Character Name: Coffee
Nickname (Optional): NoneAge: Appears to be 28, but could easiily be 56.
"You know...I find that none of your business."
Gender: Female
Species: Rava Viera
Society Position: Neutral (to the highest bidder =o)
Powers: Coffee’s skills roots from what she learned in her viera life and life within Ivalice. Taking the job of an Assassin in her bounty hunting career, Coffee’s attacks without her weaponry can inflict negative status on her victims. Records had recorded that if one doesn’t be careful her animalistic attacks can cause blind, drain, and bio.
Blind is a negative effect that can hinder an opponent’s sight decreasing their accuracy with attacks.
Strobe Night||
A series of rough punches and kicks that ends in a powerful uppercut. Blind is natural inflicted leaving the victim unable to see properly as well as being more accurate with attacking.
Drain is a curse in a sense that drains the resourceful health and stamina from an opponent to restore her own.
Kiss the Girl||
With a wink, Coffee will drain her opponent with a kiss on their lips stealing their stamina and good health to restore her own.
Bio is a curse that causes the negative status of sap that slowly drains one’s health and stamina until left empty and drained. Unlike drain, it can be lifted and nor does it get transferred the Coffee. It can be lifted if the poison is removed by a remedy, esuna, and regen.
Despite how much she truly wants to forget the details of her life in the woods, Coffee still remembers basic salve-making such as: potions, hi-potion, remedy, ether, antidote, and elixir.
Weapon(s): Claws||
Her claws are long and sharp, which can be quite hazardous with the skills of an Assassin, which she learned, while becoming a rising bounty hunter. Her claws illuminate a particular hue depending on what is activated.
Bio is a dark emerald; blind is a white, and drain is a black.Poke- Fu|| If you think being poked is fun, then twice when a viera’s pointed fingers, pointer and the middle, are jabbing your muscles.
Esmeralda||
Coffee wields halberd named Esmeralda. It compliments her height giving her attack a reasonable distance to get anyone within close-range. It’s only long range weaponry if it’s thrown; also this weapon is so personally connected that she can’t summon it. Coffee has to tend to Esmeralda the good ole fashion way: polishing, sharpening, and carrying, and if it was thrown, she would have to retrieve it herself. Coffee is strong enough to not have difficulty wielding it to its utmost ability, and traveling throughout Ivalice as a bounty hunter her halberd became blessed with spellbound.
Esmeralda is a spellbound halberd that can induce enemies with immobilize, disable, or confuse with a strike by it. It isn’t 100% guaranteed, but when induced the effects last a while. The blade illuminates a particular color signifying which spell it’s hexed by. An eerie purple trigger immobilize, which prevents the victim from moving around, but they can still make actions in the fixated position. Disable appears as a luminous green, which prohibits from making any attacks and action, but only movements. Both Disable and Immobilize can last up to five posts. Confuse makes Esmeralda glows grey. It’s far more effective causing the victim to loose sight between friend and foe, and can even accidentally attack their own associates. Unlike the others Confuse have a longer duration of eight posts.
Picture (Optional): Le CoffeeAppearance: Like any typical viera, Coffee is quite tall with the genetics of a Rava Viera. Her skin tone is dark mocha and dusky with white silver hair. She may look soft with every curve, but the Viera is a natural athlete with strong legs, arms, and stamina. With a previous occupation of a wood warder, she can withstand running into battle to battle without getting whipped out; even when she does become a bit tired, she can always use drain to refuel lost stamina to ignore the essence of pain and fatigue.
Her silver hair is cropped short in a jazzy bob, while the right side of her hair is longer than the left. Her ears are remarkable the same color as her hair with a little blemish of grey speckles at the tip. Although they are mute of the Woods, her ears are still sharply acute, so sneaking up behind her is quite difficult as they can turn in various direction of sound. Even though she has strong senses, they are sensitive to their limitations. Able to hear sounds, that humes can’t pick up can be mind-nerving, but the ears can pick a low humming whisper rooting from heartless and nobodies without clearly understanding them.
