In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
A special thank you to ChasingArtwork of Deviantart, who allowed us to use this stellar banner image.
There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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All Canon Characters belong to the Kingdom Hearts franchise, Square Enix and Disney.
What was the inspiration for them / do they embody a particular feeling or emotion?
It's Dilan. :u
Name: Dilan
Nickname: The Whirlwind Lancer, Xaldin, The Whirlwind Guardian
Age: 30
Gender: Male
Species: Human
Being Type: Somebody
Position: Lawful Neutral
Appearance: Dilan looks to be in his late 20s to mid 30s, and is most noticed for his dreadlocks pulled back in a ponytail, as well as his sideburns. Eyes of light purple are remnants from when he was a Nobody, but other than that, he wears nothing to suggest that he was otherwise once The Whirlwind Lancer. His old guard uniform is now his outfit of choice, signifying his ties to Radiant Garden, as well as denying what his Nobody did. Other than that, the most notablefeature is his spear. It is rumored that he kept his Organization cloak, however, as it does have some use to him...
History:
((His history as Xaldin will be in italics))
Long before the man that was once Dilan worked under Ansem the Wise, he lived in a small house on the outskirts of Radiant Garden, the only child of an impoverished couple. His father worked guard duty for the castle of Ansem the Wise, and his mother ran a small shop in the square, though it didn't make much business. As he was raised, his parents slowly and surely began to near losing their home, but they fought to do whatever they could to keep it, so their son could grow up in the best way that he could. At age 4, he was sent to school, where he began to learn that there was much more in life then his simple home, simple parents, and his simple life, and this came as a shock to him
Throughout these years of school, he learned a great deal, and performed rather well despite his not so favorable upbringing. He also managed to make friends rather easily, though they would sometimes cause him to get into trouble. Despite all this, his parents were very proud of him, and were able to breathe sighs of relief upon his good fortune. Over time, the business began to get better for his family, and they managed to afford a house in the city, where they soon moved.
Dilan, however, had started to misbehave more, and caught the interest of a few older children. He had angered one by stealing something of theirs, and they turned their focus upon him. One day, as he was walking to school, they cornered him and threatened him physically. This abuse led to him discovering his affinity for the wind, as the ones he had angered were suddenly buffeted by a sharp gust. This caught the attention o his father, and he began to train as a guard alongside his schoolwork, under request of Ansem the Wise himself.
Skip forward a good ten years, and we find Dilan where he was in Birth by Sleep, guarding the castle alongside Aeleus, his childhood friend and fellow trainee. Over the years, his father had eventually retired, and both his parents had passed away from an unknown disease. With mastery of his lance and a hold on his wind powers, he guarded his master, Ansem, from the threats of those who would want him gone and, at one time, the Unversed. In doing that, he met the Keyblade wielder, Ventus, though he would not know of this until told by Even later on. Other then that event, his guard duty was rather monotonous.
However, the arrival of a man named Xehanort changed his life permanently, and not in a good way. Upon this man’s arrival, he joined him in experiments with something called the “Door to Darkness”, and watched as the other “apprentices” of Xehanort fell, until he was the third to last to fall into darkness. As the black, raw power of darkness overtook him, both his Heartless and Nobody were formed.
Enter Xaldin, number III of the Organization. He awoke in The World That Ner Was, still feeling like Dilan, but a little different somehhow. Over time, he eventually found the original “apprentices”, as well as a handful of these other people Xehanort called “Nobodies.” Each of them, in an act of sacraficing their past and humanity, took on new names, and formed Organization XIII. Though Xaldin didn’t know why Xemnas, the newly renamed Xehanort, wanted to form this, he still faithfully served the white-haired man.
He worked the normal recon and Heartless elimination missions for quite some time with the Organization until Roxas showed up, then going with Roxas on multiple missions to Beast's Castle. Xaldin took an interest in the Beast's situation and particularly in the rose. He realized that it was valuable to Beast, and proceeded to meet with Beast, increasing his anger and rage. He hoped to infuriate Beast to the point where the Beast's heart would be engulfed in darkness, creating both a Heartless and Nobody.
But his plan was ruined when Sora first stepped into Beast's Castle. The Keyblade master took out everything Xaldin threw at him, even the Dark Thorn Heartless he had painstakingly worked to find. But, not giving up, he proceeded to steal the rose when Beast and Belle planned to have a romantic dance. Chased by Sora and company, he went to the outskirts of the castle, setting the rose as a trap for Belle, which worked wonders. He captured Belle, and forced Beast to choose between the rose and Belle. Beast chose Belle, and Xaldin was about to let her go when she hit him in the ribs and took the rose, running behind Sora and his group. Xaldin, extremely angry, summoned his lances and attacked the group. But he lost the battle, fading into the darkness.
