In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
A special thank you to ChasingArtwork of Deviantart, who allowed us to use this stellar banner image.
There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
Powers: Rose, being a person from a world with no magic has no real special abilities. The only thing she has going for her is an extremely high level resistance to radiation, a definite plus in her irradiated world, and her skills as an inventor.
Fighting Style: Rose has no style. Period. In her world it is shoot or be shot, which is why her weapon of choice is the Combat Shotgun. She prefers to avoid direct contact with the enemy. That'll have to change once she runs out of ammo...
Weapon(s):Sword: A strong sword made in communist China before the bombs dropped, it has survived 200 years with minimal rust damage. Rose discovered it in the former Chinese embassy. It's owner was long dead. Combat Shotgun: Capable of holding 16 shells, this is one of the most powerful shotguns in existence. Absolutely lethal at up to 15 feet, and still a major threat at 50, this gun is to be feared. Now, if only she had more than 1 clip. Rose purchased this weapon from a wandering salesman who claimed it came from a new gun factory. Yeah, right... PVC Pipe Hammer: A large blunt force weapon made of PVC pipe, Rose uses it to great effect on the battlefield, though the pipe used as the handle is easily broken. Repairs are a snap, though, because broken pieces can be removed and replaced. The handle's length often changes because of breakage, meaning that the PVCPH can change from a two-handed weapon to a one-handed weapon and back. She prefers this over her sword, because blunt force trauma appeals to her on a base level.
This list here is of inventions Rose is (or will be) working on. When these items are complete, they will be added to the appropriate section. To be built: ComPortal: A computer worn on Rose' wrist that is tapped into a network of stabilized Dark Corridors. It will open a passage to any preset location, though Rose actually has to find those places first. The computer currently is a simple arm worn pc, with all the usual pc stuff on it. Status: Not started Flash-bang Grenades: Grenades that cause no damage, but rather are used to distract and disorient. They release a large flash of light and create a loud banging noise, blinding and/or deafening those around the grenade. Status: Not Started Molotov Cocktail: The weapon of choice for rioters, the Molotov has proven itself useful around the world. It consists of a bottle filled with a flammable liquid, and a cloth stuffed in the bottles mouth and lit on fire. When the bottle is thrown, it shatters, spreading its contents in a 10 foot radius. anything splashed will immediately catch fire. the fire burns for three posts, after which it has used up its immediate fuel source. Fire hazard. Status: Not Started Bolt Blade: Rose has electrified her sword. She attaches a battery and switch to the swords hand guard, and wires it all to the blade. The blade only discharges energy when it is grounded, that is to say, whenever it comes in contact with anything touching the ground. Rose protects herself from shocks by wearing rubber gloves. Status: Not Started
Picture (Optional):
Appearance: Rose is 5'3", unsure of her weight (thin), with red hair, and hazel eyes. She wears a black leather jacket with the sleeves torn off, black leather pants with knee guards, and black combat boots which have chains wrapped around them for added strength. She has a white undershirt. She has mismatched leather and clothe arm guards. On her right arm, she has a large olive drab computer armband. She also wears a brown ammo belt.
Personality: Emotional scars are the easiest to hide, and the hardest to live with. Rose's scars are the result of the brutal murder of her family and neighbors 6 years ago. She is distrustful of everyone, never making real friends. She is forever wary of betrayal, and is always prepared for it. Making her angry is easy. She is vengeful, and has a cold-blooded streak to her, willing to kill to survive. Because, in her world, survival is the order of the day. Of course, when you take into consideration the other inhabitants of the Wasteland, that is a very tall order. Yet, she has survived and thrived. I suppose when you are as well armed as her, survival comes naturally
Original Residing World: The Wasteland
Current residing World: Twilight Town
History/Background: Growing up in a nuclear wasteland 200 years in the making, Rose's life was surprisingly good until she was 10. She had plenty of food, pollution free water, and a family who loved her. At least, she did until the raiders found the settlement. That was 6 years ago.
In that time, she has become cold-blooded, ruthless, and quick to rise to any challenge. Wandering around a world that not only wants to kill you, but steal everything you own, and possibly devour your corpse can do that to you. She has been leading attacks on the raiders since she was 14, and her traps and strategies have been copied across the Wasteland, particularly the very effective spring-loaded grenade flinger (patent pending). She is a decent inventor, and can put together anything given the right raw materials.
Still, she is only 16, and all she really wants is someplace quiet and remote to call home. Fat chance of that, really. At least, until she found the portal. A large, pulsating hole in the fabric of reality. Realizing that this hole might be her ticket out, she quickly entered. Of course, had she known of the war she had become a part of the moment she enter the portal, she might have stayed out. Then again... Maybe not.
Role Playing Sample: See third post.
Questions/Comments/Suggestions: Changed my mind, count them as a unit. They are going to be working together far too much for them to be individual.
May 14, 2010 11:45:00 GMT -4
Last Edit: Jun 10, 2011 2:44:33 GMT -4 by halen2020
Theme Song:Hoobastank - Crawling in the Dark (If you want to listen to the song, just check that you agree to the terms, and type in the "secret code" thing, then click enable listen and download. No viruses, I use this site all the time. I would post it from youtube if I could find one that worked on youtube.)
Powers: Fighting Style: Parkour When fighting, Halen doesn't mess around. He goes for the maximum amount of damage, at the highest speed possible. He fights, not for show, or for sport, but to win. He combines magic with his attacks, enabling strange and powerful combos. He will also use any dirty and underhanded tactic available to him, including weaponizing any common objects that are easy to get at. He only uses his sword with the most challenging foes, but otherwise changes nothing. His preferred range is "just-out-of-reach". He fights 3 dimensionally, using the enviroment around him to maximum effect, incorperating flips, leaps, and wall runs into his attack strategy. He aslo uses Shadow Dive to extreme effect, minimizing damage caused by being thrown into walls, floors, and ceilings.
(A list of standard Parkour movements can be found here.)
