In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Nicknames: Wild Girl, given to her by her older brother Jaiden.
Age: 16 (But looks older)
Species: Human
Position: Good, although she has been known to steal things often. Diana never tries to hurt anyone purposely but can sometimes not know when enough is enough.
Powers: Silent As The Grave Diana can make herself completely quiet for a short period of time, about 30 seconds at the most. She sometimes uses this power to take things without being noticed. She can't use it that often though, because of how inexperienced she is with magic, so she only uses it if absolutely necessary.
Dark As Night Diana can turn herself invisible for a while. She uses it a lot more than Silent As The Grave, so she can stay invisible for about five minutes. It's mostly used with Silent As The Grave so she can get away with stealing things without getting caught, but they will use up most of her energy.
Weapon: Diana doesn't usually use a weapon, but has been known to use a sword when one can be found. Typically, she'll fight unarmed, since she doesn't actually want to kill anybody. Her satchel is full of rope, hooks, and other thievery tools.
Appearance: Diana has wavy brown hair that she keeps in a braid that goes down to the middle of her back. Her usual attire is a tight green top and plain brown skirt that goes to her knees. She also wears a loose belt and soft leather boots that go up to mid shin. She usually carries a satchel with her that holds all of her tools of the trade. Her formal outfit is usually just a plain brown dress with a homemade belt of rope tied around her waist. Often when she's not working, she wears a few gold bracelets and rings.
Personality: Diana is a fun loving, adventurous, and most of the time, stubborn teenager living on the streets of The Land of Dragons. Her dream is to get off of her world, so she can test her thievery skills in other far off places. She loves food, cats of all kinds, books, and shiny things. She hates nosy people, water, and being caught stealing, which is more often than she would like, especially when she's not using magic. She also gets motion sickness easily.
Diana's weakness is water, as she despises being wet with a burning passion. Her strength is darkness, because shadows, and darkness make it easier for her to blend in and disappear. She has a high respect for educated people, because she never got a chance to learn anything other than the alphabet and how to read small, basic words.. Her other hobbies, besides stealing, are: climbing things, like trees, buildings, or the mountains (when she's bored) and harassing the merchants in the square for not giving her a free sample.
She is a kind person, but has no sympathy for people who don't try to help themselves. Her worst fear is that she can't help the people she cares about, so she tries her hardest to be as useful and strong as possible.
Home World: The Land of Dragons Current World: The Land of Dragons
History: Diana was born in the house of a wealthy soldier named Ronalde Smithe, who, upon realizing she wasn't a boy and couldn't be his heir, cast her and her mother, Karadaie Roccelle, out into the street. He died seventeen years later of scurvy. Karadaie cared for Diana until she was seven, before falling ill to a mysterious sickness. Diana stole bread and other supplies to trade to the soldiers who came occasionally for medicine for her mother.
One such soldier, only a mere grunt at the time, felt bad for the seven year old and offered to be her big brother. That boy was Jaiden Williamson. A few months later, Karadaie died, leaving her only daughter an orphan. Jaiden, by this time, had become the General of his army, the 'Royal Dragons', and didn't want her leaving with them, as they were often in violent battles and he didn't want her injured. Every time he leaves town, he makes his crew search the caravans and make sure Diana isn't stowing away. (She always is.)
Diana keeps a stash of money in her left boot for 'emergencies only' and 'goodies', which she usually decides qualifies as random things that catch her eye in the market. She doesn'tnow how she's going to get off her world, but had decided to sneak into the army disguised as a man in the meantime. Jaiden, coincidentally, has been keeping the news of any armies looking for recruits away from her, because he doesn't think she could be a soldier for a while, at least until she is eighteen.
Nathan Walter, Diana's bumbling best friend and partner in crime, had found an old caravan, and the two spent weeks fixing it up until it was roadworthy. They definitely couldn't travel very long distances with it, but it was perfect for sneaking up to a passing group of travelers or merchants and nicking a few crates of cargo. They named it "The Squeaking Sneak' on account of the fact that if was out on the road for more than an hour, it started to squeak loudly and the wheels would falll off.
Once, Nathan was caught on 'The Squeaking Sneak' with stolen cargo when Diana was out getting some food, and was arrested. The caravan was destroyed, and Nathan was taken to prison. Diana found out soon enough to hide herself in a crate of the stolen cargo, and they carried her down into the dungeon with Nathan to sit with the rest of the crates until the merchants who owned it came to collect it. A few minutes later, she busted her friend out, and managed to escape the prison with three of the four crates of cargo as plunder. She ended up selling them back to the merchant they stole it from two weeks later for twice what it was worth.