Her face is round and is nicely framed by her hair. Almond shape maroon tinted brown eyes are rimmed by thick lashes as an emerald head wear decorates her forehead. Her nose is small, but has a keen sense of smell picking up death, humes, and animals. The nose of a viera is quite sensitive, and can be taken back by the stench of smellier individuals. Her general facial expression is aloof; she hardly takes much interest in others unless there was some prize such as: a strong fighter to dominate over or a possible bounty. Her eyes tend to narrow with a luminous gaze of intimidation to a teasing vixen with a gentle smirk of her small lips.
With her vixen demeanor, the viera clad her in fewer clothes than many. The overall material looks like a green themed army fatigue, but it isn’t cloth, but thick resisting rough leather. Since it clings, she has to worry less of high wind resistance when running and fighting. She’s already running with high stilettos that stabilize her long feet.
Personality: Anyone who may watch Coffee stroll down the block, they immediately think exotic with her strong lithe chocolate frame and tall bunny ears. This receives a lot of gazes from her clawed fingers and toes, but they wouldn’t approach her with wonder and awe for her stand off-ish gaze. They would only watch from a far to not get the burning gaze of her molten reddish brown eyes. Those who are lucky may get a quick glance and feel the viera’s eyes cling to every curve of their body. Coffee doesn’t have the same behavior attitude towards humes as most Viera who secludes themselves with their Mother, the Earth, the Woods. She actually likes watching them, loving to watch them squirm underneath her gaze and coy words.
Yes Coffee will tease who ever she deems as a worthy victim. It’s all for a shock factor, since watching their reactions are mere entertainment. That could be one of Coffee’s flaws; she sees instruments instead of living things. Others are mere sources of entertainment or money for her; they are like toys, play with them when you like, leave it, come back to it later, or possibly breaking it. Many would think that she should be a type of vulpes, a fox, versus a rodent, rabbit. One may call it cruel, but the viera likes to know she can control any situation, even fixing up damages she made purposely or unintentional. One can call it practice for when she truly screws up. The only one that won’t suffer like this is Crème.
Like their name proposes, they are a tight knitted pair. Truthfully if she had an Achilles’ heel it would be in fact Crème 100%. While she can toy, play, lie, and manipulate others, she can’t do the same with Crème with a straight face, while Crème stares at her with her own blank bland expression. It’s as if her counterpart can read or smell any bullshit from her, or Coffee is a bit paranoid, since Crème doesn’t express much. Coffee hardly tries it with her best friend, but that won’t stop her playful nature. To those who don’t know her well, she’s a spicy delicacy that can leave a burning sensation and even a harsher sting. Along side with Crème, people can see the distinctive difference between the two, since Coffee may act out more, but if she was secluded with Crème alone she will seem mellower.
With a vixen to strangers and a loyal canine with Crème, Coffee can be a tenacious fiend when it comes to fighting. It’s like being drugged with mist, and it’s an immense adrenaline rush to engage in a rough fight. Coffee loves playing rough and is hardly gentle, which is why she would instigate, tease, or even mock a possible opponent, but if she thinks one is too boring for a fight, they’ll be in a rude awakening. When in her fighting streak, she may seem like a different individual naturally frowning down and spiting at the weak, especially if they challenged her in the first place. Unlike those who would dismiss a ‘weakling’ that barks than bite, she would give them a taste of a true bite. The only reason she will stop her teaching strategy if she visually see she went too far, something of higher importance catches her attention, or if Crème stops her. Usually after these streaks, she will become silent and distant; one may assume it’s a cold shoulder, but truly she loathes the negativity of her rough edges and going overboard. It’s the bit of lack of control she has, which infuriates her.
By second nature, she will distance herself from who she will call the source of her lack of control. It’s easier to put it on someone else than herself, while sucking on caramel pieces to use the taste to distract her from her initial annoyance.
Her treats are her depressants and stimulants, which can easily sooth her and rile her up into a sweet frenzy. She still have a rational mind in these cases, but her inhibitions are loosened allowing her to act more freely than usual, but if she have to much she will get an animalistic craving for more. To wind back down, she needs to burn off the excess energy or have it dimmed down. Also when craving, refrain for asking for her delicacies; the main person to easily get away with it is Creme, who even learned a strange knack of stealing them from the viera without any fuss.