But somehow, Xaldin was able to return, appearing in The Castle That Never Was. Xemnas gave him the choice of staying with the Organization or leaving. Xaldin chose to stay, once again faithful to Xemnas. And now he works with the Organization, once again trying to help them with their goal of gaining Kingdom Hearts. Xaldin took up his old interest in Beast's Castle again, this time studying the Heartless that showed up there and trying to find the source of the rose's magic. He didn't have to worry about running into anybody for the castle was vacated. So, due to that, he spent most of his time there, away from the Castle That Never Was.
Recently, Xaldin has abandoned Beast's Castle for a new interest: prisoners. He has captured Crystal, an undine, which he plans to experiment with, and has also encountered another person, Onyx, whom he let go as an experiment. Also, Xaldin has acquired the Aeon Bahamut as his servant, after killing its Summoner and holding his heart hostage. In addition, the Organization began laying siege to Destiny Islands, intent on taking the world's heart. The world fell, and many after it, but Xaldin found himself succumbing to an unknown enemy, facing his defeat in the mysterious Castle Oblivion.
With his defeat at the castle, Xaldin found himself returned to his human form, back in Radiant Garden. The memories of his wrongdoings as a Nobody sat upon him like a burden, and he found himself leaving his other revived comrades, taking to wandering the city. Eventually, to help distract him from his sins, he was sent to Twilight Town, to assist those who needed it and help fight the Heartless. Still, he seeks to repent for his sins, and wash the darkness away from his heart. He has adopted the moniker "The Whirlwind Guardian".
Current Primary Objective: Repent for his wrongdoings under rule of Xemnas and the Organization.
Learning type: Logic and interaction
Personality: Whereas Xaldin was cruel and cold, Dilan is caring and warm to others, expressing a desire to protect and serve the light. He shares traits such as cunning and a sharp tongue, but the cruelty which existed before has been replaced by regret and grief. Regardless, he finds himself making allies easily, and will go out of his way to protect those weaker than he is. His ultimate goal is to wash any darkness that was left in his heart, and he feels that protecting the worlds will help him do so.
He still uses his tactic of getting in the enemy's head, but moreso as a way to best them in battle, instead of manipulating them.
Home World: Radiant Garden
Natural Affinities/Abilities/Skills: Dilan's spear fighting is of a master's level, and though he's long since abandoned his Organization ways, he has found that the wind still answers to him. Because of this, he is still capable of Wind-based magic.
Aeroga - Strong winds surround Dilan, and he is capable of using them to strike at enemies, knocking them off balance, or to defend himself, deflecting both blade and spell. Though he is constantly surrounded by the magic in battle, he may only do one of these actions a round.
Wind Spears - A sort of homage to his old weapons, Lindworm. Dilan calls forth 6 spears made of wind so concentrated it is nearly solid, and thrusts them out around him, in 6 directions. He has ful control of where these will thrust, and can thrust multiple ones in the same direction if desired. Any enemy who comes into contact with a spear will find themselves knocked back a considerable distance, as the wind will channel at the point of impack.
Dragon Talon - Dilan's limit break. When threatened with loss in battle, his winds surrounding him pick up to be stronger, and he is capable of floating instead of running, allowing him better mobility and dodging. He can expend all this extra wind energy into one throw of his spear, enhanced by the wind, to strike at an enemy. Though not always lethal, this can deal a substantial amount of damage. Usable only after 3 rounds, and has to recharge 5 rounds.
Limitations/Drawbacks: Dilan's biggest drawback in battle is enemies with immunity to his wind magic. Any enemy who is hard to knock back, or has a hard defense to break, will give the Whirlwind Guardian a problem. If this is the case, he is reduced down only to fighting with his spear.
Passive:
Heartborn Tempest
Weapon: Wyvern - A single spear, made of sturdy metal. Shifts from blue to violet hues, with the heart motif of Radiant Garden guards present.
Role Playing Sample: ((Using Xaldin's, since this is a profile converted from my old Xaldin profile.))
Lightning flashed across the sky of Port Royal, and rain poured down as the monsoon hit the island. Most of the people had found refuge inside the buildings of the pirate's haven, save the occasional drunk or fool who would attempt to find a new refuge. However, another being stood outside, watching over the small town from the concrete walls of the hangman's square. As the thunder and lightning ravaged the sky, his cloaked silhouette could be seen, the two tassels on his chest waving in the wind.
