In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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Lust for Power: A magic spell that suffers a severe cool-down of up to 5 posts in a battle. The spell buffs Marxs' strength, stamina, and agility. Making him faster, stronger, and able to take a few heavy blows for a short period of time. Time duration lasts the post it was cast and a partial of the next depending on the circumstance.
Thunder / Thundara: Thunder casts a single bolt of lighting at the target. Thundara casting two to three bolts at target location in hopes of striking the enemy,
Fire: Sends a single ball of fire at an enemy
Blizzard: Sends a shard of ice at an enemy.
Cure: Small healing spell capable of healing minor wounds.
Storm: Consumes the moisture in the air to create a thunder storm that boosts lighting and thunder abilities to both Marxs and his opponent. Under a storm Marxs is able to cast stronger lighting spells such as Thundaga. Only usable once per battle and lasts for 2 to 5 posts or until stopped by either Marxs or another force.
Electric Field: Only usable when under a storm. Creates a field of electricity in either an orb around Marxs or a wall in front of him to block magic abilities. Suffers a severe cool-down of up to 5 posts. Generally only used once, if that, per battle.
Copy-cat: Creates two identical lookalikes of Marxs that attack the enemy. They have magic abilities and fade when struck. If they make contact with a swing of their weapon it does next to zero damage like being hit with a blunt piece of wood. The sole idea behind the ability is distraction.
*Marxs specializes in Thunder magic. All other forms of magic are of basic skills.
Weapon:
Marxs wields a sword with a transparent blade. Inside the blade is a yellow liquid looking substance that flows in and out of itself. Every time Marxs defeats an opponent with the blade a memory is stored inside making the weapon stronger. It was given to him when he was a human boy. The sword is about 3 feet in length and 3 to 4 inches wide. It has the shape of an elvish looking blade, curved slightly from the middle of the blade to the tip. When the blade bears an owner it connects to their mind and can be summoned and dismissed as the owner pleases.
As a human he also came to wield the Metal Chocobo keyblade and continues to do so as a Nobody. Marxs, for some reason unknown to him, can no longer summon the keyblade for the time being. He has dedicated himself to finding it within him once again.
Picture:
Appearance:
Marxs is 6' tall exactly. He has sharp, bright, blonde hair and yellow eyes. His hair is short, fluffy, and yet holds its own unique shape at the same time by pointing to his right slightly as if the wind had permanently set it that way. He wears a black cloak given to him by his now former master, Marluxia that looks like a typical Organization cloak. He wears black gloves on his hands as well as black boots on his feet. There is a bright yellow earring in his left ear that resembles a bolt of lighting signifying his lust for lighting spells. He is right handed but actually uses is left hand more dominantly because he legitimately just wants to.
Personality:
Marxs is a very cocky, yet still a very wise individual. He assesses a situation and adapts to it immediately. He enjoys finding flaws in others and pointing them out. Marxs tends to question reality and the purpose of everything within it. Quite often he'll question those that confront him with philosophical questions in hopes of hearing something worth while. He rarely confronts others as he prefers to watch them instead. However, when others confront him he isn't shy to, again, immediately point out their flaws, kill, or attempt to once again find purpose to his existence. His tone of voice and tactics in a conversation are often sarcastic and and slightly full of comic relief, yet he finds no self-enjoyment out of his wittiness. It's more or less, something to do.
Unfortunately, when Marxs is alone his thirst for knowledge on the purpose for existance can lead to figuring himself to be full of zero purpose in himself. This only drives him harder to find a purpose. His mind has no hesitation to bury itself in the philosophy of life and existence. Quite often he wishes for someone to converse with that has his sense of 'smarts'.
When not zoning out in deep thought about the world Marxs has a habbit of enjoying the art of battle. He'll often get his mind off his typical thinking to toy with someone or work at becoming stronger in hopes of someday taking over the Dark XII's castle for his own. A big, nice, castle always sounded nice. Plus, he hated the Dark XII and held them responsible for making him the way he is now. It only seems logical to Marxs that he should destroy them as they did him. If anything it was something to strive for. Who really cares anyways... with no known purpose to his own life it really didn't matter what he does with it.