to twenty feet in any direction, 2 post cooldown.
FLAME STRIKE
Her sword is cloaked in a fire, causing more serious damage for a maximum of two posts. 4 post cooldown after the 2 posts are complete.
SURPRISE
A physical attack designed by Tina herself, the young mage uses her teleport ability, coupled with Flame Strike to teleport behind the enemy and surprise them with a powerful strike. 6 post cooldown.
HAVOC
A ring of fire surround Tina, who rushes at the enemy, causing moderate damage. 3 post cooldown.
VERITY
A stronger attack, a geyser of flames rise from the ground, doing a good amount of damage. The attack is rather easily foreseen, and is very difficult to conjure. 7 post cooldown.
SCORCH
Her sword temporarily acts more as a gun, holding it as a musket. Instead of bullets, however, she launches a fire beam, about 18 cm in length and only 5 cm in circumference. It is quick moving and difficult to handle, and it hurts like the dickens, however not nearly as bad as some other attacks. 5 post cooldown.
Weapon/Items:
Flametongue: So, the fire-specialist can't use anything other than a fire-type weapon! The flametongue was recreated by a man in Traverse Town, so Tina rather happily grabbed it. It remains her most used weapon and has a fiery appearance.
Gladius: She basically keeps it for tight exchanges and emergencies. If something were to happen to her sword, Tina needs a back up, and Gladius is more than qualified.
Picture:
Appearance:
Tina is pretty gorgeous. I mean, its not her seeming to be overconfident or conceded, its just a fact. Its the blonde thing. And the sharp features thing. People look at her and find her to be quite breath taking, much to her own dismay. She isn't one for the attention, and, quite frankly, doesn't really like compliments. Not to sidetrack.
At the tender age of eighteen, Tina stands at about 5'8" and is a little over 100 lbs, though most of that is muscle, considering all the running she's done. She's very flexible and dexterous. Her hair is always tied up in a ponytail, a soft blonde shade. In her hair is a bow/tie, which keeps her hair up, sitting quietly and undisturbed. To compliment her blonde hair are two blue orbs, so coaxing to the eye. They are also very soft, very trusting. Her facial structure is an almost porcelain build, appearing to be incredibly delicate. Some people say she looks a bit like a doll.
As for her garb, nothing says subtle. She wears a lot few tones of color, her main piece of clothing being a white leotard with floral patterns all down the legs. Around her waist, so as to keep things appropriate, is a purple, green, and pink sash decorated with stars. She wears red boots with a slight heel and a metallic, golden shade near the toe. Her blouse is sleeveless (with two matching full-arm gloves that basically act as sleeves) and red with a matching floral pattern, and she wears a long, silky and quite elegant scarf/cape, which is pink in color with large flowers on it.
Personality:
Original World: Current World:
Movie/Video Game(s):
History:
Role Playing Sample:
Questions/Comments/Suggestions? Never, I love it here and I love you guys!