In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
A special thank you to ChasingArtwork of Deviantart, who allowed us to use this stellar banner image.
There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
In game, Relm had the highest magic stats of all the party members – as well as the fastest magic stats, making her the best mage. When the Returners fought Kefka, she had a large majority of spells mastered – including things like Ultima, Flare, Meteor, and other powerful spells. However, beating Kefka caused all of the magic in the world to disappear, so Relm lost most of her magic spells and has to learn them anew. No doubt she will one day be built back up to the impeccable mage she once was, especially since Magicite has begun reappearing – and there are other ways to learn magic.
Cure – a low-level healing spell learned from the Esper Lakshmi, AKA Starlet. Nearly useless when long-ranged, it can do a good job of healing minor cuts and bruises on oneself. No post cooldown.
Cura – a mid-level healing spell learned from Lakshmi. Works like a solo Cure spell when long-ranged; on one person, it heals deeper injuries. Two post cooldown.
Curaga – a high-level healing spell learned from Lakshmi. Works like a solo Cura spell when long-ranged; on one person, it has the power to put one back on their feet again. Four post cooldown.
Regen – a white magic spell, learned from Lakshmi, that allows injuries to slowly heal over time (during each turn). Can only be targeted on one person at a time, and wears off after three turns. Only after one Regen has worn off can another be cast.
Esuna – a white magic spell, learned from Lakshmi, that heals all negative status effects on one character. Three post cooldown.
Fire – a low-level Fire spell learned from Bismarck. Deals moderate damage to one foe, and weak damage to multiple foes. One post cooldown.
Blizzard – a low-level Ice spell learned from Bismarck. Deals moderate damage to one foe, and weak damage to multiple foes. One post cooldown.
Thunder – a low-level Lightning spell learned from Bismarck. Deals moderate damage to one foe, and weak damage to multiple foes. One post cooldown.
Raise – a white magic spell learned from Bismarck that can raise fallen comrades from unconsciousness. However, when they are awakened again, they are still at lower health and should seek medical assistance ASAP. Only targets one person at a time. Can only be used twice per thread.
Espers
Relm currently possesses two shards of Magicite, each one containing a unique Esper – Lakshmi and Bismarck. She can only equip one piece of Magicite at a time, and can only Summon that particular Esper once per thread. (And no, she can’t just unequip the Esper she already used and reequip another one during battle; it just doesn’t work like that.) Currently, she has Bismarck equipped.
Lakshmi/Starlet – a beautiful woman wrapped in blue silken robes that Relm once arrested from a painting. When she appears, she uses the ability Alluring Embrace, which restores a good chunk of health to everybody on Relm’s side – as though each person was cast with their own special Curaga.
Bismarck – a large white whale that swims over the sky of the battlefield when Summoned. It uses the ability Breach Blast, where Bismarck summons up a bunch of watery bubbles to attack the enemy side in a moderately powerful Water-elemental attack.
Pictomancer
Relm is a class of mage called a Pictomancer which specializes in using the visual arts as a weapon. She does not have a regular attack, like punching or slashing somebody with a sword or whatever; her regular attack is Sketch. NOTE: Sketch and Control can only be used if she has a Brush equipped. Relm is able to equip Daggers, Rods, and Maces, but she would lose access to the following abilities – and her attack strength would be incredibly weak and basically useless.
Sketch – Relm draws a quick sketch of one enemy, which in turn briefly steps off the page and attacks the enemy with one of their own attacks before dissipating. Seems simple enough, right? Wrong.
In the original game, there is a larger equation involved in if Sketch will work. (If (Sketcher’s level * 256) / Target’s level > [0...255], then Sketch will work. But that’s a lot of math to be doing, so really you can just round it down to: (Sketcher’s level) / (Target’s level) = Probability of a hit.) However, on WD, there is no such thing as levels, so I’m going to have to be a little creative.
On the site, Sketch will always work. However, what it actually ends up doing depends on other probabilities – namely, me using an online random number generator. 90% of the time, it will be the weakest attack that the enemy has; so, on a Shadow Heartless, Relm’s Sketch would simply claw the Heartless once before vanishing, which means it’s not all that powerful. However, the other 10% of the time means that a wildcard attack could be dealt. What I’ll do is look at the opposing character’s attacks, assign a number to each one that makes sense to do (like I couldn’t access any of Kuja’s Trance abilities using Sketch because that involves a very specific stat of being), and roll an online die equal to the number of attacks they have to offer that’s not simply their weakest “attack.” If an ability is rolled that has healing properties, the only person it will affect is Relm; likewise, the only character that is ever being negatively affected is the one who is being Sketched. In a post where I might be using Sketch, I will go through the entire process if I roll that 10%.