Offensive Magic: Magic spells used to attack. Dark Blast: An explosive wave attack, very similar to Shadow's Chaos Blast. An aura of Light and Dark energy surrounds Halen's body. After a 2 second charge (meaning 1 round to react to the chargeup), the aura pulses and releases a black overpressure wave that extends to twenty feet. If caught in the overpressure wave, it causes extreme damage, and can possible incapacitate. Death is unlikely, but has been known to occur. It creates a powerful wind that blows away everything that isn't attached to the ground or holding on to something within a 30 foot radius as well, but that causes no damage. This attack is an end-all, and immensely draining on Halen. If his targets withstand the attack, he retreats, either running or dissipating because he simply cannot fight anymore. Dark Overblast: The super powered version of Dark Blast, Halen compresses the energy of Dark Blast for a full ten seconds, then releases it. The resulting explosion could easily level a building, and is five times as powerful as Dark Blast. This attack is too much for Halen to handle, and causes him to immediately DiD. Three post charge. (Halen cannot use true elemental attacks. Instead, through decades of mimicry and training, he has learned to channel dark energy in such a way that it imitates certain elemental spells.) Dark Flame (power level equivalent to Fira): Black flames shoot from hands. Has two uses: one is a flamethrower style attack with a range of 15 feet, the other a fireball attack with a range of 50 feet. Dark Bolt (power level equivalent to Thundara): Fires a dark energy lightning bolt from hand. Range: 100 feet before control loss, once control is lost, aims for the nearest metal object. Dark Freeze (power level equivalent to Blizzard): An attack that changes based on the target's location. Aerial target: Shards of ice infused with darkness shoot from hand; weaker version of attack. Ground based target: A thin layer of dark infused ice spreads up to twenty feet from caster. Anyone touching the ice before it melts (2 posts) has spears of ice shoot up from beneath their feet. Stronger version of attack. Chaotic Boost: Halen reaches deep into his manifest heart, and taps a well of deep sadness and unchecked rage. These dark emotions double his magic and physical strength and speed, as well as making him completely unpredictable. Halen should not maintain this state for periods of longer than 7 posts, because any longer than that represses the light he has recovered, and leaves him fragile and strained.
Defensive Magic: Magic spells used to defend, retreat, or hide. Shadow Dive: Turns Halen into a two dimensional shape on the ground, allowing him to escape sticky situations. While Halen is 2D, he can move across any surface, including vertical walls, and can even go upside-down, crawling along ceilings. A more extreme version of this allows Halen to enter 2d at high speeds, which cushions him from fall damage. When he enters 2D at high speed, he almost seems to splash into an object. Shadow Cloak: Halen can force shadows to cover him and two others, changing their appearance, or simply hiding them. This is very much like the shape shifting magic that Donald employs to disguise Sora, Goofy, and himself. Dissipate into Darkness: Halen's fall back option. Allows him to dissipate his body and return to the Darkness. Activates one of two ways: When he falls unconscious, the mental energies he expends to keep his body extant are cut off, and he fades into the darkness. It takes him up to a full day to recover from this, because first he has to reawaken (12 hours), then he has to gather the energy required to pull his essence together(8-10 hours, depending on the damage he took), and finally, he has to rebuild his body (1 hour). The second method is self willed. He allows himself to fade away. This method is easier to recover from, and takes only an hour. DiD allows him to recover from any damage taken. However, in a fight against a Keyblade Wielder, Halen cannot DiD, meaning that he could be killed.
Abilities: Powers neither offensive or defensive. Come naturally to Halen as a Heartless. Energy Draw: Halen pulls the energy for his magic directly from the Dark Realm, as all Heartless do (which is why they can cast spells continuously.), meaning he can cast away without becoming fatigued, except in the case of Dark Blast/Overblast. Speak to the Darkness: 50 foot range. Halen speaks directly to the darkness, whether in the Heartless, or in the heart of a living being (meaning he speaks to the darkness in a heart, and the darkness relays his words. The end result is basically hearing his voice in your head). He cannot speak to the pure of heart, or common Nobodies, and would require a translator of sorts, meaning anyone who could announce his words. Normally, he broadcasts his "words", so everyone can "hear" him. However, he can "talk" directly to individual people, cutting out eavesdroppers (in that case, I would maybe pm his side of the conversation.) Heartless Senses: Halen can sense entities around him, whether they be Heartless, Nobody, or normal people. When he needs to he can expand this sense to do things like check the number of people in a building, or locate enemies that are hiding. Heartless and normal people he senses the same way, using their hearts. He senses Nobodies by looking for their emptiness.
Halen cannot heal himself. He must recuperate in the Darkness, or enlist the help of a healer, like the Green Requiem.
Light Recovered: 15% Not really a power, this number reflects the amount of light Halen's manifest heart has recovered. It does not normally fluctuate or decrease, but it can, depending on Halen's actions. This number has a direct connection to the amount of whiteness that covers Halen's body.
Weapon(s): Darkness Falchion: A Falchion made of pure darkness solidified, stronger than pure titanium. Only used against opponents he feels are a real threat, because it is his most powerful weapon. He forged it based on an evil swordsman's katana, but shortened and thickened for strength and blocking ability. His weapon is forged from Darkness. His weapon has no name. To Halen, it is a tool to be used, nothing more. The fact that he can simply reform it from the Darkness if it is lost, stolen, or broken helps.
Picture (Optional): It's a bit small, I grabbed it from the KH wiki, then crisscrossed it with white lines. Nowhere near my best work, but library computers don't exactly have the best art programs.
Appearance: Halen's only difference from a normal Neoshadow are the white lines that crisscross his body, a result of his manifest heart slowly regaining its light. He is about 6 feet tall. His fingers are elongated and end in points. He has two long antennae coming out of his head. He has glowing yellow eyes, and blue veins can be seen on his body. He has no facial features that can be seen.
Personality: Halen's personalty is... underdeveloped to say the least. As an instinctual creature, Halen has spent most of his darklife hunting and feeding on hearts. When he isn't hunting, Halen can be described as laid back and lazy, never going out of his way for anything. He is also self willed, not obeying the commands of those who use the Heartless like tools. That tends to irritate those who try, which has a tendency to cause them to attack him. Unfortunately for them, Halen is much stronger than he seems, and he wins more often than he loses. That doesn't mean he doesn't know when to run, though. Self preservation factors heavily into Halen's instincts, far more so than other Heartless, meaning he knows when he's beat, and he knows when to run.
History/Background: Halen has been immersed in the darkness for so long, he can't remember his former life. All he knows is that he chose his path, and he is going to follow it wherever it may lead.
