In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Yuna is agile, but not yet considered a physically tough female. She once trained with and relied on the summoning powerful creatures, and the challenge of their control gave her her strength; since losing this ability Yuna has had to learn new forms of standing her ground. In one sense, she has had to start from scratch.
While with the Gullwings on Spira, the young woman experimented with a variety of different dresspheres and battling techniques in order to find her niche. She quickly settled in with the maneuverability of wielding guns. Her dual Tiny Bee pistols required minimal physical strength, and plenty of speed and a good eye. In truth, while she doesn't particularly like to fight, she finds the guns fun.
Without augmentation from her dresspheres, Yuna can only perform white magics:
Cura: a semi-powerful healing spell that can mend scrapes and bruises of multiple allies, or greater flesh wounds of a single person. If given enough time and concentration (i.e, not in battle), Yuna can muster enough power to mend smaller broken bones, like that of a hand.
Holy: a somewhat weak Light damage spell. Sends a narrow blast of Light at an enemy; less effective for beings with more Light in their Hearts. Only ineffective on the Princesses.
Esuna: ability to remove the status effects of poison, paralysis, sleep, silence, elemental effects, ect., if cast within a few seconds of the ailment being bestowed on the person, and if not 'silenced' herself.
Yuna has a knack for raising moral. She is also a notably good sewer, dancer, and singer.
Main Weapon:
Tiny Bee: Twin pistols Yuna favors. The iconic silver guns are capable of firing automatically, and can be loaded with mystical ammunition. They deal minimal damage with each shot but require little loading time.
Yuna carries a variety of ammo in her belt pouch. Aside from normal bullets, the small sack also carries slight Fire and Light-enhanced shots, a few bullets that split and attack multiple enemies, and Wind-enhanced shots that temporarily dizzies opponents. She tries to avoid switching during reload, however, as it leaves her occupied for precious seconds (1 post).
Other weapons appear with their respective dresspheres.
Dresspheres:
Yuna cannot change dresspheres in battle. While in one, she does not have the boosts or weaponry of any other, barring her passive abilities and any items not associated with the spheres, such as her Tiny Bee pistols.
Pixie Sprite: Yuna becomes about a foot high, rather cute, and garbed in her typical Gunner outfit. Sphere once used for running errands for Maleficent.
Teleportation: Ability to warp herself to another place, including other worlds (nearby only).
Fairy Dust: Thinking of the most wonderful things, an ally of Yuna's may find themselves able to fly, no matter how ungracefully. They can lift no higher than Yuna herself is, and touch back down after a maximum of 8 posts - typically sooner.
Water: Yuna's fairy dressphere grants her access to water magics. The water isn't conjured, but pulled from the air, making the attacks stronger in well hydrated areas and weaker in dryer climates;
Watera - a strong, soaking blast with a broad but close range.
Wave Runner - small rivulets of magical water run down the bodies of allies, firming resolve and slightly boosting their strength.
Limit: Rain Dancer
In a brief, swirling dance remarkably similar to the Sending, Yuna can conjure a contained rainstorm to assault opponents. Each individual droplet has enough velocity to sting as it hits its target. The thousands that make up the storm are agonizing as a combined force.
Storm is painful and prevents most enemies from much due to said pain, but lasts just one post. Twice per thread.
Gunner: Yuna's favored dressphere. She becomes garbed in knee-high boots, denim shorts, a shoulder-bearing top, and a sweeping blue half-skirt. Her pink-hooded white halter hosts a plunging neckline laced with the Zanarkand Abes symbol. Gold and black bands adorn her biceps and wrists respectively, and a soft leather belt and pouch straps her waist.
Yuna wields a gun or dual guns in this dressphere, typically her Tiny Bee pistols.
Rush: In absorbing the magic of the sphere, Yuna's adrenaline is raised to a slight degree. Her general speed, reaction time, and awareness increases. Creates immunity to status effect Sleep, and resistance to effects like Slow or Stop. Wears off as she uses up energy; total status immunities wear off after about four posts, but the resistances lower as her fatigue level increases. If the extra adrenaline isn't used up in a battle, she's prone to getting a bit jittery once the excitement has died down.