For characters that only have one attack, Sketch will automatically do that one attack, no other probabilities involved. For characters that only have one other ability that is NOT a specialized Limit Break sort of move (like Trance), that ability is automatically used if the 10% is rolled.
The bonus of Sketch is that if Relm miraculously gets a very powerful attack, there is absolutely no charge time and it goes that post. Other than that, Sketch functions as Relm’s actual attack, since she has no attack power herself, and depending on her enemy, it could be quite weak.
Control – if Relm has the Fake Moustache equipped, there is a chance that Sketch could become Control. When the sketch of the enemy steps off the page, Relm can know what all of the character’s abilities are and choose which one to unleash as opposed to allowing chance to pick one.
Though the game has its own formula for this one as well (the same one as stated above), I chose to create my own that would magic logical sense for this site. Remember that 90% and 10% from earlier? With the Fake Moustache, 90% of the time Relm will still use the regular Sketch attack. However, that 10% that would result in a random ability from the enemy being used becomes Relm knowing all of the abilities of her enemy and choosing one to use in that same post (except for specialized Limit Breaks, like mentioned earlier). The bonus of this is obvious: she can unleash a powerful attack instead of leaving it to the whim of fate, especially since there is no charge time. However, she is far more likely to just use her normal Sketch, and besides, she doesn’t even have a Fake Moustache on her right now anyways.
Desperation Attack
Final Fantasy VI’s version of a Limit Break. When critical – on her knees, close to passing out – there is a one in sixteen chance that Relm will use her special Desperation Attack instead of her usual Sketch.
Star Prism – stars surround one enemy that Relm is attempting to attack and instantly knocks them out. It fails on enemies immune to Instant Death. After Relm uses this, she goes unconscious; as such, it can only be used once per thread.
Other Abilities
When it comes to drawing and painting, Relm is quite the prodigy; in Jidoor, she was picked over a number of adult artists for a commission for the rich man Owzer, and she apparently did better than all of them.
She’s also snarky, feisty, quick on her feet, and unusually mature for her age; however, the combination of all of those traits can lead her to getting into sticky situations.
Weapons/Items Weapon: Angel Brush – though it is technically Relm’s ultimate weapon, because of the way I set her up on WD, her attack power is determined by her Sketch, and her magic power is not determined by her weapon.
Helmet: Beret – a simple hat for battle. For some reason, she lost her best helmet – the Cat-Ear Hood – and she’s searching for it in the worlds.
Armor: Silk Robe – a mage’s robe that Relm came equipped with when you first meet her.
Relic(s): Memento Ring – Relics are accessories, and Relm can only have two of them equipped at one time. The Fake Moustache is a Relic, but it is not in her possession at this time. The Memento Ring makes Relm immune to Zombie, Petrify, and Instant Death; Departed mother’s love protects against fatal magic attacks.
While not technically an accessory, Relm does have one extra thing: Interceptor, the dog.
MINI PROFILE: INTERCEPTOR
Name: Interceptor.
Gender: Male.
Age: The dog is at least twelve years old, but is still as fit and strong as ever. No doubt his life of quality training increased his lifespan.
Species: Dog. He looks like a Doberman Pinscher, Rottweiler, Beauceron, or perhaps a mix of all those breeds.
Powers/Abilities:
Interceptor is a dog trained for battle – and vicious battle at that. However, he does not go on the offense; he is primarily a defensive creature that only occasionally counterattacks. He protects Relm from physical attacks, standing in front of her while she casts spells or sketches. He will only attack if he or Relm is attacked, and only using one of the following two moves.
Takedown – Interceptor leaps on the aggressor, taking them down and swiping at them with his massive paws.
Wild Fang – Interceptor viciously bites the attacker with his huge jaws.
Appearance: Don’t let his cute sprite fool you; Interceptor is a huge, muscular, mean-looking dog. His fur is black on his back and head, while his belly and muzzle are brown. His ears are pointed like a wolf’s. He’s also huge; when on all four paws, his torso is easily at Relm’s waist, and when on his hind legs, he is even taller than she is.