Another animalistic persona of Coffee isn't triggered by the hunger for a fight or little sweets. Naturally a viera is highly sensative to mist. Mist in Ivalice was simply the sources of all magic creating a boon between magic users. Now that she stepped out of that world, she can be effected by large amount of a variety of mist such as: light, darkness, and nothingness. Her reactions to them have not be recorded, but naturally, she will grow uneasy when there's an abundance of either. She fears that it may trigger an effect far worse than of Ivalice, since it's foreign.
In short, Coffee isn’t the simplistic cookie cutter individual, but one with multiple sides that people may seem of her, but it will take a time for anyone to see Coffee how she once was, since the viera she was, Tyln, was lost due to the events of her past life. Creme may reap the benefit of Coffee by possibly seeing subtle civilness that may not be like the fiery facetious viera, but still there will be a wall seperating Coffee and Tyln.
History/Background: Original World: Ivalice
Current Residing World: The Universe is my domain, nor will I be bound ever again.
History/Background:
(much shorter version XD)
Coffee was once a young viera in the world of Ivalice hidden in the depths a Gaea forest as Tyln, sister of Eryn, Tosh, and Jinn, and daughter of Nyla. Coffee prefers not to discuss life in a matriarch, especially in the household with Nyla, who had paranoia of her youngest kit. Vieras all around were departing for the Woods and breaking the Green Word. The product of Coffee was a collaboration of enough events of her life in the woods including the numerous rebellious fights with her mother. Her mother Nyla had a fear that her child was too free spirited for the woods and may break away from it; her solution was to make a Salve-Maker out of her, which resulted in fighting and arguing with a rebellious Tyln. Her sisters Eryn and Tosh became fed up with the constant chaos and left to live in a new household in the village leaving Jinn with the madness.
Nyla made Tyln homebound until she changed her ways and show respect. Jinn weren’t permitted to tutor her sister until her wild spirit was broken. In the end, her wild spirit had slept away; Nyla had become desperate with restoring her household to use Malboro Tentacle. It is normally poisonous, but when boiled down it has tranquil qualities. The result was a sleeping lion, Tyln became a dull figure. She was so passive that Jinn were concerned immediately; as a rising Salve-Maker, it wasn’t long for her to find the cause. Instead confronting her mother first, Jinn went to her sisters, Eryn and Tosh. They didn’t show much interest when it was concluded that there was nothing to worrying if Tyln’s health wasn’t in danger. Jinn felt otherwise and saw that they were loosing their sister all by their mother’s wish. The conversation was concluded that it was for the best for Nyla, Tyln, and the village, and it shouldn’t be discussed again.
With a code amongst sisters, Jinn wasn’t permitted to utter anything, but she did what she could to try to restore Tyln. As her tutor, she constructed their schedule. They tutored at dawn, and when finished her and Tyln can roam the village together. There were times when Jinn tried to push her sister to roam alone to live a little. Their bound was stronger than before with these personal times and Jinn insight on the ordeal. Eventually, she had permitted Tyln to roam alone, which would be the dawn of a new age.
Tyln wandered as usual, but without interest. She even traveled out in the woods, but she wasn’t stricken with interest until she saw the panic of the wood-warders. There was a stranger animal amongst the wood; it had poisoned a panther and it had gone mad. One of the warders fell as the strange mist induced panther slashed at her relentlessly. It was shot back by an archer, and Tyln couldn’t stop herself from climbing out of her hiding, a tree, to assist. The fallen warder was carried out, and the amateur picked up her weapon and halberd. Despite her lack of experience, the woods had protected her as the earth blocked any attacks the animal made towards her before the vieras too it down.
