Name: Myrle. He goes by no last name, as he remembers none. (Murhl)
Nickname: Non-Applicable~
Age: 16. Looks in his upper 18.
Gender: Male.
Species: Physically, he seems human. His powers suggest and demonstrate otherwise.
Position: Neutral. He leans towards Good.
Powers: Magical Prodigy- Compared to others his age(and some above), he is an avid magician, having trained himself(with Rhea) and recieved some formal training. He can solidify magic energy for a couple uses. He has devoted himselfe near-completely to magic, and so is generally weak, in physical terms. He is not proficient with physical attacks to the point where he scarcely uses them.
Teleportation- Myrle can instantaneously move short distances(7m) without occupying the space in-between. can be used four times before a 3-post cooldown.
Libra- Allows Myrle to monitor surrounding entities' health and status.
Stellar Couloir- Channeling the Star Shard's power, he can create portals to other worlds.
All magic will be posted in this format:
Name of Spell- Effect(s). _% MP consumed, _ post cooldown.
Myrle's MP recovers to the nearest 5%-10% every post.
When his MP is depleted, it recovers by 12% per post.
Magic:Fire- Shoots a ball of flame at the enemy, or makes weak flames revolve around the user. 5%, 1 post cooldown.
Blizzard- Shoots ice chunks or blasts of cold air at the enemy. 5% and 1 post cooldown.
Thunder- Drops lightning bolts on the target, or summons many lightning bolts randomly across a 20m area. 8% and 1 post cooldown.
Water- Hits foes with a jet of water, or drops water forcefully upon them. Created water can be manipulated for 3 posts after. 4% and 1 post cooldown.
Cure- Heals a selected ally's health by 35%, or heals all allies within range(1.5m). 7% and 2 post cooldown.
Esuna- Cures all negative status effects on the target except Doom, and recovers a tiny bit of health. 7% and 1 post cooldown.
Aero- Blows surrounding enemies away, dealing a little damage, or surrounds+defends the target with a damaging shield of wind for 3 posts. 4% and 1 post cooldown for attack, 7% and 2 for shield.
Afflict- Gives the target one random status ailment. 9% and 2 post cooldown.
Gravity- Creates an event horizon and wrings out targets within its 1.5m diameter, taking off around 20% of their health. A variation shoots the target into the air with energy from below, and deals damage(like the Wizard Heartless in KH1). 8% and 2 post cooldown for the former, 5% and one for the latter.
Magnet- Pulls surrounding enemies into the air and renders them unable to attack. 10% and 2 post cooldown.
Reflect- Fends and shoots back enemy attacks; the spherical barrier is only large enough for the user. 7% and 1 post cooldown.
Protect- Reduces physical damage taken for 3 posts. 8% and 4 post cooldown.
Shell- Reduces magical damage taken for 3 posts. 8% and 4 post cooldown.
Holy- A ball of light chases down and attacks foes continually for 1 post. At the cost of more magic, it causes up to 4 pillars of light to erupt from the ground and lance through foes. 6% and 2 post cooldown for the orb, 10% and 4 for the latter.
Slow- Slows the movement of surrounding or targeted enemies, or time itself(excluding self and allies), depending on amount of magic used. 7% and 2 post cooldown for slowing enemies, 11% and 3 for slowing it.
Stop- Stops the movement of surrounding or targeted enemies, or time itself(excluding self and allies), depending on the amount of magic used. 9% and 3 post cooldown for stopping enemies, 14% and 4 for stopping it.
Accelerate- Makes any allies faster for 4 posts. 9%, 1 post cooldown. Stackable up to 3 times.
[glow=purple,2,300]Limit Breaks:[/glow]
Magical Maelstrom: This can only be used when Myrle is heavily damaged, or the same has happened to Rhea. This spell uses all magic energy in the area to create magical explosions that damages and suspends enemies in midair. All of these circle Myrle until he forces them away.Usable once per topic~Beautiful Demise: This can only be used when both Myrle and Rhea are heavily wounded and are backed into a corner. Myrle attackes the three orbs from his staff onto the target(s). He floats above them, out of reach, following them. Pillars of energy charge for a second, then eruptfrom the ground randomly, loosely following the holders. Rhea goes berserk, and sends out shockwaves with every step. She performs many fast dashes with energy waves as a result, and a smashing attack against the ground with an explosive outcome. After 5-6 of either of the two, she increases her power, blowing the enemy away. She jumps high diagonally away from the foes, then smashes into the opposite side of the arena. The sheer force of it causes pillars of rock to erupt from the ground everywhere; the foe(s) are knocked into the air. Crescents of solidified magic slice through the carriers of the orbs; he finishes with a dive that releases a wall-like circular shockwave. It pushes all enemies away, and lets the two recover for a bit(3 posts). The barrier can be destroyed with sufficient attacks. Usable once per topic.
