In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Name: Myrle. He goes by no last name, as he remembers none. (Murhl)
Nickname: Non-Applicable~
Age: 19. Looks mid-21.
Gender: Male.
Species: Physically, he seems human. His powers suggest otherwise. Actually a drastic mutation.
Position: Neutral. He leans towards Good.
Powers: Magical Prodigy- Compared to others his age(and most above), he is an avid magician, having trained himself(with Rhea) and received some formal training. However, because he has devoted himself near-completely to magic, he is generally weak in physical terms. He is not proficient with physical attacks to the point where he scarcely uses them.
Miscellaneous Magic- Consists of: -Levitation of himself/others(10% per 7 posts), Must perform a wide gesture with arms to initiate. Usually begins the battle, starts at 1.5in off of the ground. Anything higher than 10ft or faster than 25mph costs extra magic(+1% per 2ft, per post; +2% per 5mph per post). -Teleportation of self/anyone willing(<7m, 4 teleports w/ a 3 post cooldown, 12% each) -Using pure magic energy to attack/defend/etc. in various forms (varies upon action; see Weapon).
Magical Adaption- Myrle can observe a magical attack and tailor its use for Miscellaneous Magic. He can only adapt a spell if he has seen someone cast it and the spell's effects. One analysis of a spell gives him use of it for that topic; replicating that spell in 3-4 threads grants him permanant use of it. Effectiveness of a spell depends on % magic used. --Cure: Heals wounds, from minor to major to near-mortal injuries, with the amount of magic used. (5-20-50, respectively) --Esuna: Cures status effects. Number of status effects cured depends on amount of magic used. (1:8%, 2:16%, and so forth) --Haste/Slow: Changes speed of allies or enemies. Change in speed varies with amount of magic used.(10%=10% slow/haste) --(Zero)Gravity: Suspends/strengthens gravity in an area. Area affected varies with amount of magic used(10%=2m radius). -Gravity strength varies in the same way (10%=x2). Concentrated attacks (KH1 style) cost the same, with half the area but double the gravity.
Copyga- Myrle can create up to four clones of himself. Three attack only at close- to mid-range for slightly less-than-normal damage, and one attacks mid- to long-range for the same amount of damage. Each clone can take 4-6 strong attacks before dissipating. All clones can use all Misc. Magic freely. These are for attacking, not confusion; each clone is easily distinguishable from the real Myrle. Close-range clones have no cloak, and have the overshirt unbuttoned, while the long-range clone has its cloak seperate and billowing. 15% per clone and 4 post cooldown.
Barrier Break- Myrle first guards against a physical attack with a barrier. He then knocks back the attacker and sends them flying 2m. 2 post cooldown.
Libra- Allows Myrle to monitor surrounding entities' health and status; if he touches a person for extended periods of time, he can sense their relation with Light or Darkness. Stays active for up to 5 posts at a time, with a 5-post cooldown.
Dispel- Myrle can nullify the effects of a spell. Any spell, whether his/ally's or an opponent's. 15-20-45-60%, depending on the level of the spell cast. 3-6-9-11 post cooldown.
Stellar Couloir- Channeling the Star Shard's power, he can create portals to other worlds. He can envelop them in the Shard's energy; this allows them to survive in space and help in Gummi Battles. Usable once per topic.
Myrle's MP recovers 6% every post.
Arcane Conversion- Myrle can exchange his HP for MP (but not vice-versa). Amount of MP recovered depends on amount of HP given up. Basically a Cure spell in reverse. He can also give up 20% MP to reset all of his post recharges.
