I apologize for the sudden move. I felt that it was truly done when I met requirements. Originally posted on the 15th.
Theme: Bach Fugue in D Minor, Orchestrated.
With Myrle: Fugue in D Minor, Piano and Orchestra Duet.
Battle Theme: Desire for All That is Lost, Dance to the Death, Rowdy Rumble
With Myrle: Rage Awakened, Defeat The Enemy, The Deep End
Name: Rhea. She goes by no last name, as she remembers none. (RAY-uh)
Nickname: Non-Applicable~
Age: 17 and a half. She looks 19-20.
Gender: Female.
Species: Physically, she seems human. Her powers suggest otherwise. Actually a drastic mutation.
Position: Neutral. She leans toward Good.
Powers:
Brilliant Edgemaster: She is excellent with bladework, and is ambidextrous. She has little potential for magic, and tends not to bother trying. She is very agile, her acrobatic skills so great that she can speed-dash short distances(<8m) in the blink of an eye(5 w/4 post cooldown); she can perform Reversals on the ground and in midair. She is not worn out very easily, and has much stamina; each of her special attacks take out a certain percentage of it. She can recover 25% of her stamina by standing still for 1 whole post.
Bloodhound: Rhea can "smell" darkness, or simply others' presences. Anyone who is an extreme(super light/darkness) is very easy to smell. Rhea can memorize peoples's scents, as such she can always locate her brother. Always active.
Deltakinesis: Rhea has the ability to manipulate the chemical elements and their processes/reactions. She is quite limited in doing so right now as she isn't a studying person, and she can't do anything larger than a normal automobile.
She mostly uses it to create and solidify energy, to augment her attacks. She may be able to develop this power further. Other than mentioned, she can only speed up/slow down reactions, and fuse her blades. Speed/slow can be held for 2 posts at a time with a 3 post cooldown.
Whip Appendage: Rhea can control the whip form of her blade as if a third arm. A passive ability that costs 10% stamina per 4 posts.
Word Witch: A reminder that Rhea is, in fact, a girl. She... just kind of knows what to say sometimes. She's also in contact with gossip networks of multiple worlds. No cost at all.
Special Attacks:
Sonic Blade: Rhea uses her great speed to dash past the enemy, slicing or thrusting as she goes by; it can be performed in midair for a Rising Sun effect. This can be done 3-4 times in succession. 20% and 2 post cooldown.
Strike Raid: Rhea forcefully throws her khopesh, it returning to her in boomerang fashion. She can give it slight homing properties. 17% and 3 post cooldown.
Whip Slash: Rhea uses her blade whip to wildly slash a large spherical area around her.(think Terra's attack, but is also employed as an Aerial Finish attack) 12% and 2 post cooldown.
Spin Assault: Rhea performs a somersault attack, her swords spiraling along with her. This can be horizontal or vertical. 10% and 2 post coolown.
Energy Attacks:
Blade Rain: Rhea sends links of her blade whip falling from the sky. These are infused with energy, and will release it in a shockwave on contact. 20% and 2 post cooldown.
Energetic Fencing: Rhea twirls her rapier, then performs a series of thrusts. Energy shockwaves extend up to 3m from the thrust. 18% and 3 post cooldown.
Drop Shot: Rhea infuses herself with energy and jumps high into the air, and slams/impales the ground, causing a radial shockwave to damage enemies hit by it. It dissipates after it goes around 3m. Depending on the height, Rhea could make stalagmites erupt from the ground. This could potentially damage her legs from the shock of landing. 25% and 4 post cooldown.
Raid Ravage: Rhea creates multiple copies of her swords, and hurls them all at the target(s) in a storm of blades. 15%,
1 post charge and 3 post cooldown.
[glow=orange,2,300]Limit Breaks:[/glow]
Unholy Ascension: Rhea starts with a powerful strike that lifts foes high into the air. She then proceeds to swiftly attack upward until the foe is at least 45ft off the ground. As a finisher, she seemingly climbs on air to 60ft, and uses gravity to amplify a diagonal-downward kick. At the last moment, she kicks off to avoid impact. Rhea becomes a bit fatigued after the use of this attack. Usable every twelve posts~[/color]
Beautiful Demise: This can only be used when both Myrle and Rhea are basically on the verge of death, and backed into a corner(literally or figuratively). Silverish sparkles drift from the sky as if blown by a wind. Myrle throws orbs of energy onto the target(s). He floats above them, out of reach, following them. Pillars of magic charge for a moment before erupting from the ground randomly, loosely following (still hitting) those hit by the orbs. Rhea goes berserk, and sends out shockwaves with every step. She performs a fast dash with energy waves as a result, and a smashing attack against the ground with an explosive outcome. After 3-5 of either of the two, she increases her power, blowing the enemy away. She jumps high diagonally away from the foes, then smashes into the opposite side of the arena. The sheer force of it causes pillars of rock to erupt from the ground everywhere; the foe(s) are knocked into the air if hit. Rock pillars disappear quickly. Myrle finishes with a dive near Rhea that releases a wall-like circular shockwave. It pushes all enemies away 3m, and lets the two recover for a bit(1-2 posts) The barrier can be destroyed with sufficient attacks. Usable once per topic.