Weapon: A staff overflowing with magic. Its shaft is black, the top 1/6 of it being gold. It has a small, gold saucer at the top, 1' in diameter, 2" deep. Above this saucer, a 4" diameter golden orb floats, surrounded by three 1.5" diameter orbs; one silver, one black, and one that changes colors depending on what spell was used last. A glowing, golden crescent-moon shaped blade is formed out of magic energy to aid in physical attacks. This typically forms an arc over the four orbs..
This staff stands vertically at 4'10". Its shaft can change size to one comparable to one of Donald's staves. It appears and disappears at will.
He is also in possession of a Star Shard, which allows him and Rhea travel between worlds.
Picture: Appearance: Myrle is a white-haired boy, weighing about 105 pounds, quite light for his age and height. He stands at about 5'6". His eyes, the same as his sister's, change color randomly. His hair covers up most of his forehead. He has been described as much more mature-looking than most. For this reason, it is often that people are suprised to find they are twins.
Myrle's normal wardrobe consists of a black overshirt with a white one underneath it; the overshirt is typically unbuttoned. If the weather is bad, he dons a long, simple, black cloak that goes down a little further than his ankles. Its hood allows some of his face to be seen, but tends to cover his image in shadow.
His pants and shoes are a matching black. Some would think these clothes are unsuitable for travel, but Myrle finds them quite comfortable.
Personality: Myrle is typically quite taciturn; when he does talk, he reveals a silver tongue backed by a strong mind. Evidence is his fluency in Latin, a tongue well-known for its perplexity. The relationship between Myrle and Rhea is comparable to that of Lea and Isa. Myrle is calm and collected, and has a sharp wit. In other words, he is the near-complete opposite of Rhea. They almost never stray from each other's side, and tend to finish each other's sentences.
Myrle sometimes gets a chuckle out of Rhea's recklessness; he often stands and watches, or restrains her using magic. He tends not to go easy on her. Generally, Myrle likes the color silver, enjoys cooking, and dislikes unexplained barbaric behavior.
His normal calm is broken when someone severely hurts or disrespects Rhea. Whoever did this probably deserves it.
Original World: The Land of Departure.
Current World: In, Out, and About.
History: Myrle was born in the Land of Departure some time after the events of Birth By Sleep. He and his twin sister, Rhea, don't remember their parents very much. Their obscure memories of Mother and Father vanish after what they estimate to be five years old; the only remnant and reminder of them is a mysterious object that Myrle later deduced was a Star Shard. One thing they will never forget: a short while after they were orphaned, they were attacked by a horde of Heartless. There was a bright light, and they shut their eyes as they braced for their doom.
They opened their eyes to find themselves in a different place. They had arrived in Hollow Bastion... but how? They wandered for a great while, until stumbling upon a local whom they asked the question. They showed him the strange stone that had shone before; he didn't know what it was, but he took them to his house to stay for awhile. After all, who would leave a couple of six-year-olds out where there's Heartless?
They had explained to him that they needed to go; however, the nice local wouldn't have let them go off unprepared. So, he led them into the town of Radiant Garden. He left them there to do what they would. They did have a good amount of money from where and when they left, so they decided to go to the market. Remembering their past ambushes by the Heartless, they decided to teach themselves self-defense. They seperated, one of few times in their lives that they did so.
Myrle had the same intentions as his twin, though he wanted to prevent the same thing from happening again when he did so. He seeked out any long-ranged weaponry that he could afford. However, bows and the like seemed too high-maintainance for him, and he switched to something else: magic. At the store, he adopted a similar tactic to his sister's: find the best one there. A staff that really appealed to him was one that emanated magic with no one touching it; orbs floated above the staff as if it wasn't just a conduit. The staff hadn't cost too much; however, this was quickly overcompensated by buying spells. The merchant seeing him as a novice, he got some free how-to's.