Xaldin was simply watching over the small port, his mission simple: recon, no casualties. He had jumped around the town for a while, his manipulation of the wind keeping him safe from the incoming storm. As he watched, his sharp eyes kept a lookout for Heartless, that scourge that he was sent to find. However, he had found none at all in the few hours he had been here, and he was feeling a little...bored.
The Superior said no casualties...perhaps if I started a little chaos...
With a wave of his hand, the winds intensified at a rather significant scale, and he watched in satisfaction as parts of buildings began to come off, and the hurricane force winds caused those left outside to scatter in fear. A small smile tugged at the edge of his mouth, and he watched as several creatures appeared from darkness. The Heartless.
My work here is done. Unless...
Another wave of his hand ripped a black hole in the fabric of space, and he stepped through it, appearing before the Heartless that had appeared. They turned towards him, but had no time to response, for each one received a spear through the face. More and more appeared, ones that were more powerful than the ones he had just taken out. Once again, a smile threatened to distort his face, and he made short work of those ones as well.
So my theory was correct...at least here, the Heartless will send reinforcements that increase in power. I believe that I have the information Vexen was looking for.
Another portal opened behind him, and he seemingly fell into it, the dark energy taking him from the port to the home base of the Organization, The World That Never Was. His boots clicked against the white floor, and he turned on the spot, his cloak flaring out behind him. He walked into Where Nothing Gathers, and used his air powers to float up to his chair, his hood rising over his eyes. Though there was not a meeting planned, he enjoyed to come here and mull over his thoughts. Now, he shut his eyes and folded his hands, as he reviewed his mission. He had gathered some new intel about Port Royal, but nothing particularly important. However, the Superior seemed to want all of the information he could get, and he was rather curious as to why. As he opened his eyes, he suddenly stood and opened a portal near the wall, turning to enter it.
It was time to go home and figure out those unanswered questions that had been on his mind.
What is the character’s motivation? : To Kali, the world is centered around loss. She cares for the souls of those turned to summons, seeing it as giving them a second chance others never had before. With their help, she has vowed to help defeat the darkness.
Name: c’Kali Rhaja
Nickname: Kali
Age: 17
Gender: Female
Species: Terran
Being Type: Somebody
Position: Neutral Good
Appearance: In her time wandering the worlds, Kali has matured from her once naive self. A once bright-eyed young Terran has turned into a lithe hunter who hides in the shadows. She wears a great cloak, enough to conceal the whole of her body if she so wished, and a big enough hood to accommodate for her braided hair and cat-like ears. Under it, she wears a navel-length shirt, and a skirt that ties around her tail. Fur covers her forearms and calves, leading to paw-like hands and feet, respectively. Her eyes are a piercing green, hair brown, and if one looked closely enough, they would see fangs where her canines should be.
History: Kali’s story starts as a young child in a village on the world of Tamerra II. She was raised alongside her twin sister, Nyika, as Mystics of the village. They were hailed and revered, but it was Nyika who excelled. However, she didn’t like the attention, so Kali covered for her, pretending to hold the power her sister did. Often they were at risk of kidnapping by other tribes, bt other than that, they lived a happy life.
One day, however, twilight fell over Tamerra II, and the world fell to darkness. The twin’s will to survive showed them the way to Traverse Town, where they took residence. They did some exploration together, seeing the worlds, until one day, in Radiant Garden, Nyika wandered off and was never seen again.
Kali spent the better part of a year looking for her sister, out of desperation, and her loneliness grew. It took the better part of this year for her to accept that Nyika was gone, but she still searched despite not knowing. Soon, it became all she had. Only a discovery she made changed her direction. A small gemstone, tucked away in a crypt deep in the Agrabah desert, that spoke to her when she picked it up, the spirit asking her to help it. With enough magical poking and prodding, she discovered the secret of the gem, and unlocked her first summon: Carbuncle. The small fox-like beast became her companion, expressing a desire to defeat the darkness and avenge its fallen comrades.
She agreed to help, and instead traveled the world to fight the rapidly spreading darkness. Over her travels, she has saved two souls of summons, and has single handedly seen what the darkness does. She witnessed the Nightfall, and now resides in Twilight Town, protecting those who can’t protect themselves.