Trigger Happy: Inflicts multiple hits on multiple enemies. Only doable with non-enchanted bullets, every other post.
Gunner dressphere automatically increases the magical effects of enchanted ammunition.
Limit:One Shot
Yuna can concentrate her own Light into the projectile currently in her gun, and with a well-aimed hit can up to quadruple the damage of a bullet. Thrice per thread.
- Illumination
If the bullet is already Light-endowed, a bright spectacle occurs when the trigger is pulled, and the strength of the attack is even further increased. It cannot completely kill any enemies, no matter how small. One shot. Once per thread.
Black Mage: Yuna is fitted with dark witch robes, in tones of purple, blue, and red and flanged with scale-like sleeves. Her skirt is long and slitted with a wide waistband. A wide-brim, pointed hat sits atop her head. With this dressphere, Yuna's offensive magic abilities are greatly enhanced, and her elemental resistance is increased, although it is difficult to defend herself physically.
Yuna wields the ordinary mage Staff for now, having lost her powerful Nirvana weapon in the switch between worlds.
Elemental: Yuna gains command over multiple elements. From weakest to strongest;
Blizzard - A small flurry of ice is conjured, temporarily disorients or blinds opponents. Little to no damage.
Thunder - Small bolts of electricity emanating from staffpoint. Minimal damage, possible temporary blindness.
Fira - Balls of flame burst from staffpoint and are directed to their targets. Damaging, but move slower the further from Yuna they get. A single ball emits light to fill a room, and is convenient as a light source.
Aerora - Strong gusts of wind directed by the staff can either be used for defense, surrounding allies or self to deflect attacks, or offense, knocking aside enemies or thrusting them into the air. Typically, no great damage is dealt on impact with the walls of air - it's gravity taking its course on the way back down that's the problem. Out of battle, Aerora can move about objects no more than twice as heavy than what Yuna would be able to carry on her own, for a range varying with size of the objects. With her current abilities, a desk would be able to be shifted about 50 feet lengthwise, 10 feet into the air. (Unless she tosses something into the air, in which case she doesn't have to expend the energy bringing it back down, and can toss it higher.)
Limit: Waterga - Tsunami
When Yuna is worn down and near a water source - for she detests the practice of stealing water from her enemies - she can create a powerful tidal wave that sweeps down everything and anything that isn't bound to an immovable object, or isn't touching her. The attack works on a source with a minimum of 150 gallons of water. Despite the small amount, the pressure added to the water creates a driving force that knocks down most things in its path. The attack can be used to get the high edge on a battle, or provide the opportunity of escape. Once per battle; only usable after all the other elements have been attempted.
- If significant water source is not in range:
Yuna can conjure small but powerful waterbursts to strike up to three opponents at once. Has an affect similar to Tsunami, though not as massive or as broad a range.
Many of Yuna's other dresspheres have been scattered about the worlds, including one of her more comfortable spheres White Mage, and her special 'limit' sphere of Floral Fallal. With just under two years of practice, she is also relatively inexperienced with most of her spheres, and has room to improve.
Appearance:
Yuna is a relatively short (5'3"), slender young woman, with a heart-shaped face and soft features. Her eyes are heterochromatic - left blue, right green, due to her part Al Bhed lineage. Two earrings dangle from a double pierced right ear. Both are blue and beaded; one of the strings is long enough to touch her collarbone and is intricately woven with rings.
Her brunette hair has grown in length since leaving Spira. Yuna enjoys it straight, lightweight, and freeing. The longest strands just brush her shoulder blades now, though remain as sharply layered as they were after she cut her hair and joined the Gullwings. The long red braid that once encased a multiple-foot long train of her hair has been cut; it now is long enough to hang over her shoulder and reach her upper thigh.
