In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
Age: He's an older character in the series, at least in his thirties, but age tends to be lost with the anthro chracters.
Gender: Male
Species: Duck
Position: Lawful Good. Donald considers himself a general follower of the rules, general losing meaning when he' in Agrabah.
Powers/Abilities/Techniques/Skills:
Magic Gauge
Donald's spell-casting gauge is a metaphorical gauge that basically represents his level of mental fatigue. While it has no actual limit, Donald normally finds himself drained after three high-level spells. Naturally, lower level spells take less of his time, since they require less energy and do less damage. The damage amounts go like this:
Basic- These spells are the lowest tier of black magic. They consist of a small burst of energy turned physical and do light damage. Normally they include certain buffs/debuffs to help out with that though. Fire tends to do very light damage unless the enemy puts out the flame. Thunder tends to numb the extremities of the target. Blizzard generally slows down the target by a fraction. Cure has a weak regen affect instead of a full-heal effect. At Donald's level, these hardly take any mental energy and he can find himself casting them with almost no drain
Are- These are the mid-level spells and do moderate damage, eg it hurts, but you can shake it off. These spells may actually make you take a step back unless you brace yourself. They have the same buffs/debuffs as basic spells, no level-ups there, but Cure heals AND bestows a weak regen. It will heal cuts, scrapes, and bruises, then continue to heal over time. He can cast roughly nne or ten of these spells without finding himself drained.
Aga- These spells are generally quite potent and do medium to medium-high damage. This means that they are powerful enough to take somebody off their feet, yet not powerful enough to knock them out. Considering that fatal damage is non-existent in almost every form in the Kingdom Hearts universe (save that of the mysterious figure), Donald's most potent attacks are a pretty rough-and-tumble deal. Naturally, they take quite a lot of mental energy and after about three he finds himself needing to recover.
Recovering consists of not casting anything for about a post while he recovers his energies.
Spellcasting
Due to training beside Mickey, and even furthermore under Merlin, over the course of the time Donald has been studying he has mastered almost all forms of magic.
Thus, he has: Fire; three meteoric clusters of fire spiral in a slow honing pattern towards the enemy. This attack does medium-high damage, and saps about a third of Donald's metaphorical magic gauge. It also sets the target on fire in the event that it is wearing cloth, or is susceptible to flames. It will heat metal up rather quickly as well if the target finds himself hit directly by the flames.
Blizzard; a large cluster of icicles form and blast directly at the target. The ice itself can be trained; Donald can summon three per cast and can train them in a certain pattern. Eg, they can be vertical, horizontal, or diagonal. After setting these off, he is unable to control their paths and must leave them to their own devices. The boon to this attack is that they do medium damage, are very fast, and will potentially freeze a target in place for a post in the event that it is hit directly by the spell.
Thunder; a very dangerous spell to multiple parties. The thundaga spell is announced via a dark haze about ten feet above the head of its target. A dull buzzing can be heard as the electricity builds, and then a rain of lightning hits the ground directly below it in about a five foot radius. This does medium-high damage if hit even by a stray bolt because when it finds a target, the full force of the spell is inflicted upon it. It cannot follow a target and after casted, Donald has no control over it, so if a target sees the cloud it has a chance to dodge. If not the target may find themselves on their butts, their body completely numb. Unfortunately, it does not differentiate between friend and foe, so it can be bad if your allies are unprepared.
Cure; a set of cherubs bestow the gift of life on an ally. This spell can be cast on anybody, but is generally focused on party members. Once set to a person, it cannot be changed, and in a few short seconds will bestow a party member with about 70% of their total health back. No regeneration will occur though, and it exhausts Donald's magic powers.
Aero; a spell that cuts damage. At the Aeroga level, this spell cuts 70% damage and also pushes away opponents. If the opponents are caught in the vicinity of the spell being casted, they are violently pushed away, the wind doing light damage to them. It's a relatively fast spell and stays active for the entire post in which it was cast. It cannot do any damage other than light on an opponent and will not do damage after being cast.
