In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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Name: Ruold Affiliation: Dark XII, autonomous. Abilities: -Time Spells: Stop/its upgrades, Slow, Haste, Immobilize, Disable. Alkana Force: Inflict all sorts of bad things on the target. Lasts as long as Ruold hasn't attacked with Charades. -Darkness: CoDs, Scenting, Attacks of the stuff(quite damaging). -Charades: Orbs of energy that differ in appearance. Their attacks are random; Element, Magic/Physical, Type(cutting/bludgeon,etc), and amount of damage are random (I choose first two, the rest are mitigated by targets). Darkness can be used to influence effects, such as manipulating an element (to an extent).
Topics: By the Lonesome: Seeking a Departure (Shudin): He wasn't exactly the brightest crayon in the shed, but he'll make for a nice pawn. If he gets hooked on my... gift, he'll be coming back for more every time.
Progress as Planned: Quite the pickle; I've got the boy, and a Princess of Heart, and now Ienzo's meddling, too. Even worse, it seems I only have the former on my side. [t.b.c] Missions: Topic: Lose To Win [to be continued] Well, now.... this doesn't involve fighting, but it'll be far from easy.
Nov 19, 2011 11:33:35 GMT -4
Last Edit: Jan 24, 2012 22:47:53 GMT -4 by starseeker
Powers: Pure Mana: Myrle uses raw magic to attack, defend, and do multiple other arcane feats.
Magic Adaption: Myrle doesn't use conventional spells, and modifies them for use with his style. He just learns elements, not spell levels. He can use an element within the thread it was cast; after two more sightings, he learns it permanantly.
Magical Maelstrom: Myrle's Limit Break, where he powers up his magic and halves the cost. He prevents foes from escaping.
Name: Rhea
Age: 17½
Species: Mutated Human
Position: Neutral-Good
Original World: Land of Departure
Powers: Dancing Blade Artist: Rhea is a talented swordswinger, and also very gymnastic. She has a sort of whip-blade and a rapier. With these, she can perform various attacks.
Deltakinesis: Rhea is able to manipulate the chemical elements and their processes. At present, she can create and solidify energy, or tinker with the rate at which already-existing processes occur.
Skyward Barrage: Rhea's Limit Break. She deals multiple upward blows to the foe, sending them 45ft in the air.
Here will go the records of our travels in an effort to end the Heartless and Nobodies. Just so none of us forget! Enjoy!
Nov 19, 2011 11:34:10 GMT -4
Last Edit: Nov 19, 2011 11:35:32 GMT -4 by starseeker
Affiliation: Innocent Girl Abilities: -Glass Manipulation: She can control glass, usually in the form of glass sand. -Extract: Creates more glass sand from silicon (ground) and oxygen (air). -Refract: Can make sand, or things coated in it, invisible. -Glide: Ride the sand for high speed.
Topics: Returning to Someplace New (shudin): Someone has come from another world! (T.B.C.)
Nov 19, 2011 11:45:33 GMT -4
Last Edit: Nov 19, 2011 11:45:52 GMT -4 by starseeker