[glow=purple,2,300]Limit Breaks:[/glow]
Magical Maelstrom: Myrle intensifies the aura on his hands into two large orbs surrounding them. He brings the orbs together in front of him at his waist and brings it up. Friends and foes alike are trapped in a 15m radius. This technique powers up his magic to the next magical tier; he may cast/attack with MP costs halved for 1-2 posts whilst floating in midair. After that, they are transported back to the area this was used. Myrle becomes a bit fatigued after the use of this attack. Usable every 15 posts~
Beautiful Demise: This can only be used when both Myrle and Rhea are basically on the verge of death, and backed into a corner(literally or figuratively). Silverish sparkles drift from the sky as if blown by a wind. Myrle throws orbs of energy onto the target(s). He floats above them, out of reach, following them. Pillars of magic charge for a moment before erupting from the ground randomly, loosely following (still hitting) those hit by the orbs. Rhea goes berserk, and sends out shockwaves with every step. She performs a fast dash with energy waves as a result, and a smashing attack against the ground with an explosive outcome. After 4-5 of either of the two, she increases her power, blowing the enemy away. She jumps high diagonally away from the foes, then smashes into the opposite side of the arena. The sheer force of it causes pillars of rock to erupt from the ground everywhere; the foe(s) are knocked into the air if hit. Rock pillars disappear quickly. Myrle finishes with a dive near Rhea that releases a wall-like circular shockwave. It pushes all enemies away 3m, and lets the two recover for a bit(1-2 posts) The barrier can be destroyed with sufficient attacks. Usable once per topic.
Weapon: He uses pure magic as a weapon; he usually prefers this over conventional spells. A silverish aura surrounds his hands while using it, and wisps of it come off, trailing or circling his hands. He can solidify magic and attack from his hands or anywhere in a 20m radius. He can project barriers, visible or not, in the same area. Small or weak attacks cost 1-14% each. Mid-size/strength attacks cost 15-34% each. Large or powerful attacks cost 35-100% each. Barriers cost anywhere from 1-100%. 1% blocks normal physical attacks. To fend off stronger attacks, they can be infused with more magic. He can create temporary fascimiles of anything he's encountered, or things he thinks up. Whether these are solid is up to him. He often uses this to create enemies to stall opponents. Intangible ones cost 2%, tangible cost 6% or more, depending on how much HP he gives it. He can combine any listed abilities for more uses.
He can employ his skill in magic for many other non-battle applications, nearly to the point of mentifery. One such use is a sort of 'computer'. Myrle uses magic to bring up semi-tangible 'screens'. It is used for, well, most things computers are used for. It shows up when they're in space, and serves as a radar and status report, among other things.
He is also in possession of a Star Shard, which allows him and Rhea travel between worlds.
Picture: Appearance: Myrle is a white-haired boy, weighing about 105 pounds, quite light for his age and height. He stands at about 5'7". His eyes, the same as his sister's, change color randomly, but not constantly. His hair covers up most of his forehead. He has been described as much more mature-looking than most. For this reason, it is often that people are surprised to find they are twins. Myrle's normal wardrobe consists of a black overshirt with sleeves that widen down the forearm to the backs of his coal-gloved hands. It has a white one underneath it; the overshirt is open when not wearing his cloak. He dons this long, simple, black cloak that goes down a little further than his ankles. Using his magic, he often makes it conform to his torso, with the lower portion being sort of cone-shaped, with shoulder width at his ankles. His pants and shoes are a matching black. Some would think these clothes are unsuitable for travel, but Myrle finds them quite comfortable.
Personality: Myrle is typically quite taciturn; when he does talk, he reveals a silver tongue backed by a strong mind. Evidence is his fluency in Latin, a tongue well-known for its perplexity. The relationship between Myrle and Rhea is comparable to that of Lea and Isa. Myrle is calm and collected, and has a sharp wit. In other words, he is the near-complete opposite of Rhea. They almost never stray from each other's side, and he tends to finish each Rhea’s more difficultly articulated sentences. He often folds his arms in a contemplative pose, trance-like, when there’s something he needs to think about. He is very chivalrous and polite to those who demonstrate their worthiness of it. Those who prove to be undeserving of it are looked down upon by him. Myrle sometimes gets a chuckle out of Rhea's recklessness; he often stands and watches, or restrains her using magic. He tends not to go easy on her. Generally, Myrle likes the color silver, enjoys cooking, mind tricks, and playing his favorite instrument(piano, able to play flute), but dislikes unexplained barbaric behavior. The occasional fight excites him. His normal calm is broken when someone severely hurts or disrespects Rhea. Whoever did this definitely deserves it.