Gravity; a spell that affects gravity in a certain radius around an opponent. The radius gets bigger the higher the spell is cast, going from 10 feet to 20 feet and eventually to 30 feet. The level of gravity shift also changes as well. The Gravity spell multiplies the gravity in the area in 2's, meaning that at basic level a person is two times heavier, at Ara 4x, and Aga 6x, respectively. Note that this does not damage the person as it is the area around the enemy and is not affecting the enemy itself. The only damage done is the initial crushing weight put upon the enemy, then their body adjusts. This spell does less damage than a normal Aga spell because of its wide radius and is considered more of a trap than an offensive maneuver, seeing as an opponent must be extremely strong to move under the Aga conditions.
Magnet; this spell has the ability to pull opponents together, and does damage to opponents who are wearing metal items. It holds the same range as the Gravity spell (eg 10, 20, 30) and holds the enemies for a short while, eg 1 post. The different levels do corresponding amounts of damage (listed in the Magic Gauge section) to creatures or enemies wearing metal. If the enemy is in a full suit of metal they may be stunned from the amount of shock their body had to endure via the magnet spell (gauge this with rule of thumb, typically a post of confusion/shock).
Reflect; a spell Donald uses quite often. Reflect and its higher levels have the ability to absorb and reflect damage back at the attackers. It only affects one party member and protects them from a range of ten feet. The attack will last for only a moment before it disappears, absorbing maybe two or three fast hits, one or two slow ones, and will reflect the damage back at differentiating levels. At the basic level, it reflects 50% of the damage back. At the Ara level, it reflect 75% damage back to the attacker. At the final level it reflects the attack back in full.
Holy; Donald's strongest spell. This spell simply does damage with no after-effects. The plus side is that it hones in on a target at blinding speeds. The Holy spell is a ball of pure Light that affects Darkness on a greater scale than other magics. It has no basic levels and is used as if it were an Aga level spell. This spell will do the same amount of damage as a normal Aga spell, only it will do far greater damage to Heartless or beings of Darkness in general. If a shield of Darkness is used against this, eg. Dark Shield, it will simply break through the shield, rendering it unavailable for a post duration, and damage the blocker at 75% damage. (100% damage if the creature is a Heartless.)
Limit Breaks
These are abilities that Donald can use when he is low on health.
Metamagic: At the point in which he is about to pass out he can draw the ability to cast multiple spells in succession without taking his energy. Specifically, he can cast three spells of any level. This tends to be a boon for him to either cast multiple Curagas, or a couple of damaging spells and then a Curaga on himself. Note that he MUST cast Curaga on himself last or the other spells are dropped; this ability can only be used when he is weak and therefore must heal himself last. Note that this can only be done once per thread.
While using Metamagic, Donald also gains the ability to fly and Superglide, meaning that he can maneuver around the battlefield with a hyper agility of sorts. If he is hit while in the air, which is very possible in an aggravated battle, he will lose the ability (which may lead to dire situations in the wrong areas).
Weapon/Items:
Mage's Staff; a basic staff that helps direct magical energies similar to that of the Keyblade. Save The Queen; a staff that appears in Donald's possession during his Limit Break. It holds an inner mana reserve and allows Donald to cast magic without mana cost.
Ethers; of course every Mage would have these on-hand.
Donald is very short, much to his chagrin. He has a rather pale complexion, holding no alternate colors via his tufts of feathers compared to other ducks. He normally has many tufts sticking out at odd angles, and keeps the feathers under his hat groomed well. His eyes have a light-blue tint and his bill is a yellow-orange, which is the shared color of his legs.
Donald likes the color blue, seeing it as the color of intellect and authority, and often wears it with purples and silvers. He wears multiple uniforms that change per World visited, including a scholarly uniform from Disney Castle, a black mage uniform from any other world, and special costumes for Atlantica and Halloween Town. He likes zippers (as does every other character in this series, seemingly) and has many on his suits. His scholarly uniform consists of a zippered hat and a medium-sized cape with a zippered jacket that has multiple pockets. Two golden bracelets shine on his wrists.
His black mage uniform is more commonly-used out of them all. It consists of a black mage's hat, a hood with a full uniform, complete with pockets and zippers once more (recurring much?). This time Donald appears to be wearing pants of some kind (it's a miracle!), dark purple in nature and reaching his spindly legs.
His other outfits consist of a mummy getup, complete with faded, dusty bandages and lack-of-body underneath where the bandages have fallen off over time, and his squid disguise that he uses during his time in Atlantica. Whether this is to blend in or breathe is undecided (but most holds true to both). In Christmas Town Donald is a snowman.