Current Primary Objective: Fight the darkness, save as many people as she can despite the cost
Learning type: Kinesthetic
Personality: In short, Kali has a lot of love to give, but nobody to give it to. She’s rather quiet, even when fighting. When around strangers, she usually prefers to be alone, but will give advice and assist where needed. When she warms up to another person, she tends to be much less introverted, and shows a more sociable side.
However, she hasn’t gone unaffected from all the loss that she has faced. Sometimes, she can be found tucked in the most hidden corner she can find, surrounded by her summons as she sits, curled in a ball. She has abandonment issues, and attaches easily to those she trusts.
Home World: Tamerra II
Natural Affinities/Abilities/Skills:
Skills
Affinity for nature, specifically beasts
Cat-like agility
Dark sight
Abilities
Summoning - By gathering crystals made from the souls of those less fortunate than she, Kali can call allies to her side that fight alongside her in battle. She can only have one out at a time, but they stay by her side throughout battle. Each one has a special subset of abilities that they have themselves.
Carbuncle - This small fox-like creature is called from a ruby gemstone Kali wears around her neck. Carbuncle is defensive in nature, and holds the capability to cast wards on allies which protect them from physical and magical attacks. (Can use Shell and Protect)
Unique Chocobo ~ Ember - A chocobo with red-tinted feathers and a crest of flame on its head. Large enough to ride, this beast can also use Fire elemental magic upon foes. (Can use Fire)
Cure - Kali has the magical ability to knit wounds together, though its power is greatly diminished in the Nightfall.
Blizzard - Kali has the magical ability to invoke elemental ice magic to attack her foes.
Limitations/Drawbacks:
Where Kali has the upper hand in terms of agility and stealth, she lacks most in strength and constitution. Her small form means she can tank less hits than most, and also contributes to a low physical attack strength. Her magic, even in the Nightfall, is exceptional for its level, however.
Passive:
Heartborn Sanctum
Weapon:
Woodripper: A polearm made from the root of a great tree. A sharp half-foot blade sits at the end of the twisted root, and runes are carved along the handle, as well as the blade. Acts as a staff for focusing magic and a cutting/thrusting weapon
What was the inspiration for them / do they embody a particular feeling or emotion?
They embody the basic human desire to help others. Many children go through the grand illusion of being a hero when they grow up, they’re just one of the few who actually can.
Name: Tenjuku Yuuki
Nickname: Quester
Age: 22
Gender: Nonbinary (calling Yuuki he doesn't really bother them)
Yuuki is a pink haired youth who normally dresses in baggy jeans and sweatshirts, with sneakers. They have pink hair and dark, brown eyes. The Muteki Virus takes a lot out of them, and as such, they appear exhausted most of the time. In the form of Quester, however, they are clad in blue game-inspired armor, clearly inspired by that of RPGs. (Forms of Quester can be viewed below, in Powers.)
History: Yuuki was always a kid with a knack for video games. They grew up playing them, using them to learn and interact with others, especially their younger sister Mai. Yuuki's parents were very supportive of their habits, especially since they kept good grades up. It took to the midst of high school for them to realize they wanted to design them, as well. So, they began learning freelance video game writing, with supplemental community college classes. By their senior year, the first masterpiece, Mighty Brothers X, was complete, and they showcased it at the SFIT Tech Fair. The technicality was so impressive that they were offered a spot in the Computer Programming department, allowing them to work further. Their first year brought the production of three more games: Taddle Quest, Bang Bang Shooting, and Dangerous Zombie. However, the conflict with Yokai left school closed for some time, and the world in need of heroes. Yuuki wanted to help, but didn't see a way that they could.
That is, until they met Asuna. She was an expert programmer from a game company, and met Yuuki at a tech demo. When she mentioned they were making use of nanobots, Yuuki was hit with inspiration. They pitched idea that through the use of nanobots, one could project the powers of the game characters into the real world, allowing people to control it. With the crime rates increasing in San Fransokyo, Asuna pitched it to her boss, Satori, and he approved the project, giving one of his best scientists, Aku, and the two permission to the use of nanobots the company, Muteki Gaming, has acquired. Within a year, a prototype was made, and they had Aku test it out in the field, assuming the guise of Mighty from Mighty Action X. After it was deemed a success, they began work on the Gamer Driver project, discovering that by using the nanobots internally, they could reach compatibility at the DNA level, meaning that they were literally coded to use the games. In short, it provided a sort of upgraded version of an augmented reality game, bringing data from the game world to the real world. They had discovered how to materialize data, and started a prototype. It was done around two years later.
