In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Powers/Abilities/Techniques/Skills: Mia’s abilities lie primarily in magic. She can use parts of her own spirit and memories to form a summon that takes the form of a Heartless, which can then fight for her if need be (though barring Shadow/Neoshadow, their actual non-Heartless nature is betrayed by their lack of emblems—they’re just replicas).
As a channel for summoning, she needs to have the appropriate Elemental Shard/Crystal, however she is always capable of summoning from the Lucid family because that comes directly from her own heart. Crystals and Shards are one-use items and are capable of being crushed and destroyed, forcing her to search for more materials. She has a case to protect the materials from being damaged, capable of holding two Crystals and five Shards at a time. Shard-ranked summons are weaker than Crystal-rank, but they are typically only a bit stronger than their “true” Heartless counterparts.
Her summons are influenced by her emotions at the time of summoning. They can be defeated, but they do not die and can be summoned again at a later point. Typically she can only summon two Crystal-rank creatures at a time, or three Shard-rank, or one Crystal-rank and one Shard-rank. (In-battle: Shard-rank summons can stick around until they are called off or defeated; Crystal-rank have a Three Post time limit.) *(After a summon is called off, there is a Three Post recharge to specifically summon it again.) **(After a summon is defeated, there is a Six Post recharge to specifically summon it again.) ***(When the summon limit is reached and a summon is either called off or defeated, there is a Three Post recharge to summon anything.)
List of Summons
Lucid: Shadow (Shard); Neoshadow (Crystal) The Lucid energy is always with her, coming directly from her damaged heart. It represents the darkness in her, gaining power in times of stress or anger. The shadows may not be the most compelling of company, but it always seems to travel with her. It seem to be waiting for something… (Shadow and Neoshadow are actually the same creature, and thus only one of them can be out at a time. Shadow turns into Neoshadow when the levels of darkness in Mia’s heart rise.)
Shiny: White Mushroom (Shard) The Shiny energy comes from only a Shard. It represents gentleness and light. It isn’t much of a battler—in fact, its only real purpose appears to be company and comfort.
Spirit: Soldier (Shard); Air Soldier (Crystal) The Spirit energy comes from a Shard or Crystal. It represents willpower and the fight for survival. The Spirit family can be stubborn at times, but they are more than willing to fight.
Blaze: Red Nocturne (Shard) The Blaze energy comes from only a Shard. It represents Mia’s memories of her older brother. The Red Nocturne is playful, but has a fiery attitude.
Frost: Blue Rhapsody (Shard) The Frost energy comes from only a Shard. It represents Mia’s memories of her older sister. The Blue Rhapsody is rather calm and collected.
Thunder: Yellow Opera (Shard) The Thunder energy comes from only a Shard. It represents Mia’s memories of her younger sister. The Yellow Opera is rash and curious. It has a tendency to rush into things.
Bright: Green Requiem (Shard); Defender (Crystal) The Thunder energy comes from a Shard or a Crystal. It represents Mia’s memories of her parents—both a calm, healing side, and a fiercely protective side.
Power: Silver Rock (Shard); Wyvern (Crystal) The Power energy comes from a Shard or Crystal. It represents Mia’s memories of her friends. The Silver Rock recalls the fun times when they were together, while the Wyvern is the fights and arguments endured.
She can use Reflect magic to protect herself, either in the form of a dome around her body, or a shield. (Cost: 25 MP) She can also use Gravity to ground flying enemies (Cost: 20 MP), as well as Aero to conjure small whirlwinds around her. (Cost: 30 MP)
(Has 100 MP; 5 MP recharge with each of her posts that don’t use her own magic)
Mia isn’t very powerful physically, but she has the stamina to run (and therefore, flee when the opponent is too powerful).
Weapon/Items: Weapon: a quarterstaff. It’s not the best weapon, but it’s capable of taking out weaker Heartless in one well-aimed hit.
She has a black and white messenger bag that she keeps most of her supplies inside. She also tends to carry around some Shards or Crystals for summoning in a pouch, though sometimes she runs low and sometimes she loses them.
Her own heart: Due to damage sustained during the initial attack on her world, her heart was also damaged. The only evidence that something is amiss being the strange chain that connects to her chest, keeping her heart in place. Darkness affects her easier than the average person because of this. In this way, she is halfway to becoming a Nobody and releasing a Heartless.
Picture: N/A; May add one later
Appearance: Mia, on the surface, appears as an ordinary teenage girl (well, as ordinary as one can be in a situation where worlds are being destroyed and dangerous creatures are lurking around, waiting to devour hearts). She’s about 5’5” tall. Her red hair is short and tends to be cut unevenly, with less focus on appearance and more on practicality. Her eyes are large and brown, and they tend to be very emotive. She’s pale, and on her bad days, can be rather sallow and unhealthy-looking. On her good days, she has more color and looks more lively—almost pretty.