A few years after this incident, and Jaiden returned to see how Diana was doing, only to find her sitting in the lap of luxury. While he was gone, her biological father had died, leaving her, as his only family, his personal bodyguards, caravans, possesions, and fortress home in the mountains. She had sold many of the smaller caravans, and made most of her money buying and selling stolen goods and black market stuff. She currently owns thirteen fine caravans , eight merchant stands all over The Land of Dragons, and her own fortress, to defend her merchandise.
But still, she wasn't happy. She had enough munny to ensure she would never go hungry again, but she wanted to travel the worlds. She knew there had to be more than one. So, one day, she left her entire operation in the hands of her best friend, Nathan, told the bodyguards to guard the town, and started off, with nothing but the clothes on her back, and her satchel of basic thieving equipment to see if she could find a way off her world.
Roleplay Example: “What the-? Diana? What is…all of this?” Jaiden asked incredulously, looking around at the menacing men and the large, creepy fortress.
“Oh, it’s you! Hiya, Jaiden!” Nathan waved happily at the older man. Diana’s voice could be heard from a distance. “No, no, no, you moron, I told you gunpowder, not extra flour!” she cried at an unseen person. “Aw…quit yer whining’, lil’ girly…” a gruff voice began. “Ooh…bad move.” Nathan remarked, adjusting his position on top of a crate. “Don’t ‘little girly’ me, you senile old bastard! Either you go back and fix the problem or I’ll make you eat all of this flour in one sitting! Got it?” she cried, before stepping out from behind the stack of crates.
“Well, then! Look who it is! Long time no see, big brother!” Diana called cheerfully, waving at him. “Diana…how did you get all of this?” he asked curiously. “Oh! Well, ‘Daddy Dearest’ was found dead of scurvy in his office, and with no known family to inherit his fortune and army, well…let’s just say I took all this off the official men’s hands. Call it a favor, it saves them the trouble of searching for some rich man to buy everything off them for half what it’s worth, and the men to desert and join some rebel army!” she finished proudly.
“Let me get this straight…you stole all of this?” Jaiden asked frantically. “What, thirteen caravans, a castle!? How did you-”
“Thirteen caravans, a castle, and eight merchant stands to store the goods, scattered all over The Land of Dragons. And anyway, what does it matter anyway? It’s mine anyway, by birthright. The ends justify the means.” Diana smirked, twirling her sword.
“So…the great Wild Girl is finally tamed? And all it took was an army of your own, more munny than any self respecting man makes in an entire lifetime, and a castle to call your own? I should have tried this years ago…” Jaiden snickered.
“Wha-? Never! Nothing shall ever tame me, be it man or animal alike!” she cried, leaping to the top of the stack of crates and jabbing imaginary opponents with her cutlass. “The great Wild Girl shall submit to no o-Oof!” she yelped as she lost her balance and fell on the pile of sacks of flour, causing a large white cloud to flare up.
Nathan somberly took off his hat and held it over his heart. “But alas, we owe the loss of Wild Girl not to man or animal, but to the unspeakable evil that is…a flour sack.” He and Jaiden both lost it, collapsing it fits of laughter. “Oh, you!” Diana groaned, pushing a sack of flour off her head and dusting off her clothes and hair.
“C’mon, Wild Girl, let’s go get some food. I know a good pub around here-but oh, I forgot. Just because you are quite possibly the richest person in the land, you still aren’t old enough to get into a pub. What a shame. Come on, Nathan, let’s go.” Jaiden teased, walking away from the livid girl. “Why, you-! Get back here!” she yelled, chasing them down as they ran away, laughing.
Comments: Okay. I rewrote almost everything, cleaning it up a bit and doing what you suggested. This time I made her from the Land of Dragons. The reason I had her want a Gummi ship and to get off her world was because I didn't want to have to role play only in the Land of Dragons, that would get old. So, are you allowed to be from a certain place, say, Wonderland, but be allowed to role play in a story that takes place in, like, Radiant Garden?
Post by Ellie who has 0% on May 24, 2011 21:18:25 GMT -4
Personality: I don't see the relevance of her strength being 'fire' if she lacks 'fire' magick. Also assuming she's from the Caribbeans from your profile, they lack gummiships. Their technology is rather behind compared to others, so even making gummiships is out of the question.