However, they didn't realize they were being used.
By then, the three had become good friends, and helped fight crime in San Fransokyo under guise of their characters, Mighty, Quester, and Anti-Mighty. Mai was adamantly left out of it, though she did help by creating the AI that would be installed into Gekitotsu Robots, DoReMiFa Beat, Jet Combat, and Shakariki Sports. More of Yuuki's games were created into Change Cartridges. However, when it came time to present their findings, they instead found Satori before them, holding his own Change Cartridge, and a strange Driver. He told them that their research had been watched, and that he was using the data from Yuuki's newest games to be made into forms: Bang Bang Simulations and Jet Combat. With a hearty thank, suddenly he fired the strange Driver at them, and they all fell forward, the virus he had put upon them corrupting the nanobots in their bodies.
While they scrambled for a cure, Satori, now going by Virus, began his reign of terror on San Fransokyo, and came across something interesting. A dark force, that he tapped into. This allowed the Heartless passage into the world, beginning the fall of the world.
The trio managed, within a few days, to code an antibody sufficient to allow them to function again, as well as trying to create more powerful forms for them to use, but they were too late. They tried fighting off Heartless. While Yuuki and Asuna assumed the form of Mighty Brothers XX, Aku instead tried using an untested Change Cartridge, Maximum Mighty X. But there were apparently still flaws, and they watching in horror, darkness washing over them as the virus destroyed their friend from the outside.Then, everything was black.
As for the rest, well, you know how that song and dance goes.
Current Primary Objective: Return home, cure their virus and Asuna's, and find Mai
Learning type: Kinesthetic
Personality: Yuuki has always been a person of competition. Though friendly, Yuuki has a competitive streak a mile long, stemming fromt heir love for video games. But, as is proper, one must show compassion and grace in competition, so because of this, Yuuki is very disciplined and proper, treating others with respect and kindness from the get-go. They're a bit of a loner at times, wanting to stay to their own devices, but can handle social scenarios when it's deemed necessary. Stress is a factor they can't handle well, unless in the guise of Quester, since it puts too much burden and expectation on them. That much pressure is a detriment to their work.
In the new worlds beyond Yuuki's own, they know their task: defend the light, and combat the darkness. The end goal is unclear, but the hope is that someone wil come across San Fransokyo someday, and pull it from the depths of darkness. Their most base desire is to go home, but keeping people safe is a close second. After all, that's what a hero does, right?
Home World: San Fransokyo
Natural Affinities/Abilities/Skills:
Gamer Driver Retro: Designed by Yuuki and Mighty Incorperated, the power of video games was put into the hands of the youth, allowing them to work in San Fransokyo as a hero to fight Glitch. Specialized cartridges have been coded, allowing for access to armored forms based on the characters of the games. There are 4 known Gamer Driver Retros in the world, but Glitch was found with a mysterious fifth one. Yuuki used the power of Gamer Driver Quest, based off the genre of RPGs. With this come three Change Cartridges, the games that contain the special code: Taddle Quest, Drago Knight Hunter, and DoReMiFa Beat. Each of these cartridges is capable of initiating two finishers, and only one of these can be used a thread. Critical Strikes are accessed via the Critical Slot, on the side of the Driver belt.
The Gamer Driver Retro uses the data on Change Cartridges to activate nanobots embedded in the system. These are coded to an enzyme injected into the host's body, ensuring that only one person could use them. The nanobots form into polymer and armor, forming the guise of Quester, and allowing the use of its gamer forms.
The following restrictions apply, based on the volatility of the virus infecting Yuuki. Level 2 cartridges can be utilized indefinitely, but further use of others for upgraded forms or finishers begin a countdown from 10. Level 3 consumes 2 points per round of use, Level 5 consumes 3 per round of use, and Level 50 is so far beyond this limit that it is deemed far too hazardous to Yuuki's health to use. If this limit is exceeded, then the Muteki Virus breaks out, and if used for three more rounds (regardless of level), will lead to eradication of one's self. This leaves 2 rounds leeway, but the consequences will be excruciating pain and a large recovery period. This limit can be improved on, and eventually eradicated for specific tiers, but only in the future.
Taddle Quest: Gives access to Quester Level 2, with the Taddle Armament. Yuuki's most used form, the game code resembles that of a knight in blue armor, arming Yuuki with the Quester Blade. Insertion into the Critical Slot allows Yuuki to use the Taddle Critical Strike, and inserting the Change Cartridge into the Quester Blade allows for a Taddle Critical Finish.