She wears a silver chain around her neck that is connected to her heart in her chest. The chain is actually a part of her—it’s her body’s method of trying to keep her heart safe. (A physical “chain of memories” if you will.)
Her usual outfit is a white t-shirt with a long-sleeved blue shirt under it, and white leggings. She has a belt hanging around her waist with a pouch that she usually keeps Shards, Crystals, and munny inside. Often she wears a black hooded jacket too. She has black boots that go up to her knees.
Personality: Bitter.
Once before, Mia was a friendly, joyful, realistic-with-a-hint-of-hopeful girl. Now, she sees herself as a shell of what she once was. She is reserved and doesn’t open up to people. On her bad days she can by very cynical, but she tries to keep a happy face.
Though she appears friendly on the surface, she keeps most of her inner thoughts and feelings to herself—well, whatever feelings she has. As a result of her heart damage, her feelings are… almost hollow. She can still feel, but she’s lost much of the intensity and passion. Sometimes the emotions come back, though, and she’s overwhelmed by the bouts of anger, happiness, depression—whatever emotion she happened to be feeling at the time.
Despite whatever may be going on internally, Mia is determined to succeed in her plan: find a way to save her family, whom she lost when her world was destroyed, and by extension, find a way to heal her heart. However, her core good nature makes it hard to ignore a person in need, even if it gets her into a sticky situation sometimes.
Mia tends to keep a level-head. She doesn’t like biting off more than she can chew and she isn’t ashamed of fleeing if need be. She doesn’t like to lead people either—she doesn’t think herself a good leader. While normally she dislikes violence, she has a grudge against the Heartless that fuels a desire to defeat them. This same desire also gives her the conviction to fight against the darkness that is always trying to seep into her heart. She strongly believes that she can overcome the darkness, but she has moments of panic and fear whenever she becomes vulnerable and feels it trying to take her over. One of her biggest fears is losing her heart.
Original World: Clockwork Station Clockwork Station was a world of magic and steam, named after the train station located in the middle of the main city. The city itself was tightly packed, most of the buildings rising at least three floors tall. There were virtually no houses—only apartments and other joint-living buildings—and it tended to be extremely warm due to underground steam structures that distributed power across the city.
The residents of Clockwork Station tended to be life-loving. Construction workers, miners, mechanics, and other trade-working individuals made up the bulk of the population, and the upper-class lived in neighborhoods in the northern part of the city. It was usually the upper-class that learned the most magic, while the working-class focused more on the machines and structures of the city, and that perhaps was a key component of the divide between the classes.
Current World: Traverse Town
History: Mia grew up in the namesake of her world, the Clockwork Station. She knew the ins and outs of the station, every secret passage and hidden door. She saw employees and strangers come and go, watched the main train pull out of the station every hour, on the hour, bellowing smoke as the wheels turned. She enjoyed the fact that she lived in such a central building in the city and was allowed beyond the No Public Access doors.
She had three siblings, all of whom she was incredibly close with: her oldest sister Rosa, her older brother Jesse, and her younger sister Marie. They lived with their parents in the apartment above the station, where their mother worked to maintain the clocks. Their father, in the meantime, worked in the hospital north of the station. Dad, being a doctor, had to be well-versed in healing magic. Mom, being the clock-keeper, had a less favorable attitude about magical arts. She didn’t like it when Mia began to display an interest in the spells that a street performer in the station could do.
Mia started attending the local school at age seven and met her best friends there. As they got older, they had a habit of snooping around and sticking their noses into magical business despite the protests of their parents. When Mia was around thirteen, her parents agreed to let her study on her own, as they didn’t want to spend money to pay a private tutor, which was how most people in their world learned magic.
For three years, she went to libraries to borrow old tomes and watched magical demonstrations in the main square. Her brother and younger sister tagged along sometimes, Jesse being equally interested in magic but unwilling to risk asking their parents, and Marie having the natural curiosity of a young child. Their older sister Rosa, however, balked at the idea, following in their mother’s footsteps with a disdain for the magical.
The street performer who set up in the station every weekend became something of an unofficial mentor—a mentor who emphasized defense over strength. Fire, ice, lightning—all of those were dangerous elements, he had said, and people were rightfully afraid of them. Protecting yourself and protecting others was a much better thing to focus on, and teaching a child how to command destructive elements was probably not the best idea. Mia listened and agreed, and so the first spell she learned was Reflect.
