Name: /Unknown to Public/
Real Name: Tulip Sethena Sol
(Daily, Casual title:) Seth-/japanese capitulant affection phrase here/
Age:
Physical age: 16
Appearance in age: 14
Gender:
Male
Species:
Human
Position:
Good, Light
Powers:
Magic:
Seth has a high understanding of magic. However, this is generally not to the understanding of the ordinary Kingdom Hearts magic. It's just a short term that separates the both of them, but they both vary differently. “Magic” is the regular elemental spells used in both Kingdom Hearts and a other dimensions (/Square Enix games). “Magi” is the advanced magic that is used in Seth's home world that is, in regular terms, very different. For one thing, it takes a simple say of the word to cast spells in other Disney Worlds, but in Abundance's advanced magical technology, incantations had to be used to start a spell, usually around two to three lines, but especially strong spells can take up to minutes, hours, days even. Seth has a high understanding in magic, but he dislikes having to memorize and spill out all the incantation lines, so he sticks to using that which can easily be said. When casting spells, Seth speaks in a barely unidentifiable kind of chant that is taken from his home world's old language, which translates easily to English, but is not as powerful when used as so. In other worlds, he tends to stick to the same magic, but when others are needed, he tries his best. Kingdom Heart's magic works a bit better for him since they're easy to cast, but he is not able to deal much damage with it, and his skill level in them is very low. One of the most unique aspects of Magi is that it can be applied to almost any type of applicable object, almost anything in the entire world. This was indeed normal for many children back in Magi, adults had more variety. However, due to Seth's discharging memory scattering, he can't preform magi as advanced as he usually can, but he has knowledge in potion-making and other related magic activity. More information can be found in the statistics:
Magi:
Magi specialities: Thunder and Electricity, Wind
Other distinguishable Magi capabilities: Fire
Elemental weaknesses: Water, Ice, Time
Beggining Incantation (chanted before spells are used)
"Rastell scierro magister!" * Powers from the worlds beyond, lend me thy strength! *
Magi incantations (spells):
(Chanted before elemental spells are used): Μageciα Ecthel Mageistra!
“Riviete yu theagi flamigecia tou sonitia expiso!”
*Become thy arrows of searing thunder and strike the enemy down with all of thy might!* (Creates multiple spears of glowing lightning bolts with extended tips that target the enemy)
“Riviete yu feagiar parameciun de deticiona!” * Storm of lightning, scorch my opponent! * (Long-ranged lightning storm that summons many lightning bolts from dark clouds above.)
“Fastrietto de Tynoxia y detinia pontier!”
* Winds of the promised land, be my guide, spin and weave cyclones from the heavens above! * ( Small tornadoes launch out of staff )
“Fastrietto de Thynoxino y pocian y trio!”
* Winds of the heavens, envelop my opponent in a tempest of scorching breeze! * ( Creates a single large cyclone )
“Fastrietto de Scottier!”
* Wings of Heaven, guide my feet into glory! * (Enhanced speed – x2 to 10 when concentrated on different levels)
“Firriere tu divierso nattetia!”
*Flames of the scorching heaven's above, come to the palms of your master! * ( Summons a single ball of fire in hands, can be sent in a large pillar of fire or just a single fireball)
(More can be practiced and mastered later on.)
Speciality summon:
(Chanted before special summon:) Scottrio de colian!
“Magecia Ecthel Magiestran bladeianra!”
*Blade of thunder, unravel and become my weapon!”
( Summons a magical blade forged from lightning – is used to confront enemy with physical ability )
Miscellaneous enchantments:
Unidentifiable.
Full Diagnosis:
Seth is a fairly advanced magician, but when it comes to encountering other magic users in worlds preceding Traverse Town, he would have to take more cautious measures on attacking the enemy with spells. Explanation; Magi is an advanced kind of alchemy that comes from Seth's world, as mention before, and includes a few long lines of incantation before they can be used. These spells do not come from the Kingdom Heart's dimension, but developed by the Abundance's long history of alchemists and magicians. Therefore, more damage and unique effects can be caused by Magi. For example, using Magi, unique potions can be brewed, and magic can be added to everyday items, such as making something float or forge a particular item. Though Kingdom Heart's magic is strong, it definitely has a discernible feature that is definitely distinguished from that of the other magics.
Seth, however, had his memories scattered, and although he remembers his most basic and commonly used spells, they are not as strong as they would be, and most of them only reach a “Thundara” type level of strength compared to other magic. Even then, Miscellaneous magic placed on items does not work as well either, and Seth ends up only being able to do small things with Magi, such as transfer a gallon of milk into another gallon, or invisibly carrying an object from one side of the room to the other. However nice this may seem, there is one final downgrade.