Halen is about as smart as the average chimpanzee, and he has a monkey-see-heartless-do take on the world. Halen doesn't really have the imagination to create his own attacks. Those he does know came about as a result of decades of imitating powerful attacks he witnessed. He did so by forcing elemental Heartless to constantly use their abilities, and copying their energy release. Being a pureblood Heartless, Halen can't actually use elements, but he can force darkness to act like some of the different elements. That is why, no matter what spell he casts, the energy released is black. His weapons came about through a very similar process. He first witnessed the power of a lone swordsman, and began trying to copy him, forcing darkness to take a physical presence in the shape of his choice. He based his sword on the swordsmans weapon, because he couldn't think of anything original.
Halen's odd coloration comes from the heart he manifests. It very slowly regaining its light, and as it does, more of Halen turns white.
Recently, Halen has been searching for a particular heart. He has searched many worlds, and has found right one. This heart calls out to him, and he wants it. However, just as he enters the world the heart inhabits, it leaves, taking the portal that he himself used to get to this desolate land. He followed back through the portal, back to Twilight Town, and prepares to steal the heart for himself...
May 14, 2010 11:46:02 GMT -4
Last Edit: Jan 26, 2011 16:16:22 GMT -4 by halen2020
An Explanation of Resonance: Normally, Resonance occurs between two hearted beings, who recognize in each other a similarity, a kindred spirit. This is often the foundation of true love. However, in rare circumstances, Resonance can occur between a hearted being and a Heartless, a hearted being and a Nobody, or the rarest connection of all, a Heartless and a Nobody. The resonance that Rose and Halen share is but one of three possible types that can occur between a whole being and and incomplete being. Halen and Rose have Heart Resonance. It is the reason they don't kill each other, and the foundation of their very unlikely alliance. Their Resonance is a powerful, yet incomplete connection. It allows them to sense each others emotional state, and during times of stress, allows for powerful attacks and abilities to be used.
The second Resonation is Mind Resonance. Explanation pending discovery of Halen's Nobody.
The third Resonation is Spirit Resonance. Explanation pending discovery of Halen's Nobody.
Combo Abilities: Working together, Rose and Halen can perform powerful techniques. As they discover more powers, it will be recorded here. These combos are commonly learned in the heat of battle, and at first can only be use like reaction comands, triggered by emotion.
Dark Infusion: Halen pumps dark energy into Rose's weapons, making them more powerful. The sword's blade becomes solid darkness, while the Combat Shotgun becomes able to fire dark energy balls. This effect lasts until Halen can no longer stand the energy drain. (5 posts)
NOT YET LEARNED
Resonate Dark: Halen's heart resonates with Rose's. Rose then pumps her shotgun and fires a large beam of dark energy from it. The reason it is Dark energy is because the source of the attack is Halen's heart.
Resonate Light: Rose's heart resonates with Halen's. Halen then fires a large beam of light energy from his hands. The reason it is Light energy is because the source of the attack is Rose's heart.
(Resonate Light and Resonate Dark have no real limit on their use, but the energies involved can harm Rose and Halen if used too often. The most amount of times they can use these abilities without risk to themselves is three. After that the Darkness begins eroding Rose's heart, and the Light begins damaging Halen. However, as they become used to using the abilities, they will be able to use them more often without harming themselves.)
Synchronized Resonance: Rose and Halen's hearts resonate as one, and the two become mentally linked. They are then able to make attack plans and strategies in the blink of an eye, and most of their attacks are combos. Usable for ten posts.
Light in the Darkness: Rose and Halen's hearts resonate together, and Rose and Halen fuse, with Halen's shadowflesh covering Rose's body. In this form, Rose and Halen act as one. Rose's body undergoes a transformation as Halen overlaps her. Her skin becomes pale, her hair and eyes purple, her teeth pointed, her fingernails become claws, and her clothes become absolutely black. As Halen's power flows through her, she gains strength, speed, and access to dark magic. She is able to cast any of Halen's spells, and use both his and her own weapons. Her personality undergoes a heavy change as well. She becomes more ruthless, more cold-blooded, and more than willing to commit murder to win. This technique is very draining on both Halen and Rose, and they cannot maintain the fusion for very long. (say, ten posts [except in cases where posts cover mere seconds], after which time they have to retreat.)
Role Playing Sample: Rose stumbled out into a canyon. She looked around, hoping for a sign of life, but the damn place was MORE desolate than the Wasteland. She would have stayed all day, had not her finely honed battle instincts warned her to check her six. She spun around in time to catch the dark creature that had sprung at her upside the head with the butt of her shotgun. It tumbled with the blow, and gathered itself to spring again, but instead, as it looked at her, and saw her eyes, it collapsed, twitching, the white lines on its body glowing. As she loomed over it, ready to kill it, something inside stopped her, and instead, she sat down at its side, waiting for it to recover.
(...LIGHT RECOVERED: 20%...)
It took an hour, but Halen finally woke up. The very first thing he noticed was that it wasn't dark. Normally, when he woke up, it was dark. Then, he felt the ground. Normally, he couldn't feel anything. Then he felt a heart, and everything else went out the window. He sat up, and stared at Rose, and saw she was staring back at him. "So, what are you?" she asked. Halen cocked his head to one side. "Are you an animal? Or some kind of mutation?" Halen tilted his head the other way. Then he slowly stood up.
She stood as well, pointing her gun at him. He walked over to her slowly, and a feeling of peace stole over him. He sniffed her, then whispered, Heart? She stepped back quickly. "How did you do that?" she stammered out. Halen sniffed again, then shook his head. Heart... he whispered again. Rose was getting scared. "How are you talking in my head? What are you?" Halen thought for a moment, then pointed at himself, and cocked his head. "Yes, you. What are you?"
Heartless... he whispered. "What? Heartless? What's a Heartless?" Halen considered this an easy question, and pointed at himself. "Of course. You're a Heartless," she said, exasperated. He nodded quickly, happy that the rather slow human understood so quickly."Okay, new question. Do you have a name?" Halen thought for a moment, then pointed at himself. Name Halen.
"I need answers, Halen. Take me to someone I can talk to." Halen cocked his head. Someone she could talk to? Wasn't she talking to him? He though a moment, but came up blank. "Don't you know anyone that would know answers?" Halen looked at the ground and tried to remember anyone who would know answers. Then he remembered a powerful human living somewhere in this world. He looked at her, and nodded quickly, then grabbed her hand, and pulled her down the canyon toward town.