Battle Quips: Entering: "......" "If all you know is violence..." Attacking: "" -Direct attack "There's no such thing..." -Entering Limit Break(M.M) Others! "Hm. Now, how does this sit with you...?!" -Getting serious! "Too slow." -Teleport "Well, now..." -Cure "How dare you...!(You're either stupid or brave...)" -Rhea's hurt! "Perhaps another day..."-win "What am I doing, squandering time here?"-win "..." -Loss Original World: The Land of Departure. Current World: In, Out, and About.
History: Myrle was born in the Land of Departure about seven years before the events of Birth By Sleep. He and his twin sister, Rhea, don't remember their parents very much. Their obscure memories of Mother and Father vanish after what they estimate to be seven years old; the only remnant and reminder of them is a mysterious object that was later deduced to be a Star Shard. The actual cause of their world's decimation was the near-destruction of their world by Xehanort; however, their parents said not to worry, they'd be okay.. One thing they will never forget: a short while after their world was leveled, they were attacked by a horde of Heartless. There was a bright light, and they shut their eyes as they braced for their doom.
{Shortly after this incident, Aqua turned the Land of Departure into Castle Oblivion. At that time, they lost all chances of ever returning to their home world.}
They opened their eyes to find themselves in a different place. They had arrived in Radiant Garden... but how? They wandered for a great while, until stumbling upon a local whom they asked the question. They showed him the strange stone that had shone before; he didn't know what it was, but he took them to his house to stay for awhile. After all, who would leave a couple of seven-year-olds out where there's Heartless? They had explained to him that they needed to go; however, the nice local wouldn't have let them go off unprepared. So, he led them into the town of Radiant Garden. He left them there to do what they would. They did have a good amount of money from where and when they left, so they decided to go to the market. Remembering their past ambushes by the Heartless, they decided to teach themselves self-defense. They separated, one of few times in their lives that they did so. Myrle had the same intentions as his twin, though he wanted to prevent the same thing from happening again when he did so. He seeked out any long-ranged weaponry that he could afford. However, bows and the like seemed too high-maintenance for him, and he switched to something else: magic. At the store, he adopted a similar tactic to his sister's: find the best one there. However, he found the staves at the shop to be far too costly. He thought that he could do without one, and so only purchased lessons from the man. He learned quickly, and wanted to proceed further into this wonderful art he had found. As little money remained from his share of their inheritance, he couldn’t gain any further training.
A small time later, as they had been randomly teleporting from world to world, they came upon a hermit's house. He revealed himself as 'the greatest wizard of all time'. This was doubted, at fault of his meager magical supplies. Nevertheless, they asked him about their mysterious stone. The recluse shakily asked them where they had gotten it, and they told him to first tell them what it was. None other than the Star Shard, the hermit tried to steal it from them, to little avail. They knocked him out, contemplating its origin. Well, they got it from their parents. Their parents got it from... Well, their parents were the business type. Naturally, from the old man's reaction, the Shard was a rare item, indeed. Knowing their parents, such a rarity was not to be ignored. But, who was the person who they bought it from? Grayish hair, but not very old. His was a long, perhaps sad, story. Their parents gave him a price for the artifact. However, something such as that probably was not easily gotten; they haggled for awhile, finally deciding on.... 2 million munny. Sure, their parents were businesspeople, but 2 million was most of their accrued earnings. They were ready to live a modest life, if that's what it took to get such an item. But... the destruction of their world left their twins a sort of 'inheritance'.
During the events of Kingdom Hearts, Myrle and Rhea went from world to world. They fought Heartless and trained themselves. While Kingdom Hearts II unfolded, they faced another situation similar to their childhood. This time, they could defend themselves.{detailed in RP sample}
They now travel the world, seeking to wreak vengeance upon whoever destroyed their home. They fight the Heartless and Nobodies, their likely candidates.