Seth went through a terrible ordeal on his original home world of Abundance that nearly cost him not his life, but his mind and soul. If he were to put his body under too much stress from concentrated, then he would most certainly lose his mind at a certain point, reliving his earliest memories of it. It is to be noted that it was not Amnesia that claimed Seth, for his memories can be distinguished, that is to say, if found, picked up, polished and regained through simultaneous events. Although he resurfaces reality later, during the presence of his absence, his limit break form takes over for him, and the results can sometimes be ugly to the eye. Each time Seth has to pass out from too much magic use, his sanity is lowered, and if he doesn't get enough rest each day, he may just as well completely go insane and stay that way. Small things like moving a chair a few feet to the right by making it float doesn't really count as much, but these things can add up depending on it's strength and how many times it's used.
He can use other spells also, but they are usually not very affective, and are used to slowly damage the enemy and buy time to think a strategy. All of his other spells are low level. (Fire, Blizzard, Thunder, etc.) Extra information is in the weapon diagnosis section.
[/i]
Besides having his standard spells, Seth has one simple ability, and that is to dash. Dashing is fairly simple, but a common ability, so Seth uses it to his advantage. In the time of dashing, Seth can quickly reach a specific area in a short amount of time. Here is another statistic list:
Ability > Dash:
Amount of time used in dashing: 1-3 seconds
Amount of distance that can be covered while dashing: 1-7 meters
Amount of damage dealt if a collision is made: A small bruise to hit body part, both Seth and certain collision target.
Specialties:
- Seth is skilled at fighting, but fairly unprotected in terms of gear and weak to critically heavy blows, so dashing helps him in tight situations when he needs to escape.
- Dashing can be used continuously (estimated around 10-20 times per minute) with a small 2 second countdown in between, meaning he can get to designated places much faster than he usually would.
- Using the dash as a compression mechanic and jumping while doing it ca help Seth get over large walls or distances ( Estimated around 10-30 feet high in the air.)
Consequences:
- By using the dash constantly, Seth runs the risk of hurting himself while distracted in combat, and can waste a few minutes trying to relief his stubbed toe or whichever other bod part was hit.
- Dashing too much can cause Seth to become dizzy, and can also waste time (though not as much) in trying to get his balance back.
- Many times the dash may be inefficient, and cannot reach a few long stretched areas unless massive effort is put into making the jump or dash in time.
Weapon:Despite Seth's compatibility in magic, incantations take time, and he isn't interesting in making his opponent wait, so he likes to summon a weapon to help him succeed in battle. One particular long-sword is used called Kεραυνός, pronounced “Keravnos”- greek word for lightning, and this is very true, as it's special attribute in element is lightning. Kεραυνός is a weapon that fits Seth's style of fighting very well. The speciality about it is that it can be used as either a sword or lance. Although the blade is partially brittle, and not designed very well, therefore it's thin lightning-like shape, but due to it's lightness and size, Seth is able to use in well, damaging the enemy with quick blows to any weak-spots while filling in with magic. Although he is not advanced a physical fighting, he is able to defend himself well, and added to magi, he is a very experienced fighter.
Kεραυνός (Keravnos) :Length: 3 feet, 6 inches
Width (estimation): 5 inches
Weight: 9 pounds
Thickness of blade: 1 inch, 4 centimeters
Color: Pale Yellow – turns bright when used in battle.
Specialties:
- Doubles as sword and lance due to size and weight.
- Multiples hit's possible due to speed, able to put in strong damage by stacking up attacks.
- Strong attacks are also able to be used.
- Goes well with both Thunder and Wind magic.
- Can be charged with magic to deal more damage.
- Has long range attack in Lance style – small and fast hitting bolts of lightning magic. (Varies from weak to heavy- however, Seth bSethg at his starting point in time, tends to have levels of lance bolts that go from weak to moderately strong, noting that the weaker, the faster. The stronger, the slower, but more physically draining.)
Consequences:
- Sword and lance styles are not easily interchangeable in combat.
- Fast, but only to stall enemy and deal more hits.
- Attacks with strength deal more damage and due more to break the opponents defense, but is fairly slow moving, and usually leaves a spot open for a moment when finished attacking.
- The strength of The Kεραυνός 's magic depends heavily on how experienced Seth is with it, or if a powerful source of energy is charging it.
- Can be charged with lightning magic to deal more damage, but full charging takes time, and when full, it only lasts for around 15 minutes before a 5 minute cool-down ensues.
When Lance bolts are used, magic energy is taken up also, and also results in a cool-down timing.
Full Diagnosis:Seth is a very able warrior, which explains why he can use εραυνός as well as he can. It is light, fast, and not very easily used by anybody but Seth himself. With it, quick attacks are dealt to the enemy with precision and ingenuity, Seth is able to fight very well with it.