Now, Radient Garden was very on edge as it is, and the sight of a Heartless dragging some poor girl around by the arm was liable to upset someone. So, when, five minutes after Halen and Rose entered the city, the locals appeared with the Garden equivalent of torches, pitchforks, and murderous intent, they found Halen itching for a fight. So, did they do the smart thing, and run? Nope. They surrounded Halen and Rose.
Halen relaxed his body, and began sifting through his spells, preparing for the melee that he knew was going to happen very soon. The townspeople stared at him angrily for a moment, then one charged forward. Halen dropped to the ground, grabbed his ankle, and flung him out of the circle. He then darted forward, and jumped high. He pointed his palms at the angry mob, and unleashed a Dark Bolt. Part of the circle was scattered by the impact, but the rest didn't run. They charged. Halen landed, and launched himself into the crowd.
Slamming a second person to the ground, he launched himself into the air again, and landed on a third person, knocking them over as well. He sprung at Rose, and pushed her away from the attacking people, then leaped back over the mob. He crossed his arms across his chest, and charged his body with energy. An aura of energy covered him. It pulsed and he flung his arms wide. The energy exploded outwards, flinging the frightened mob backwards. They quickly scattered, not realizing that Halen had just lost all ability to fight.
Halen looked around to see if anyone remained. Seeing no one, he sank into Rose's shadow, then pointed up the street. She walked the way he pointed, and soon found herself standing outside a tavern called The Frosted Flame. "Halen," she whispered at her shadow, "this is a bar." Halen pointed at it out from her shadow. She sighed, and opened the door...
If you need more information, please ask, and BE SPECIFIC.
May 14, 2010 11:46:52 GMT -4
Last Edit: May 28, 2010 11:31:55 GMT -4 by halen2020
Ari's powers are spells that he has mastered so extensively, he no longer needs a spellbook.
Control over Darkness Ari has studied Dark magic most of his life, and this has allowed him to gain a spell-like control over Darkness. He is able to shape it into objects, summon and dispel it, attack with it, etc. Seperated into two categories:
Offensive Darkra: Summons dark energies to blast foes. A simple use that doesn't affect Ari much (recharges in two posts). Call Darkness: Creates a physical ball made of the concentrated essence of darkness. Can be molded into simple physical objects (read: no moving parts, no added effects; simply an object made of darkness). Objects can be manipulated physically by anyone. Ari (and other proficeint Dark users) can manipulate objects with only their mind. Using this extensively will weaken Ari, so he only uses it for a minute or so (cooldown 5 posts, length three posts max).
Defensive Shadow Cloak: Ari cloaks himself in darkness. Can be used to disguise himself or others, or to render himself invisible. Darken: Ari can, through extreme mental effort, darken the sun itself. Or, at least, that's how it seems. In reality, it is simply a twenty foot wide bubble of darkness, making it seem like night. This takes a heavy toll on Ari, so he uses it sparingly. (seven post cooldown, max length three posts)
Spell(s):
These spells are ones that Ari still needs a spell book for.
Conflagration Anima Magic, fire based. Can cause cursed burns that create continuous (but minor) pain. Cursed burns disipate in two posts (or less if targeted character uses healing magic, or is magically aligned with ice or water). Once per three posts. Power equivalent to Fira.
Ensorcelling Glare Dark Magic, illusion based. Huge evil face appears above the caster, seen only by the target. Fires eye beams. Causes moderate Dark damage, and can possibly cause unreasoning terror. Can be used once per five posts.
Havoc Wreaker’s Spell Anima Magic, lightning based. Fires two or three lightning bolts directly from the eyes on the goat’s skull at one target only. Power equivalent to Thunder. Can be used once per three posts.
Mend Light Magic, nature based. Can be used to heal self or others. Mends and heals physical injuries. Cannot heal injuries to organs. Cannot heal injuries more than one thread old. Can only be used once per page, because it is Light magic.
Drain Dark Magic, nature based. A Dark version of Mend that drains life force from one being, and imparts it into another. It cannot heal physically, but it allows the recipient to live longer. Can be cast once per page.
Weapon(s): Spell Book: A small tome in which Ari keeps the spells he has learned. The very first page has three quick cast spells that can be used immediately. It is able to be altered with a simple spell. Whenever Ari learns a new spell, it is automatically recorded into the book. It has a table of contents for easy reference. Automatically opens to the spell Ari wishes to use.
Havoc Wreaker: A five foot long staff with a goat’s skull on the end. Charged with a combat spell, but is also used in casting other spells. Also able to be used as a physical weapon. Can be summoned and dismissed at will, with no time penalty.
Explosive Capsule: A specially spelled capsule that generates explosive vials. Can generate two vials every three turns. Explosion strength equivalent to Fire, plus minor shrapnel damage. Experimental, prone to failure, which is sometimes catastrophic.
Picture(optional):
Appearance: Ari Karnes isn’t a very big person. At only 5 foot 7, he was always one of the shortest people amongst his fellow acolytes. Working with Dark magic most of his life has had an affect on Ari’s physical appearance. His skin has paled to a white that appears sickly in bright sunlight, and his hair once, blond, has darkened to a bluish-black. His eyes were once ice blue, but are now black. He wears a body length navy blue robe, with a hooded cowl, which is decorated with gold thread. He normally keeps his hood up, as he has a slight physical aversion to the sun.
Personality:Ari is reserved, and quiet. As a practitioner of the Dark Arts, he has recognized that people won’t like him, that he will often be disliked, even reviled. Because of this, hekeeps to himself, never advertising his presence, preferring to stay at the edges of crowds, and the outskirts of gatherings. Used to keeping secrets, Ari doesn’t volunteer anything. When drawn into conversation, Ari strives to be both polite and uninformative, giving short, often monosyllabic answers. This does have a tendency to frustrate and exasperate those wishing to get information out of him, and is one reason why some people severely dislike him.
