Name: Ayrrin Windspear
Nickname: Ari, Rinny
Age: 22
Gender: Female
Species: Human
Position: Neutral, leaning toward Chaotic Good
Powers: As part of the Windspear clan, Ayrrin has innate abilities over the magicks of air. She can do minor spells without thinking, like slowing her own fall momentum, and using the wind to increase her running speed for a short time. Larger magicks require more thought and actual spells to work them. Her gauntlet MUST be on for her to attempt any of these besides Slow Fall and Wind Running, for her innate magick is not strong.
Slow Fall: Ayrrin calls upon the wind currents to slow her and her companions falling for a time. The more people she’s dutied with slowing, the shorter the time she can hold it becomes. Lasts for between five and two posts.
Wind Running: Arryn uses wind currents to increase her and her companion’s running speed for a time. As with Slow Fall, the more people she’s in charge of, the shorter the time, and subsequent distance, they can travel. Ayrrin herself can use it almost indefinitely, proved the winds don’t shift. This spell fails if the wind changes sudden direction. Lasts for the same duration as Slow Fall.
Vortex: Summons a vortex of wind around the chosen enemy, immobilizing them inside it for two turns. Works better on those of equal or lessor power than her, and will miss completely on huge monsters or persons.
Her gauntlet has it own set of spells it can fire, though these center around balls of air, instead of huge twisting vortexes. The gauntlet -can- break if she uses it to block attacks too many times.
Air Blast: Her gauntlet collects the surrounding air and fires it off as a ball of pressurized air. When it hits its target, the ball explodes with a deafening bang, and equally heavy hit. Can be dodged relatively easily.
Air Bullets: She fires miniature balls of air from her gauntlet, usually in a stream for about ten seconds. This must be reloaded by using up an Air Blast, to collect the air and pressurize it. Harder to avoid, but they hit weaker.
Wind Cannon: She charges up a large blast and fires it up over the enemy. The large cannon ball of air explodes before it hits them, deafening and silencing her targets for three posts. Also easily avoided, if you know its coming.
She poses non magical fighting abilities as well. These count as passives, and are always “turned on.”
Hand to Hand: Ayrrin can spar with the best of them, using the metal of her gauntlet as a good block. She is, however, open on her left because of it, and tends to try to stay out of close combat unless she has another weapon handy.
Spears: Ayrrin can wield a spear, bo staff, or other long object with ease. Just don’t get too close if you’re an ally of hers.
Limit Break:Cyclone of the Wind God: She calls upon the air currents to create a cyclone of a different type (depending on the surroundings) that follows the direction she points until it dissipates, knocking enemies back and sending debris flying. Cannot be cast indoors or close quarters. This is a category for a set of spells that do this same action, but with different requirements. Only one subspell per cast, and only one use of her Limit Break per battle. The subspells vary in times of lasting, but none go over three posts.
-0- Tornado : She creates a tornado of wind, powerful enough to uproot trees and houses, but cannot control it besides telling it what direction to move in. Lasts for two posts.
-0- Cyclone : A smaller tornado she can control. Cannot uproot trees or houses, but can impale you with sharp objects. Lasts for three posts.
-0- Hurricane: Requires a large body of water, or it to be raining to use. Sends a whirling cyclone of deadly water and wind at the enemy. Lasts for one, unless over an ocean, in which it lasts for three.
Weapon: The Windlance Gauntlet : A specially designed gauntlet to harness Ayrrin’s magic and amplify it so she can pull of her spells. It looks like a simple mail gauntlet over a leather padding and glove, and strapped to her arm, until one looks at her palm. The center of the glove holds a round disk that collects and charges air particles, allowing them to be controlled by Ayrrin’s magic. The disk is silver in color and inscribed around the edge with a series of runes, dictating what its supposed to do. The rest of the gauntlet is in dark grey chain mail and black leather, silver buckles holding the straps in place on the inside of her forearm. The metal plating on the upper side is engraved with the design of a thin, wiry dragon, tail curling up her arm, head pointing down her hand.
Its made of standard looking steel, and will break under too much pressure or melt in high heats. If its stolen or comes off of her, Ayrrin is just about a sitting duck, only able to weakly control the magic around her.
It sits on her right arm, and covers from her finger tips to just before her elbow.
During her Limit Break, the gauntlet transforms into a spear, which she uses to guide the air with. The dragon engraving becomes three-dimensional, the head holding the blade in its jaws, wings spread into sharp edges, and tail curling down the shaft of the spear to the midpoint.
She carries an extendable staff for when she has to do physical combat. It is tied to her belt on the side, and looks more like vial case than a staff normally. It possesses no magical qualities, nor can she force any magic onto it. It’s simply a metal stick.
Picture:(as seen in her Monk Training gear, which will be fixed up.)