Nyla refused to believe or rejoice at the news the head of the warders, Nyma, had told her. They had an offer of teaching Tyln the ways of a Wood-Warder, since it seemed it will suit her. It was a message from the wood that it picked Tyln to be amongst them. Nyla snarled back a decline and tugged Tyln inside, but Nyma sternly corrected her it wasn’t an offer she could deny, but one proposed to Tyln alone. That night Nyma had lost it a struck her daughter until the disturbance had reached the alpha of the village, her sister, Tele. Hearing the woods cry, she invaded the household telling Tyln and Jinn, who was tending to her wounds to leave momentarily to speak alone with Nyla. Two sisters were alone in one area; there was a rumbling sound within, and Tele had left Nyla with warning scratches on her neck after Nyla delivered a slap across her cheek. It has been decided; Tele will be taking custody of her nieces, and Tyln will become a wood-warder whether Nyla liked it or not.
Tyln had met up with Nyma who was her escort to her teacher. It surprised her that her teacher was the fallen warder. Her name was Raja; she narrow face was framed by long silver braids. What she remembered the most that day was her glaring amber eyes, and she gave Tlyn a rude awakening. The first training session was painful:
“What are we doing today R-,” Tyln was kicked harshly in the chest and winced before looking up at her. Her amber eyes burned dangerously.
“So you thought you were strong enough to replace me that day. You think your better me runt?”
“No-no,” Tyln stuttered unsure what was to come next.
“Sure you don’t. Now get up! Why did you step in?”
Tyln hardly lasted long before Raja sneered with, “Get out of my face.”
That was how their first few weeks transcended. She was interrogated and brutally fought against. Tyln knew for a fact that Raja hated her guts to the core to the point she would pray to the Woods to make her drop dead.
“She hates me.”
Nyma chuckled lowly before ruffling the viera’s hair, “that’s what many thought.”
For weeks she had bullied Tyln around with her relentless attacks until she learned how to evade, block, adapt to the pain, increase her stamina, and flee quickly.
The respect was given back until Tyln struck back; she was too upset of being pushed around like a personal punching bag to see her teacher smirk at her.
“I was wondering how long it will take you,” Raja smirked at the viera, who was still enraged to attack again, but Raja premeditated her movement and kneed her in the stomach. “So that’s the wild spirit they were talking about.”
Amber eyes looked down at the viera sprawled on the floor in pain. Sweat decorated her frame as her long hair stuck against. Squatting down, Raja shook her head, “You know if you don’t slow yourself down you will be a slave to your own rage.”
It was a start of a smoother relationship between “runt” and teacher. Even to this day, Coffee doesn’t admire that nickname, and only one can ever utter it.
Life has been smoother for Tyln after her and Jinn broke away from her mother. Jinn became a full Salve-Maker, and Tyln was ready to become a Wood-Warder. It seems that Tyln was gifted with geo-manipulation; many wood-warders said it was a blessing given to her by the woods when she first wandered into it. Before her initiation, she was given her first weapon from Raja, indicating the end of her apprenticeship. Raja even pierced her ears gifting her with a trio of green hoops.
“By the morrow, you won’t be my pupil, but a Wood Warder,” the viera petted Tyln’s hair, which was braided up similar to her teacher. Yes, she was more of an idol than anticipated. “But all wood warder have their weaponry of choice, and I want to give you, your first.”
Tyln held the halberd she still wielded fro the first time. “Y-you didn’t have to-”
“No, I didn’t, but I wanted to, so get over it and accept it. I don’t give gifts often.”
The Viera chuckled before gripping the halberd tightly, “I will. It means a lot just to say you once hated me.”
Raja rolled her eyes, “You such a runt. You take things to personally.”
“I’m not a runt. After all, I’m a wood-warder tomorrow. And you did hate me.” Her eyes narrowed at the other not admiring her laughed.
“Oh really now, let’s test it out.” Her claw lifted up her chin before kissing the younger viera who flustered instantly in bashfulness. Seeing the pink tint to her cheeks and Tyln’s shock freezing expression, Raja chuckled, “Aaaw, so you do have a fondness for me.”
Snatching away, Tyln looked away glaring at the ground not liking the sick joke, “See you’re still a runt.” Tyln refused to acknowledge her as she felt her chin rest on her shoulder. She could already feel her hair tickling her neck and a smirk across her face, “but you know I don’t hate you.”