Weapons: She wields two swords: a rapier(Austere) and a blade comparable to an Egyptian
khopesh or
shotel(Void); however, its curve is much more noticeable, almost to the point of being a semicircle. Both aid in blocking attacks; the rapier can catch blades in its hilt, while the
khopesh can be twirled to extinguish weak projectile spells such as Fire and Blizzard.
The
khopesh can detach into links for a blade whip-like effect; links are held together by invisible energy. Links can go off on their own and attack from midair or underground. She always has these on her person, at the ready. The rapier can slice and slash, and can thrust through earth easily.
In her inventory she carries two Hi-Potions, two Mega-Potions, and two Ethers.
Picture:Appearance: Rhea has long, flowing black hair. She tends to keep it out of ponytails or buns, but she always has it out of her face. She stands at just belo 6', and is 105 pounds, same as her brother. Another similarity between them is their eyes, colors ever-shifting. She wears loose, comfortable clothing. This usually consists of a greenish-blue shirt. One arm is sleeveless, while the other has a long, flowing sleeve on it. She wears form-fitting (spandex?) under her looser outer garments. Her pants are colored tan, and are styled in Samurai fashion, but not as baggy.. She wears combat boots most of the time.
Personality: The relationship between Myrle and Rhea is comparable to that of Lea and Isa. She is moderately reckless, and tends to jump into things without thinking. While she is often wittingly teased by her brother, she finds this endearing and gives him a little punch back(she often 'forgets' to hold back, and then it's not a little punch.) She may seem like a mindless powerhouse, but she knows Latin, albeit not nearly as well as her brother; they use it as a sort of secret code at times. She is an artist, able to take in things in abstract manners. She has a strong sense of justice. She often is mobile, and some wonder, with good reason, if she has ADHD. This shows itself especially when she is nervous; she seemingly has limitless energy that she doesn’t know what to do with. When around her twin(which is most of the time), she tends to calm down a bit; they seem to be a ‘dynamic duo’.
She likes acrobatics, being with her brother, and singing or playing her favorite instrument(violin, intermediate), but hates snobs or the like. She is never one to turn down a fight.
When Myrle is disrespected in any way or severely harmed, she goes on a rampage. In the case of the former, Myrle often has to stop her.
Battle Quips:"Let me handle this." -entering
"Oh, I only get to play with you?" -entering
"Ooh, that's more like it!" Getting serious!
"Nuh-no!" -Sonic Blade
"How d'ya like this?" -Strike Raid, Raid Ravage
"Raaah!" -Attack
"Hup..... Eyaaah!" -Drop Shot
"Yo!"/"Over here!" -After a Fast Dash/Reversal
"Oh, you've dunnit now!" -Myrle/her is severely hurt!
"Now we're even...!" -Entering Limit Break (U.H)
"Who did you take me for?" -win
"Honestly?" -win
"Oh, I blew it." -loss
"Get me outta here!" -to Myrle, in a sealed area
Original World: The Land of Departure.
Current World: In, Out, and About.
History: Rhea was born in the Land of Departure about seven years before the events of Birth By Sleep. She and her twin brother, Myrle, don't remember their parents very much. Their obscure memories of Mother and Father vanish after what they estimate to be seven years old; the only remnant and reminder of them is a mysterious object that later was deduced to be a Star Shard. The actual cause of their parents’ disappearance was the near-destruction of their world by Xehanort; however, their parents said not to worry, they'd be okay. One thing they will never forget: a short while after they were orphaned, they were attacked by a horde of Heartless and Nobodies. There was a bright light, and they shut their eyes as they braced for their doom.
{Shortly after this incident, Aqua turned the Land of Departure into Castle Oblivion. At that time, they lost all chances of ever returning to their home world.}
They opened their eyes to find themselves in a different place. They had arrived in what they would later know as the Radiant Garden... but how? They wandered for a great while, until stumbling upon a local whom they asked the question. They showed him the strange stone that had shone before; he didn't know what it was, but he took them to his house to stay for awhile. After all, who would leave a couple of six-year-olds out where there's Heartless, or worse?
They had explained to him that they needed to go; however, the nice local wouldn't have let them go off unprepared. So, he led them into the town of Radiant Garden. He left them there to do what they would. They did have a good amount of money from where and when they left, so they decided to go to the market. Remembering their past ambushes by the Heartless, they decided to teach themselves self-defense. They separated, one of few times in their lives that they did so.