Role Playing Sample: "Hm. Why doesn't this surprise me...?" Myrle had earlier attempted to give Rhea the larger load of disposal work, but it seemed that his plan had gone in Rhea's favor. He had told her that they could get more done by splitting up. They had a daily quota of Heartless and Nobodies, and while thinking in the interest of time, he let her run off to the Great Maw. He thought that the Heartless there were better suited for her, and she'd be done in the same time as he. He, however, was in the Bailey. It turned out that there weren't only Heartless there. Nothing attacked him as well. "Hmph. So much for that little scheme..." he muttered, whilst casting a spell that wiped out all the nearby enemies. Sure enough, there were more, creeping out of every crack and dropping out of the sky. One even dislodged a boulder. As they were about to overtake him, Rhea sliced her way through them, and made it to his side. "So, how's your day?" She said sarcastically as she tossed him an Ether. He got up, administered it to himself, and proceeded to fight alongside her. A flurry of lightning came down upon the huge group, and he lowered his staff. He relased a relentless torrrent of spells upon his side of the mob, and helped Rhea's cause by casting Slow and Haste on their foes and her, respectively. As Rhea came down from the sky in a storm of swords, a jet of water from his staff blasted a Dusk away, knocking it into a few Large Bodies, to no effect on the tank-like Heartless. After a while, everything just came too quickly. Myrle had been struck by the sword of an Armored Soldier. He stood in shock as it unsheathed its sword from him and readied itself to indulge itself in his heart. Rhea, trapped under a Large Body, awaited the same fate. No...! He didn't want fate to repeat itself; he grasped his Star Shard, and focused on Rhea. He moved himself quickly and invisibly to her location, and took hold of her hand. "I won't let this happen... it's not our time yet." He closed his eyes and put his heart into finding a safe place. When he opened his eyes, he saw black. Then he realized that they were in space. But.... he somehow lost the need to breathe. "What's going on...? We should have died from the vaccum. But... why are we in space and not in... oh. I didn't pick a specific destination. Figures. But, at least we're okay; I could have asked for worse than this." Rhea had woken up, and he cast Cure on the both of them. There were no signs of any ships, so they would have to find the nearest world. He was going to ensure that they would make it there. Wherever 'there' is. Questions/Comments: I am not sure whether what I put under Weapon should go under Powers. I think it should, but I don't know.
Jun 22, 2011 11:51:22 GMT -4
Last Edit: Jul 5, 2011 19:45:44 GMT -4 by starseeker
Species: So, is he human? If not, mention what he is and add details.
Powers: Where to begin? @.@ first of all, comparing him to a Yen Sid would be a no-no, even if you say it's a "teen Yen Sid" since it opens up the possibility of him becoming as strong as Mr. Disney which probably won't happen. I like that you mentioned that his physical attacks are quite weak; it's realistic and not many people do it. I'm assuming that the % I see are reduced from a 100%, which would represent the boy's mana pool.
Levitation: Hmm... so 10% per page. Could you use a post count instead? Pages are quite vague to use since the number of posts depends on the number of people in such thread. If you could add the costs per post that would be great. Also change the extra costs to 1% per feet per post and 4% per 5 mph per post.
Teleportation: Less than six meters, able to use it four consecutive times, each costing 10% (total 40%) before having to recharge the ability for three posts. Change the cost to 12%.
Magical Adaptation: I can see this possibly being overused. What exactly would this do? Would it grant him the ability to replicate the spell? Would he be able to use a toned down version of the attack? Would the knowledge be permanent? You say that each effect costs 5%, the ones that he can use being Haste, Zero Gravity, Cure and Esuna. Define each of them and in the case of Haste and Zero Gravity how long it lasts.
Copyra: Add a cost per clone.
Libra: Normally cool-down post counts are bigger than the effect post count. I'd allow a 5 post duration with a 5 post cooldown, or something similar.
Dispel: Maybe change the costs to 15% for basic, 20% for -ra, 45% for ga and 60% for -ja? Also perhaps you can base the cooldown effects based on the level of the spell used rather than the spell itself.
MP Recovery: I've been increasing your costs because of the speed of the recovery, which must also be toned down. Seriously, if he recovers 10% each post, he will probably have an everlasting mana pool. I'm going to ask you to reduce the recovery % to 6% during normal battle and 11 or 12 % during resting. The "when his MP is depleted" count will have to be removed since it would probably turn to be useless. o.o By recovering an amount of MP, it stops being depleted and goes back to the normal recovery pace.