However, Seth is not as able as he seems. There are multiple ways to fail in battle with εραυνός, as Soala speculates. Firstly, heavy attacks can't very easily shatter the blade, but can easily knock it out of Seth's grip with a single swipe, or multiple swipes for that matter. Secondly, if he has no weapon, magic incantation takes to much time. Finally, if it takes too much time, Seth is finished, so therefore, he enters many battles with a significantly low chance of winning if he does not plan out his attacks, less he becomes fatigued and loses the fight. Therefore, Soala is always on Seth's back to warn him not to take any reckless action in battle.
Limit Break : Heart Breaker When Seth has reached a losing point in battle, a calamity rounds his body and he releases a powerful surge of energy that leaves him, but returns once Heart Breaker ends. During the time that Seth does not retain his usual standardized fighting style, he gains something else, a new personality. In Heart Breaker, the every-day Seth vanished into a void of memories while a new combatant assumes the position of fighting for Seth. This is not an alter-ego or transitioning of souls- just another Seth that was forced out of him in the presence of battle, code-named Ripper . This new Seth is a cold-hearted soul that shows no emotion nor remorse for shedding blood or causing uproar. He will do anything to accomplish the goal that the previous Seth had left for him, wether he manages to do a poor job of it or wreck an entire city trying to accomplish the task. Ripper has a few new features that will be listed as statistics:
Rewards:
- Due to the fact that Ripper has practically no emotion but a cold and harsh persona, he is ruthless in battle, and is a sort of opposite when it comes to fighting compared to the regular Seth. His attacks grow stronger, but maintain almost the same speed due to the fact that Ripper wield sit like an axe and tends to add athletic swings and spins into his attacks to make them stronger, all the while fast.
- Not only does his soul partially leave him, but in this time, Ripper forces Seth's body to incredible limits, allowing him to expand more freely with his dash and athletic capability.
- Upon entering Heart Breaker mode, Ripper gains a new blade, or rather, forces it to change to a crimson red, and slightly thicker, giving it the name Firebolt.
Downgrades:
- Ripper is a fine fighter, with a rather balanced set of ability and strength, but due to the fact that Heart Breaker only activates when Seth either concentrates or has a low chance of survival in battle. If his body was already battered when Heart Breaker set it, forcing it's limits cause his health to drain whilst fighting, eventually, Seth would be in an even worse condition by the end of the fight if Ripper did not complete the job.
- Ripper is not accomplished with magic, therefore, any bit of it used in Heart Breaker would be considered a weak attack or nothing at all.
- Although new combat ability and more attacks using Seth's body ensue during battle, exposing more skin by kicking, punching, and throwing only reveals more weak spots in case the enemy is fast enough to attack or notice them.
Picture:Seth's photo gallerySeth's battle poses and mugshot expressions + Soala mugshot expressions:
(Please note that the clothing and apparel Seth has in the pictures above is for questing and adventuring, and is not worn in common places such as school, a library – just a
simple and clean area.)
Appearance: Seth is a rather built person, with not much resistance, but enough metabolism to withstand at least a car crash of low caliber. He stands from foot to tip of hair at around 5 feet and 9 inches- the height of rather a 14 or 15 year old, but nevertheless, he is usually not mistaken as much as he should be. He is rather rowdy, but keeps his hygienic properties in order. His hair is just a plain old brown, with elaborated tips and waviness that stretch around the tip of his head, to the bottom of his ears. His eyes are no particular color but brown- though they gleam a hint of red in sunlight. Seth has three different costumes worn at different times- his traveling clothing, winter clothing, and casual clothing. He usually cannot afford a tuxedo or formal suit of any kind, so he usually has to either borrow one or take out a loan. His casual gear consists of a change of 3 or 4 shirts and pants, each of a few basic colors and a single breast-pocket on either sides of his chest. The pants follow the same. Very casual to the point that some would say it's just boring, however, Seth doesn't believe in flashy clothes and trendy things- just clothes that are easy to wear and easy to wash- that's it. His traveling apparel is a little more complicated, though.. From the very bottom, we have a simple undershirt, and over it, a kind of jacket with it's top disconnected from the bottom by a small white belt of some sort. The jacket's front is woven together by strands of leather with the color schemes white, black, violet, and purple. Below, he as a pair of black and purple shorts, both light and dark, that become extremely baggy to the bottom, and end at a rounded point around his knees. His feet are bandaged ankles up, as he has no suitable socks, and wears a pair of black leather shoes that seem to double as boots. At his chest, a large blue scarf is tied around him, flowing behind him as some sort of cape- though shorter than most capes. It, like the jacket's base, hangs loosely behind Seth. The same bandaging that wrapped his feet wraps his wrists and hands also, and his final accessory are his long gloves, made out of the same material of that of the ones on his shoes.