Since being freed from the duties of a High Summoner and influenced by the Gullwings, Yuna's strict religious modesty has diminished. Now she appreciates the liberating feel of lighter clothing, such as that of her old Gunner and Songstress dresspheres. Though much more confident in herself since taking up a sphere hunting, Yuna still feels awkward in the fierce, heavy wear of Warrior, Knight, and Alchemist-like dresses, and the compromising nature of spheres like the Lady Luck leave her vaguely uncomfortable.
When given the opportunity, Yuna enjoys spending time sewing her own clothes in familiar Spiran fashions. She leans towards simple and light designs and colors, and tends to leave her shoulders bare. Frequently she adds a skirt (nothing heavy like her pleated Summoner wear) or other loose accessory. She likes the flow.
For some reason, Yuna has also developed an affinity for lightweight combat boots.
Personality:
Through the incredible journeys Yuna finds herself undertaking over the course of her short life thus far, various good traits stand strong: her compassion, determination, loyalty, unflinching courtesy, and honesty (or inability to keep a secret), among many.
Initially, the young woman also displayed incredible naïveté. Her faith in Yevon and firm belief of duty towards her people were the two most influential aspects of herself. Her notion of self-sacrifice burdened her with the weight of everyone else's pain while she ignored her own. After the defeat of Sin and the shattering of her faith, however, Yuna was freed from the position of High Summoner, and a life without overbearing responsibility began to transform her.
At first there was sadness. But soon new friends would snatch her from the peace she had resigned herself to after losing so much, and would shape for her a new life. Although ever polite and soft-spoken, gradually she learned to think for herself, and as her world wisdom expanded so did her playful side. She unearthed a fondness for dance. The Gullwings rubbed off on her immensely. The eccentricities of her friend Rikku brightened her personality and shone a light over darkness of her past; Paine introduced a maturity foreign to Yuna, keeping her optimism in check with reality - without the extremes by which Sin had done the same thing.
Yuna grew emotionally strong. Though she’d never be able to refuse a call for help, and would never develop a temper, the young woman is now capable of being stern or intimidating when angered, a feat she’d never quite managed before.
Right when Yuna had finally realized she was happy again, carefree, and more confident than ever in her life, a haywire mechanical malfunction crashed her, Rikku, and Paine upon Radiant Garden.
In the year she's been isolated from Spira, Yuna has been changed yet again. There is a sadness to her now, a lost feeling she can't overcome. Suddenly the walls she broke down with her time spent with the Gullwings have risen up again; once more she hides negative emotions, fears, and doubts from her friends, and puts on a smile in their place.
Yuna has grown to hate only one thing, which ironically was the one motivation in the battle against Sin - sacrifice in the name of victory. She now detests the idea of throwing more things she loves away. In that sense she's also developed a strong urge to protect. Without her Summoning powers, Yuna works to gain strength via other methods in the event she ends up the guardian of something she cares for.
Movie/Video Game(s): Final Fantasy X, Final Fantasy X-2, KHII
History:
Original World: Spira
Yuna was born in the heart of Spira - the city of Bevelle - to High Summoner Braska and an Al Bhed woman who died shortly after birth. Anguished over the loss of his wife in a naval attack by Sin, Braska vowed to become a High Summoner himself, to hunt down the monster and defeat it. His efforts were in vain and he, too, perished in the fight.
However, he had not abandoned his daughter entirely. In foresight of the dangers of his journey, Braska had made arrangements for relocating Yuna to Besaid Island should he be lost to her, too. The service was requested of Auron, a Guardian of the High Summoner - who in turn was forced to pass the task to Kimahri Ronso when the mortally wounded warrior could continue no further. At long last the seven-year-old Yuna was immersed in the peaceful life her father had destined for her.
In this era of Braska's Calm, in which the relentless assaults of Sin were halted and the moral of Spira soared, Yuna spent the remainder of her childhood on the Island. She became a younger sister to Wakka, Lulu, and Chappu, as they each grew and developed. However, at the age of seventeen, Yuna made the decision that changed the lives of the whole world: she decided to take up her father's mantle and become a summoner herself.