However, he has a dark side, a result of decades of practicing the Dark arts, which slowly erodes the personalities of everyone who works with it. He doesn’t like being cornered, or insulted, and has a breaking point, after which his personality takes a steep nosedive. He becomes rude, mean, and downright cruel, often pinpointing something a person doesn’t like about themselves and using it as ammunition from extremely cutting remarks. He has a reputation for making the biggest, baddest, burliest manly-manliest thug in town cry like a baby with a softly spoken sentence. He only did it once though, and that caused a rather large riot which ended up leveling half of the village, after which he has tried to keep the causing of crying in thugs to a minimum.
Ari is a very powerful Dark mage, and he will not hesitate to act to defend himself (and his friends, his allies, and random passerby), and will blast foes with his Dark magic. He does not enjoy conflict, and will not seek it out, but neither will he attempt to avoid what seems inevitable.
With his few friends, he is a happy and caring person, often giving out gifts, and casting beneficial spells, but he doesn’t like making himself vulnerable, and so has many more “allies” than “friends.” His studies have led him to believe very much in Fate, or Clothos as she is known in ancient tales, in the purposeful weaving of the fabric of life and reality, and is ever vigilant for coincidences that might well be intervention from Fate.
Homeland: The Draken Temple, in the town of Taizel, on the continent Magvel. Current Residing World: Traverse Town
History/Background: Ari was born to a poor peasant family. He would have grown up living an unremarkable life, had not his parents, when he was a young child, taken charity from the magicians in the Draken Temple. This put them in debt to the master of the Temple, and when their son turned 13, the Master called in the debt. He took Ari as payment. Ari joined the Acolytes in the temple, and began studying magic. In his 2nd year there, he discovered both an affinity and a talent for the Dark Arts. His studies from the point on, have been mostly concerned with the study of Darkness and Dark spells, though, at his teacher’s suggestion, he learned a few spells from the other schools of magic. He rose quickly to the top of his class, and soon to up a permanent position in the Temple, after which, he brought his parents to live in the village close to the Temple. His studies uncovered a few of the secrets about the basis of magic, and he has established at least one law regarding large-scale spell casting (the more people involved in a spell, the less it costs each person physically). Eventually, he met a girl. Her name was Natasha. A beautiful woman, with blond hair, and blue eyes, who studied Light Magic. When the two met, it was at a debate over whether or not Light and Dark magic were independent or interconnected. The philosophical arguments between them were legendary, as was the romance that eventually sprang up between them. When the two were spotted kissing passionately in the library, they brought the attention of the entire Temple upon them. It was a grand scandal, after all, this love between two practitioners of opposing magics.
Unfortunately, things were destined to go very bad very quickly. Three of his classmates studying the Darkness became interested on the effect of Darkness on a person’s soul. They began to experiment on themselves, and “volunteers”, criminals who had been sentenced to die. And die they did, as more Darkness was forced into their bodies, until they were disintegrated by it, releasing their hearts to the Darkness, and summoning the Heartless. Those three students became the Heartless generals of an army of Darkness. Their first act was to conquer the Draken Temple, and force the masters and acolytes to study ways to generate more and more Heartless. Few were able to successfully rebel, and Ari was one, though he lost his fiancé to the Darkness in the process (which didn’t upset him too much, because he figures he can get her back without too much difficulty). Eventually the three Heartless Acolytes destroyed the world. Ari was able to escape using a Dark Portal, but he could not control his eventual destination.
The world he has reached is a world forever cast into night, a refuge for those whose worlds have died. He has dedicated himself to finding a way to recover his world and his fiancé.
Role Playing Sample See Rose and Halen.
Questions/Comments/Suggestions? The rule about not needing an RP sample if you've already provided one, that's still in effect, right?
If this gets accepted, can I put it in the same thread as Rose and Halen?
Jan 3, 2011 12:17:08 GMT -4
Last Edit: Jan 8, 2011 16:47:46 GMT -4 by halen2020
Position: Plant Witch Apprentice of the Green Tower
Spell(s): Cura: The second level of Cure, allowing more potent healing. Able to heal recent damage to soft tissue, though will not heal bones. Cool down five posts.
Vines: The small flower on her hand grows three 10-foot long vines, which can be used to whip her foes. The vines will stay for up to three rounds, after which they wilt off. Three post cool down.
Grow Seed: Holly tosses a seed, and then commands it to grow. She can grow three types of plants: tangle weeds, which grab the foe and hold them in place for two posts; grand Venus peopletraps, which will chase after foes for two posts, running on their roots, attempting to chomp the enemy; and heal bells, which are the plant Cure is based on, which will heal anyone within reach up to three times. No cool down, seed limit, 4 each of tangle weeds and Venus flytraps, two heal bells. Seeds refreshed between threads.
Leaf Storm: The small flower grows many leaves, shedding them as soon as they are grown. Up to forty leaves can be grown. The leaves are shaped like boomerangs, are two inches long, are stiff, and have razor edges. They float near her hand until she uses them. Once Holly has all the leaves she wants, she flings her hand out, pointing at her target. The leaves fly out, spinning like saws, in a straight line at where she points. A foe hit by every single leaf will sustain moderate slashing damage. Three post cool down.
Photosynthesis: The small flower on Holly’s hand, which has spread a network of roots throughout her body, grows many more flowers across her entire body, which then set the work absorbing all the light they can. They then use the light absorbed to heal Holly. This does not hurt Holly in the least, nor does it damage her clothes. The power of this spell is directly proportional to the amount of light in a given area. Three post cool down.
Control Plants: She doesn’t exercise this very often, but she can use plants besides her little flower to attack, able to use those foreign plants in almost all of her spells. (Limited to her own spells.)
Limit Breaks
Petal Dance: Calling upon the powers of nature, the small flower on her hand begins growing and shedding petals at a fast rate. The petals become hard, and gather around Holly’s body, floating and dancing on a nonexistent wind. Holly closes her eyes for a moment, calling the petals to her will, and then begins the attack her foe with her hands, in a complicated dance-like combo. The petals follow in her hands’ wake, slicing like scythe blades. Holly moves very quickly in this attack, and if one attack gets through her foe’s defense, then so will all that follow. Two post use, once per thread.
Thorn Body: Reacting to Holly’s anger, the flower on her hand activates its root system, and grows thorns all over her body. This does not hurt Holly in the least, nor does it damage her clothes. She can then attack without fear, as the thorns block most impacts. The thorns are poisonous, and the poison is fast acting, though not fatal, causing debilitating pain for about a minute. Two post use, once per thread.
