In a cataclysm known as the Nightfall, the worlds were almost completely destroyed by a harrowing surge of darkness.
In the shadows of the ensuing chaos a new group has taken shape. Led by an Aegyl named Kalos, the 11th Hour touts an esoteric knowledge of how to combat the darkness and restore the worlds. They might be the worlds’ best chance at survival; but nobody really knows enough about them to confirm or deny their claims.
On the brink of collapse, the universe holds its breath in anticipation. Of restoration? Of destruction? It is up to individuals like yourself to decide.
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There aren't enough praises in the world I'd like to give to wonderful coders for the Proboards community. The following have contributed to World Destiny in some way: W3 Schools for countless how-tos and countless of other souls who have helped get WD up to where it is.
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(OC: of course you can join. Try to be more detailed and specific in your combat explanations. )
Tram Common
The Dusks halted their assault on the armor shop as the Shark appeared and challenged them. That blue spandex outfit, that shark resembling helmet with the dark visor. Those white gloves and boots. Those poses! How could they NOT attack him?
The flock of 10 all departed from the damaged armor shop and all moved toward the Shark. Swarming toward him like a pack of killers designated to the same prey. When the Dusks were getting close, they started to change direction and run around the Shark. Surrounding him from all sides before getting into range of the Sharkblade. The blue hero was now overwhelmed by the many Nobodies that ganged up on him.
Dusk 1 was the first to engage. Coming in from the front of the Shark. As it moved closer with it's long pointy handless arms at the ready. It's back curved and it's mouth wide open with the zipper teeth biting toward him.
Dusk 2 then made use of the diversion that Dusk 1 created to dash in from the Shark his back right hand side. Attacking from outside his field of vision to jab quickly with his pointy sleeves.
Dusk 3 then immediately did the same thing but from his back left hand side. Trying to hit the Shark on the back with his long sharp arms.
The other Dusks (numbers 4 to 10) did not attack and remained on the background so that they would not get into each other's way. And also seemingly enjoying the spectacle.
Begin Round 8: Wednesday 20th of October Begin Round 9: Wednesday 27th of October
Post by lucaspalmeirense on Oct 22, 2010 12:45:18 GMT -4
One enemy going ahead, two on his back. Yeah, easy thing.
The blue Hero waited until the very moment and, then, activated his Pump Up skill, wich gave him a huge bonus on all his status. Then, with al extreme high speed, he jumps high before any strike could catch him, and disables Pump Up, because that technique used a big amount of power.
Then, The Shark pointed his Sharkblade on the enemies.
- Water Bullets!!!
From the Sharkblade, an array of water-made bullets erupted, aiming for the Dusks 4 to 10, that should be very close. he made a line in the air, the bullets doing so too, catching a wide area in the attack. It could do a real good damage.
Then, he falled in the floor again, and just watched the damages that were done and entered in defense stance again, waiting the enemies
The three Dusks that tried to attack the Shark were fumbled in their attempt as the blue masked hero leaped up with incredible speed and strength. The pale Nobodies stretched their necks back as they looked up at him. Seeing how he pointed his sharkblade and started shooting water bullets.
Dusks 4 to 10 that were standing in a large circle around him also looked up surprised at this move. While the shark was spinning around his own axle, the rain of bullets flew everywhere. exploding in water splashes where ever they hit the ground or a Dusk
The Dusks waved their arms in panic and were thrown into disarray. Confusion and chaos erupted from the group as they tried to search their bearings again when it was over. Still, maybe it was because of the spiraling or the wide spread of the Nobodies, but the bullets mostly only did small amounts of damage to each Dusk individually.
But the Shark had forgotten something. He needed to land down on the ground again, where three unaffected Dusks were now waiting for him. They waited patiently for the blue hero to fall into their range again and then lashed out simultaneously at him before he could even hit the ground.
RECAP: The Shark deals minor damage to Dusks 4 - 10 Dusks 1-3 attacks the Shark.
Begin Round 9: Wednesday 27th of October Begin Round 10: Wednesday 3th of November
Post by lucaspalmeirense on Oct 27, 2010 16:35:45 GMT -4
"Stupid stupid STUPID!!!" Tought Axel, when he received the attacks from the Dusks and flied backwards with the impact. He bounced once, twice and finally stopped on the ground, hurted.
- Damm you! - Said the Hero, raising up and facing his oponentes.
- That's how you want? Okay then... - The hero advanced toward his opponents, until he was close, and then, jumped above his adversaries, saying:
- WATER MORPH! - He used his Water manipulation skill. Air contains umidity, in relatively High levels. What the Shark did was make this umidity condensates, becoming Ice. Ice spikes, in truth. They appeared kinda next to the oponentes, and advanced toward theirs chests (1 spike por each Dusk). The Hero hoped that would finish the fight.