Word Count: 412
Personality:Seth is a rather independent person, seSethg as he now spends a lot of time with practically nobody but his talking cat, Soala, and although no matter how socially dependable he is, he likes to keep a great many things to nobody but him and Soala. Soala is a talking pet known as a “Imprint” chosen by his early family as a kind of guardian at childbirth, and would live at it's prime age in appearance for a great span of time. Seth is a rather unusually polite individual, as the loss of memory at a later age causes such things. This causes his utmost curiosity in a lot of unneeded items and concepts. Sure, he is intelligent and nimble in learning, and still keeps in mind many facts and opinions, but his curiosity about them is just the problem. This sometimes leads naivety and misleadings in Seth's mind, but also drives his urge to adventure and explore. If a stranger were to meet Seth, immediately, he would attempt to start conversation and ask a few questions about them. Note that there
are particular times were he can tell when a question should not be asked or not. Besides this curiosity bit, he is a nice talking companion- due to the fact that Amnesia only wiped out his memory and not his intellect, and knows a great variety of topics to choose from and how to answer questions wisely. Soala takes a different aspect on life. He sticks strictly to facts and constantly keeps a lookout for anything interesting that Seth could dig up. Soala, though her size is nonetheless under superior to Seth's (for whom she had nursed a particular soft spot for), she is almost always worried of Seth might go and do something stupid, so she likes to direct Seth in certain directions if he gets lost, or help him if he's studying a certain problem, having a conversational predicament, a tough battle in course, or just be a friend. Nevertheless, they stay great companions and will always stay as just that. At emotional extremes, Seth is forced to relieve painful memories that were scattered in his mind and usually cause him to get a minor headache. However, this can grow worse and worse, and eventually, Seth would get lost in the void between reality and fantasy and go completely insane, going berserk and destroying all in sight. When in love, Seth tends to avidly sympathize and improvise a bit in a situation to help find out more about this person and grow more on them. Seth's likes include almost everything. Many things interest Seth, due to his overwhelming curiosity, and so he tends to take comfort in knowing a lot of a great variety of things. His primary likes, however, include his Imprint pet Soala, seafood, adventure, hiking and traveling terrain, mechanics and technical issues that
include some basic tools and logic, puzzles, having fun, and fun people. More domesticated arts that are to Seth's liking include reading, writing, knitting, and crafting. Crafting, mostly, due to the fact that there are many things he can create by using different tools and material.
Seth's dislikes are kept very brief due to the fact that he likes a great many things and decided that it
would be a waste to hate everything. However, if there's one thing he dislikes the most, it's injustice, in
any form or sign. If somebody was bSethg robbed or assaulted in front of his eyes, he would rush in and
intercept the perpetrator, no matter how much Seth dislikes pain and violence. Sometimes, he an be
misled into believing one person to be evil due to the fact that losing his memory made him a bit naïve.
He does not like cheeky people or those who place themselves in a high status in society, but instead of
attacking them, Seth rationalizes his thinking into just not talking to them, or turning away from them.
One fear, contrast to dislike, is water. Him using elements of electricity often, both in battle and out, electricity conducts in such things, and Seth constantly fears electrocution when handling with large amounts of water, such as lakes, or seas. When he's not wielding thunder magic, he likes a good swim once in a while and peaceful scenery to enjoy on a canoe. In terms of just regular dislike, this category includes food with too much salt, anything that smells bad, rotting food, enclosed spaces, and boredom.
Seth, though his memories are not unraveled as they should be, remembers a great deal about history. He
learned to grow on a certain moral method of living life called the Socratic method, developed by a philosopher name. Socrates during the roman times in Athens. It was simply the belief of seSethg life at different angles and paces to learn more about it and expand both the soul and mind alike, also to live life in morals taken from the angles and paces taken to retain true peace of mind. The one moral that Seth has received therefore is the longing to learn how to become a healer and the art of healing itself. He believes in healing in many different ways- both at the soul and physically. Conditions dealt to the body can be lasting, and can be draining all the while. Wounds that scar the soul, Seth has learned, can be more draining, though. One may never heal, and even then, the chances could be slim. One more intake in Seth's growing morals is to find a cure to his assumed amnesia,
to discover his true identity and his life's mission.