Personality:
Rash and impatient are two words that describe him well. Donald is considered a loaded dynamite, ready to blow at any moment. The duck is impulsive and doesn't always think his actions through due to his hasty nature, tending to end badly on his part. He also tends to be very stubborn and generally takes a while to change his opinions. Donald's been known to love treasure as well since his dealings in Agrabah, and can be considered selfish and a little greedy. He can also be a little controlling when it comes to what direction his party is going to take.
Still, when it comes to friends, Donald is loyal to the end, and can be very compassionate in times of grief. He can be quite helpful when it comes to puzzles considering when he stops to think, his intellect is greatly pronounced. He is very sharp with details and is the first to notice when something is awry. He tends to be focused on the mission first and personal feelings second, so he's a dependable mage and a strong combatant.
Original World: Timeless River/Disney Castle Current World: Traveling
Movie/Video Game(s): Kingdom Hearts series in general
History: SPOILER ALERT
Donald grew up alongside King Mickey, which was not as long ago as most people think. The Timeless River was home to this irritable duck, and over time be bonded with that goofy dog and the friendly mouse. For years they worked together, whether it be on the steamboat or in the town that the Timeless River cut through and the three became most likely the closest friends on that World. Donald remembered nights after work where the three would spend time as youngsters staring at the stars. Mickey always struck him as so intelligent when he spoke aloud of his wonders... What was the universe outside of their little town? Donald was confident in his friends, but he found that he could not wonder the same things. Not out loud, at least? And thus his respect for Mickey grew. The humble mouse was easily his idol, as Mickey could literally do anything he set his mind to.
Their days of peace and happiness came to an end and Mickey was summoned by the mythical Yen Sid, a master sorcerer who had taken an interest in Mickey's abilities. Donald and Goofy found themselves at a loss and thus set their sights on the new commotion in the Timeless River: Disney Castle. The Castle was seemingly a big deal, for it heralded the coming of a new leader, one that was not yet set. This leader would be a wise and benevolent benefactor, chosen by the people. Donald let things come to pass naturally- he honestly was not worried about being any kind of leader, despite his natural leader skills. His duty at that moment was to study in the magical arts to protect the castle.
Time flew as Donald became adept. Over the span in which Mickey trained with the Keyblade (a weapon that neither Donald or Goofy knew of), they both became esteemed soldiers, prided by the community. Looking out over the timeless river, it had jumped headfirst into the future, never looking back. A sprawling town lay just outside of Disney Castle, the castle without a king, and Donald hadn't realized how much had changed until he took a moment from his books and gazed, bored, out over the golden rooftops. He found himself staring at a silhouette he knew quite well. Yen Sid stood before him with a proposition: He was given the chance to see Mickey, to join him for training, for they needed to know what lay beyond this world. Thus, Donald and Goofy found themselves very far away from Disney Castle with their closest friend. It was here that they learned of the evils that rested in the shadow between worlds.
Their friend had disappeared with a Star Shard in hopes of exploring the worlds; Donald thought it foolish at first, but over the time he was gone, the duck realized that Mickey had always been a little mischievous, generally to a good end. They learned of Xehanort and the Heroes of Light; how they fought the Darkness and kept the worlds in balance. Eventually, they met with their king once more under dark circumstances. Three heroes had been lost, and Mickey had failed. Despite his failings, Yen Sid bestowed him with the Title of "Master" and announced his leave- he no longer needed training from Yen Sid. The experiences in the future would have to be his teacher from that point.
Thus, Mickey and party returned from the apprenticeship. The mouse rejoined the broken trio and there was joy. He now held a strange key, a tool of Light, having mastered it under the apprenticeship of Yen Sid. As we all know, it was not too long before Mickey rose to the position of king within Disney Castle. It would be a few years yet before the walls between Worlds fell, and during that time Donald found himself happy with his position in the Disney Castle. He came to realize that maybe this is what he was expected- in his heart, he realized that Mickey was destined to be the King. Even though the king could be belligerent at times, or irritating with his optimism, Donald respected him as the leader before he had left for training. And now he had wisdom of the worlds beyond, something not known to Donald before that point.