Some time later, they faced another situation simiar to their childhood. This time, they could defend themselves.
All their life, they have been combating the Heartless, those who they think took their parents away. They now travel the world, seeking an end to the Heartless and Nobodies.
Role Playing Sample: See Bottom.
Questions/Comments/Suggestions? RP sample will be the same number of words. I will use both characters in it.
Name: Rhea. She goes by no last name, as she remembers none. (RAY-uh)
Nickname: Non-Applicable~
Age: 16. She looks her age.
Gender: Female.
Species: Physically, she is human. Her powers suggest and demonstrate otherwise.
Position: Neutral. She leans toward Good.
Powers: Brilliant Edgemaster: She is excellent with bladework. She has little potential for magic, and tends not to bother trying. She is very agile, her acrobatic skills so great that she can speed-dash short distances(<7m) near-instantaneously. She is not worn out very easily, and has much stamina.
Sonic Blade: Rhea uses her great speed to dash past the enemy, slicing or thrusting as she goes by.
Strike Raid: Rhea forcefully throws her
khopesh, it returning to her in boomerang fashion. She can control its path slightly by curving it, or give it slight homing properties.
Elemental Dash: A Sonic Blade attack, augmented by an ally's elemental magic.
Element Raid: A Strike Raid-like attack with the
khopesh, augmented by an ally's elemental magic.
Earthen Eruption: Rhea can smash into the ground, causing rock formations or small fissures.
Spinning Deflect: Rhea uses what little magic she has to turn her
khopesh into a shield by spinning it.
Energetic Fencing: Rhea twirls her rapier, then performs a series of thrusts. Getting hit by one makes the others follow suit.
Shock Fall: Rhea slams/impales the ground, causing a circular shockwave to damage enemies hit by it,. It dissipates after it goes around 3m.
Raid Ravage: Rhea creates multiple
khophesh swords, and hurls them all at the target(s) in a storm of blades.
Spin Assault: Rhea perfoms a soumersault attack, her swords spiraling along with her. This can be horizontal and vertical.
[glow=orange,2,300]Limit Breaks:[/glow]
Unholy Ascension: Rhea can access this attack when she or Myrle has been heavily damaged. She starts with a powerful strike that lifts foes high into the air. She then proceeds to swifly attack upward until the foe is at least 45ft off the ground. As a finisher, she seemingly climbs on air to 60ft, and uses gravity to amplify a diagonal-downward kick. At the last moment, she kicks off to avoid impact. Usable once per topic~[/color]
Beautiful Demise: This can only be used when both Myrle and Rhea are heavily wounded and are backed into a corner. Myrle attackes the three orbs from his staff onto the target(s). He floats above them, out of reach, following them. Pillars of energy charge for a second, then eruptfrom the ground randomly, loosely following the holders. Rhea goes berserk, and sends out shockwaves with every step. She performs many fast dashes with energy waves as a result, and a smashing attack against the ground with an explosive outcome. After 5-6 of either of the two, she increases her power, blowing the enemy away. She jumps high diagonally away from the foes, then smashes into the opposite side of the arena. The sheer force of it causes pillars of rock to erupt from the ground everywhere; the foe(s) are knocked into the air. Crescents of solidified magic slice through the carriers of the orbs; he finishes with a dive that releases a wall-like circular shockwave. It pushes all enemies away, and lets the two recover for a bit(3 posts). The barrier can be destroyed with sufficient attacks. Usable once per topic.
Weapons: She wields two swords: a rapier(Austere) and a blade comparable to an Egyptian
khopesh(Void), albeit its curve is much more noticable, almost to the point of being a semicircle. Both aid in blocking attacks; the rapier can catch blades in its hilt, while the
khopesh can be twirled to extingush weak projectile spells such as Fire and Blizzard.
The
khopesh can detatch into links for blade whip-like effect. She always has these on her person, at the ready.
In her inventory she carries a Hi-Potion, two Mega-Potions, and two Ethers.
Picture:Appearance: Rhea has long, black hair. She tends to keep it out of ponytails or buns, and she always has it out of her face. She stands at 5'5.5", and is 105 pounds, same as her brother. Another similarity between them is their eyes, colors ever-shifting. She wears loose comfortable clothing. This usually consists of a greenish-blue shirt. one arm is sleeveless, while the other has a long, flowing sleeve on it. She wears form-fitting (spandex?) under her looser pants, colored tan. She wears combat boots most of the time.