Word Count: 893
Original World: Abundance
Current World: Traverse Town
History:Seth was not his real name at childbirth. To be truthful, his proper title is “Tulip”. At the time when his memories were retained, how a mother could look at her child and think Tulip was beyond Seth's thinking. When he mentioned it to his mother, Hope Sethjehar, blushed furiously and said that she wanted to think of her newborn child as a happy individual, running through the tulips. Nevertheless, people liked and called him by his last name adapted by his father, James Sol. Also, he had an brother around 4 years older than him who's name was Matthews, and was highly accomplished at many academic and athletic skill. Admiring him, Seth struggled to keep up with him academically. Athletically, he seemed a bit better than his brother, but then again, that was a matter of opinion. Teachers liked him very much because he was so bright, very funny, and had an exceedingly rare ability to take things of all kinds and make them into something that can be just as beautiful. One memorable time was when Seth was in 3rd grade. One of his classmates was struggling to turn in a project on art when a bully ripped it. Before the child could even cry, Seth took the remains of it, and created a line of beautifully assorted origami. When turned in, the student received an A-.
Seth and his family lived in a home world called “Abundance”, which consisted of not much but scenic beauty. Lakes and rivers that sparkled like diamonds, mountains that were perfect for hiking and climbing, lush green forests and plants that grew in harmony and peace, and surprisingly, animals that came near humans and live with them in turn also. Abundance was one of the finest worlds and places to be almost anywhere. At it's prime age. Upon accident, a single Heartless shadow appeared on the very edge of the land, made it's way through, and rooted what was first called a simple “predicament,” which later turned into a kind of a war. It took the heartless a total of a month and two weeks to reach Seth's home city called Elenda. At this point in time, Seth was celebrating his 12nth birthday with many of the citizens of Elenda. As he blew out his candle, the shadow crawled into the borders of the city. Surprisingly, the shadow managed to kill several guarding soldiers by dissolving into the shadows to hide, and clawing at their heads to attack. several new heartless were created in their place, each very high in strength. This message was sent to the city Elder, and so, he sent in a large group of militia and soldiers to take care of these beasts. This was known as the very first “bad” event in the history of Elenda. Once the soldiers engaged in battle, nearly all of them died, many wounded. The heartless then began their expedition to overturn and ruin Abundance inch by inch. At first, shadows kept cropping up everywhere, their tempers much more mild than that which the first had when approaching Elenda's border, but nevertheless, they made plenty of trouble, and some were aught to be used in games. “Creature punting” was a popular term for taking one shadow out of a cage and kicking it as far as possible. The one with the highest length at the end of 3 rounds would win. Seth got a good length of around 37 meters and several feet. However, they gradually became more of a threat. More and more of them appeared in many unexpected places, and they were causing even more trouble than ever, such as lightly attacking small children, ruining the clothes of adults, breaking into houses and stealing shiny objects and such. Finally, the Elder decided it was time to drive them out. However, as soon as the Heartless sensed danger, they returned once more to the attitude they came with, and started to attack.
Most of Abundance managed to retreat into an area far south of it, while Elenda slowly was bSethg diminished by the wrecking of Heartless and defending militia. Seth was thought as too brittle to join the army resistance group, so Matthews went instead, wielding a powerful crossbow handed down into the family generations to be used one day for it's proper glory. Despite Soala's constant warnings and scorn, Seth went in to help his brother. In secret, his father agreed to let him help, and crafted him a sword called The Kεραυνός , just Kεραυνός for short. It was rather small looking, it's blade thickness not very strong and it's shape kind of strange, like a lightning bolt with a handle, but Seth liked it. With this, Seth went in to the battle to help his brother. However, by the time he had arrived, many of the soldiers were defeated and turned into heartless themselves. Eventually, the only ones left standing were Matthew and Seth. They had defeated an impressive amount of heartless, but they were still hopelessly outnumbered, so Matthews took Seth and fled. The carnage in Elenda continued until nothing was left, and so, the heartless spread. Over the course of 3 years, people of Abundance lived in hopelessness, traveling in small groups and evading any heartless on the way. Seth's family was part of a large group of human inhabitants that were accompanied by the Elder and his army, but was diminished to a nevertheless brittle state. However, during this time, Seth fell in love with a rather tomboy-ish, blue haired girl named Mira, and by time, their relationship deepened. Mira often said that the greatest thing about Seth was his “aura”. He never did truly figure out what she meant by that phrase, as to what ind of aura he exactly had. During this period, Mira taught Seth magic. She saw that he had a great potential in handling electricity and Aerotistic ability, and whenever he tried to refuse, Mira often reminded him that muscle isn't everything in battle. Those who survived Abundance's recent attack continued to live, not in the prosperity that they had before the Heartless came, but nevertheless, in a warily watched and moderated peace. During this time, Mira helped train Seth in the art of magic, and although he never quite got around to mastering it's technique, Mira was quite pleased with her progress until one day when the time came of Seth's age advanced to 15. Heartless located their group during the dead of night, and attacked before they were prepared. Seth's family and many other's did not survive the assault. His mother and father were impaled and tossed to the side like garbage as one of the most lethal looking heartless approached Seth, disposing of Matthews while he was at it. As Seth readied himself to run away if the chance was given, Mira stepped in front of him, looking at the glint in the enemies eyes as it quickly pivoted to Seth's left side and attacked. Mira took the blow, and she died also. The enemy turned towards Seth, and they fought, but Seth was eventually defeated. With his final gasps of air he glanced hopelessly at Mira's corpse.