Personality: While he’s not exactly a malevolent dog, Interceptor is no docile house dog. His previous owner, Shadow, claims that the dog has killed several and has even gone so far as to eat one. He is rarely friendly to strangers, growling and baring his teeth if they approach him and try to pet him. Only two people have ever seen his soft side – Shadow, and Relm. Shadow was markedly surprised when Relm went to play with Interceptor and he willingly acquiesced and even seemed a bit like a puppy again. Interceptor is incredibly loyal, and also very intelligent for a dog; having lived his life as an assassin’s dog, he is calm and stealthy when needed, and ruthless and deadly in other occasions. Only Relm seems to be able to bring out his soft side nowadays.
History: Interceptor was once a young puppy living on the streets of Thamasa – but he was barely able to scrape by a living as such a young thing. Luckily, a man named Clyde Arrowny adopted him in his brief stay in Thamasa, and Interceptor became incredibly loyal to him. When Clyde sired a child, Interceptor became gentle towards her, as well. One night not long after that, however, Clyde decided to leave town and change his name to Shadow, and despite him asking Interceptor to stay with the girl, the dog followed him. The two became partners in crime for a decade, both growing into the roles of vicious assassins.
When they came back to Thamasa, the girl was ten – but Interceptor still remembered her as his master’s daughter, and was loyal and friendly to her (unlike anybody else). The girl – Relm – became a part of a group of people with Shadow that took down Kefka (not that Interceptor was sentient enough to be aware of any of those details). Even when Kefka transformed Aeolus into the World of Ruin, Interceptor did not leave his master’s side. It wasn’t until after Kefka’s defeat did Shadow go and hide somewhere in the crumbling tower and tell Interceptor to leave him. The dog somehow knew that he’d probably never see his master again, but this time, he listened, and left him in the tower to (supposedly) die. He went to Relm, the only other human being he felt any loyalty to, and was with her when Aeolus became overtaken by the Heartless.
Appearance Relm is what you’d expect, appearance-wise, from a normal twelve-year-old. She is a little bit on the short side, standing at 5’0”, but that is close enough to the average height to a preteen girl that it doesn’t matter so much. She still has a bit of baby fat, making her cheeks a little chubby and rosy and her skinny arms a little pudgier. Her eyes are a wide blue, and her short blond hair is an unruly puff of sunshine that sticks out from underneath her various hats in waves. She is still small-chested and skinny, like a sprout ready to grow upwards any moment. The expression that is most often adorning her face is a cheeky grin, often some sort of declaration of the mischief soon to follow.
Her clothing choice is rather eccentric - which seems to be the norm in not only the town of Thamasa but the world of Aeolus. She wears puffy pants, intricate metal boots, a black sleeveless shirt, and, most conspicuously, a large hat - sometimes even larger than her head. It's often in varying shades of red and adorned with beads, feathers, and scarves of patterned fabric.
Personality The first thing that becomes obvious upon meeting Relm is that she has got quite the mouth on her. She isn’t afraid to call her own grandpa “Gramps” and “old man,” nor is anyone else safe from her (sometimes degrading) nicknames. She’s a sharp kid, and blatantly points out when something is amiss; she speaks her mind as if there is no filter. Though she doesn’t do it as much around Strago (perhaps for fear of giving him a heart attack), she’s well-versed in the art of swearing. (Little does she know that Strago is in fact acutely aware of this.)
While she’s highly intelligent for her age – shown by her quick wit – she still has a lot to learn. She can come off as obnoxiously matter-of-fact sometimes, scornfully declaring anybody an idiot who doesn’t agree with her. She is also rather naïve, despite her saucy tongue; she blindly followed Locke, Terra, and Strago into danger because she was absolutely convinced that they needed her abilities, without pausing to really measure the dangers ahead. While it is true in that they did end up needing her, she deliberately put herself in harm’s way just to prove a stubborn point. Later, she approached an Esper because she was momentarily caught up in its unique appearance – only for it to turn on her and frighten her.
She is childish, arrogant, and curious – a dangerous combination in a young girl. It was partly her fault that the mayor of Thamasa’s house was set on fire because she couldn’t keep her hands off the fire rods, driven by an insatiable curiosity and a stubborn ignorance of the things that could potentially happen. She rarely ever admits to being wrong, preferring to storm off in a huff when things don’t go her way.