Arcane Conversion: Great idea
Magical Maelstorm: Since he's probably going to learn and upgrade his spells as the RP goes on, modify this so it increases his magic by one level. MP Costs should be halved not quartered. Also increase cooldown to 15 posts.
Beautiful Demise: O.O I find this too overkill. Tone it down please.
Pure Mana: Add costs.
Fascimilies: These should have higher costs, especially the intangible ones. 2% for intangible and 6% for tangible?
Appearance: Why do his eyes change colors?
History: Alright, so he's 17 right now... meaning he's around Sora's age. Myrle would be 4 years old around Birth by Sleep. This is very confusing, since you're stating that they were born near the end of the game. Also, they're toddlers... yet they can wander around by themselves in Radiant Garden? I know you're using the world as a connection to Xehanort and his minions, but I'm afraid I can't have you know about them off the bat. There are many people who have worked hard for such information and to get involved just to have someone know all that and more immediately. Besides, it's more fun to have your character in this scavenger hunt for information and slowly tangle them with the site plot. How did they get and knew about the Star Shard? Who trained Myrle and for how long? Remember that Radiant Garden was destroyed about a year after BBS's events.
I'm giving you a whole week to edit, since it's quite a bunch.
Post by starseeker on Jun 29, 2011 20:37:13 GMT -4
Thanks for checking~ Did what you said for Powers; Limit Break #2 is with his twin, Rhea, when both are basically on the verge of death, with no other alternative. Toned it down, nonetheless.
I already had costs listed for Pure Magic attacks and barriers; changed fascimile costs.
Eyes: A birth defect/mutation.
History: Clarified. Since BBS was 12 years before present, I meant for them to be 7-ish when they were in Radiant Garden. Star Shard=one of few remnants of their lost parents(given to them). Detailed its deduction, and removed Mr. No Heart.
Jun 29, 2011 20:37:13 GMT -4
Last Edit: Jun 30, 2011 21:16:04 GMT -4 by starseeker
I don't know why I thought the costs for barriers were the ones for attacks XDD sorry about that. Anyway, excellent edits.
Arena Trap: How resistant is it? How much it can take before being destroyed?
Magical Adaption: This needs to be seriously toned down or removed since he can basically o.o learn all spells ASAP by roleplaying only with magic users... in less than ten threads. Basically like Heroes's Peter Petrelli's ability ._. gawd I was so glad when his father took it away XDD. I can suggest starting with replicating the magic in it's weakest form (example: facing fire, fira, firaga or firaja grants him the ability to use fire) ONLY for that thread and after replicating it in four or five threads the ability becomes permanent. The higher tiers would have to actually be learned by him.
History: Just checking, they wouldn't know about the canons OR the keyblade, right? Well, maybe they could have heard about the keyblade, but nothing too specific. Also I need the Star Shard's origins to be more detailed. They were rare, after all; how did their parents get it?
Arena Trap and Adaption edited. The former holds up to 15 direct attacks, or is dispelled when all enemies inside are defeated. In essence, he would only get the element for the latter. As or the history, detailed the Star Shard. They know about what most interstellar travellers would(i.e. Keyblade, Heartless, Nobodies).
Arena Trap can withstand 20 direct hits; standard physical attacks are 1, special attacks are 2, basic magic is 2, -ra is 3, -ga is 4, -ja is 5. I know it might seem a bit god-moddy, but these things are impenetrable in canon.
Jul 3, 2011 14:34:46 GMT -4
Last Edit: Jul 3, 2011 14:35:45 GMT -4 by starseeker
Ok, I've been asking for other staff member's opinions regarding this profile and we have all concluded that:
1) Arena Trap: Though he's a prodigy, Myrle is too young to have such an ability among his arsenal. After all, only extremely strong entities managed to cast it during the games. If you're still looking for a similar ability, Protect or Shell are always options.
2) Magical Maelstorm: You should take out the whole "cloud land" thing, since it's rather unnecessary. Also change "This technique powers up his magic to -ara or -aga levels" to "This technique powers up his magic to the next tier level".
Get that done and I believe that this shall be ready to be accepted.