Ability: Martial Arts-- Martial Arts is stereotypically an Asian >> fighting style, buut the Caribbeans...and from your character shee would be more suited in Port Royal sooo swordsmanship would be more appropriate unless she had spent some time in Shanghai.
Powers: With this being a type based rpg, we lack concrete time. Time can be manipulated easily by an rper. Instead we go by post counts. A post is a post, which can never be altered.
Silent as the Grave - She can stay silent for 1 post. How often can she do this? Once, Twice, etc How many posts must she waits before resuing it. Sorry we can't have a charrie constantly using a constrained ability continously. It wouldn't make sense to give it limitations to begin with.
Dark as Night- How long can she stay invisible? How often can she do it? How many posts must she wait before reconducting? ._. Also where does she learns going invisible. I personally see that a character's skills should be explained versus being some random stuff we throw in...because we like it. There are some 'spells' in FF that can cause someone to go invisible, but magick is a learned trade.
Also add the following code
Original World: Current World:
Also you have jotted down where she was at during KH2 when that fiasco with the Pete and Barbossa. It helps ground your character in where she's at in regards to KH timeline. Also if you haven't noticed The Carribbean is about to go kaboom due to a IC thread of a heartless attack, so you might as well incorporate that, since soon The Caribbean will no longer be apart of our roster of open worlds.
RP Sample: Alright the colors do help pinpoint the dialouge, but dialouge shouldn't be treated so...carelessly. Generally dialouge are at the beginning and/or end of a narrative paragraph. It also can have it's own pragraph. Not only does it makes seeing dialouges easier, it makes your writing look 'neater'.
ALSO characters that are talking to one another have their own paragraph. This helps diffrentiate who's talking.
EXAMPLE! -- This -- What the-? Diana? What is…all of this?” Jaiden asked incredulously, looking around at the menacing men and the large, creepy fortress.
“Oh, it’s you! Hiya, Jaiden!” Nathan waved happily at the older man. Diana’s voice could be heard from a distance. “No, no, no, you moron, I told you gunpowder, not extra flour!” she cried at an unseen person. “Aw…quit yer whining’, lil’ girly…” a gruff voice began. “Ooh…bad move.” Nathan remarked, adjusting his position on top of a crate. “Don’t ‘little girly’ me, you senile old bastard! Either you go back and fix the problem or I’ll make you eat all of this flour in one sitting! Got it?” she cried, before stepping out from behind the stack of crates.
-- Should look like this --
What the-? Diana? What is…all of this?” Jaiden asked incredulously, looking around at the menacing men and the large, creepy fortress.
“Oh, it’s you! Hiya, Jaiden!” Nathan waved happily at the older man. Diana’s voice could be heard from a distance.
“No, no, no, you moron, I told you gunpowder, not extra flour!” she cried at an unseen person.
“Aw…quit yer whining’, lil’ girly…” a gruff voice began.
“Ooh…bad move.” Nathan remarked, adjusting his position on top of a crate.
“Don’t ‘little girly’ me, you senile old bastard! Either you go back and fix the problem or I’ll make you eat all of this flour in one sitting! Got it?” she cried, before stepping out from behind the stack of crates.
Post by Ellie who has 0% on May 26, 2011 0:02:23 GMT -4
//You should post when you make edits...for I am aware of it. ALso for now on color your edits.//
To answer your question, your character would need a way to 'get off' that world versus hoping around with no reason 'how'. Also most people have gone through that 'oh snap my charrie snuck I NEED TO LEAVE' unless your charrie already owns a gummiship.
I also editted my first post, because I was unaware you finished the edits. Just check out info about her specific abilities.
-------------------- Now that you switched gears to Land of Dragons, you still need to edit.
Where will you find a girl named Diana Roccelle...in Imperial China? You will need to rewrite her history to fit Imperial China as well as note where she was at when Shan-Yu was running amuck with the heartless. You will have to 'China-fy' your character now...even her appearance...and name...and what not.
Also since she's in Land of Dragons (which is the world we're replacing the caribeeans at) you will have to post in the In, Out, and About Board until it's up.
If that feels more 'limiting to you', you can make your own world where technology is efficient for aircraft, which can upgrade to spacecraft with gummiblock discovery. Ivalice (an FF XII world) is suitable...they even haave sky pirates. >> Just showing all of the endless options you have, since you really don't want to be stuck in a world...waiting for someone to give your charrie a lift.