Appearance: Ayrrin is a short girl, barely reaching five foot two, and barely making a hundred and ten pounds. Her eyes are a bright sapphire color, and almost seem to glow sometimes. Her hair is an unnatural shade of deep purple, the ends dipped in black. Her hair is pulled into a pony tail at the top of her shoulders, tied off with a silver ribbon. The end of her hair ends somewhere around the middle of her thighs.
She’s pale, almost white with the contrast of her hair and eyes. Her black half jacket and grey tank top do nothing to help her palor. Her jacket resembles a hoodie, stopping just under her bust. A faint purple pattern of curls and wind markings covers the jacket. Tight, but loose leather pants don her legs, a simple cord acting as her belt. Black boots come up to her knees, the laces a silver color down the from her shins. The boots add about an inch and a half to her over all height.
Her earlobes hold two studs each, the bottom set silver, the top black. Her right ear has a cuff on the edge of it, at the apex of the shell of her ear. The cuff has an image of the rune for wind glazed in bright blue against a silver background.
Beneath her jacket, and shirt, lies a large tattoo over her shoulder blades. It is of a pair of dragon wings, black ribbed and purple webbed. They reach from just below her shoulders all the way to her lower back, her spine nestled nicely between them. She doesn’t talk of the tattoo much, but any from her world know what it means: Demonsworn.
Personality: She fights with her whole heart and soul, and lives the same way. Ayrrin will throw her entire being into a battle or a cause, even if it leaves her drained at the end. She’s incredibly protective of those she sees as her friends and will stand in front of the entire darkness if it would keep them protected. Her conviction makes her loud mouthed and rash, often sounding like a racialist and not one of the good guys. Her impatience gets her into more than one scuffle frequently, with both her allies and her enemies.
She’s got a need to control the situation, to feel safe inside her skin. She fears any moment her soul will become not her own and all that she is will be destroyed. She means well, but often takes her anger out at her friends and furniture around her. “Dragon Lady,” was once commented on her temper and her rage once her temper is unleashed. When alone, Ari lets the mask of anger fall, leaving a tired, terrified young adult in its place. She’ll shed angry tears in front of others, but only shed ones of sorrow alone. She runs on the determination to find her world and return it to the Light, and to find her bonded, and set his soul free of hers once and for all, and the wind at her back.
Original World: Tarnak
Current World: Traverse Town
History: It was hard growing up with a prodigy younger sister like Rane. The beautiful young Rane, who acquired her Astral Watcher at the age of eight, and could wield her as a scythe by the age of twelve; who never had to try at anything and got by with her smarts and looks; who became the youngest Hunter the Angel Corps had ever seen at age fifteen. All with being a full three years younger than Ayrrin. Their mother and father, an Angel and Watcher pair themselves, were astounded by Rane’s progress and showered the younger girl with affection. They sent her to the best schools and the best trainers. All Ayrrin got was her Uncle Kal, a surberb fighter, but horrid teacher.
Heather and Windsor, their parents, never got to see Ayrrin get an Astral Walker, nor see Rane part of the Angel Corps. The pair was murdered by a mad with hunger demon one night when Rane was out being tutored. Fifteen year old Ayrrin found the monster feasting on their entwined souls and broke into a rage. During her incredibly one sided battle against the monster (which a broomstick), another demon appeared to her, saying he would give her the power she needed to avenge her parents, so long as she help him as well. Blind with rage, Ayrrin signed the contract that would change her life forever.
It is the greatest sin in Tarnak to make a contract with a demon.
It is the final sin contracting with a demon god.
The Dragon God of Winds, Ryujin, became her bonded demon. For a time, years in fact, the dragon god slept dormant within her, the only thing of their bond the tattoo on her back, easily hid. The sudden change of her hair color, how the black always was on the end, no matter how short her hair was cut, and the bright blue of her eyes was harder to hide, but everyone blamed it on the death of her parents. Ayrrin moved in with her best friend, and almost sister, Alyce and her Astral Walker Edmund, and began her training to be a Monk, if nothing else to at least appear somewhat normal and stable.
A few months into her training, she devised her gauntlet, after realizing that being unable to manifest her magic on her own was going to get her nowhere fast. Her first attempts to do it herself failed miserably, and she decided, at Alyce's council, to go to the Corps' weapon-smith, Eric. The trio perfected the gauntlet, and within days, Ayrrin was controlling her magic in a way no one had thought up before.
At first her teachers frowned upon the contraption, thinking it to be a way of cheating, or that Ayrrin was trying to dumb down her talent for the class, but she became deadly incredibly quickly, and they found it better to not piss her off. She and Alyce ascended the years of class, Ayrrin becoming more and more discouraged about gaining a Watcher of her own.