Things changed. When Mia was sixteen, a storm blew over the city, violent enough to shut down the businesses. The coal mines outside the city flooded. The trains were stuck as a standstill. Then the Heartless came. Shadows rose up from the ground, swarming the streets, overrunning the people left and right. They started at the edge of the city and flooded towards the center until they reached the station. Amelia fled up the clock tower with her family and the others who had managed to find shelter in the station, but it wasn’t enough. One by one, the people around her fell until Amelia was the only one left at the top of the tower. Three years of practice was not enough to save her world from destruction, but she managed to protect herself by throwing most of her energy into a Reflect spell. A Heartless managed to slip past her defenses and tried to steal her heart (managing to scratch it), but they were separated by the crumbling world before it could get its claws around it, and Mia was knocked out by the debris from the tower.
When she woke up, she felt a pain in her chest but an emptiness in her body. She found herself in a town that, aesthetically, didn’t look too different from her home. The buildings had the same atmosphere, but it was smaller, less advanced. Traverse Town wasn’t her city, but it was the closest replacement.
The pain in her chest came again, and she realized that something was very wrong. She discovered the chain that had appeared around her neck and connected to her chest. She tried to pull it out, but it hurt too much and she decided to leave it as it was. It didn’t seem to be hurting her, other than that ache that came every so often. She was still alive. She had bigger things to worry about.
She learned about the Heartless from secondary sources—“I heard that it’s like this,” “The man in the Accessory Shop said that,”—things like that. Whether it was true or not, she started to hate the Heartless for what they had done. With no solution in sight, she started working in the Gizmo Shop in the Second District of the town, using what little she knew about fixing clocks from her mother to earn herself a job. No one else seemed to pay much attention to the clocks anyway. But one day when she was working, she was ambushed by a couple of Soldier Heartless. Using the quarterstaff she had picked up from one of the shops in town, she fought one of them off. The other knocked her to the floor, and her chain caught on a piece of machinery.
The yank was painful, but her heart remained planted in her chest. She panicked as the remaining Soldier approached, and suddenly her vision started to blink black. Her body went cold, and it felt almost like hands grabbed at her body and trying to drag her to the ground. Then it felt like cold water rushed over her, and she came back to her senses just in time to see a lone Shadow destroy the Soldier. She was on her guard when it turned around to face her, but it only stared. A Shadow that didn’t attack and seemed to listen.
Over time, she discovered that she could summon her own Heartless-like creatures with Elemental Materials that were usually used in Synthesis. It didn’t take much effort—just hold the item and will it into appearance. But she took note of the limitations she had, and how strong (or weak) the creatures were. Looking carefully at them, she noted that her versions of the Heartless didn’t have emblems on them, but otherwise looked and sounded the same. Some of them conjured painful memories, but she isn’t entirely sure why…
Her world was one that hasn’t recovered from the damage. She’s lived in Traverse Town for a few years now, but the advent of the Teleportation Crystals has given her a chance for easier travel. Maybe someone out there can help her fix her heart and find her way home.
Role Playing Sample: (This is a little long, doubling as the beginning of Mia’s Awakening) It always starts with falling.
There was nothing Mia could do. Her arms were stiff, frozen at her sides. Her eyes were sealed shut. She felt the wind whipping at her face and through her hair as she plummeted down and down, but she couldn’t even open her mouth to scream.
It was always like this, the nights when she slid into an uneasy sleep that conjured dreams—or maybe nightmares would have been a better word—where she fell for what seemed like an eternity. It always ended with her jerking awake, her eyes wide with a cold sweat broken across her forehead and her heart hammering painfully in her chest. But this time wasn’t like the others. It wasn’t another dream in succession with “always.” Mia fell, and then she felt the world turn.
Her eyes snapped open as a pressure caught her by the back and gently flipped her so that she was facing the darkness above her. A tiny pinprick of light shined high in the air—the light at the end of the tunnel. A light that was floating further and further away.
Whatever force was holding her body began to push her again. She landed lightly on her feet, boots tapping against the hard floor, and she stumbled as she tried to regain her balance. When she looked around, she saw the platform she was standing on. Stained glass—the kind that one could find in cathedrals and the stairwells of giant manors. It was a huge circular floor with intricate shapes molded into the glass. She stepped back, trying to get a better view of the image it created, and nearly fell over the edge. She glanced over her shoulder, a twinge of alarm flashing through her body. There was nothing but darkness below. She shuffled away from the edge and turned back to the glass floor.
A giant crack spread out from the center of what would have been a beautiful piece of art. Gears and clock faces in warm colors—oranges and golds, reds and browns—decorated the outer ring of the floor. In the center she saw herself, her face obscured by the cracks in the glass. And around her… A triad of Heartless? Her Heartless. She recognized them, even if they looked identical to every other dark creature that lurked in the world. Shadow, Soldier, White Mushroom.