”No..” Seth thought with remorse,
”I didn't want it to end like this.” The enemy raised his weapon once more, and Seth's hands and feet were cut off. Seth managed to cling to life, however, long enough to croak a few last words, feeling Mira limply with his arm. The heartless who attacked was now a blur in his vision as it amble away. Tears filled Seth's eyes as he began to lose consciousness.
”I never got to tell you.. how much I..” Seth's lost consciousness. And although he wasn't dead, his heart only beat around twice or thrice per minute. It rained, and all the corpses of Abundance were washed of their blood. Hopes of a happy afterlife were raised to the heavens that night. When the mist of morning came, Seth positioned himself to sit up next to a tree, pain searing throughout his entire body. He wished now for noting more than death. Kεραυνός lay loose at his side, and once more, he drifted off into sleep. A heartless ambled into the area. noticing Seth's signs of life, it reared itself to attack on instinct. However, impulse caused it to stop in lunge and hesitate. Matthews was no a shadow of his once dead body, but he struggled to remain in the same mind and soul. Despite Seth's groans of pain, Matthew's heartless dragged Seth to his secret laboratory near the base of a mountainside he and Seth used to play at. Matthew's partner, Jack, mistook the heartless as a threat, and immediately sent him flying out the door. However, Jack managed to get Seth treatment. Suddenly, a large roar sounded in the east. Jack knew that Abundance was at it's last stand. In panic, he sent Seth into a cryogenic capsule and used the last of the laboratories electricity to encase Seth inside for a number of centuries. Heartless took over, and Seth was sent into a deep void between worlds. After an extended period of time, he crash landed in the world of Traverse Town. Abundance was overtaken by Heartless a week later. Soala, all this time, however, was kept hidden in the back of Seth's cloak and had no idea he was sent into cryogenics for approximately 21 years. When awakening in a crash landed debris of bricks and rubble, Seth came out, dusted himself off, and suddenly wondered what his name was. So did Soala. Apparently, pain, blood loss, cryogenic pressure, and extreme emotional shock caused a large portion of his memory to be missing. Citizens of Traverse town warily took him in, as heartless were in that area also. Seth and Soala were still confused, despite the fact that they had seen many doctors and therapists.
Seth only remembered but a few things. His manual intellect, of course, but also things such as how to use his weapon, magic ability, and a few terms. One was “Seth”, his most commonly used nickname back at Abundance. Another was Soala. Lastly was Kεραυνός . That was all, so he named his strange talking pet Soala, and his weapon Kεραυνός , because it seemed vaguely Imprint, but honestly Seth didn't know much about what went where. One of the only things he was sure of was his name, Seth. It seemed to fit nicely, and he enjoyed the feeling. He was adopted by a family who's daughter looked very much like Mira, but who's name was Lily. Seth didn't recall his life back at Abundance, but looking at her brought a sense of Imprintity back to his senses. He lived there for around 2 more years until the their mother moved away and their father died. Seth and Lily supported a well balanced lifestyle for a while, and although their relationship was only that of a brother and sister, they still had a deep fondness for each other. Lily said that what she liked most about Seth was his aura, which confused him slightly, Eventually, Lily traveled away in search of rare material called Obsidian Electri, promised to return, and left the house in care of Seth until he came back. That same night, Seth celebrated his 16th birthday, and Lily left. She has been gone, and Seth has lived in neutral living for around 4 months now. Everything seemed normal. Seth and Soala liked where they were, and maintained a good and healthy home and lifestyle for any time Lily might come back home. At night, though, Seth would have vague and vivid dreams where soft voices comforted him, an unknown friendly voice would playfully chSethge him into fighting, and Nightmares that had nothing but black with layers of splattered blood on top. These nightmares often woke Seth, sweating cold beads of water dripping from his cheeks, his breathing shallow.
Word Count:1895
Role Playing Sample: Beep.
Beep.
Beep.
Seth turned over in his bed sheets.
Beep.
Beep.
Soala was woken abruptly, and proceeded to paw Seth's head viciously. ”Will you wake up already, you bum!” said Soala with the same feline hiss she spoke with each morning and night.
Beep.
Seth stretched out a shaking hand towards the alarm clock.
Beep.
Soala impatiently jumped across Seth's outstretched hand and landed neatly on the alarm snooze button.
”Thank you, Soala” yawned Seth as he turned over once more to sleep.