[Holly can use either Petal Dance or Thorn Body in a single thread, but not both.]
Mad Growth: Holly’s ultimate attack. Holly places her right hand in the ground, and the flower on her hand spreads it’s roots through her palm into the ground. They grow very quickly, into a circle 10 feet in diameter. Once the roots have finished spreading, a field of thorn-covered vines shoots up from the ground, viciously attacking all within range. The vine last for only one post, and wither at the beginning of the next. One post charge (for the roots to spread), two post use (withers at beginning of second post), once per thread. This attack is an attack of desperation, causing her to become weak and even fall unconscious, not to mention the strain it places on her little flower. Weapon(s): Flower Wand: Despite the name, the Flower Wand is less of magic channeling device and more of a club. The wand has a three-foot green shaft, with a closed pink flower at the head, and a small brown seed at the base. The flower opens during Holly’s Limit Breaks, but that’s about all it does. When not in use, she slips it through her belt. Picture(optional):
Appearance: Holly, being a young teenage girl, is pretty short, standing at only five feet tall. She is also thin, weighing about 110 pounds. The most striking thing about her is the green. Green clothes, green hair, even her weapon is partially green. If you get past the green, you’ll notice other things, like the mischievous grin, the glasses, and the… flower growing out of the back of her hand? No, you’re not seeing things. There is indeed a flower growing from her hand, and this flower is the source of most of her magic. There is also a pink flower behind her ear, but that is just decoration. Holly wears a leaf-green, long-sleeve, ankle-length robe with a bark-brown belt, and grass-green slippers with rubber soles. She keeps her hair in tails. Also, her hair is green become of the magic flower on her hand, which replaced her hair’s pigment with chlorophyll.
Magic Flower: The magic flower is an odd enough object that it requires it’s own section. In the wild, the flower is actually a predatory parasite, dropping seeds onto animals which take root under their skin, and slowly drain the life out of them. However, in the Green Tower of the Magician’s castle, the flower is cultivated in such a way that it boosts the magic of all Nature magic users. Instead of feeding relentlessly on it’s host, it only siphons off what energy it needs to live. As a repayment, it uses it’s root system, which grows under the host’s skin like tiny strings, tapping veins and arteries at strategic intervals (where it draws in the blood carrying CO2, and supplies them with oxygen), to assist with spells. Thus, a parasite becomes a symbiot.
Personality: Holly is a cheerful, happy-go-lucky, intelligent girl of humble stock. That last bit is important, because otherwise she would be something of a haughty bitch. She is kind to the down trodden because she was once one of their number. She is a normally gentle girl, but she also understands that combat has it’s place. In a fight, she suppresses her gentle demeanor, and becomes cold and unfeeling, because she understands very well the concept of her or them. She is friendly with everyone, until someone proves himself or herself unworthy. She does not, however, like jerks, or emos, and tries to avoid them, mostly because they make her unhappy. In conversations, she is quick to laugh, and joke, and is a grand listener, loving long stories, epic tales, and romances. She likes being happy, but is easily upset, and will cry, sometimes for no good reason, at least, that anyone else can see. Of course, she’ll also cry to throw off opponents, so that she can crack them upside the head when they get close. She is loyal and dependable, always willing to help a friend, or stranger, in need. She is incapable of hatred, being simply too sweet to pull it off. She has experience with both Heartless and Nobodies, and pities them both, the Heartless cause they do not know any better, and the Nobodies for their emptiness, although she has never heard of Human forms. Holly is helplessly romantic, and gets crushes easily. When she has a crush on someone she becomes shy and nervous, blushing at the most innocent comment, and generally making a fool of herself. She’s a bit of a people pleaser, always looking for little ways to make the ones around her happy. She loves to sing, and loves karaoke joints. She is very good at it too, often winning contests. She has a great memory for lyrics, and can pick out the words of any song, no matter how fast they are sung, and loud the music. However, good as she is at singing, she sucks with absolutely every musical instrument.
Home: The Green Tower in the Magician’s Castle. Current Residing World: Twilight Town History/Background: A long time ago, some guy with a long beard made a prophecy. No one remembers his name, and because he made many prophecies, most of which no one understood, not many people actually care. This specific prophecy was clear enough in that it predicted the end of the world, but there were so many doomsday prophecies that no one took this one seriously. The prophecy is as follows: And, lo, a child will be born, a plant witch with green hair, and she will destroy this world in darkness, then bring light forth and save it. Of course, it’s the unwatched dog that’ll sink it’s teeth in, and this one prophecy came true. A child was born. She was named Holly. At the time, her hair was brown, so no one thought anything of it. As a child she was always looking for the next fun thing to do. Climbing trees, swimming in the river, exploring the little cave by her home, these were all things she loved to do. Her life changed when her powers manifested. She of course, didn’t see anything wrong with what she did, but when she made an acorn put twenty years of growth into one afternoon, so that she could see it all grown up, her parents contacted the Magician’s Castle to tell them she was a plant witch. The child went with the man who came for her, but not before growing the grass around her parent’s house up six feet tall in a temper tantrum. As the traveled, she received lessons in culture and manners, because Apprentices were expected to maintain a certain level of decorum. This only made Holly rebellious and surly, and it was with gladness that her escort surrendered her to the castle authority. She was placed with a master Plant Witch, a pretty 20 something named Lillian. Lillian trained Holly to master her art for five years. At that point, she was of age to receive a magic flower for herself. The ceremony scared poor Holly, and the flower hurt her at first, but that night, as she slept, the flower was able to speak to her dreams using her magic, and the two bonded. For the next five years, Holly trained herself in her craft, going on missions, and helping folk with her powers. In this time, she had many crushes, but little chance to act on them, since most of the people in the Green tower were female, and those who weren’t were spoken for. Now earlier, I mentioned she had experience with both the heartless and Nobodies. That experience stems from the fact that she accidentally summoned them to her world. She had no idea that she did it, since all she did was let a poor little yellow eyed black animal out of a cruel cage. After all, it was so cute. In doing so, she fulfilled the first part of a prophecy that she had no idea even existed. It took them a few years, but the Heartless were able to take the Heart of the World. And Holly was sent spiraling out into the universe, only to land on that world between Darkness and light, Twilight Town… Role Playing Sample See Rose and Halen.