Shortly after the start of her journey, Yuna happened upon the Sin-wrecked island of Kilika. Surrounded by the tears of the survivors and the physical evidence of Sin's chaos strewn about her, Yuna performed her first Sending of the souls that had been lost in the attack.
"I will defeat Sin...I must defeat Sin."
From her resolve in Kilika, Yuna embarked on the great and terrible quest to destroy the legendary monster.
Along the journey Yuna became a powerful summoner in her own right; however, events along that path lead her to understand there was more to life than sacrifice. Yuna discovered love. She forged deep, heart-binding friendships with the people who braved her difficult path with her. The faith she had put in Yevon and other concrete beliefs was utterly and irrevocably shaken. The pillars of her belief crashed to the ground. Yuna had known from the beginning her path would entitle sacrifice, but never before had she realized how much she could lose. Eventually she had to go against everything she thought she once knew and those she most loved in order to liberate Spira.
"Just, one more thing.... The people and the friends that we have lost, or the dreams that have faded.... Never forget them."
Two years later, nestled in the Eternal Calm she and her companions had brought upon Spira, Yuna lived a quiet life in Besaid. No longer was she a High Summoner. What she believed to be her final trial was over, and she had resigned herself to bittersweet peace - until Rikku came knocking on her door, bearing a mysterious sphere discovered by her old Ronso Guardian.
Hope flaring within her once again, Yuna becomes motivated into the new occupation of a sphere hunter with Rikku and a new companion, Paine. The Gullwings marked a fresh, rekindled life for the young woman; suddenly, she understood that the weight of being a summoner, and the constant awareness of sacrifice had been lifted off her shoulders. She was free, now, and could forge her life anew.
With the abandon and energy of a flame stirred back into life by a breath of wind, Yuna plunged into her new role. She soon found herself again facing danger and tension, but this was a venture completely different from her first; it also changed her in a new way, and permitted her to embrace a freer side of her personality previously repressed by Sin.
At one point in their sphere hunts, Rikku began stumbling across strange malleable blocks. Yuna's blonde friend began fiddling with the materials as they raked Spira for the little orbs of treasure, memories, and history. As the rivalries got more intense, Yuna assumed the construction of Rikku's little side-project was an outlet for pent-up energy.
She certainly hadn't anticipated the finished project Rikku finally showed her and Paine. The Falcon was a strange vessel unlike anything she had seen. A bit dubious, but too polite to deny her friend, Yuna agreed to a test run.
Something went haywire halfway through the flight. Yuna, never the mechanical one, could only surmise that one of Rikku's sphere sensors had sensed something further away than was imaginable.
In a completely bewildering and relatively painful system failure, the Gullwings crashed on Radiant Garden.
Current World: Radiant Garden
First to greet them on this strange new world was a green-skinned woman, tall and decidedly inhuman. In her arms she held out three glowing spheres. Yuna cautiously took a pale blue one and thanked her.
The sorceress - for she was a sorceress, by the name of Maleficent - then offered what seemed to be a generous deal in Yuna's eyes. And who was she to decline, after the lady had so nicely returned to them their spheres?
With the assistance of Pixie dresspheres, the Gullwing trio set out to do odd jobs for Maleficent in return for her assistance in locating more spheres. So they worked until they met the keyblader Sora, Maleficent's darker intentions were revealed, and, of course, word reached their ears that Leon of the RGRUC possessed treasure. Quickly their alliances shifted.
At one point the Gullwings met Sora again in the wreckage of Hollow Bastion. They recognized the deceit, but Yuna in particular also drew the parallel of hardships between her life and Sora's. The Gullwings gifted him her own pale blue sphere inside a treasure chest - the item transformed his strange weapon into the Gull Wing keyblade.
Since leaving Spira, an entire year past for Yuna, and she entered Yevonite adulthood. Which each restoration of Radiant Garden, however, the young woman found herself feeling more and more desolate. She couldn't relate to Rikku, who seemed to have successfully rerouted her life into this strange universe they had been thrust. Despite her friends' attempts, Yuna found herself missing Spira.