In the clearing alone with her teacher, she received her first weapon and kiss. It was the start of a peculiar relationship. It wasn’t widely socialized, but it didn’t stop Raja for teasing the other publicly with unnoticed affection just to amuse herself with Tyln’s reaction. It would seem more of a game than anything in public, but Tyln’s complaints never lived long until behind close doors.
The end of her life as a viera with her love Raja and family occurred when the male viera from a distant village had came to the Gaea village for aid. Black creatures had shrunk their numbers; they sought the females out to procreate more vieras. Tele thought it would’ve been easier to merge the villages and live as one, but what concerned her more was the return of those creatures. They had been spotted once, but never returned for years since then; taking precaution, she instructed the wood-warders to scout out the woods more frequently to make sure the black creatures weren’t coming closer to them. When Tyln and fellow wood-wards returned with a report of seeing the black fiends nearby with a white devil amonst them, Tele had made up her mind. She declared that the viera will merge once going further North in the woods for a new beginning and to get farther away from the black devils.
Their last night at home, Tyln couldn’t sleep; her constant movement didn’t help Raja either who had to grab the viera and pull her in her lap.
“What’s wrong now runt?”
“Those fiends …I wonder if they will follow us.”
“Runt don’t think about that,” the viera sighed before resting her chin on the other’s shoulder. “We are with the woods as long as we’re with the woods will be safe.”
“Then why are we moving…”
“It won’t be long for they locate us. If we hide deeper and cover our paths, then we’ll be fine.”
“You’re not sure are you?”
Raja remained silent giving her the answer. “Then what do you purpose.”
“Leave,” she muttered, “leave the woods.”
“Runt, you say things like that, they’ll think you’re made,” the viera wrapped her arms around her.
“But I’m serious,” Tyln replied sternly.
“So you’re serious of breaking the Green Word, so you’ll abandon the woods?”
“Well...,” her eyes narrowed trying to pick the write words, “the woods are not helping us. If she did, we wouldn’t be in this mess.
“So you’ll abandon me? I’m one with the woods, so leaving the woods is leaving me.” Raja asked with an arched brow. Tyln eye’s narrowed not knowing if this is where she’s joking or serious. She decided that not replying and acting tired would get her off the hook. She wiggled away from her and flopped on her side, but swore under her breath when Raja rolled her over. “Answer me.”
She made Tyln repeat her answer, since she was muttering and looking down. Her ears were flat on her head before she spoke up, “I won’t if you come with me.”
“Aaaw, you’re such a runt,” Raja tackled her down with a hug squeezing the viera tightly.
“GET OFF!”
Raja never had the intention in ever leaving the Woods. She was one with the woods and wasn’t as free and unbound like Tyln. Before they moved, the woods around them grew ill them before hand being ominous that the woods weren’t going to be a sanctuary any long. Tyln refused to keep her family in the dark from another option of survival. Before they left, Tyln had publicly proposed to leave the woods, which called for breaking the Green Word. It was the fear her mother foreseen all along.
“Do you know what you speak Tyln,” Tele questioned, while looking down at her niece, “You speak of breaking the Green Word.”
“You see I told you she was to free-spirited,” Nyla hissed from the crowd pointing at Tyln. The viera muttered lowly staring at Tyln uncertain. Already before they could start a new begging there was a bad seed.
“Silence Nyla!” Tele growled in frustration; her instructions were for the rest to follow.
“She speaks of nervousness,” Raja concluded, “if we are to go up north soon, then we should leave now.”
The trees continued to grow sick as the viera traveled north and made their new settlement. Tyln wasn’t as socially active amongst the viera; they stared and evaded her like a plague as if she was a curse. Enough had uttered if the village falls, it was because the woods was punishing them because of her. When the time comes, the fall of the Gaea viera village, Tyln would be leaving the Woods. The black fiends and white devils attacked after their new settlement; despites being on with the woods they had still tracked them. Coffee tries to ignore the intricate details of that particular memory, but even now she can see her mother’s glare and yells blaming her for the misfortune. She yelled that she should’ve poisoned her years ago. She remembers Raja’s hands forcing away from the village, and never seeing her sister and village again.