The black cat Soala leapt on Seth's head and leaned down, her green protrudent eyes boring into Seth's. Her tail was swishing back and forth, but she wasn't very happy at the moment. The green ribbon tied to it was facing the consequences by having it's laces ruffled lightly in the air. ”Wake up now or I'm going to make you!”
Seth sleepily rubbed his eyes and sat up in bed, revealing a large and baggy pajamas with a pattern on it relating to the theme “tea 'n' crumpets”. ”What was I going to get up this early for again?” Seth sighed, looking at the window beside the bed. It was a bit dark, but flashes of color began to show in the sky little by little. ”What you were going to get up for?” Soala said furiously, ”How else are you going to make a living if your going to stay in bed and fester like a savage?!” Boy, Seth thought, Soala sure had her way of persuading people to do her will. Nevertheless, he still dragged himself out of bed and changed into one of his everyday clothes, a plan t-shirt with a breast-pocket and a pair of jeans with a contrasting color. Seth remembered that it was still cold out, despite winter had passed, so he took a jacket and scarf from the hanging racket on his door and put them on. Soala looked up at him expectantly, then leapt high in the air and landed neatly on the edge of his scarf, near the base of his shoulder. ”I'm hungry,” she yawned, fangs gleaming brilliantly in the sunlight. Seth sighed and said with a wearing grunt, ”Can't you eat cat food, at least just try it, just once?” Soala looked at Seth as if he had a screw loose. ”I'll have the regular please, milk, eggs, and some catnip.” she said expectantly. Knowing it was no good to argue, Seth adjusted his jeans and ambled downstairs.
Still half-asleep, Seth pulled out some eggs, a piece of bread, and some tea and milk. Soala started right away on the milk as everything was prepared. The eggs sizzled unenthusiastically, and the toast was radiating red in the small toaster oven. Seth set the eggs down on two separate plates as the oven toaster gave a large “ding!”. As Seth pulled out the toast and set it on a plate, Soala studied it profoundly and said, “Huzzah! Slightly burnt bread!”. Seth crammed some eggs into his mouth. ”It's called toast, Soala.” Soala shrugged indifferently as if she couldn't care less, and dove into the eggs also. Within a few minutes, the dishes were cleared and it was time to head out the door.
As icy winds broke through, Seth hugged himself slightly as Soala escaped into the front of the scarf, near Seth's chest, and shivered. Closing the door behind them, Seth trudged through the neighborhood until he breached the center of Traverse town. Then, Seth escaped into an alley, and dove into the trash. ”Well, this is a godsend. No horrible stenches and plenty of interesting stuff.” Seth found a few long plastic bottles, pieces of materia, many ingredients used in potion making, and abandoned tools and supplies. Before people began to roam the streets, Seth set up his small booth near the shopping district. The sign was slightly faint, but it was understandable. ”Soala and Seth's”. At first, Seth proposed that his name come first, but Soala thought otherwise, and in the end, they both realized that the entire thing wasn't really worth talking about anyways. Here, Seth and Soala took abandoned material and made products for people who either were poor or were looking for something different could come. From half the potion ingredients, Seth and Soala created a small charging potion that not only helped cure wounds, but tasted a lot like Lemon Pop. From the other half, they created a small station of first-aid material. From the materia and other junk, small knifes, silverware, pencils, pens, and other items were made. By the 4th hour of working, they were done and put all items on display, as the shopping district steadily became the regular old traverse town it was. A child came up to Seth, her face reaching only a few inches off the surface of the booth's table. “How much is that doll, mister?” the child said shyly, pointing at one of the refurnished items created from fabric, leather, and cotton that was found in pillows and abandoned clothing. Seth rested his chin on his hands and looked down at the girl. Soala sat obediently on the side of the booth, tail swishing back and forth and starting curiously into the crowd. ”How much munny do you have?” Seth asked him with a grin. The child took out a wallet the size of her fist and pulled out around 10 units. “It was all I had saved up.” she said nervously, glancing up at Seth while playing with her hair. Seth playfully tossed the doll at the girl and said with a smile, “It'll be five then.” The child grinned happily at the doll and at Seth. “Thanks mister Seth!” She ran off, apparently eager to show the doll to her family at home. Soala said depressingly, ”What about me?”. Seth pat her head gently. ”Your time to shine will come soon, Soala,” said Seth with a yawn.
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Soala EinhejeharAge: Physical Age: 213
Age in Appearance: 3 to 5 months
( Human Form: 15 )
Gender: Female
Position: Good
Powers: Though she has no athletic nor defensive capability, she has one special skill, and that is to turn human. However, this is usually not noted, as Soala cannot stay in this form longer than a period of 5-8 hours. If it stays longer, Soala would turn back into a cat either way. Whilst in human form, she retains all characteristics, the color of her clothing and even her tail with the green ribbon at the end, but loses her wings. Being in human form can help Seth a lot, though, seeing as while she's human, she is rewarded one of animals greatest desires- an opposable thumb. Besides this, not much physical nor personality change is noted when turning human. The reason for this power is due in her brief history.