Rhea had wanted to beat up the Heartless for all the other times. Physical beatings, naturally, came to her mind. She found the swordsmith's shop, and grinned at her good luck as she saw the "Come now! 2 for 1 sale!" sign. She definitely took her time, as she wanted to find the "coolest" weapons in the shop. Two stood out to her as the most unique in the establishment; the others were simple broadswords. With a little munny left, she found the burliest guy in town, and asked for lessons.
In reality, Rhea's subconscious chose physical attacks. A genetic mutation due to their being twins resulted in Rhea's physical abilities to skyrocket in exchange for most of her magical prowess.
A small time later, as they had been randomly teleporting from world to world, they came upon a hermit's house. He revealed himself as 'the greatest wizard of all time'. This was doubted, at fault of his meager magical supplies. Nevertheless, they asked him about their mysterious stone. The recluse shakily asked them where they had gotten it, and they told him to first tell them what it was. None other than the Star Shard, the hermit tried to steal it from them, to little avail. They knocked him out, contemplating its origin. They got it from their parents. Their parents got it from...
Well, their parents
were the business type. Naturally, from the old man's reaction, the Shard was a rare item, indeed. Knowing their parents, such a rarity was not to be ignored. But, who was the person who they bought it from?
His hair told his long, painful journey. He wasn't very old, but he was going gray. Their parents gave him a price for the artifact. However, something such as that probably was not easily gotten; they haggled for awhile, finally deciding on.... 2 million munny.
Sure, their parents were businesspeople, but 2 million was most of their accrued earnings. They were ready to live a modest life, if that's what it took to get such an item. But... the destruction of their world left their twins a sort of 'inheritance'.
During the events of Kingdom Hearts, Myrle and Rhea went from world to world. They fought Heartless and trained themselves.
While Kingdom Hearts II unfolded, they faced another situation similar to their childhood. This time, they could defend themselves.{detailed in RP sample}
As the duo traveled the worlds, they happened to come across a place with a huge castle. (Cinderella's world)
After wandering a bit, they entered the castle. Dithering stairs and corridors took them to... what seemed to be a concert hall. A slightly older man that seemed to be the music master greeted them. He asked if they had in interest in music, and they said yes, albeit they had no actual experience. He showed them multiple instruments, and she took to the violin quite well. He tutored her in some intermediate pieces before they had to leave.
They now travel the world, seeking to wreak vengeance upon whoever destroyed their home. They fight the Heartless and Nobodies, their likely candidates.
Role Playing Sample:"Of course. How, oh,
how did Myrle manage to get things this way? Stupid!" She yelled at herself, slapping her forehead as yet another Heartless came after her. She wondered about the prudence of splitting up, after all. He ha gone to the bailey, while she was sent to the Great Maw, a place known for its large Heartless population. Sure, it
might get the job done faster, but what does it matter if they get killed in the process? "I guess they'll have to do for venting..." Was what she mumbled as she whip-slashed a horde of Heartless. A full 95 had been defeated when she reached her quota, in less than 10 minutes. "I wonder where Mr. Cunning is. He should be done by now." She took a stroll along the cliff side, hoping to find him along the way. Then, she stopped in place. A boulder dropped a ways beyond her, and she caught Myrle's scent. Investigating, she found that he was busier than she thought he was. She hacked through what must have been at least 50 Heartless before she got to Myrle. "Well, how's your day?" She asked, playing dumb as to the situation at hand.
She tossed him an Ether, and went on to perform her signature combo: she jumped up and diagonally back, and threw what must have been 25 swords. She then rushed at blinding speed behind the group,the swords following suit.
She felt a sudden change; either she was faster, or the Heartless and Nobodies got slower. Looking back, her counterpart had just lowered his staff. "Figures. Always the mage," she said calmly, slaying enemies at a quadrupled rate. Her confidence was soon shattered, however; what seemed to be a boulder came down on top of her. She was losing air, and fast. However, she had realized that there was no way a boulder could be made out of... whatever this was. She was on the verge of death via suffocation when someone grasped her hand. She felt not just the dark colossus on top of her dissapear in this bright light, but all waight seemed to vanish into thin--wait. This place doesn't have any air. "We're in SPACE?!"
"Mhm. Don't worry, though. We'll be fine as long as we don't lose possession of the Star Shard.""Oh, well, I wonder how we could lose it, y'know, with all the HEARTLESS AND NOBODIES."
Her counterpart and brother sighed.
"Aaanyways.... we have a problem. Not that big of one, compared to what we had to go through in Hollow--
Radiant Garden.""And what would that be"
"Well, I wanted us to be safe. So the Star Shard took us to a safe place.""In outer space."
"Correct. We have to figure out what world to go to, preferably after we recover from out last battle.""Sure. Let's go on vacation."
Another sigh.[/size]