(OOC: my apologies for being over a week late with updating. I have been overcome by illness but it's going better now. Still i'm not feeling 100% so my posts will be of a lower quality)
Tram Commom
The Dusks that the Shark rushed towards were standing ready for him. Awaiting his assault and preparing to counterstrike. Just as he was about to get into their range the Dusks 1-3 dove forward to block his charge. But were then taken by surprise as the Shark leaped upward. Avoiding their attack and leaving them behind dazzled.
While in the air, the Shark summoned all the huminity in the air to form ice spikes that dove towards their chests. This attack made a full impact as each Dusk got hit by the ice spike. Dealing a single hit of damage.
The Shark's area attacks did good damage overall, but because of the wide spread it did minor damage to each Dusk individually.
The pearcing of the ice spikes caused the Nobodies to be distracted and not capable of again striking the Shark as he landed down on the ground. But after composing itself, Dusk 1 then leaped ferociously towards the Shark and started to slash with it's arms in a frenzy. While Dusks 2 and 3 started to run in a slight arc to surround this aquatic superhero.
Recap: Dusks 1-10 are hit for minor damage. Dusk 1 attacks the Shark.
Begin round 9: Thursday 12th of november Begin round 10: Wednesday 17th of november
Post by lucaspalmeirense on Nov 13, 2010 12:13:19 GMT -4
((It's all right))
Great Success. Now, it was just time to finish the...
Oh Damm, three of them are coming. Oh Well, no problems. The first thing the Shark did was to strike the Dusk 1, trying to make him fly to the Dusk 2, so both would damage each other. Then, he went to Dusk 3, and tried a series o 3 attacks with the Sharkblade. Sucessful or not, the Hero retreats a few steps to watch all the adversaries
As Dusk 1 charged in to strike, it found itself running straight into the waiting Shark Superhero that knocked him away with a heavy swing from his Sharkblade. It was stunned as it dashed through the sky against the moving Dusk 2 who was halted in his advanced.
Leaving only Dusk 3 left who wanted to use this opportunity to strike and devour the resilient heart. But this heart was even more resilient then it could have guessed as the Shark took the initiative and lashed a combo against him. The successive strikes were to much as with the finishing blow the Dusk 3 was defeated and dispersed into nothingness. Fading away out of existance, like it was never there.
But while the Shark was busy pummeling down one of the Nobodies. Two other Dusks took advantage of the opening to swiftly attack the Shark from behind. Sliding quickly closeby as their pointy arms jabbed for the noble hero's back.
Recap Dusk 1 is hit for medium damage Dusk 2 is hit for minor damage Dusk 3 is defeated Dusk 4 and 5 attack the Shark.
Begin round 10: Wednesday 17th of november Begin round 11: Wednesday 24th of november
Post by lucaspalmeirense on Nov 20, 2010 18:12:42 GMT -4
Again, the Hero jumped to the sky, to avoid the new enemies attacks. Well, beter finish off fwhat he had started, the Shark quickly starts a combo os Water Slashes - Slashes made of Water - to Dusks 1 and 2. Then, he grounded, an retreated so none of the enemies would caught him from the back, and entered defensive stance again*
Dusks 4 and 5 were left swinging their arms in empty air as The Shark leaped away from their attacks. Both lesser Nobodies then started to back away from the Shark as they looked for a good moment and position to strike from again.
Meanwhile The Shark unleashed a series of hits upon the two Dusks that were already severely hit. Resulting in their quick defeats from just a couple of the water slashes. They dissipated and dispersed into nothingness.
In the brief moment of calmness, a hoarse whisper then reached The Shark's ears. Coming from the Synthesis Shop. At first there was nothing to see, but a small window was now opened. The Shark was sure it was closed and probably locked before. Still another whisper came from the open window as a big red fluffy ball could be seen dangling like a flower. The Moogle from the shop was hiding beneath his window, only showing his pompom. While trying to inconspicuously get the blue hero's attention.
Meanwhile, two other Dusks that were drawing closer now took the initiative to attack the Shark. Dusk 6 charged over the ground, it's armed hooked back like vicious blades. While Dusk 7 leaped up and soared through the sky. Whirling around like a drill heading for the Shark.
RECAP: Dusk 1 and 2 are defeated Dusk 6 and 7attack the Shark
Begin round 11: Wednesday 24th of November Begin round 12: Wednesday 1st of December
Post by lucaspalmeirense on Nov 25, 2010 16:39:59 GMT -4
What the Blue Hero did then? Simple. Two quick strikes, once again the Water Slashes, just one in each enemy. That should halt the Dusks advance. He Jumped to the Dusk in the air and stroke him, sending him flying to the Dusk in the Ground and then, finally, used anothar barrage of Water Bullets to finish the service. Once again, retreated, entered defensive stance and Waited...
The Dusks that remained were all softened up by the water bullets and ice spikes attack. So that they were left relying on half of their strength. With two well aimed water slashes, the attacking Dusk 6 and Dusk 7 were fumbled in their attempts. When the Shark majestically soared up and swung the airborne Dusk toward his comrade. Both were defeated and disappeared on impact.