Yet, despite all of this, Relm can be very wise. Naïve though she may be, she is far from gullible; she is not fooled by lies, by tricks, by pretty words – in short, you’d be hard-pressed to figure out a way to manipulate this girl because she would see right through your schemes. Even though she is rude, it is in a warm way – and she is even outright tender to her grandfather sometimes (though she’s not a huge fan of vulnerability). Her wise center comes out the most when she is painting; she quiets down and concentrates, becoming a whole new being where she doesn’t need to shoot her mouth off in order to feel strong.
Relm is, right now, in the uncomfortable part of puberty. (Remember middle school? I try not to.) While she was ten and eleven when fighting Kefka, she’s by now twelve – hell, she’s really close to that scary number thirteen, when she’ll be an actual real legitimate teenager. She talks too much in an effort to keep the fact that she actually has pretty shitty social skills hidden; she insults the people she likes; and she is experiencing a burgeoning sexuality where she might actually get crushes on people. Like, who even does that? Not Relm!!! She’s too smart for that!! (Smart you may be, honey, but y’all can’t stop endorphins.)
All in all, however, Relm has a very mature core, an excellent sense of right and wrong, and real confidence and self-esteem, even though she does suffer from her insecurities. She misses her grandpa and all the friends she made – especially Shadow, who interested her greatly – but she knows in her heart she’ll meet them again someday and doesn’t let her solitude get her down. Besides, she has Interceptor, and oh my god does she love that dog. The two are as thick as thieves.
Relm is a lot like sunshine; sometimes she’s too bright and intrusive and hurts your eyes, but other times she brightens up your whole outlook on the day, on life.
Original World Aeolus. Current World Radiant Garden.
Movie/Video Game(s) Final Fantasy VI
History Relm grew up in the quiet, secluded village of Thamasa to her supposed grandfather, Strago Magus. She didn’t remember her parents at all; Strago rarely ever spoke of them, simply saying her mother died when she was very young and her father left them. She vaguely remembered maybe having a dog as well, but Strago was not keen on readily unearthing any information about her folks – in fact, for all she knew, Strago might not even be really related to her. (That doesn’t matter to her, though. She loves Strago with all her heart and he’s still her gramps.)
While her childhood was fairly simplistic, it was not exactly normal by the standards of others living on Aeolus. For instance, Thamasa existed in secret; its inhabitants were the descendents of the Magi, which were humans infused with Esper magic, created by humans in an effort to fight off Espers. As humans are not, on Aeolus, born with magic, long after the War of the Magi ended, the descendents of the Magi were considered outcasts of society and sought lives of solitude on a faraway island. Relm grew up with other magical children, but the population of Thamasa was fairly small and was slowly dwindling. At a young age she grew bored with her home town, turning to painting in order to take herself away from the dull world before her and into the fantastic, abstract worlds of shape and color.
Secondly, the reach of the tyrannical Gestahlian Empire did not extend all the way to the backwater town, which made them even more different from the rest of the world.
Things changed, however, when she was ten years old. A group of travelers arrived in Thamasa, which was nigh unheard of; they were not treated kindly by many of the inhabitants, especially since they spoke of searching for Espers. Relm, however, didn’t see what the big deal was, and openly spoke of Espers around them. She also got distracted by the weird shadowy guy’s dog Interceptor, who was such a cutie and was receptive to playing with her. It did not escape her notice, however, that the shadowy guy – Shadow – was surprised by this, as the dog never got along with strangers, but for some reason got along with her.
That night, when she went to play at a friend’s house, she accidentally set the place on fire after toying with dangerous fire rods. Strago, Locke, and Terra (the strangers) came in to rescue her, but ended up needing rescuing themselves. At the last second, Shadow and Interceptor arrived and saved them, and then went and vanished somewhere. Well, good riddance, though it’s a shame that doggie was cute.
Unable to keep the magic in their town a secret any longer, Strago agreed to accompany Terra and Locke to the nearby Esper Caves. Relm wanted to go with, but when Strago refused to allow her to tag along, she secretly followed them anyways, somehow managing to take care of herself in the monster-filled caves. She encountered them in hall where the statues of the Warring Triad were being kept, and almost single-handedly defeated the lecherous octopus Ultros by Sketching a picture of him. (He fled in fright because he realized that he was just… an octopus. Okay, Uncle Ulty.)