Then, as expected, the King disappeared. He was gone for some time, leaving only a few messages of how the walls had been broken, how the worlds were getting damaged- Mickey had left once more to see other Worlds, this time without a Star Shard. He had discovered another way to traverse them. Donald and Goofy worried along with Minnie. What if he were to get hurt? They couldn't contact him when he was beyond their world. Donald hoped that Yen Sid could give one of his miraculous, omnipresent messages but nay, the sorcerer didn't appear. It was months later that the mouse finally made it back to Disney Castle in a strange ship he called "The Highwind" after some airship captain had helped him fix it up in a place called "Radiant Garden".
The Journey Begins
It would be years before another disturbance rocked the peaceful white castle; before Mickey disappeared once more. But when that happened, it would spark the beginning of the end.
It was a normal day in Disney Castle when Donald found the throne empty, save a note. The note gave simple instructions: find a key. Leon would know how to help. After visiting Leon, they discovered that the key they were searching for was the mythical Keyblade, a weapon they had only seen once before, and they stuck with its wielder, a boy named Sora. The trio set sail across the worlds, searching for the king. Sora had different plans, though- he was searching for his friends. This would actually spark many arguments between Donald and Sora, but over time they would find peace and be friends again.
In time, the trio discovered that there was a collection of villains who were against them under the orders of Maleficent and found the source of disappearing worlds, supposedly. They fought the villains one by one. They also fought Riku, Sora's childhood friend, who becomes increasingly unstable as time passes due to jealousy and mistrust. In the end, they find Maleficent in Hollow Bastion, surrounded by a fortress full of Heartless. They break into her chambers to discover the truth:
Maleficent was after Kingdom Hearts.
By collecting the seven princesses of Heart, the purest Hearts in the worlds, the witch could summon Kingdom Hearts, the birthplace of hearts and an infinite collection of knowledge and power. With Kingdom Hearts, she could become something close t to a god and rule the Worlds and the Heartless. Buuut the trio but that dream short. They rushed forward to save Kairi and found...
Riku?
Sora's childhood friend was consumed by Darkness, and as the two fought the friends realized that Riku wasn't just Riku anymore. A powerful Darkness had taken over his body, a being known as Ansem, and he led them to the End of the World, where they had to fight him to prevent Kingdom Hearts from being captured. At the end of this journey, Riku and King Mickey disappeared into the Realm of Darkness in an attempt to find the Door to Light. Sora and co. wandered into an unknown world, awaiting the future.
Memories Lost
A cloaked figure... A fragrant petal.
Castle Oblivion left a scratch in their memories. It was all an experiment. The trio found themselves wandering a castle, all the while losing memories and gaining new ones. This castle's white walls had the ability to display memories on it surface, leaving them befuddled as they traversed its infinite corridors in search for answers. Answers that didn't have questions.
In the end, they discovered that it was all a ploy to capture Sora and use him as a puppet to destroy a mythical group known as the Organization. They were holding a friend of Sora's, Namine, captive for unknown reasons, a threat that Sora sprinted to defeat. Unfortunately, she was under orders to destroy his memories and did so, leaving him eventually with no memories outside of the Castle.
In the end, Sora defeated the benefactor who led him on this journey, along with most of his companions, and Namine placed the trio in a pod. Donald and his friends would lose their memories of this place and wake up in a strange world, in strange pods, with only vague memories of a time where they closed Kingdom Hearts for good. Back to level one, it seemed.
Reopening the Worlds A year had passed since they closed the white doors of Kingdom Hearts. Ansem was gone, but the Worlds were still plagued by Heartless. Not to mention the people who knew Sora well had completely forgotten about him. The trio left Twilight Town and returned to Hollow Bastion, where the RGRUC reported that the Heartless were becoming active once more, and there was a new entity plaguing the lands: The Nobodies. These Nobodies were "new" to Donald and friends, but they discovered that a group of Nobodies controlled all of the lesser ones. They called themselves the Organization, and they were travelling the Worlds despite their closed-off nature.
The trio left to reopen the worlds, travelling through them with all-new ships and meeting new and old friends.
In time they would learn that Sora was once again being used.
The Organization was using Sora to collect Hearts and build Kingdom Hearts. To do this, they were going to multiple World and pulling people into Darkness to create the strongest Heartless they could. Eventually, they would lead Sora to their doorstep, and he would finish them off once and for all. Donald and Goofy were once again reunited with King Mickey as they saved the Worlds for the second time.
