In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Powers: Limit Break: Duel. Executes a combo of of four or five attacks, which are:
Punch Rush: four quick punches to the chest. Each one dealing a little damage.
Booya: Knee to the chest. Deals minor damage.
Mach Kick: an ultra-fast kick to the face. It hurts about as much as you'd expect it to, which is to say quite a bit.
Meteor Strike: Picks the enemy up and smashes them into the ground. Everyone knows this traditional wrestling move, right?
Dolphin Blow: A water elemental uppercut. Dolphins magically jump around while Zell uses the Dolphin Blow ((They don't do anything though, just squeak.))
Heel Drop: A heel drop. Nothing special, swings his foot up and smashes his heel into them.
Burning Rave: Fire Elemental; Punches the ground, cracking it open and dropping the enemies into lava. Don't worry, it'll heal. The planet that is.
Weapon: Gloves
Picture(optional):
Appearance: Zell is 5' 5", he was born on March 17. He has blond hair, light blue eyes, and a large tattoo on the left half of his face, it has one line that curves up towards the top of his head and then a line going horizontally across the top of that line, a small spike comes out of the first line and goes to the right across his left eyebrow, the first line branches out into two other squiggles at the bottom. He wears blue jean shorts and a black shirt. He also wears a black jacket with blue flames on the sides of the sleeves, the front parts, I think they are the lapels, are red. His hair sticks up in front making him look a little bit like a cockatrice((In my opinion. Also, this is assuming the cockatrice in question is from Seiken Densetsu)). His Gloves are made of black leather with metal plates on the knuckles and on the back of the wrist, thin metal bands go from the knuckle plating to the wrist plating.
Personality: Zell is a Rambunctious young man from Balamb. He loves hot dogs, but the cafeteria is almost always out by the time he gets there. He enjoys fighting, and despises the Balamb Garden Disciplinary Committee, of course they don't remember being the Balamb Garden Disciplinary Committee. He has a big mouth, and is easily picked on by Seifer and the rest of the Disciplinary Committee. The, former, citizens of Balamb sometimes referred to him as the "comic-bookish" type of hero. Zell won't back down from a fight even if there is almost no way to win, he will only run if defeat is completely inevitable. Zell will not hesitate to help those who are in trouble, and he is very eager to follow the rules even being called a "boyscout" by Seifer. His energetic personality often causes people to think of him as extremely annoying.
History/Background: Zell Grew up in an orphanage with Squall, Seifer, and the others. He got sent to Balamb and enrolled in the Garden. He was assigned to Squall and Seifer's team for the SeeD exam. Seifer was the only one of the group who failed . Zell a passion for hot-dogs but the cafeteria always seems to be out of them . After Squall and the others Battled with Ultimecia and the world broke. Zell found himself alone in some barren white field. He couldn't see anything. So drawing upon his expertise as an adventurer, and SeeD, he began walking. He just picked a direction and went foreword. He had been walking for about a day when he came across a door. It wasn't a big door, or fancy, just a plain wooden door standing in the middle of a field with no buildings or rubble to be seen. He opened the door and saw another world, he was used to other world through doors simply standing in the middle of nowhere as he had used several to get to Ultimecia's castle. He then stepped through the door and into Radiant Garden. ((time goes slower where he was so one day there is about ten years in the normal dimension.))
Role Playing Sample: Zell woke up, and turned his head to the left, it was five o'clock. He got up and put on his SeeD uniform, today was the day of the SeeD exam. Zell ran from his house in Balamb all the way to the Garden. He had several hours to kill before the exam so he decided to go to the Training Center. Almost as soon as he had entered he was assaulted by a T-rexaur. He knew that there was no way he could possibly beat it, so he ran as far and fast as he could but the T-rexaur just wouldn't give up. finally it almost had him cornered, but at the last second he slid between its legs and ran for the door. He barely made it out before it made him a midday snack. He checked his watch, it was almost 11, he had just enough time to go grab some hot dogs from the cafeteria before the exam. Zell bolted through the hallways to the cafeteria, and got in line. There were only four people ahead of him in the line. He had made it to the front of the line only to find that the person in front of him had grabbed the last hot dog.
