In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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What was the inspiration for them / do they embody a particular feeling or emotion? I've been itching to play a scholar type character, and Ienzo perfectly fits the bill. He's shown a passion for science and research from a young age, taking part in Ansem the Wise's (and later Xehanort's) research in understanding the darkness within hearts. Ienzo himself convinced Ansem the Wise to build their laboratory in the first place; that's love, perhaps even lust for knowledge. Bringing him into the fray now would introduce a fun character capable of setting side quests and fill a role needed for plot in general.
Name: Ienzo
Nickname: Zexion, The Cloaked Schemer
Age: 21
Gender: Male
Species: Human
Being Type: Somebody
Position: True Neutral
Current Primary Objective: Track down reformed Organization members and unravel the mystery behind the Nightfall
Learning type: Primary visual, secondary auditory
INVENTORY
Weapons:
The Book of Retribution: Previously wielded by his Nobody counterpart, Ienzo's unorthodox weapon of choice is still the magical lexicon. Its contents remain a mystery to the outside world, but it is rumored that the book harbors a great number of forbidden magical secrets cryptically encoded within a story. Though it mainly functions as a focus for Ienzo's innate illusion-based magic, its hardiness and versatility provide a few additional advantages on the battlefield.
Shapeshifting: Under Ienzo's command, The Book of Retribution can modify its shape and size, as well as generate decoy versions of itself. A maximum of four decoys can be active at a time.
Telekinesis: Ienzo can manipulate the lexicon with his mind and send it flying at his foes.
Mimic: Ienzo is able to temporarily copy an ability used by a friend or foe on a blank page within the Book of Retribution. The book can only hold one replicated ability at a time. An ability acquired this way will disappear from the tome after two uses in combat.
Trap of Retribution: Tapping into the lexicon's arcane secrets, Ienzo is able to trap one of his foes inside. To escape, the victim must either successfully fight their way through the attacks and illusions generated within the book, or have their allies sufficiently damage the prison to force it to release them. The Book of Retribution can trap a creature or individual once every four posts.
ABILITIES
Heartborn Mirage
Natural Affinities:
Illusory Glamour: Ienzo is able to change how he appears to others through the use of glamour illusions. He could potentially be able to mask other people's appearances as well.
Limitations: Ienzo can only generate a glamour of a shape, form or creature he knows and has seen before. Glamours modify physical attributes, including sound, but are unable to mask auras or "scents". As high levels of concentration are required to keep glamour illusions active, Ienzo would be unable to fight or defend himself while keeping up the facade.
Illusory Clones: Ienzo can generate a maximum of three identical decoys of himself at a time. Each of these decoys is able to shapeshift and deliver basic attacks with their own fake versions of the lexicon.
Limitations: Ienzo's clones are unable to conjure any sort of illusions of their own. All of the active decoys must be destroyed before Ienzo is able to create more of them. While sharing a similar aura to his own, those with the right ability set would be able to find the real Ienzo with relative ease.
Illusory Ambient: Ienzo's strongest type of illusion. Digging deep into his foes' minds, he's able to shift how they perceive the environment through their senses: sight, touch, taste, smell, hear. An ambient illusion can be used to create a completely new environment, replicate an existing one or simply confuse by inducing a faux synesthesia.
Limitations: Ienzo can only conjure one ambient illusion per thread. Again, he's only able to replicate things he knows and has experienced before. As high levels of concentration are required to keep an ambient illusion active, Ienzo would be unable to use any other abilities in the meantime.
Corridors of Darkness: Despite having recovered his Somebody form, Ienzo retained the ability to open pathways to other worlds through the Realm of Darkness.
Limitations: The Nightfall has made the Corridors of Darkness even more unpredictable than before. Unless he specifically knows where his destination lies, Ienzo is unable to accurately make use of the pathways.
Drawbacks: Now that he has his heart back, Ienzo risks tainting and corrupting it while traveling through the Corridors unprotected.
Skills:
Scholar: Ienzo's hunger for academic knowledge is almost without parallel. As one of Ansem the Wise's most studious apprentices, he learned how to employ the scientific method to analyze phenomena with a critical eye. While his expertise lies in the nature of the heart, it doesn't take much to pique his interest when it comes to new and unknown territory in the academic world.
Tinkerer: From a young age, Ienzo learned how to use theoretical knowledge to create and develop supporting technologies. Though his skills as an inventor are no match for Even's, Ienzo is capable of operating complex computer systems and building small gadgets interplanetary communication devices and trackers. Given a blueprint or sufficient contextual data, as well as the right materials, it wouldn't be hard for him to use and develop new recipes.
Limitations: Ienzo's tinkering abilities are limited to what he knows and the materials he has access to.
Weaknesses:
Lust for Knowledge: While his inquisitive nature and intellectual hunger can prove useful in most scenarios, Ienzo's quest for knowledge can also lure him down dangerous roads. Proof of this is how easily Xehanort manipulated him to take part in his dark experiments. Though one can only hope the scholar learned from his experiences, the promise of an intellectual breakthrough remains justification enough in his eyes to forge questionable alliances.
Morally Indifferent: Ienzo's general neutrality offers clarity and an objective look at the world around him. However, a lack of commitment to the so-called "common good" often leads to apathy and indifference, traits that only heighten the dangers posed by his lust for knowledge.
Indirect Combatant: Ienzo's combat skills rely on wit and indirect assaults. Unfortunately, he lacks the means to directly face his foes. This leaves him vulnerable and unprotected against foes able to see through his illusions and skilled in melee combat (e.g. Riku during his first visit to Castle Oblivion).
BACKGROUND
Appearance: Standing at six feet tall, Ienzo sports a long, slender build. His face bears a series of fine, delicate features, thus adopting the so-called heart-shaped form. His hair, long and silver, is kept in much neater bangs than his Nobody self’s was; a vast improvement, in his opinion. The male’s eyes, inquisitive and observant as ever, sport a bright aquamarine hue. They match well with his fairer skin tone, though the right one is often covered by long bangs of silver.
Nowadays, Ienzo dons a worn, white lab coat, its sleeves tight around the shoulders. Underneath, the scholar sports a grey casual vest over a white buttoned shirt with black pants and high boots to match. To finish off the classical Radiant Garden scientist outfit, a purple ascot tie is chosen as a classy yet comfortable accessory.
Ienzo still keeps his old Organization XIII coat at hand, though seldom wears it. It serves as a reminder of the dangers of being overconfident and underestimating others.