In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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Weapon(s): Primarily swords and ice magic, although he has quite a wide variety in his Bag of holding including chainsaws, pencils, dice, and paper.
Picture(optional):
Appearance: Red mage dresses, astoundingly, in red. The trademark red hat with a white feather* that rests on his white hair tops off a purely red and black outfit. His red cape conceals twin swords, each shined to +3 shininess. The only parts of his ensemble that are not red are his belt and sash that goes across his chest. Of course, most of these cannot be seen, as he is astoundingly low resolution. He is entirely 8-Bit, which he finds conceals well his stat-giving items.
*Red Mage's hat is a Trademark of Thief Industries
Personality: Red Mage believes that all the world is a game, and all the men and women merely players. That said, he has devoted his entire life to find out exactly what these rules are, and how to exploit them to gain as much power as possible. He is ludicrously versatile, and can and will do anything.
To Red Mage, the fourth wall is nearly nonexistent. He neatly analyzes were he is and what he's doing and acts on that. Here in the forums, he completely understands the concepts of boards and post order. He uses his dice as much as possible, and will strictly obey whatever they tell him no matter what common sense would dictate ((Yes, I will be using actual dice for this)). He carries around a character sheet, and can manipulate it at will to become proficient in any task. He also possesses a bag of holding that usually has whatever he might happen to need at a given moment.
RM usually takes the role of the party strategist, making up plans that make very little sense, often depend on him and his rules, and that somehow, frustratingly, will sometimes work. He also has a bit of a cross-dressing problem, where he will go under the alias of 'Debora'. He believes that this is because his father wanted a girl, while it was actually thanks to Thief's brain tricks.
Original World: Corneria Current Residing World: Traveler History/Background: RM is the last of the Red Mages, a group of like-minded people who destroyed themselves attacking each other to determine spell and weapon effects. Red Mage, having mastered Character Sheet manipulation as a teenager, was the only one who thought to put twenty points into 'Not being killed by my friends'.
As RM left the final Red Mage college, now exploded, he set out to finish the job that his order gave his life to accomplish. Joining Black Mage, Thief, and Fighter, as a member of the Light Warriors, RM went around the world collecting all the data he could find for his 'Handbook'.
When he and the other Light Warriors ticked the wizard Sarda off enough, though, RM found himself with Thief in Traverse Town. Now he continues to search for the rules of life armed with only a D20, a piece of paper, a pencil, and a wit sharp enough to slice through butter.