Regaining Strength It has been a long time since Xemnas was defeated in Kingdom Hearts, the metal gateway that floated over The World That Never Was. As the two Heroes of Light found the Door back to Destiny Islands, Donald and Goofy celebrated with them before returning to their castle. Since then, they have lived a life of lethargy compared to the adventurous time they had lived before. The Worlds were opened once more, yes, meaning that people were beginning to travel between them thanks to the Keyblade, but Donald kept his place firmly in Disney Castle, where he belonged. He watched over the town that sprawled around it, protecting the citizens, although Heartless were at an all-time low on the World of Light. His magical strength waned now that it wasn't being used everyday in the heat of battle and Donald found himself missing his stubborn friend. The King patted him on the back, saying that not all was lost. Sora was inside of his Heart, right?
But Mickey had to leave once more as impending threats arose from the Darkness. The Cornerstone seemed to die in his wake and Donald found himself escorting citizens to safety, all over the Worlds. The Castle was in danger, Donald admitted, and he wanted to stay here to protect it... Only he knew he couldn't. If this castle was being threatened, that meant that the Worlds outside were being threatened as well. It meant that Sora might be threatened... Or maybe he was already travelling the Lanes Between. Whatever the case, Donald had to leave. It was time to start his journey once more, and as he took off in his personal ship, the Duckwing, he disappeared into the night, headed for the first place he had gone before...
Traverse Town.
Role Playing Sample:
Traverse Town was freezing yet again, the moon obscured from site by dark clouds, snow drifting lethargically towards the ground. The town was alight with an orange glow as the streetlamps reflected off the white, illusory blanket that obscured view. The wind sang through the air, blowing fits of unpacked snow towards the corners and the walls of the district held snowbanks that were unnaturally high.
Donald found himself in a large scarf and legwarmers, wondering what had happened to this Victorian world. Traverse Town didn't generally snow, did it? The small, moonlit world was generally very alive, yet now it seemed sleepy, a world caught in dreams. No Heartless roamed the streets of the First District and the duck found himself enjoying the courtyard. The smell of the coffee shop over yonder was enticing and he found himself sipping hot chocolate while he made a snowball with the nearby children. Ahh, if only his nephews were here, they could make snowmen- but from what he had heard they were back in Radiant Garden, selling their wares. He wondered if his uncle had anything to do with that. That man and his ice cream- it was a very good business, from what he had heard. And tasted quite often, which was more than he would admit to.
The magician was here to look for a certain spiky-haired individual. Donald considered himself a duck of tactic, and worked out the strategy of starting from the more important Worlds. Traverse Town seemed an obvious one, being closer to Disney Castle, and after this he would turn and head for Radiant Garden. Eventually, he would find himself at Destiny Islands, but he was under the impression that if the young Keyblader knew the Heartless were about, that peaceful world was the last place he'd be! The duck fluffed his chest a bit at his plan- he had the best strategies. In the event that the young man wasn't at any of those places, Donald would just wait in Radiant Garden. The RGRUC would eventually find him, or he would find them. One or the other. And Goofy would of course go to Leon for help, so Donald would most likely find him there as well!
Donald focused on his amazing snowman, the magnificent duck-like creature- okay, so it didn't exactly look like a duck. In all honesty, it was a pretty terrible snowman. Donald's feathery limbs tended to lose grip on the snow and he ended up with several malformed chunks that were once decent-looking snowman torso's, but with a bit of luck he finally fixed his creation. With a few buttons collected from the children around the area, he now had a perfect specimen. He grinned as he looked around the area. Snowmen littered the courtyard, along with beautiful castles and even a few buildings resembling those native to Traverse Town. As he marveled at the constructions around him he heard a familiar voice.
"Well if it isn't Donald!" It was the voice of the elderly male known as Geppetto, the father of Pinocchio. The man's hair had fully grayed at this point, but he still seemed very healthy. Donald shook his hand vigorously as he came near. Geppetto grinned. "I knew I'd see you around here soon!" he exclaimed. "I saw one of your friends- at least, I think it was your friend. He had one of those Keyblades you were going on about when we first met."
"Sora? Did he have brown hair?" the duck said quickly. Donald threw his arms around in a random fashion over his head. Hopefully that was a good analogy to Sora's mane.
Geppetto thought for a moment. "Alas, I can't remember," he continued. "I just remember seeing the keyblade. But perhaps you could ask Jadis." He nodded solemnly. Whoever this Jadis was, she seemed to know a lot about the area. Donald filed the name away in the event that he found he needed help.