The group realized that Relm was useful, so she was allowed to officially join their group and fight for their cause. They made a peace treaty with the Espers along with the Empire’s General Leo Cristophe – a noble sort that only wanted peace. However, the insane Kefka Palazzo crashed the party with a bunch of Magitek armor in order to harvest the Espers and make them into Magicite. The Returners – of which Relm is a part of – follow Kefka up to the Floating Continent, witnessing him absorbing all of the Warring Triad’s magic (essentially making himself the god of all magic) and killing Emperor Gestahl. The Gestahlian Empire was no more – but a far more terrifying and powerful enemy had risen from the its ashes, an enemy that was very nearly a god. Kefka destroyed the World of Balance and remade it to fit his vision of destruction – the World of Ruin.
For a long year, Relm was separated from her grandfather, Interceptor, Shadow, and the friends she’d made among the Returners. She spent some time on the streets of the rich town Jidoor before the rich art enthusiast Owzer found her. He was very fond of her painting prowess, and asked her to commission a painting for him that other artists had been unable to finish. She agreed.
However, the painting – of Lakshmi, the Esper – had something off about it from the time she started to work on it. It wasn’t until the painting was nearly done did Relm realize that it had been possessed by the demon Chadarnook, twisting it and giving it evil properties. Owzer and Relm became trapped in the bowels of his mansion, trapped with the evil painting with Relm doing everything she could to keep it at bay. Eventually, the Returners came for her, and helped her beat Chadarnook and receive the Lakshmi Magicite. True, a whole year had passed since she’d last seen her friends – she was eleven now, wow – but she was raring to leave Jidoor and go back to adventures. Also, her grandfather wasn’t with them, which worried her.
They later found out her grandpa had joined the Cult of Kefka – though whether of his own free will or because of coercion nobody really knows. Relm called out to him with a couple of choice words, and he snapped out of his magic-induced worshipful stupor. He immediately took up arms with the rest of the Returners, and they went around finding everybody else.
Finally, it was time to take on Kefka.
When all was said and done – the maniac defeated, as well as the remnants of the Warring Triad – magic began to disappear from the world. Terra had difficulties with her Esper form, but she ended up being human enough to not disappear like the rest of magic. Relm had a bit of a difficult time coming to terms with the loss of abilities she’d had since before should remember; it was a bit like losing a limb.
But that wasn’t the only loss she sustained. Though Interceptor came back on the airship, Shadow had contrived to remain behind in the collapsing tower of junk, no doubt on some suicide mission. Shadow had been one of the few people Relm had truly been interested in; and Strago acted so strangely around him, and come to think of it, Shadow was really strange around her, as well. She thought she knew him from somewhere, and entertained the thought that he was her missing father; though she dismissed it as a childish notion, it didn’t change the fact that Interceptor made her his new master, protecting her like he’d protected Shadow. (Little did she know that Shadow was, in fact, Clyde Arrowny – her real father.)
Not long after the fall of Kefka and magic, Relm had resigned herself to a quiet life back in Thamasa when the sky began to split. Hordes of dark creatures tumbled into their realm, splitting reality and throwing everything askew. She lost sight of her grandfather, but Interceptor stayed with her as she tumbled through corridors of darkness.
Finally, she emerged in a brand new world – Radiant Garden. Though Relm missed her friends and family, she grew accustomed to life in the Gardens. She worked to live by herself despite being a twelve-year-old girl, doing sketching and painting commissions for residents while Interceptor stole her scraps of food. She was not well-off by any means, but she got by. She turned twelve, and there was still no sign of her grandpa, or Shadow in search of his dog, or anybody she knew.
But Relm would be damned if she ever even considered giving up hope.
Relm swung her legs, sitting on a high wooden chair. She liked how her feet scraped the ground – I’m getting taller, I knew it. She poked the tip of her tongue out between her lips, concentrating intently upon the piece of parchment spread before her, the quill in her hand alternating between moving in long, smooth swoops and short, angular jabs. A large dog was curled up right beside her chair, but Relm knew better than to think he was sleeping; his eyes were probably wide open and watching the door to their tiny little place with incessant alertness.
Smooth contours of a finely chiseled face began to loom up at her as Relm continued to work on her drawing with a medium she wasn’t quite so familiar with. Edgar Figaro’s dumb grin soon became apparent, and she grimaced. Damn, Loverboy, it looks a lot like you.