Drago Knight Hunter Z: Acts as an armament for Quester, bumping the form up to level 5. Quester is armed with the armor of a dragon, granting access to the Dragon Blade and Blaster. Overuse of this form leads to a short-circuit in the nanotech of the suit, and disengages the form. Insertion into the Critical Slot allows for a Drago Knight Critical Strike.
DoReMiFa Beat: Another armament for Quester, this allows access to level 3, and the Beat Armor. A speaker rests on their left shoulder, and on their right arm sits the Beat Turntable. By scratching the records, Quester can infuse their cuts with the power of sound. Insertion into the Critical Slot activates a DoReMiFa Critical Strike, and into the Quester Blade a DoReMiFa Critical Finish.
CURRENTLY UNUSABLE. REQUIRES FURTHER PROGRESS ON MUTEKI VIRUS CURE
Dangerous Zombie: Allows the user to assume the form of the Zombie Master, and achieve level 10. However, it is far too dangerous to use, and requires a different Gamer Driver to use, still in development. In addition, the Change Cartridge still has to absorb the "power of death" that Glitch mentioned. Theorized that this Cartridge must be used in a Dangerous Critical Finish to acquire this data.
Taddle Fantasy: The upgraded form of Taddle Quest, and currently partially completed, to the point where it poses a threat if used. Allows the user to assume the form of Taddle Demon, and achieve level 50. Considered Yuuki's strongest form, this comes with the drawback that it is infested with bugs, and will infect the user if used for too long. With it, the user wears the Demon Armor, and can initiate a Taddle Critical Slash, by closing and re-opening the Gamer Driver Retro.
Mighty Action X: Asuna's base form Change Cartridge, this Gashat allows the user to assume the guise of Mighty Level 2. This game takes inspiration from popular platformer games, and arms the user with the Mighty Hammer. As with other Change Cartridges, it can be used for a Mighty Critical Strike or Mighty Critical Finish, but since it is not coded to Yuuki's DNA, they can't use it without posing serious risk to themself. This, however, does mean that they can alter their DNA, but it is a dangerous task.
Gekitotsu Robots (Rough translation: Knockout Robots): This Change Cartridge holds Asuna's Level 3 form, giving access to the Robot Armor. Based on a robot fighting game, this form delivers strong punches, at the cost of sacrificing some mobility. Can initiate both Critical Strike and Critical Finish.
Mighty Brothers XX: This unique Change Cartridge is a two-player based game, meaning that for it to properly work, one must have a partner. Each individual assumes the role of either Mighty Brothers L or Mighty Brothers R, each an upgraded version of Mighty. Surprisingly, despite the Mighty configuration, Yuuki can use this without consequence, though they haven't tried it alone. An individual can access the forms of L and R, but run the risk of separating strands of DNA if they do, so it is best avoided. Mighty Brothers XX comes loaded with its own weapon, the Game Pad Slasher, which has the unique ability to use two Change Cartridges instead of one to perform Critical Finishes. It can also be used with the Change Cartridge itself, to initiate a Mighty Brothers Critical Finish. Holds the antibody for the Muteki Virus, but is incomplete.
Maximum Mighty X: D A T A C O R R U P T E D. Information on the powers of this Change Cartridge are not available at the time. Use of this is not recommended, and runs the risk of immediate death. Use cautiously.
In addition, they also have a laptop with the codes for all the Change Cartridges and the Drivers, a handful of replacement blank Change Cartridges in case any break, and the appropriate gear to do so.
Limitations/Drawbacks:
Muteki Virus: When Virus stole the data of Bang Bang Simulations from Yuuki, Aku, and Asuna, he also used the power of his invention, the Virus Driver, to infect the trio with what seemed to be a computer virus of sorts. Due to the integration of the Change Cartridges into their DNA, they all suffered the effects, and were severely weakened as a result. An antibody was nearly finished when the world fell, and in haste, was saved on both the Mighty Brothers XX and Maximum Mighty X cartridges. However, in trying to use Maximum Mighty X, Aku was instead engulfed with the virus and was engulfed by it. Yuuki and Asuna, on the other hand, survived via use of Mighty Brothers XX. The virus becomes active when the user overdoes it with use of the Gamer Driver Retro, and as such, moderation is as important as skill or strength.
Inability to handle stress: In suit, Yuuki can handle stress fine, but when not in the guise of Quester, they break under pressure easily. Which isn;t good, considering that the Muteki Virus tends to kick up when stress occurs.