The following barrage was not unleashed in vain for it made contact with the previous attacking duo of Dusks 4 and 5. Just as they had managed to get back on their feet again, ready to engage in the fighting. Then the final whips of treacherous water also caused them to no longer escape the abyss of nothingness. They stumbled over and dissipated in a puff of black and grey smoke.
Only 3 of the 10 lesser Nobodies were still present in the Tram Common. 10 Nobody Dusks that were mindlessly rampaging and vandalizing in their instinctive hunt for hearts. Proving that they are truly mindless, they kept their failing tactic of assaulting the Shark in pairs. Dusks 8 and 9 came charging for the feisty treat as they engaged. Striking and lashing away with their arms and bodies. Even sending a flying knee kick in while their hollow bodies flair around like empty sack dolls. But only to encounter the Sharkblade, parrying and blocking their every move. For the Shark was in his defensive stance and skillfully countered every attack.
From his defensive stance, The Shark could then clearly notice how the pompom was waving from the open window of the Synthesis shop. As the loud whisper of the hidden Moogle carried over the open lot toward the Shark's ears, saying: "PSSST! Hey you! Get over here!"
RECAP: Dusks 4-7 are defeated Dusks 8 and 9 attacks are blocked by the Shark. Moogle whispers to the Shark
Begin round 12: Wednesday 1st of December Begin round 13: Wednesday 8th of December
Post by lucaspalmeirense on Dec 3, 2010 15:15:22 GMT -4
(Without colors for now, sorry...)
- Just a minute... - Answers the Hero. Time to finish this. The Shark retreated with two backward steps, and pointed his openned had to the adversaries. A array of Ice Spikes appeared in the air, all of them coming from arround The Shark. They advanced into the Dusks, stabbing then. If any Dusk tried to dodge, the Spike would chase it away. The Ice Spikes palooza would only stop when the remaining Dusks where defeated.
The two Dusks that were assaulting the Shark hesitated to long in the short pauze he created by backing away. Before they were ready to lash out again against the blue aquatic defender of Twilight Town, ice spikes formed in the air that dove down on them without mercy. They tried to dodge and get away from the ice spikes wich resulted in a comedical dance macabre. Still the spikes caught up with them and while piercing through the bodies, defeated both Dusk 8 and Dusk 9.
However the final remaining opponent, Dusk 10 was simply to far away to be hit by the attack. It stood there stationary while watching eerily at Axel. Like it was watching a show or a movie. As another two of his kin dispersed into nothing he remained as the last one. Silence came sweeping in over the Tram Common. Dusk 10 then slowly turned his head to the left. Looking into the distant buildings and the empty alley's between them. Slowly it turned it's head to his right, sweeping his gaze over the large abandonned Tram Common. Realizing that there was nobody else left then this Nobody. It then turned his head back to the shark costumed fighter. Staring at him for a moment. Another cold gust of wind blew over the vast area.
Then Dusk 10 made a quick squat down through his knees and propelled itself of into the air. Rolling and dashing through the air like an deflating balloon that was released the lesser Nobody made it's way to the street that connected the Tram Common with the sloping Market Street. Leaving the battlefield to seek another place to wreak havoc.
From the Synthesis shop, the bobbing red pompom in the window shot upward as the Moogle's head that was underneath it appeared in the opening. It blinked as it looked around cautiously, assuring itself that all the Nobodies truelly were gone. It then called out to Axel again. "Hurry hurry, get over here!"
Market Street Meanwhile, the Dusks that were tearing up the Market Street had not let up in their quest. It was hard to find an unbroken window along the long road that went up the hill to the Station Plaza. Stones, hatches and decorations were all torn from the outside walls of the houses. While the small groups of lesser Nobodies kept on trying to find a way to break into the houses to devour the delicious hearts that were hiding inside.
Recap: Dusks 8 and 9 are defeated. Dusk 10 flees for Market Street Tram Common is clear.
Begin round 13: Wednesday 8th of December Begin round 14: Wednesday 15th of December
(OOC: because i'll be unlikely to update tomorrow i'm updating today.)
Tram Common
The bobble head of the Moogle appeared and looked at Axel in his blue shark outfit. The eyes blinked as it's voice sounded. "I'm fine, but you don't look so good. So here..."
Magic swirled around Axel that took the shape of a whirlwind of green leaves and a large flower blossoming open above his head. The energy restored Axel's body and energy completely, refreshing him to tip top condition as the moogle healed him and refilled his energy he used for his special attacks and water manipulation.
Right after the spell was cast, the moogle's head dissapeared while three potions were chuncked out towards him. "...And these are for the road, keep up the good work!" Then the window slammed shut as the threat wasn't over yet. The moogle went back to hiding in his Synthesis shop. Feeling that his contribution was more then enough for the one fool that was willing to take on so many Nobodies... and won.
But there were still more in the town. The sounds of terror were eminating from the Market Street where Dusk 10 had flown of to.
Begin round 14: Wednesday 15th of December Begin round 15: euh, somewhere next week.