Powers: Chaos: Xaoc uses a darkness based magic called Chaos. Chaos magic is very powerful, but it has an extreme effect on those using it, weakening their grip on reality. When used heavily at any one time, Chaos can drive a person temporarily insane, sending them into a berserker rage. If the person is not disabled quickly, they will die from the energies flowing throw them. So, many Chaos users wear limiter collars, to keep them from drawing on an uncontrollable amount of energy. It is possible to surpass the collars, though not recommended. If the collar is exceeded, it begins building an electric charge strong enough to knock out the wearer. Charge times range from one to two posts.
Chaos spells can be charged to three levels, each requiring longer wait times, and lessened usage time. Each person develops their own attacks. The main body of any Chaos attack is black, with secondary energy discharges being unique to each person. Xaoc’s are red.
In threads, Xaoc’s mental stability is represented by a percentage. Should it hit 100%, she will enter her berserker state. Each use of a Chaos spell will increase the percentage points. Note: Surpassing the collar is only possible for Xaoc after 3-5 posts in berserker mode. Each post she doesn’t use any Chaos magic, her percentage goes down 3 points. It is impossible to get below 0%.
Levels 1: immediate use, 5 post use. Note: level one abilities can be active (as opposed to activated) simutaneously, such as Chaos Blade and Chaos Punishment.
2: one post charge, four post use, increased damage, +2 percentage points
3: two post charge, 2 post use, increased damage and size, + 5 percentage points
Chaos Blade: A large energy based sword appears around Xaoc’s arm. It has physical presence, and can heavily injure or even kill. It does moderate to heavy dark based slashing damage. Percentage +6
Chaos Torrent: Xaoc fires energy balls from the palm of her hand. There is a ten per post limit. The energy balls do mild dark based damage. Percentage +3
Chaos Fear: Xaoc focuses her powers, and mentally invades her foe. She quickly finds their biggest terror and magnifies it, then causes them to hallucinate their terror. Foes become confused, possibly hurting themselves, or attacking allies. The longer it is charged, the more realistic and terrifying the hallucination. Example of use: Say you fear zombies. At level one, a group of zombies would appear, slowly shuffling towards you. The world would not change in anyway. To contrast, at level three, the hallucination would stick you at midnight in a graveyard as the undead rise from the ground all around you. Usage limit: twice oer thread Percentage: +10 points
Chaos Punishment: Charging her body with Chaos energy, Xaoc increases her strength, speed, and coordination, making her physical attacks more powerful. She can break through defenses with attacks backed by this. Her body lets off a shadowy aura with red electricity occasionally arcing around her. Percentage: +12
Chaos Insanity: When Xaoc’s percentage hits 100, she enters Chaos insanity, a powerful berserker rage. Her attacks are all considered level three, her body glows black, red electricity arcs from her body constantly, and her eyes glow red. She can only scream incoherently in this form, and will attack almost anyone she sees. If someone becomes close to her, they can snap her out of it, but it is nearly impossible to do otherwise, requiring a massive amount of pain. She attacks like a wild animal in this form, using scratches, bites, kicks, and swinging her staff like a club. If she recovers before surpassing the limiter collar, she becomes feeble and drained. Her percentage drops to 20%. However, should she surpass the amount of energy set by the limiter collar, she changes even more, becoming pure black, while her eyes glow white. The red discharges become larger, and the aura darker. She will usually only use Chaos based attacks in this form. After a post or two to charge, the limiter collar will electrocute her almost to the point of death, which will immediately induce unconsciousness, and dispel Chaos Insanity. Her percentage will drop to 50%. Her personality becomes calm in this state, though the body is fighting completely on its own, without the mind to issue orders. IT will still attack anyone its sees, though it does not act animalistic when doing so. Chaos Insanity does not knock her unconscious, but breaks her grip on reality, rendering her animalistic and vicious, prone to attacking anyone she sees. Simply put, if she is hit hard enough to be knocked unconscious, Chaos Insanity immediately breaks, no matter which version she is in. It is impossible to exceed 100% while in Chaos Insanity.
Final Chaos: An ability that seems mythical in nature. If a Chaos user is able to trigger Chaos Insanity, and retain their mental faculties, they can utilize it’s strength to the fullest. People able to do this are few and far between, and they still suffer the other drawbacks of Chaos Insanity. Exceeding the collar will immediately shatter any semblance of control. People able to do this suffer half the mental degradation while using normal Chaos attacks. Final Chaos is like a very hard to activate Limit Break. Xaoc gains the powerup from Chaos Insanity, but because she retains her mental faculties, she can use it to much better effect. She cannot actually do this yet, which is why I do not mention any of the specifics that happen to her. But when she finally learns how to control Chaos Insanity, which isn't going to happen for a very long time, the ability will only last three posts max. It is simply Chaos Insanity, without the insane part.
Weapon: Crystal Staff: A four foot blue metal staff with a large emerald embedded in the top. Xaoc uses it to focus her powers, and use larger scale versions of her spells. She can also store Chaos energy in the emerald, drawing on it in an emergency.
Picture:
(in Chaos Insanity)
Appearance: Xaoc is an odd looking individual. Her hair is a total mess, naturally black, except for three perfect red stripes that she seems to have dyed into it. She wears a black coat with no way to close, which has a large siphon shaped collar going all the way around her neck. She has a dark blue shirt sleeve shirt, and shorts of the same color. She has a gold band above each wrist. Her shoes are red and black sneakers. Her skin is a sickly pale, making her seem ill, even though she is usually healthy. Her eyes are so light as to seem white.
Personality: As all Chaos users tend to be, Xaoc is slightly mentally unstable, and largely evil. She is a habitual liar, easily talking her way convincingly through nearly any situation, and able to fool all but the most observant of conversationalists. She uses this to trick her way into places she doesn’t belong , things she didn’t buy, and money she didn’t earn. She is an accomplished actress too, able to keep up a charade for years, building up her victims for the final betrayal. She is also manipulative, able to talk people around to her way of thinking. In conversation she ranges from sickeningly polite to sadistic, depending on what she want from who she is talking to. She rarely makes friends, only opening up to the truly nice, who are able to forgive her for her past, present, future, and powers. To those few she is loyal, dependable, and fiercely protective. With them, she is able to relax, and feel like a normal person, forgetting about the grind, and the Chaos coursing through her mind. Those rare few find in her a friend for life, trustworthy, generous, and kind. She would never betray them, not matter what is offered to her. Her main goal is power. The Chaos is a curse, and those who use it make no pretenses about that. She seeks the power to totally dominate the Chaos, so that she can use it without ill effect. She will do nearly anything to reach this goal, so that she may become the strongest in the world, and never be challenged or defeated. She will take up with anyone who has power, and is willing to teach her. She has sought out those stronger than her, becoming their apprentice and servant, while they train her in the ways of Darkness and Chaos. Should she find someone stronger, though, she will readily betray the current master and join the new one. She has worked her way through countless people in such a manner, always seeking the next strong person, and always looking to learn something new about her powers.