“I won’t let you stay here,” Raja instructed as she dragged Tyln away from the village into the woods.
“I can’t just leave now!” Tyln yelled back snatching her arm away. The viera was fighting against a large obsidian creature that had a large gap in its gut, and Tyln wanted to help not watch her family fall.
“You can and you will! The village is dying with the woods, and I will not let you stay with it.”
“Then come with me,” Tyln glared back once seeing Raja break eye contact with her.
“I am one with the Wood, and I won’t leave it. I’m not as free as you Tyln. You can go where I can’t.” Raja spoke louder as Tyln argued with her, “I banish you from the Woods; you are a viera no more. I DON’T WANT TO SEE YOU HERE AGAIN! NOW LEAVE!”
Tyln had run behind Raja to follow suit, but the viera was serious as she kicked her beloved runt in the head. They fought for a moment before Raja knocked her out. She had awakened at the edge of the woods away from the village. Quickly she ran back towards her family and called unto the Woods to locate them, but heard nothing. It would seem predictable to see the village vacant and destroyed. There was no one left, but she did hear a single whisper of the Wood.
“Come to me Tyln. Be one with the Woods. Be one with your family.” It rotted with the stench of the dark mist that clung to the black creatures. There Tyln had rejected the sick woods that became on with the Heartless and left it behind. Like any viera, her ears became deaf to the woods and her so called gift of earth manipulation was stripped from her. She was a viera no more.
Now she was introduced to life of Ivalice. No longer was there Woods and nothing but Woods, and instantly some of her lessons in the Woods aided her transition; she needed to adapt and adapt quickly. The transition wasn’t harsh, and finding a job wasn’t necessarily hard, especially when she was a skilled viera. In a sense, she was a bounty hunter without care; as long as she was getting paid decently, the viera could care less. She had abandoned much of her morals of ethics when the identity of Tyln died with the woods; she was taught the ways of the woods, yet the woods had sided with the black fiends and took her village from her.
This was the start of the apathetic Coffee. She doesn’t ask why or the purpose of any marks she will receive. All that she cared was that she gets paid. With interacting with the desperate humes that sought out her aid, she found more uses in them than simply money; they were just so easy to have fun with. Yes, there were those who were simply pathetic, but all seemed to have a breaking point where she can bend them into a flexible rubber band. Already she had defined herself from other vieras: took on the life of a self-centered hunter and enthralled with numerous of humes in meaningless one-sided intimacies and alliances.
It was truly become a pain to get to one place to another, since her employers and marks didn’t have any limitation in location within Ivalice. She needed an airship, and Coffee wasn’t one to have many true companions to loan one from. If any of her ‘lovers’ had one, the viera would’ve been gone with it, but life doesn’t work that way unfortunately. One could only wish that everything can be at an arm’s reach disposal. Most of the airships about, we does owned for military purposes and does built or stolen by sky pirates. She was closer to Dalmasca than any other region, nor did she felt like walking a running elsewhere. Its distance was relevant and a few tricks will make their airships quite accessible for her.
It seems everyone loves a bunny girl. With a smile and a few words of empty promises, Coffee was in against an airship lip locked with an employee, but before she can pickpocket his keys, knock him out, rid of the body, and take the airship someone had to crash the party. What do you know another viera, a veena at that; Coffee nearly forgotten what she was up to until the viera pointed out for them both to get away from her airship and demanded the employee back to work. Coffee wasn’t about her opportunity of snagging an airship pass her up, nor was this viera was going to let her have it easily. During their physical struggle, she found out the cute viera name was Krem, but Coffee preferred Little Crème Puff more. The more they tested strength on each other, the more unaware they were that the airship was being taken right under their noses. What a start for a…peculiar friendship.
Now she roams with Crème who is an aircraft fanatic to the teeth. “At least I don’t have to worry about not catching a ride…”
Questions/Comments/Suggestions: *singing the doom song, while grabbing Sam and dropping him an a hold folder* o3o