“What is this place?” Mia wondered aloud, her voice a whisper as she stepped toward the center of the platform.
Light and darkness. Darkness and light.
The voice rang not in her ears, but in her mind. It left no memory of pitch or tone. Mia jerked her head upwards, as if she would see the source of that voiceless voice.
A light within the darkness. The darkness within the light. A seed that sprouts and grows.
Mia heard the noise behind her, the bubbling pulse of Heartless rising. She spun around, her hand automatically going for her quarterstaff that she was surprised to find strapped to her back. Something was rising from her shadow cast by the light that shined from high above. She clutched her staff and in her hands as the two glowing yellow eyes appeared in the mass of darkness.
She blinked before her eyes narrowed. “Neoshadow.”
The Heartless cocked its head to the side, its long antennas twitching. It curled and uncurled its fingers and took a tentative step forward.
Things remembered and forgotten that lie beyond the door.
Behind it, something glowed. A door blinked into existence, accompanied by a bright flash that hurt Mia’s eyes. The Neoshadow turned around, swaying its body back and forth before it lopped over and disappeared behind the door. Mia lowered her staff.
Are you afraid?
“No,” she said, and she walked forward. She gripped the icy handles of the double door, the chill a sting against her skin. For a moment, though, she hesitated, her heart pounding in her ears and filling the void in this stained-glass station. And then she pushed the door open.
Questions/Comments/Suggestions? Edits done!
Feb 18, 2013 23:18:00 GMT -4
Last Edit: Feb 19, 2013 16:13:37 GMT -4 by Deleted
Awright! Okay, so first off I really liked this profile. The ideas of using synthesis shards, which seem to come directly from Heartless, to summon them is very nice. There are only a few issues and I'm sure they can be worked out without too much changing of her original ideas.
Okay, so first off, the summoning with the Lucid Shard/Crystal- this is her Heart, correct? This gem? From Kingdom Hearts 1, we know that only those with immense darkness can draw the Heartless or control them. Saix confirmed that they listen to the most powerful force in KH II. So does your character have a lot of Darkness in her Heart that's summoning these creatures? Or is there perhaps another reason these Heartless are allied to her?
Secondly, while the cooldowns seem fine, if she had every gem that would be a lot of different Heartless she could summon. So perhaps have a limit of gems she can hold at one time. Like shards, perhaps she can hold more, but crystals take up a bit of inventory space so she could hold less. This would help restrict all of the powers and would also add a strategic element with the gems you choose for battle.
Third- I'm still a little confused with the idea of her Heart being attached to a chain, and specifically, it being pulled out of her body. So essentially, I just need a clarification on how this process happened/works and what effects it has on her. I like the symbolism but I'm stumped as to how it ties in to her character.
Haha, thanks! Alright, I think I can answer and change some things. Let's see...
Yeah, her heart is the Lucid gem--or at least some parallel to it. The Neoshadow is actually the physical manifestation of darkness of her heart, and the Shadow is just a weaker version. I might modify it so that only one of those two can appear at a time, because I'm taking to the idea that they might be the same creature and just waiting for the moment when it can be free.
I was debating on whether the Heartless are actually Heartless or not. I could change it so that the Heartless are actually just replicas--based on the materials that she gathers from them and her own perception of them, but they're not /real/ Heartless. I'm not sure how I would go about indicating this--perhaps remove the emblems from the Emblem Heartless and giving them slightly different names?
I think I could modify the Shards/Crystals carry amount. Maybe she needs to have a specific type of container to hold them and keep them stable? How about two Crystals at a time? And... maybe five shards? Each of them being one-use. (I suppose that's not counting the Shadow/Neoshadow.)
So far, I've put together that in the process of her world being destroyed, a Heartless managed to sink its claws into her chest and touch her heart, but it wasn't able to pull it out because they were separated by the violent atmosphere (like how when Destiny Islands was pretty much ripped apart in the first game). The chain's formation is her body trying to keep her heart connected (maybe a physical "chain of memories"). She's a brand new character, so I don't know exactly how her plot is going to go, but I think it'll have to do with keeping herself from sinking into darkness, and her constant use of the Shadow/Neoshadow taking a negative toll on her.
Thinking of it again, I think I might actually ditch the part where her heart comes out and turn that into one of her fears. Is this all alright?
As for the crystal system, it was really just a suggestion/example, and if you'd like to fiddle around with a few different ideas that's okay with me! But the system you mentioned sounds fine. And as for the container, that's up to you- the idea's just meant to give some limitations via what powers she can use at one time.
And as for the almost pulling out of the Heart, yeah that sounds reasonable. Her Heart being literally touched by Darkness. And it would be fine if you change the removing of the Heart.