Ayrrin celebrated her eighteen birthday Watcherless, and asked for only one thing. A Watcher. That night something happened. Ryujin woke within her and gave her a power only he could give: control over the winds. Along with this came a drastic change of her body, but only when she had to use his power to her fullest. Gankly scaled legs, curled horns, and sharp teeth adorned the woman if she needed of it. He also needed to feed, however; she was forced to go out into the outskirts and kill for him (as he was not able to manifest himself outside of her presence), raising the alarm of the Hunters. Using his power she was able to avoid the Hunters, for a time.
Ayrrin and Ryujin had a rather love hate relationship. Ryujin had sealed her fate, marking her as a Demonsworn, and taking away her chances of an Astral Watcher, while Ayrrin refused to accept that she’d agreed to the contract in the first place. He was strangely affectionate to her, when he manifested himself to her, caressing her face, and kissing her forehead gently. Ayrrin would stammer at this and blush, glaring off at the floor or wall in embarrassment. It was rather cute to watch, from Alyce’s perspective.
For almost four years the four of them evaded the Hunters, trained, and lived rather peacefully.
And then the darkness came.
It came slowly at first, creaking into the corners and alleyways. The High Angels, unsure of the threat, sent out Monks to scout the darkness. The Monks never returned and the darkness crept ever closer. Then suddenly, whole towns would vanish, left nothing more than a ghost town in the dead of the night. Ayrrin and Ryujin had the misfortune of stumbling upon one such incident, and encountering Rane and the Hunters.
Having been found in her half dragon form, the Hunters turned at once to her, Rane wielding her scythe Melody against her. Ayrrin fought with air magic and a spear transformed out of her gauntlet and Ryujin’s soul, but it was hard to defeat a woman who used a blade as expertly as Rane.
And then the darkness was upon them. Little yellow eyes, and claws sharp as knives, they stood no chance against the horde of creatures.
Ayrrin woke up in Traverse Town an immeasurable time later, with no spear, no home, and more importantly, no presence of Ryujin in her mind or her soul. It was as if the entirety of her world had been erased, except her. With a fire in her heart to find a way to bring her homeland back, Ayrrin tightened her gauntlet and went to look for a place to start.
And thus, our story begins.
Role Playing Sample: The woman let out a sigh from the balcony above the square of First District, leaning against the railing. Two weeks, two flipping weeks she’s been here and nothing. Not a lead on how best to get her home world back, or if she could just find Ryujin, Alyce and Edmund out in the darkness somewhere. Screw her blood sister; the woman was going to kill Ayrrin the next time she saw her for being Demonsworn. She flicked a piece of purple and black hair out of her eyes, reaching behind her to retie the silver ribbon in her hair.
The one good thing about this whole situation was that she stopped randomly breaking out in scales and claws. She did miss the horns, though the whole tail and wings she’d never gotten used to. She could use her magic freely without having to worry about scaring people, or being killed on sight. It was refreshing. She still bore the tattoo that showed her choice, but no one here knew what it was. A most refreshing thought as well.
The Spear-Monk, as those trained in the art of using the spear had been called, watched the square for a few moments longer, her almost too bright blue eyes wandering over the people.
“So many kinds of people here. Much more than back on Tarnak, eh Ryujin?” she asked, glanced to the side she knew he’d be on. Her eyes met with an empty space of air. A pang of sorrow and loneliness shot through her, and she forced her tears into anger. Anger not at him, nor her world, but at the darkness and the shifting silver beings that had taken him from her. He was her partner, her bonded, her own ‘Watcher,’ if in a different way. She wielded his spear form as well as Rane could wield Melody, and create storms with a gesture. He cared for her in a way that both scared and awed her, calling her an assortment of pet names, her favorite being simply ‘Rin’. Yet now… her mind was silent. His chatter didn’t flutter through her ears and mind at conversations. She felt none of his strength when he would manifest himself, nor none of his tempest or calm when his moods would change.
She felt incredibly lonely, so very lonely. “Right… you’re gone too…” She growled softly, a trait she’d picked up from him doing it so much in her mind, and disturbed the air with a flick of her hand. The wind whipped around her violently for a moment. She vowed to bring him back to the Light, even if he was a demon. He was bonded to her… why hadn’t he come with her when she ended up here?
Why hadn’t he come too?
With a growl she jumped from the balcony, not bothering to slow or cushion her fall. Her boots hit the stone pavement with a loud thud. Her anger was starting to explode. She needed something to explode it on. She stamped towards the doors to Second District, conjuring up a small tornado in her right palm.
The darkness, yes that would make for –wonderful- fonder for her wind vortexes.
Questions/Comments/Suggestions? Notes:
- Her bonded demon is not with her, nor will he be for a very long time.
- Room has been left for her to expand on her spell knowledge, and what types of wind storms she can create in her Limit Break
--- This said, spells can be taken out of it if its seen as too powerful for starting out.
- Her gauntlet is only a spear during her Limit Break, and no other times
- More information can be supplied about Tarnak as necessary. Below is just a brief explanation of how the Angel Corps functions and what Astral Watchers function as and such.