Her sphere hunting became not just a fun job, but a method of keeping her connected with her home world. At one point - she couldn't pinpoint when - it became the thing keeping her from falling into an abyss of sadness she couldn't explain.
Yuna had been through things far more trying. She had yet to give up hope. Yet for some reason, since crashing in the mountains that first day a year ago, Yuna has felt her path gone wayward, as if she's been directed away from something important. For now she puts up a tough act, and tries distracting herself from the gnawing sensation growing in her chest.
It took her the longest time to associate feeling with pain.
Role Playing Sample:
Yuna froze and instinctively cocked her pistol. A distinctive rustling sounded behind the outcrop of stone she crouched behind. Without hesitation, barrel aimed carefully before her, the brunette swung around the ledge and took fire; a wake of wind brushed her sides as her companions flew forward.
She held her position to take advantage of her ranged weapon, but after a moment she realized she didn't need to. The fight had been short and sweet. Lowering her arms, Yuna stepped forward just as the last dregs of darkness were receding.
Their opponents had been a gaggle of lowly Shadows, clustered around a faintly glowing, swirling orb. Yuna heard Rikku whistle through her teeth as she approached her.
"It's a recording," Yuna murmured softly, bending down to gently cusp the sphere in her hands. As she stood her brow creased in slight confusion. "We didn't have this one with us on the Falcon, did - ?"
Her words fell quiet. Soft musical notes, indiscernible had Yuna been talking any louder, had began to weave into the air. Her eyes widened at the small blueness in her palm.
Not a recording - a song.
Yuna felt the other two listening intently at her side. The volume seemed to increase the more they focused their gaze, but no image appeared in the depths of the sphere. She strained to catch the beautiful, individual notes and connect them in her mind. . . the tune seemed so familiar. . .
Yuna gasped when she placed it. Her eyes flicked towards Rikku and Paine; it took them longer, but eventually both theirs brightened with recognition. Yuna felt their eyes turn to her in astonishment, but she had looked away.
"How in the hell did this get here?" Paine wondered abruptly.
"A Thousand Words," Yuna said softly, her eyes downcast. The song had begun to pick up. "From the Thunder Plains. . . someone must have recorded it, at the time."
Though a thousand words Have never been spoken -
Yuna smiled to her friends, and watched the wary light in their eyes diminish. "C'mon, we ought to get going back. You lead the way? Give me a second here, these guys may have dropped some munny."
She watched as Rikku nodded and skipped back up the rocky slope towards the Bailey, evidently cheered by their discovery. Paine paused, but slowly turned and followed a moment later. Yuna looked down at the aqueous sphere.
Crossing over the time And distance holding you Suspended on silver wings -
She tossed the sphere to the ground. It struck the rock, hard, and shattered.
But Yuna was already walking away.
Questions/Comments/Suggestions: Permission to use Rikku in my RP Sample, Ellie? :3
Feb 27, 2012 21:42:21 GMT -4
Last Edit: Mar 5, 2012 22:00:21 GMT -4 by Zephiris
-nod- I didn't make it her innate skill, because she wasn't trained fully as one, she was trained a summoner. If she's to bulk up her passive abilities with more offensive techniques, she'll have to begin doing so without the aide of dresspheres. However, I consider her to already have decent agility and hand-eye coordination from dancing, and the Gunner dressphere just exemplifies those traits. The Tiny Bee pistols aren't exclusive for the sphere, after all.
Rush pumps up her adrenaline when she first switches to the Gunner dressphere, so it wears off as she uses up energy. That rate is gonna depend on how quickly she gets exhausted. Some short battles (or just ones with little exertion on her part) may pump her up unnecessarily - and leave her system to deal with the excitement/clarity/possible emotional warg of excess adrenaline, unless she switches out. More exhausting battles may deplete all of her original energy and the excess from the dressphere. I can edit with the total status immunities wearing off after about four posts, but the resistances lower as her fatigue level increases. Specific enough?