Appearance: Soala, for a Imprint at of such age, retains a slender and slightly miniature figure given to her as a prize of eternal youth when she pledged her loyalty to Seth's family generation, along with her black wings that flutter behind her spine. Her fur is a sleek black that is usually never ruffled unless Soala stands in a poised position, cautious, or prepared for trouble. Her ears are just like any cats, a triangular shape that tapers up to a neat point with a bit of pink in the middle. Her green eyes are her most noticeable features; her mouth being the least. Soala's eyes are rather beady and gleam with the light of expression. Her whiskers are set apart from each other in separate and elongated strands, as she is very sensitive about them. When in human form, she wears a sort of dark violet robe that is tied at her waist by a green ribbon, the same color ribbon also around her chest, which is, to say, fairly flat. The robe tapers down to a kind of skirt near the bottom that have green trimmings. Her hair is jet black and long cat ears spread out at either sides, strands of hair tied together by small and beady green, once more, ribbons that tie two strands of hair that rounds her cheekbones. One particularly long pony-tail follows the back of her head, also tied by a ribbon. Her shoulders and arms are bare, but her hands are covered by gloves similar to Seth's, only a darker and more purple color. The same old black tail sticks out behind Soala's rear, swishing this way and that, the same green ribbon still there.
Personality: (See additional and more detailed information listed in Seth's personality file above) Soala has been a Imprint that served in Seth's family generation for many years, so she has learned how to easily adapt and grow stronger to the loss of masters and the constant replacement of them. However somber she feels at this prospect, she pledged her loyalty to the family and it has and always will stay that way until Soala somehow dies or is killed. When a families newborn child was beingg raised, Soala would take care of it whilst in the times where the parents could not. When the child become old enough to fend for her or himself then Soala stood back and stayed a friend nevertheless. She is kind and willing to go for anything, just as long as it makes enough sense. She makes a wonderful traveling companion, keeping her small, green, beady eyes peeled for anything valuable or shiny that caught her eye that they could sell or take to create a product for their shop. Seth is the one she has shown much affection for throughout her life, seSethg as she suffered a scrambling of memory loss with him and has grown on him very much, and therefore has no idea she had been a Imprint and Seth's servant forevermore. Therefore, they retain a fine relationship as just friend and friend.
Original World: Abundance
Current World: Traverse Town
History: At a young age, one of Seths greatest descendants, a woman named Claire Sol, had found and abandoned black cat on the side of the road, washed up, shivering and lonesome. Despite her parents fussing over it, Claire brought her home. As gratitude for her actions, Soala proposed that she become the family generations "Imprint", a guardian for their newborn children and a servant as a pet that would live almost forever more; the oldest Imprint living to around 380 years. As a Imprint, Soala would have to agree to watch and look after all firstborn and youngest sons and daughters of their generation. Soala agreed, and was rewarded an almost eternal youth and a set of winds that helped her glide and fly across the house, gaining materials and items she needed in case help was needed. One last gift was the ability to turn human- or so they thought. It turns out the spell did not work, and Soala could only turn human for set periods of time, but she didn't really mind this. Soala was only happy to comply, not only because of this, but to pay back Claire for what she had done for her, and was happy at the prospect of watching over her children and grandchildren. As she continued further and further on in life, she began to doubt wether she had made the right decision- wether Claire and her parents were just using her until her age caught up with her, just to watch over their children and be laid to waste later? However, later on, Seth came in to her life. She watched over him like she had done for the past approximate 200 years, kind of grudgingly. Seth liked Soala very much, from the very moment he was born. Soala was always enveloped in doubt, so Seth's efforts to try and make friends with her sometimes was counter-productive and was not effective. The turning point came when Seth turned into a teenager, and Soala was now just a common household pet until he died and passed on a new offspring, However, Seth maintained his positive attitude towards Soala, which surprised her greatly. However, gradually, Soala started to like Seth also. He was a bright child who had many morals and values that made him both funny and smart. At one point in time Seth said to Soala that he would never get married- therefore securing Soala's freedom. Matthews was much older and apparently, they had thought he didn't need Soala. When disaster struck in Seth's life, Both him and Soala were sent into a cryogenic state for around 27 years, and in the duration of this time, they both did not lose their memories, but forgot almost everything, their earliest thoughts still scattered and unidentifiable. However, Soala now knew nothing of her early contract, and now, her and Seth remain still of best friends, a memory that will never be forgotten, no matter how much amnesia they would be forced to go through.
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