Personality: The relationship between Myrle and Rhea is comparable to that of Lea and Isa. She is reckless, and often jumps into things without thinking. While she is often wittingly teased by her brother, she finds this endearing and gives him a little punch back(she often 'forgets' to hold back, and then it's not a little punch.) She may seem like a mindless powerhouse, but she knows Latin just as well as her brother; they use it as a sort of secret code at times.
When Myrle is disrespected in any way or severely harmed, she goes on a rampage. In the case of the former, Myrle often has to stop her.
Original World: The Land of Departure.
Current World: In, Out, and About.
History: Rhea was born in the Land of Departure some time after the events of Birth By Sleep. She and her twin brother, Myrle, don't remember their parents very much. Their obscure memories of Mother and Father vanish after what they estimate to be five years old; the only remnant and reminder of them is a mysterious object that Myrle later deduced was a Star Shard. One thing they will never forget: a short while after they were orphaned, they were attacked by a horde of Heartless and Nobodies. There was a bright light, and they shut their eyes as they braced for their doom.
They opened their eyes to find themselves in a different place. They had arrived in Hollow Bastion... but how? They wandered for a great while, until stumbling upon a local whom they asked the question. They showed him the strange stone that had shone before; he didn't know what it was, but he took them to his house to stay for awhile. After all, who would leave a couple of six-year-olds out where there's Heartless, or worse?
They had explained to him that they needed to go; however, the nice local wouldn't have let them go off unprepared. So, he led them into the town of Radiant Garden. He left them there to do what they would. They did have a good amount of money from where and when they left, so they decided to go to the market. Remembering their past ambushes by the Heartless, they decided to teach themselves self-defense. They seperated, one of few times in their lives that they did so.
Rhea had wanted to beat up the Heartless for all the other times. Physical beatings, naturally, came to her mind. She found the swordsmith's shop, and grinned at her good luck as she saw the "Come now! 2 for 1 sale!" sign. She definitely took her time, as she wanted to find the "coolest" weapons in the shop. Two stood out to her as the most unique in the establishment; the others were simple broadswords. With a little munny left, she found the burliest guy in town, and asked for lessons.
Some time later, they faced another situation simiar to their childhood. This time, they could defend themselves.
All their life, they have been combating the Heartless and Nobodies, those who they think took their parents away. They now travel the world, seeking an end to the Heartless and Nobodies.
Role Playing Sample: See bottom.
Questions/Comments/Suggestions? RP sample will be the same number of words. I will use both characters in it.
Role-Playing Sample: (described in the second-last thingy in History.)
"So, we finally got it down... What do we do now, Myrle...?" A girl asked, panting. A boy, breathing heavily also, responded:
"I suppose we set out to do what we intended to in the beginning." Although they had no idea that his words were eerily accurate foreshadowing, they tensed up.
"Did you...feel something?" "Hm... No, but we should be wary for any possible-"He was interrupted by what seemed to be an earthquake. As it subsided, Heartless and Nobodies appeared among the rubble. Black and white stood before them as enemies, and the two were glad to take them on.
The Nobodies struck first; three Dusks and a Dragoon prepared their usual assaults. Myrle disappeared, then made himself visible on top of a nearby rock formation. He held his hand high; an ornate staff was in it the next second. The Dusks squirmed in midair towards him, and were quickly destroyed by a volley of lightning. Meanwhile, Heartless had managed to surround him.
Rhea was tasked with defeating the Dragoon, along with a small group of Soldiers and a... strangely colored spellcasting Heartless. She quickly dispatched the Soldiers, but the Dragoon got her from behind. Turning around, she managed to block its next attack, which opened her to Learn a couple times. With these, she repaid the Dragoon in spades. She knelt on one knee to rest.
Her counterpart stopped busying himself with the Heartless at hand, and quickly appeared at his twin's side. He cast Cure, readying them both for battle once more.
Myrle held his staff out to Rhea, who took the colored orb. Still holding it, she hurled her
khopesh at the remaining enemies; she performed a Sonic Blade attack to overtake the spinning sword and defeat a Heartless. Another was destroyed before she caught the sword in midair.
Seeing that there were more foes than before, Myrle held his staff up into the air. Pillars of light speared the remaining Heartless. They walked on, trying to shift the rubble.