Questions/Comments/Suggestions?: None.
Jun 22, 2008 19:05:53 GMT -4
Last Edit: Jun 28, 2008 20:40:51 GMT -4 by kinshasa
Powers: His Limit break: Shot: Loads his gun with specialty ammo. causing different damage and status effects. It fires as many times as he can shoot in twelve seconds. except for the dark shot and scatter shot he can only target one enemy at a time.
Normal Ammo: Shot: Hits one enemy for as much as a normal attack. he can fire about three rounds of this in twelve seconds.
Shotgun Ammo: Scatter shot: same as normal but it hits all enemies, that are within about 5-6 feet of each other and in front of him.
Dark Ammo: Dark shot: hits one enemy, blinding them. Can then target a different enemy.
Fire Ammo: Fire shot: Same as normal shot but fire elemental.
Demolition ammo: Canister shot: hits one enemy for triple the damage of his normal attack. But it fires four times slower.
Fast Ammo: Quick shot:same as normal shot but a twice as fast.
AP Ammo: Armor shot: same as normal shot but it's unaffected by armor.
Weapon: Rifle
Picture(optional): ((But younger.))
Appearance: Irvine is 5' tall, has blue eyes, and long red-brown hair which he keeps tied up in a pony-tail which goes about halfway down his back. he wears a black cowboy hat and a tan trench coat that goes down to his heels. He wears it unfastened all the time and never takes it off in public, not even in the hottest weather. Underneath his coat he wears a dark blue shirt. He also wears a red necklace with a gold thing hanging off of it. His rifle is too big for him being made for a fully grown adult as opposed to a kid, it has a wooden stock, metal barrel, trigger, pretty standard. Irvine also wears silver earrings with little hoops hanging off of them, I am not really sure how to describe them.
Personality: Irvine is very easily excited, he is very flirtatious and spent most of his time on the trains between missions, when he was working with the Balamb Garden SeeD, trying to get with Selphie. He has a slight tendency to buckle under pressure but usually manages to take his shot, so to speak. All in all he is a nice guy who just wants to have fun and play with his guns.
History/Background: Irvine grew up in an orphanage with Squall and the others, got sent to Galbadia Garden, got assigned to help Squall and the others assassinate sorceress Edea, more FFVIII plot, this part is pretty much the same as Zell and not very important. . After the fight with Ultimecia Irvine was in the orphanage where he grew up, well not at first, at first he was in a field with a bunch of ruins but as time went on the ruins came back together into a building. As this happened he got younger, as he got younger he lost his memory of what had happened, until eventually he had forgotten everything about Squall and the others. He wondered why he was in this building and decided to leave, he opened door after door but they all lead back to the same place finally he opened one last door which lead outside to a beach, off in the distance he could see an old broken-down light house ((time is passing normally outside of the orphanage)). Being the kid he was he decided to go play in the ocean, but as he was running towards the water he tripped and fell in the sand he looked back and saw that he had tripped over an old dusty rifle not knowing what to do he picked it up and carried it with him. Now having this heavy rifle he changed his mind and decided to go explore the lighthouse instead of swim. The first thing he noticed about the lighthouse after going inside was that it was almost completely in ruins, he started to climb the stairs but the rotten wood collapsed under his weight. He slowly turned in a circle and saw an unembellished wooden door set out of the way in a corner ((well not really in a corner because it's a circular lighthouse.)) He stood in front of the door, reached out his hand, and opened the door, at first glance he thought that the door simply lead back outside, as he saw nothing more than a beach through the door, but he though for a minute and realized that the lighthouse was built on top of a cliff and the beach before him was most definitely not a cliff. Rather it was beach on an Island in the middle of an unfamiliar ocean with no cliffs in sight.