Original World: Harmony City Population: 1.4 million people Registered Chaos Users: 14,839
Harmony City is a model city, one which the rest of the world was supposed to look in envy of the perfect lives of its citizens. Instead, the city finds itself under siege every day. Criminals run rampant, overwhelming the security forces ability to contain them. The decent people living the crime infested parts of the city live in fear. But for those living in the city center, the original perfection can still be found. The Clan of Harmony protects it from the outside world with their wondrous control of light. But even here, the corruption has spread. Just as the city outside and inside contrast greatly, so do the powers of those born in the light zone. Established in 1932, the city was meant to be a haven from the world beyond, where peace reigned supreme. It was opened to citizens in three years, and many people flooded the city. A great wall was built to ring the city, and protect it from outside influence. And it worked for decades, until people with odd abilities began turning up. Simple things, like increasing the amount of light in a room, helping small plants grow faster, that sort of thing. The city authorities recognized the powered population, and instead of mistreating them, they set up the Powered Registration act, declaring that all people at or beyond the age of 13 be tested for powers, and given the opportunity to strengthen those powers for the good of the city. The people liked this idea, and for weeks, the testing went on, as the whole population showed up eagerly to see if they had powers.
However, as the testing continued, a disturbing trend was noticed. A few people were noted to have powers that resided in the opposite spectrum from the normal powered. These people were instructed to come back for further testing, and it was revealed that their powers were not constructive, like the rest. The were wholly and purely destructive. And those powers were very strong indeed, though without the testing, the powers might never have developed. These powers, the opposite of those that would help Harmony City, where an object of concern for the city leaders. They couldn’t have people with destructive powers using them. And since these powers could not bring Harmony, but instead Chaos, the use of those powers were banned. And so began the low level rebellion by Chaos users against the authorities.
They began training in secret, and soon, finding themselves ostracized by the “decent people,” began committing crimes to survive. The security forces were ill equipped to deal with Chaos, and Harmonious powers could not hope to challenge the powers of Chaos. So, the City leaders passed an amendment to the Powered Registration Act. All peoples found to have Chaos powers shall not be discriminated against, but shall wear Chaos Limitation Collars for the protection of their fellow citizens. The majority of Chaos users submitted to this law, because they were basically good people. But the strongest of the Chaotic refused to obey, as the power had already corrupted their minds. Soon, any person found to exhibit Chaos abilities was fitted with a limiter collar.
A successful lawsuit, however, changed this practice, making it illegal unless a Chaotic has already used their powers to harm another. Support programs were set up by well meaning but misguided people, to help new Chaotic “deal” with having Chaos. This only instigated more rebellion, as user after user was sentenced to these rehab programs. The Chaotics, sick of their treatment at the hands of the city’s officials, declared open war, and began taking over portions of the city. The Clan of Harmony, established to defend against the Chaotics, withdrew into the city center, and began building light gates that would turn away any Chaos user. So, with the city now divided in two life took a turn for the worse for those not in the protected city center. Crime became more common, and the criminals built empires, carving out turf, and fighting over the borders, with the Chaotics ruling over it all in the shadows. In the middle of this war, in the Light Zone, a girl is born with Chaos…
Current World: Traverse Town
History: Xaoc was born Denise Walter on June 17th, 2047. She had a normal enough childhood, until she was tested for powers, under the Powered Regulation Act of 1956 at age thirteen. What she didn’t know was that she had tested negative for every power archetype except one: the very illegal Chaos branch. Though, under the Powered Regulation act, a person could not be arrested, fined, or otherwise punished for having Chaos abilities, the tester was required by law to inform Denise’s parents, the principal of her school, all of her teachers, and her boss at her part time job, as well as register her in a Chaos user database. Soon, every time something went wrong, poor Denise was blamed in some way. For example, once at her work, a grill that she had been working on exploded. Denise barely avoided injury, but a coworker that had also gotten a promotion over her was severely burned. Though the explosion was eventually found to be caused by a faulty gasket in the gas line, she was fired for it. This kind of thing went on for three years until she was able to wrestle the truth from her parents. Shocked to find out what she truly was, she ran away from home. Wandering the streets that night, cold, lost and hungry, Denise was attacked by a gang of five men, determined to have their way with this defenseless, lost girl. They surrounded her, and each drew a weapon of some kind. Rather than get scared like other girls would have, she began to get angry. The leader reached for her clothes and… That’s all she remembers. She entered her first berserker rage at that point, and soon, her attackers were bleeding and broken on the ground. She fell unconscious soon after, and the whole bunch was picked up by a local patrol. Down at the station, Denise was fitted with a restraint collar, and placed in an isolation chamber. She was released to her parents custody with just a warning, seeing as it was here first offence, and she had only used her powers in self defense, but warned to keep the collar, so that she wouldn’t hurt herself. She was also given a pamphlet on living a normal life despite being Chaos endowed. This irritated her, and so, to spite the system, she began to practice her powers, and fell in with a dark crowd. She dropped out of school, where her friends, hearing about Killer Chaos Denise, had been avoiding her. She legally changed her name to Xaoc, which was Chaos in a foreign language. She began her life of darkness, and grew eviler and more powerful by the year. However, Chaos, being an offshoot of Darkness, eventually attracted the wrong kind of attention, in the form of the Heartless, They were drawn to the darkness. Some Chaos users master control over them. Others fought against them. But eventually, all fell to them, until finally, the world itself fell…
Role Playing Sample: See Rose and Halen.
Jun 10, 2011 2:48:52 GMT -4
Last Edit: Jun 15, 2011 17:56:25 GMT -4 by halen2020