In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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Dodge: With proper training and agility, Albus is able to dodge attacks easily. He can dodge several attacks with success as long as he isn’t distracted. He can’t dodge homing attacks or attacks that have wide range well.
Quick Blitz: Albus does a quick jumping attack, hitting his enemy from overhead.
Revenge: When Albus’s life is at risk, a spell cast on him will activate, giving him an aura that covers his whole body and his sword. The aura acts like a shield, and also makes him more agile and make his sword attacks more powerful. Deactivates after the risk is gone, but heavily wears down Albus’s body.
Pickup: With the special nature of his sword, in which the weapon has a "bond" with the user. The bond is caused because of the marks carved on it to be magical, and also Albus's will to having it while not losing it. Albus can easily find his sword when needed. He can also use something that is shaped similar to a sword, even just at the slightest bit, to summon his sword. He does this by swapping the item with his sword. He could easily swap the sword while the sword it's still within his sight, but due to his still lack of experience using this, Albus uses up more vitality and time if the sword as the sword gets farther from him. He can't use this if the sword is moving, because even though he has a bond with his sword, he has a hard time locating the sword within this situation. He also can't use this across worlds.
Items/Weapons: Albus's sword:A double-edged sword with marks carved on it, which is based on a part of Albus's spellbook which shows a sword with the mark. The marks look like a kind of ancient language. It also has a modified grip to prevent the sword from falling out the user’s hand easily.
In addition to his sword, Albus also carries the spellbook he got from the wizard with him.
Appearance: A young teen with yellow skin, black eyes, spiky black hair, and a strange mark on his left arm. He is about 5 feet 3 inches high and weigh 121 pounds. He wears blue low-cut sneakers, gray highwaters, a gray t-shirt, and a dark-blue hoodie underneath. He wears his lucky pendant, a rare crystal, as a necklace. He rolls up the sleeves when it’s hot. He usually carries his sword on his hand, but when he needs to, he attaches his sword at his back, near his waist. While he gets his aura, the mark glows slightly and flashes in random colors.
Personality: Albus is a easy-going and optimistic kind of person, popping out jokes that he thinks that are funny. Even though, he can get angry easily. He is kinda timid in front of strangers, usually not showing any kind of expression unless he needs to. But when dealing with his friends, he acts totally different, expressing his feelings more and more often, pulling pranks on his friends.
He acts extremely casual on everything in his life. This kind of attitude gets him into trouble often. In heavy contrast, if he wants gets serious, he can achieve things with high quality and efficiency, and can easily pop out constructive advice and the like.
Heavily influenced by the difference of his friends, he can easily adopt to kinds of situations and cultures. He is also very careful about his life, and is willing to do anything if it means to survive. He likes things that make him "different" from others, and is searching for the one thing that is totally special to him, no matter it being mental or physical, to completely separate himself from others.
Original World: Greath (Original) Current World:Traverse Town
History: Albus used to live a rather normal life in his hometown, even though, he still had a great time with his childhood. One day, when Albus was ten, there was a meteor shower. Everyone in the town felt that there is something strange about this meteor shower, but nobody can exactly point it out. Albus and his friends ran off to a mountain to get a closer look. There, a wizard was casting a spell. Albus and his friends ignored the wizard, and viewed the meteor shower. All of a sudden, the wizard cast a spell on Albus. Albus’s body began flashing weirdly, and he fainted. His friends were frightened, some ran away, while others tried to get help from the town. The wizard then disappeared. Strangely, when the people in the town came to search for Albus, they couldn’t find him. After searching for three days, they gave up.
Soon after, the blacksmith of the town happened to come across Albus, unconscious. He took him back to Albus’s house, only to find that his parents are nowhere to be found. He discussed the problem with the master of the dojo. The master decided to take Albus under his care, also for training him. When Albus finally woke up, the master told him what they had known from what the wizard had remained in town. From his magical researches, the wizard noticed that there was something unusual happening from the shard of a meteor. It always flashes wierdly when disasters were going to come, and by the type of the flashes, the wizard knew something really bad was going to happen. It is going affect Greath soon, yet they don't have any protection for it. They don't have any other way to protect the world, so, the wizard decided to give his power to a young man who had the potential, and he chose Albus. He cast a spell, which gave Albus protection when he was in danger. The wizard also put a book on Albus. While Albus was asleep, the master, along with some of the more knowledgeable man tried to read the book and explain it to Albus, but none of them understand the language that was written on it. They could only figure out from the illustrations that it was about magic and spells. After the master explained everything, he gave Albus a sword, and Albus started training under the master. He also tried to let Albus read the book, yet Albus can't understand them either.
His training went well, and Albus became both more powerful and more tactical, on tactics in battle and all that. He had a great time with his friends, and his master actually treated him quite well. Soon, the heartless started invading, not in big amounts, but the big attack was just happening in a matter of time. Albus was sent as a guard of Greath. He did his job quite well, since the heartless weren’t too strong yet. Even though, Greath still fell under the victim of the heartless, and got destroyed. Albus got unconscious for a while, then he felt that he flew into the air, sending up by an updraft. He then landed heavily onto solid ground. Not an easy process, but he still managed to land safely with any serious harms. He looked around, and he found the place he had landed to be a peaceful town. He began to walk around. It was not soon that he noticed an obvious sign saying “Traverse Town.”
Role Playing Sample: “You find anything interesting yet?” Albus shouted out to his friend as they were searching in the junkyard of the town, again.
His friend, who he always called “Magnet” because he has usually finds a lot of pretty good things made out of metal. His friend didn’t reply, and they kept on searching. Albus and Magnet were good friends since they were children. They often came here, because Magnet is a orphan. He couldn’t find anywhere else comfortable to sleep without going into the wilderness, yet he didn’t want to sleep at the doors of the townspeople’s homes. They often give him blankets and such, and Magnet didn’t like that. That’s one of the reasons why they came here, to find a nice shelter for Magnet, the other is most of the stuff there couldn’t be really called junk, just stuff people don’t want piled together. They could find some really cool things there, like a functional robot, even if it ran out of batteries soon after.
“Hey, I think I found something!” Albus shouted.
Magnet came over, and they pulled the thing out, it was a box, filled with necklaces.
“Well, who would have put these thing there, the necklaces still look new!” Albus said with confusion. “Are these cursed or something like that?”
Then his friend commented about the case, it looked pretty old and broken, and the front of a box has a strange crack.
“Well, I think I get it,” Albus said. “The case does look really old, and it probably used to have a lock in front of it. Maybe the owner couldn’t open it and just threw it away. These look very valuable, we better try and return it.”
So they walked back to the town’s lost and found.
On there way, they saw a man, who had a bag and quickly ran away from the town. Then later a lady chased after him, and was saying that he was a robber. Magnet wanted to go after him, and Albus agreed. Albus picked up a bat that he had put at the town gate just in case, and Magnet immediately chased after the robber. They boys ran much faster than the robber, and soon caught up on the robber. Albus gave him a quick smack to his arm, and the robber lost grip to the bag. Magnet grabbed the bag. Albus hit the robber again in the head. The robber lost balance and fell down.
“Well, that’ll probably teach you,” said Albus as they took the robber and the bag back to town.