Name: Kreios Midan (KREY-os mid-AN, soft
d, like a
th sound)
Nickname: Bull's-Eye
Age: 24
Gender: Male
Species: Psychic Human
Position: Good-leaning Neutral, Mercenary
Powers: Kreios' abilities aren't exactly aimed at beating down the opponent, as he takes a docile, strategic approach. His psychic abilities take from his Psyche, in a percentage.
Scholar: Kreios is a very knowledgable person. He excels in two areas.
-Psychology: Things to do with the mind. He can easily figure out people's behavioral patterns.
-Botany: He is an expert on plant life, their medicinal uses, etc.
Mentalist: Kreios has mental powers that can affect the minds of others, or change things in the physical world.
~Telepathy: Can send messages into others' minds. Can only read minds when the target wills it, or when the target's mental strength is insufficient(distracted, KOd, etc). 10m radius.
~Telekinesis: Generally limited to small-medium weight objects, at no more than 10 mph.
~Gather Your Mind: A passive ability. Kreios automatically concentrates on recovering Psyche(5% per post). This is only substantial when he doesn't expend Psyche, in which case he regains 20%. He can be perfectly still for a 15% bonus. He can say the titulary phrase to calm others and clear their judgement.
~Telepresence: He can project his presence (an image of himself) to others on the same world for 10% Psyche per post. He can sense what is happening for an extra 5% per post.
~Out of Sight, Out of Mind: Conceals things from detection. 20%.
Bull's-Eye: The ablilities that are Kreios' namesake. He has several techniques that are incapacitating at best when they connect. After using Analyze and Sniper's Eye, the chance of hitting his mark is remarkably high.
-Sniper: Kreios can infuse his needles with psychic energy to increase accuracy. 5% per volley.
~Sniper's Eye: An ability that is usable for up to two posts at a time, with a cooldown equal to usage time.. It lets Kreios see vital points in the opponent's body.
Acupressure/Acupuncture: Kreios can hit pressure points and central nervous system points on his foes to effects whose lethality depends on location. They can also be used to relieve pain or even stimulate healing.
WeaponsNeedles: Small: 3in longx.5mm diam, hollow. Used for botanical effects/acupuncture, easy to snap. Medium: 4.5in longx2mm diam. Used for acupuncture, somewhat rigid. Large: 6in longx.5cm diam. Used for acupuncture, specifically pressure points(blood vessels).
Botany: A skill he aquired during his schooling, nearly any plant has a use to him. Herbescent effects can be distributed through small needles, orally, or through the respitory system. He needs to find a corresponding plant to use them.
~Medicinal Herb: Restores 1/3 health to all who ingest it, give or take depending on the environs. 3 post cooldown.
~Tranquilizer: Around 1/4 of the target's stamina is depleted on penetration, and decreases by 1/8 every post until the needle is removed. If the target's stamina reaches zero(6 posts later), he/she loses consciousness for up to 2 posts. (4 post cooldown)
-The tranquilizer reduces the target's sensitivity to pain. When the target is KO'd, the target's healing process will speed up.
The Way of the Intercepting Fist: A martial art that is centered around blocking/avoiding the opponent's attacks and countering at opportune moments. A particular skill is disarming the foe.
Picture:Appearance: Kreios has a lean, but not muscular frame, due to his being a bookworm. He's almost 6'. His ovular glasses have a quality to them that make his face just seem wrong without them; he refuses to get contact lenses. Shading his dark-beige eyes is a head of somewhat messy black hair. He wears snug yet comfortable shirts, the usual being a blackish-blue collared one, accented with orange stripes. His light-colored pants are snug at the waist, yet have looser legs that widen slightly as they go down his legs. He wears a good-luck charm as a necklace/bracer.
Personality: His alias somewhat explains his scientific nature, however a gentler person lies behind this calculating shell. His main disposition is one of respectfulness, however even that doesn't get in the way of whatever motive he might have at the time. He loves to read, and it is and always will be his hobby before anything else. One such thing is mental games and tricks; he likes to play harmless mind pranks on people for the sole purpose of practice. He dislikes people who violate one of his only principles of respect. When he's distressed, he tends to express it through pacing back and forth or fiddling with his glasses, such as unecessarily pushing them up his nose. He is quite the gourmet, and generally refuses to eat foods below the normal eating standard. Even then, he tends to add just his own little something to a dish to make it better. One of his other hobbies is practicing his psychic abilities when idle.
Original World: Des Thestalos (destroyed)
Current World: Wandering, currently in Traverse Town.
History: -12 years before BbS-
Des Thestalos was a world of peaceful psychics. Albeit their world barrier was intact, they did know of the existence of others. They figured out that their world barrier was the thing keeping them from travelling. After several horrific and failed attempts at getting out without breaking it, they stopped. Around this time, Kreios was born, although no one knew about the gap in the barrier that sat right above their home. As around 3/4 of the population did, he displayed psychic powers in early life. However, the chink in the world's armor seemed to amplify his powers, and he was one of the most gifted in his generation. However, he seemed more interested in the sciences.
-several years later, when Kreios was 18-
One spot, that's where it started. Right above Kreios' house.
The world's destruction was beginning. Or had it started long ago?
Either way, this was the end. Everything was being sucked into a huge black hole, until--
they woke in Traverse Town.
Kreios was lucky. His family had survived and was well. Or as well as one could be when one's world was destroyed. So far, they were elated and dismayed, the former because they got to another world, the latter because it was at the cost of the world they called home.
-later-
Kreios and family managed to make enough munny, the universal currency, to rent a house in the First District. Kreios performed 'little' shows that amazed those he acted upon. He stockpiled the extra munny he made from beating Heartless and such; these were valuable training sessions. However, Kreios didn't know how his parents were making
their munny. Until he was twenty, he was in the dark about their... influences on people for munny. He started to become suspicious of them around the first half-year they'd been staying in Traverse Town.
He constantly urged them to desist and honestly earn their munny like he did. After around a year, when he was nineteen, his parents still were unjustly getting their munny, and he left them. However, he couldn't think of a way to actually get
off the world. He waited for a good month or two, until finding someone with something called a 'Gummi Ship', and hitching a ride. He learned that these crafts are able to travel to other worlds.
After awhile, they landed in a city called Radiant Garden, aptly named. Asking around, there were indeed even more worlds than those he'd been to, and that which he'd lost. Somewhat excited by this fact, he decided to stay there awhile. He's done a few things he isn't exactly proud of in his odd-jobs career, but the good that's come out of it consoles him.
After another time period, he went back to visit his parents. Perhaps they'd even managed to stop stealing money. Not very likely. (First thread will be here.)
Role Playing Sample: See Myrle/Rhea (siggeh)