When the sketch was finished, Relm lifted up the parchment with a flourish, holding it far in front of her with a certain satisfaction. “You’ll go with the others,” she announced, getting to her knees on the chair so she could climb up onto the table. Interceptor perked his head up, watching her carefully; she knew he’d be there to catch her if she fell, so she was a bit more careless.
She stood up on the table on her tiptoes – the uppermost feather of her hat brushing the low ceiling – and reached on top of a high cabinet for a little bowl of thumbtacks. She scrabbled around a little bit – the needle edges pricking her fingers a little bit – but soon her hand closed down around four of them, probably all different from one another, and in her haste to withdraw her fist from the cup she accidentally sent it flying.
Thumbtacks showered to the floor, the bowl following shortly after – though thank gods it didn’t break. Relm winced, but for the moment, paid the sharp mess no mind. Instead, she sat down and slid off the table – away from the spilled thumbtacks – to a bare place on the hut’s wall. The plaster between the bricks was soft and wearing down, which was perfect for hanging up pictures. Meticulously, she pinned the picture up; it was a little crooked, but Edgar smirked down at her, and she smiled in satisfaction, placing her hands on her hips.
A whole wall of her friends smiled back at her – a whole room of them, drawing after drawing, painting after painting. The fall through the rift had shaken her memory somewhat, but she’d always had a keen memory when it came to images, and when she’d gotten here all that time ago she resolved to draw the faces of the people she used to know and love. She was scared of forgetting their faces, so she made sure to draw somebody every day, even if it was just a scribble.
There were a lot of Strago and Shadow, and quite a few of Edgar and Terra and Locke and the guy who flew the airship (Setzer, she thought). Gau was present; he’d been memorable because he was her age. Other faces accosted her vision, but she found herself a bit frustrated that she couldn’t pin a name to any of them. There was a drawing or two of Kefka, but most of the pictures she’d done of the frightful clown she ended up burning after she kept having nightmares. She wasn’t scared of him, no way! It was just… somehow his fault that all her friends were gone. It had to be. Somehow.
The tiny room was filled with art that she’d put her very soul into, but somehow, it felt like the loneliest room in the world.
Relm straightened up her back, suddenly determined to get some fresh air. “C’mon, boy!” she called out to Interceptor, and he stood right up, obediently coming over to her. She scratched him behind the ears affectionately and grinned down at him; his tongue lolled out in a rare moment of dog-like affection. “Let’s go out, huh?”
The girl opened the door, politely allowing the dog to go first before prancing out after him. The door shut, swallowing the room in darkness, the spilled thumbtacks still lying, forgotten, on the floor.
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Extras I decided to include examples of how Sketch works, using my own characters.
Relm vs. Ren
Ren only has one regular attack - it just depends on whether or not her gun or her knife is drawn. Relm Sketches Ren, and a dagger-wielding Sketch Ren attacks Ren before dissipating.
Relm vs. Merida
Currently, Merida's only other attack besides firing off an arrow is using Fire magic to create a Fire arrow. If Relm gets that 10%, the attack that Sketch Merida does would automatically be the Fire arrow.
Relm vs. Jim
Jim only has one weapon - his laser pistol. No matter what happens, Sketch Jim would use that attack.
Relm vs. Kuja
90% of the time, Sketch Kuja would just attack with Kuja's lowest Thunder attack. The other 10% of the time is when things get fun. Looking at his move list (accessible in either his journal or on his profile), I assign a number to each of his moves that aren't Thunder.
On the Random Number Generator, I got a 2. So Sketch Kuja would cast Cura on Relm.
Relm vs. Myde
90% of the time, Sketch Myde wouldn't do anything but run and hide, since Myde doesn't have a "normal" attack. However, the other 10% of the time depends on what weapon Myde has equipped.
Serenade (Long Range)
1. Sonatina of Rain 2. Waterfall Tremolo 3. Liquid Glissando 4. Grand Crescendo
Random Number Generator gave me a 1, so Sketch Myde would cast Sonatina of Rain. (Only would last for one turn.)
Random Number Generator gave me a 3, so Sketch Myde would cast Aquatic Riff on Relm (casting a protective bubble around her that only lasts for a short period of time.)
In conclusion, Sketch is still kind of subjective, and wouldn't really work on character-centric abilities (like Kuja's Trance or Myde summoning his Heartless). The only thing Control would do is that 10% of the time, instead of assigning abilities with numbers and using the Random Number Generator, Relm can freely pick which ability to use. I hope this all makes sense.